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As a technical innovator, he helped advance the state of the art in video games by developing the first 3D, texture-mapped characters ever seen in a computer game with BioForge. As a Director of Technology at Origin Systems, Demarest recognized the potential for graphic massively multiplayer online games (MMOs) and developed the technical prototype for Ultima Online using Ultima VI as a code base. His later work would result in the first attempt at a persistent-world real-time strategy game, NetStorm: Islands At War.
As an artist for Shadow Garden he wrote 'Sand', the most popular and frequently sold work on the platform developed by Zack Simpson. Sand is in the permanent collections of numerous museums world-wide including the Discovery Science Center and Sony Wonder Technology Lab. Demarest's later work supported technology that benefits humanity including MorSand, a 2006 Tech Award Laureate, and CellBazaar, a 2007 Laureate.
Demarest is now a founder of Appsoma, a PaaS for scientific analysis.
- "Netstorm Postmortem", Experimental Game Play, July 2006
- "Interview with Ken Demarest", Coming Soon Magazine, July 1997
- "Arcadia Management", Arcadia Entertainment, July 2009
- "Explore the Museum", Sony Wonder Lab, July 2008
- "Technology Benefiting Humanity", The Tech Awards, September 2006
- "Technology Benefiting Humanity", The Tech Awards, September 2007
- Mine-Control Home Page
- Ken Demarest profile on MobyGames
- Sand Exhibit at the Discovery Science Center in Santa Ana, CA
- Sand Exhibit at the Sony Wonder Technology Lab in New York City
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