Jurassic Park (Super Nintendo Entertainment System video game)

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Jurassic Park
Jurassic Park
European box art
Developer(s) Ocean Software
Designer(s) J.H. Beard[1]
C. Kerry[1]
Composer(s) Jonathan Dunn[2]
Series Jurassic Park
Platform(s) Super NES
Release date(s)
Genre(s) Science fiction action-adventure[1]
Mode(s) Single-player[1]
Distribution 16-megabit cartridge
First-person view of a Velociraptor inside the Visitor Center.
Alan Grant character is protected from a Dilophosaurus by a large containment fence.

Jurassic Park is an action-adventure video game for the Super NES based on the movie adaptation of the book by Michael Crichton.

It was developed by Ocean Software and released in 1993 in North America and PAL regions, and published and released by Jaleco in 1994 for Japan. The game is viewed from a top-down view for most of the game reminiscent of the Zelda games. When the player enters a building, the gameplay perspective shifts to a first-person view. The game is significant for combining two different perspectives and a 3-D game for a fourth generation videogame console, and for being an early game mastered in surround sound (Dolby Pro Logic).


In the game, the player controls Alan Grant, and the objective of the game is to complete certain tasks in order to escape, such as clearing a raptor nest of eggs, and turning the generator on in a utility shed, allowing for opening and closing of gates and the like. Communication ports set up around the island allow characters in the game to communicate advice to the player, though some advice is deliberately malicious. Jurassic Park supports the SNES Mouse when playing first-person sequences or operating computer terminals. The game's soundtrack consists of various music that corresponds to the area the player is currently exploring (except the two Tyrannosaurus rex who have their own theme track). The game typically takes anywhere from two to three hours to complete. Some objectives, such as collecting all 18 raptor eggs, can slow down the progress of a typical player. There is no way to save the game, however, there are an unlimited number of continues available. The player, therefore, is required to play through the entire game in a single sitting.

Other games named Jurassic Park exist on the NES, Game Boy, Sega Genesis, Sega Game Gear, DOS, and the Commodore Amiga. No two games feature the same kind of gameplay, though they focus on roughly the same storyline. All versions, excluding those on the Sega Genesis, Game Gear and Sega CD, were developed and published by Ocean Software.

NES port[edit]

An unlicenced NES port of the game titled "The Lost World: Jurassic Park" exists and retains most of the mechanics and the first-person segments. However the objective in that version is to collect all the Jurassic Park tokens scattered across the game and find key-cards in order to reach the rooftop of a building and collect all the dinosaur eggs there.[citation needed]


Electronic Gaming Monthly gave the game a 7.25 out of 10. Though they commented that the game is too easy, all but one of their four reviewers had an overall positive opinion of the game, particularly praising the sound and the use of the 3-D perspective.[3]


  1. ^ a b c d e f g Jurassic Park release information at GameFAQs
  2. ^ Jurassic Park composer information at SNESMusic.org
  3. ^ "Review Crew: Jurassic Park". Electronic Gaming Monthly (54) (EGM Media, LLC). January 1994. p. 42. 

External links[edit]