Kaiser (card game)

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Typical score sheet from a game of Kaiser.
Origin Canadian Prairies
Alternative name(s) Three-Spot
Type Trick-taking
Players 4
Skill(s) required Memory, Tactics, Communication
Cards 32
Deck French
Play Clockwise
Card rank (highest to lowest) A K Q J 10 9 8 7 5 3
Random chance Medium
Related games

Kaiser, or three-spot, is a trick-taking card game popular in the prairie provinces in Canada, especially Saskatchewan and parts of its neighbouring provinces. It is played with four players in two partnerships with a 32-card deck.


The origins of this game are a mystery and there seems to be no historical record (spoken or written) that justifies it being a solely Saskatchewan-area game. It is especially popular among Ukrainian communities, and was possibly brought to Canada by Ukrainian immigrants, although it is not now played in Ukraine.


Kaiser is played by four people: two teams of two players each. Unlike many card games, only 32 cards are used out of a normal 52-card deck. The deck contains the cards from 8 to ace inclusively (8, 9, 10, jack, queen, king, ace) for each suit. The other four cards are the 7 of clubs, 7 of diamonds, 5 of hearts and 3 of spades. All 32 cards are dealt out: 8 to each player. The cards may be dealt in any order to any player at so long as each player ends up with 8 cards.


In a clockwise manner, starting with the player to the dealer's left, each player may bid on the number of points that he believes he can make. The minimum bid is established before the game, with the most common value being 7. Players must bid higher than the current bid or pass, with the exception of the dealer who may take the bid at the current value. A bid is only for the number of tricks and not which suit will be trump, with the exception of a no-trump bid. Bids range from the minimum bid to 12 with a no-trump bid being greater than a trump bid (for example, 8 no-trump is larger than an 8 bid but smaller than a 9 bid). After a successful bid, the person who won the bid declares trump (unless it was a no-trump bid) and plays any card they choose. If no players bid then the dealer must make a "forced bid" for the set minimum bid (although he can pick any suit or no-trump). Players must follow suit if able (they cannot "trump in" if they have a card in the suit that was led). The player who played the highest card in that suit if no trump has been played or the player who played the highest trump card takes the trick and plays the next card of their choosing. That trick is worth one point towards their score, unless it contains the 5 of hearts or 3 of spades. The trick that contains the 5 of hearts is worth an extra 5 points (+6 net), while the trick that contains the 3 of spades (the "three-spot") is worth 3 fewer points (−2 net). Play continues until all cards have been played.

There are two special types of bids: no-trump and kaiser. A successful no-trump bid will mean that there are no trump cards. Simply, the highest card played (following suit) wins the trick. A kaiser bid is equivalent to a 12 no (no-trump) bid. To make 12 points, the bidder (not the team—note this is the only type of bid in the game of Kaiser where the member of the team taking the trick makes a difference) must take seven tricks, including the 5 of hearts, while forcing the opposing team to take the 3 of spades in the one remaining trick. In the very rare case of a kaiser bid, the bidding team immediately wins the game (or loses, in the event of an unsuccessful result).

Once all cards have been played, each team counts up the number of points they have made. If the bidding team made at least the amount they bid, they score the number of points they made (or twice that amount for a no-trump bid). If they did not, they lose the amount they bid (or twice the amount they bid for a no-trump bid). The opposing team gains the amount of tricks they have made and adds that to their score, unless they are at "bid-out". The bid-out point is where a team must bid in order to count an increase in points. This point is usually 45 to 47 and is calculated by subtracting the agreed-upon minimum bid from 52. The game ends when a team bids and gets to 52 points, at which point they are declared the winner. One variation increases the number of points to win from 52 to 62 if a no-trump bid is made. This also increases the bid-out point by 10 points.

Rule variations[edit]

Even though Kaiser is a rare game, rules do vary between groups and between regions. Some variations on the popular rules include:

  • Varying the minimum bid (usually anywhere from 5 to 8)
  • Including the 7 of hearts and 7 of spades. When dealing, two cards are dealt into a "kitty" and the winning bidder may pick this kitty up and exchange cards in his or her hand for cards in the kitty. If the 3 or 5 are in the kitty, then the player must include these in his or her playing hand.
  • Allowing passing between players. Players are allowed to pass 1 or 2 cards before bidding. This can create an opportunity for communication between players within the rules of the game. This is often accompanied by raising the minimum bid, because the increased level of strategy makes it possible to attain higher scores.
  • After winning the bid in No Trump, the player has an option of playing the hand High or Low. In High the play is normal. In Low the strength of the cards are reversed while the 5 of Hearts and the 3 of Spades are neutral (for example in "Low" play a seven would take a trick over an eight). Note that this version is played in the Canora, Sk locality<elginz123>.

Registered Trade-marks[edit]

[1] Kaiser is Registered in Canada with the Canadian Intellectual Properties Office (CIPO) under the following details:


The current registered owner is Kevin Currie of K.C. Magic Data in Saskatoon, Saskatchewan. K.C. Magic Data, the company who creates the Kaiser game for computers, bought the Trade-mark from the original owner in 2014.


External links[edit]