Just Cause (video game)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Just Cause
Just-Cause-win-cover.jpg
Developer(s) Avalanche Studios
Publisher(s) Eidos Interactive
Director(s) Christofer Sundberg
Producer(s) Fredrik Sjöö
Designer(s) Magnus Nedfors
Programmer(s) Sara Roos
Fredrik Lönn
Writer(s) Odd Ahlgren
Matthew J. Costello
Neil Richards
Composer(s) Rob Lord
Engine Avalanche Engine with Havok physics
Platform(s) Microsoft Windows, PlayStation 2, Xbox, Xbox 360
Release date(s)
  • EU 22 September 2006
  • NA 27 September 2006
  • AUS 29 September 2006
NA 15 March 2007 (Steam)

JP 8 November 2007 (X360 only)
EU 9 May 2012 (PSN)

Genre(s) Action-adventure
Mode(s) Single-player
Distribution Optical disc, download

Just Cause is an action-adventure video game set in an open world environment. It is developed by Avalanche Studios and published by Eidos Interactive. It was released for Microsoft Windows, PlayStation 2, Xbox and Xbox 360. The fictional area explored during the game is described as being over 250,000 acres (1,012 km2; 391 sq mi) in size[citation needed], with 21 story missions and over 300 side missions to complete.[1] As of 23 April 2009, it has sold more than 1 million copies.[2]

A sequel to the game developed by Avalanche Studios, published by Eidos Interactive and distributed by Square Enix, titled Just Cause 2, was released on 23 March 2010.

Plot[edit]

Just Cause begins with Rico Rodriguez, an operative for an organization known as the Agency, being dropped into a Caribbean tropical island called San Esperito, after being called there by his commanding officer, Tom Sheldon, to help overthrow San Esperito's dictator; Salvador Mendoza, whom the Agency believes to be in possession of weapons of mass destruction.[3] After his arrival, Rico meets up with Sheldon and fellow agent Maria Kane, and they ally themselves with a guerrilla group staging a rebellion against the regime and the Rioja drug cartel, another enemy of the government. Rico assists them in their civil war against Mendoza's corrupt officials; Black Hand mercenaries and the Montano cartel. Rico can also assist in the liberation of various territories to further destabilize the government's rule over the island.

Eventually, Sheldon discovers that Mendoza does, indeed, have control of WMDs, and with San Esperito so politically unstable, the president is forced to retreat to his private presidential island just off the mainland. Sheldon and Kane fly Rico to the island to kill Mendoza, but he attempts to escape via jet. However, Rico boards the jet and kills Mendoza and his remaining bodyguards, stopping his reign on the islands.[4]

Gameplay[edit]

The core gameplay consists of elements of a third-person shooter and a driving game, with a large, open world environment to move around in. On foot, the player's character is capable of walking, swimming, and jumping, as well as utilizing weapons and basic hand to hand combat. Players can take control of a variety of vehicles, including cars, boats, fixed wing aircraft, helicopters, and motorcycles. Players can also perform stunts with their cars in which they can stand on the roof and jump to another car, or choose to open their parachute while still in motion on the roof. Other key features of the game include skydiving, base jumping, and parasailing (by latching onto a moving car or boat while one's parachute is deployed). The game bears striking similarity to the Grand Theft Auto games released around the same time.

The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game, players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. However, doing so can attract unwanted and potentially fatal attention from the authorities.

The player can also partake in a variety of optional side missions, for example, liberating a village or taking over a drug cartel hideout. These are necessary to gain points with certain factions.

Demo[edit]

A demo of the Xbox 360 game was released on 24 August 2006 on Xbox Live Marketplace. The PC demo followed in a premiere release at GameSpot.[5]

Reception[edit]

Just Cause has received mixed to positive reviews from critics.

In an online review, IGN gave Just Cause a score of 6.8 out of 10. They noted that the gameplay lacked depth and that the side quests are boring and repetitive.[6] However, IGN UK awarded the game a score of 8.8, and the Official Xbox Magazine UK gave Just Cause a score of 9 out of 10, praising it for "varied, consistent, imaginative gameplay".[7] The Official PlayStation Magazine UK gave it 8 out of 10, criticising its repetitive side missions and short story (saying it could be completed in less than five hours), but praising some of the gameplay mechanics.

The game suffers from its share of bug-related issues though, as noted by many reviewers, who feel the game may have been "rushed" to market without sufficient time to fix certain problems.[8] The PlayStation 2 version, in particular, suffers from a number of 'game-killing' bugs that render certain missions impossible to complete, or the entire game unplayable until it is reset. Eidos has not released a patch for the PC or Xbox 360 versions of the game.

GamerNode rated the game 6.7 out of 10,[9] while GameBrite gave it 51%.[10]

PC Gamer UK rated the game an 85%.[11] PC Gamer U.S. rated it 93%[12]

The Xbox 360 version was well received, scoring 9/10 in Play (U.S.) and 360 Gamer UK. The 360 version also stayed on top of the Xbox 360 sales chart in the UK for three weeks in a row.[13]

System requirements[edit]

The minimum requirements of Just Cause (PC version):

The recommended requirements of Just Cause:

  • Operating system: Windows 2000/XP/Vista
  • CPU: Pentium 4 2.8 GHz or AMD Athlon equivalent
  • RAM: 1GB
  • Graphics: DirectX 9.0c-compatible 256MB 3D Accelerated Card (GeForce 7 Series/ATI Radeon X1800)
  • Sound: DirectX 9.0c-compatible
  • DVD-ROM: 4x Quad-Speed DVD-ROM drive
  • HDD: 7200MB free disk space
  • Input devices: Keyboard and Mouse

Film[edit]

IGN reports that comic book writer Bryan Edward Hill will pen the film titled Just Cause: Scorpion Rising.[14]

See also[edit]

References[edit]

  1. ^ Douglass C. Perry, Just Cause Hands-on, IGN, 22 August 2006
  2. ^ "Corporate Strategy Meeting". Square Enix. 22 April 2009. Retrieved 3 July 2012. 
  3. ^ Ricardo Torres,E3 06: Just Cause First Look[dead link], GameSpot, 26 April 2006
  4. ^ "Just Cause: Special Vehicle FAQ". Gamershell.com. Retrieved 22 November 2013. 
  5. ^ Just Cause demo[dead link], GameSpot, 24 August 2006
  6. ^ Erik Brudvig, Just Cause Review, IGN, 18 September 2006
  7. ^ [1], Official Xbox Magazine UK, October 2006, p.64
  8. ^ Kristan Reed, Just Cause Review, Eurogamer, 25 September 2006
  9. ^ Chris Pereira, Just Cause Review[dead link], GamerNode, October 2006
  10. ^ Chad Abshire, Just Cause (Xbox 360) Review[dead link], GameBrite, October 2006
  11. ^ PC Gamer UK 167
  12. ^ PC Gamer US, December 2006 issue
  13. ^ Chart Track,Just Cause Sales w.39 2006[dead link]
  14. ^ Goldman, Eric (13 December 2011). "New Writer for Just Cause Movie". IGN. Retrieved 22 September 2013. 

External links[edit]