Katamari Forever
| Katamari Forever | |
|---|---|
| Developer(s) | Namco Bandai |
| Publisher(s) | Namco Bandai |
| Platform(s) | PlayStation 3 |
| Release date(s) | |
| Genre(s) | Third person action puzzle |
| Mode(s) | Single-player, multiplayer (offline)[4] |
| Rating(s) | |
| Media | 1 Blu-ray Disc |
Katamari Forever, known in Japan as Katamari Damacy Tribute (塊魂TRIBUTE Katamari Damashii TRIBUTE), is a video game in the Katamari Damacy series. The game was released for the PlayStation 3 console in Japan on July 23, 2009, on September 22, 2009 in North America, and September 18, 2009 in Europe. A demo of the game became available on the Japanese PlayStation Network on its Japanese release date [5] and on the North American PlayStation Network on September 10, 2009.[6]
Contents |
[edit] Story and gameplay
Katamari Forever contains a mix of 34 levels, with some being brand new and some being levels from previous titles in the series.[4] Older levels take place within the mind of the King of All Cosmos, who gets knocked in the head and suffers from amnesia. The levels are black-and-white in appearance, and the objective is to roll up junk to bring color back to the stages.[4] New stages take place in the present, where RoboKing, a robotic version of the King of All Cosmos created by the cousins, goes on a rampage and destroys all the stars in the sky.
The objective of the new levels involves creating stars by rolling up junk as in previous Katamari Damacy games.[4] New additions to the gameplay include: the "Prince Hop", which allows the Prince to hop into the air by flicking the controller up or pressing a shoulder button; and the "King Shock", which sucks nearby objects onto the katamari like a magnet.[4]
Katamari Forever does not include online multiplayer as in Beautiful Katamari but instead features offline multiplayer and online leaderboards.
The game utilizes a full high-definition video format.[7] In addition to graphics in the original style of Katamari Damacy, the game allows the players to select graphic filters such as cel-shaded, colored pencil, or wood grain graphics.[8]
Katamari Forever is also said to include the feature of unlocking PlayStation Home Rewards through gameplay. Some of the items will include a t-shirt with a miniature Prince attached to the shoulder. Other cousins with other shirts will be unlockable for male and female avatars.[9]
[edit] Music
The music for the game includes a number of remixed tracks from previous iterations of the series, using a combination of "electric" and "organic" sounds according to the sound director Yū Miyake. Miyake employed the help of other Japanese artists and remixers to help the soundtrack.[10] The soundtrack was released in Japan on August 19, 2009. It includes a total of 36 tracks spanning two discs.[11]
[edit] Reception
Katamari Forever received a 33 out of 40 by Japanese gaming publication Famitsu.[12] It was the 6th best-selling game in Japan during the week of its release, selling 28,000 units.[13] In America, IGN awarded the game a 7 of 10 noting that the game still suffered from many of the issues that plagued past entries in the series.[14] PixlBit awarded the game 4 of 5 stars recommending the game to both fans of the series and newcomers alike.[15]
[edit] References
- ^ Spencer (May 4, 2009). "Katamari Forever And 100+ Cousins Come To The PS3 In July". Siliconera.com. http://www.siliconera.com/2009/05/04/katamari-forever-and-100-cousins-come-to-the-ps3-in-july/. Retrieved 2009-05-13.
- ^ Tom Bramwell. "Katamari Forever demo out in Japan". Eurogamer.net. http://www.eurogamer.net/articles/katamari-forever-demo-out-in-japan. Retrieved 2009-07-24.
- ^ IGN staff. "IGN: Katamari Forever Preview". IGN.com. http://ps3.ign.com/articles/978/978032p1.html. Retrieved 2009-07-23.
- ^ a b c d e Spencer (April 30, 2009). "Katamari Forever Is A Blend Of Old And New". Siliconera.com. http://www.siliconera.com/2009/04/30/katamari-forever-is-a-blend-of-old-and-new. Retrieved 2009-06-23.
- ^ Spencer (July 23, 2009). "Katamari Forever Demo Rolls On To PlayStation Network". Siliconera.com. http://www.siliconera.com/2009/07/23/katamari-forever-demo-rolls-on-to-playstation-network/. Retrieved 2009-07-23.
- ^ Grace Chen (September 10, 2009). "PlayStation Store Update 102". blog.us.playstation.com. http://blog.us.playstation.com/2009/09/playstation-store-update-102/. Retrieved 2009-07-10.
- ^ Gifford, Kevin (March 25, 2009). "PS3 Struck By Giant Katamari". 1UP.com. http://www.1up.com/do/newsStory?cId=3173445. Retrieved 2009-03-29.
- ^ Spencer (2009-04-10). "Filters Give Katamari Damacy Tribute A New Visual Style". Siliconera. http://www.siliconera.com/2009/04/10/filters-give-katamari-damacy-tribute-a-new-visual-style/. Retrieved 2009-04-10.
- ^ David (2009-07-21). "Katamari Forever to feature Home rewards, minigames over credits". Joystiq. http://playstation.joystiq.com/2009/07/20/katamari-forever-to-feature-home-rewards-minigames-over-credits/. Retrieved 2009-07-21.
- ^ Udetsu, Kazuhito (2009-06-22). "Katamari Forever - The Music". Sony Computer Entertainment. http://blog.us.playstation.com/2009/06/22/katamari-forever-the-music/. Retrieved 2009-06-23.
- ^ Famitsu staff (July 7, 2009). "『塊魂トリビュート』オリジナルサウンドトラックをプレゼント". Famitsu.com. http://www.famitsu.com/game/news/1225618_1124.html. Retrieved 2009-07-24.
- ^ "The Magic Box: International Videogame News". The-MagicBox.com. July 14, 2009. http://www.the-magicbox.com/game20090714.shtml. Retrieved 2009-07-24.
- ^ Graft, Kris (July 30, 2009). "Japanese Charts: Dragon Quest IX Continues Reign". Gamasutra.com. http://gamasutra.com/php-bin/news_index.php?story=24645. Retrieved 2009-07-30.
- ^ "IGN: Katamari Forever Review". ps3.ign.com. September 23, 2009. http://ps3.ign.com/articles/102/1027841p1.html. Retrieved 2009-09-29.
- ^ "PixlBit - Katamari Forever (USA) Review". PixlBit.com. September 29, 2009. http://pixlbit.com/reviews?action=showReview&reviewId=12. Retrieved 2009-09-29.
[edit] External links
- Official website (English)
- Official website (Japanese)
- Official Japanese trailer
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