Keoghtom

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Keoghtom
Game background
Title(s) The Pulse of the Living Land
Home plane Oerth
Power level Hero-deity
Alignment Neutral Good
Portfolio Secret Pursuits, Natural Alchemy, Extraplanar Exploration
Domains Good, Knowledge, Travel
Superior Fharlanghn
Design details

In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Keoghtom is the hero-god of Secret Pursuits, Natural Alchemy, and Extraplanar Exploration. His symbol is a round disk, bisected by an upward-pointing arrow.

A jack of all trades, Keoghtom has mastered hunting, alchemy, and the Old Lore of the bards. He has traveled throughout the Flanaess and now walks the boundaries and trails of the Outer Planes.

Publication history[edit]

Advanced Dungeons & Dragons 1st edition (1977-1988)[edit]

Keoghtom is first mentioned by name in the original Dungeon Master's Guide (1979), in connection with the magic item Keoghtom's ointment.[1]

Keoghtom was first detailed for the Dungeons & Dragons game in "Greyhawk's World: Quasi-deities" by Gary Gygax in Dragon #71 (1983).[2] Keoghtom was subsequently detailed in the World of Greyhawk Fantasy Game Setting (1983).[3]

Advanced Dungeons & Dragons 2nd edition (1989-1999)[edit]

Keoghtom is further detailed in Iuz the Evil (1993),[4] and appeared again in Greyhawk: The Adventure Begins (1998).[5]

Description[edit]

Keoghtom most often appears as a young human male of slight build, wearing elven leathers or fine clothes of silk.

Relationships[edit]

As a member of the Company of Seven, Keoghtom is great friends with Zagyg and Murlynd. He is close to the archmage Mordenkainen and the hero-deity Heward (who are kin), and is an associate of Celestian, the Far Wanderer. He was sponsored to godhood by Fharlanghn.

Keoghtom is on bad terms with Nolzur, who has accused him of stealing one of his alchemical formulas to help him create Keoghtom's ointment. The disagreement between the two ended up breaking up the Company of Seven. Keoghtom remains on good terms with the rest of the band.

Realm[edit]

Keoghtom is seldom, if ever, found on the Prime Material Plane in the present day, preferring to roam the Astral Plane and similar planes and to visit the various demiplanes where Murlynd and his other associates dwell. He believes by traveling the planes, he will one day find enlightenment.

Dogma[edit]

Keoghtom teaches that the natural world has a pattern that can be discerned to those attuned to it, a pattern which natural phenomenon, the various planes of existence, and every soul is a part. His followers seek to discover this secret in nature, alchemy, and exploration.

Worshippers[edit]

Keogtom has few followers, though they are found nearly anywhere, and are from a variety of backgrounds and ideologies. He is especially popular among alchemists.

History[edit]

Keoghtom is believed to have been born in the Sheldomar Valley, some 300 years following the Great Migrations. As a mortal, Keoghtom dabbled in the Old Faith, the Faerie Mysteries, and the secrets of the Silent Ones, yet never became fully indoctrinated by any of them. His travels eventually brought him into the service (and friendship) of Fharlanghn, and into the Company of Seven, an adventuring band led by Zagig Yragerne. After Zagig attained godhood, Keoghtom retreated to the Celadon Forest, and then from Oerth entirely.

Magic items[edit]

Keoghtom's ointment[edit]

Keoghtom's ointment is a magic item, a small jar of magical unguent. When rubbed on an affected area, this ointment cures poison, diseases, and wounds.

Keoghtom's spidery map[edit]

After perusing the Oerthdisc of Fharlanghn, Keoghtom created this magical map that shows the most direct route to any location on the current plane of existence.

Keoghtom's staff of purification[edit]

This magical staff was created by Keoghtom from a "staff of affliction" taken from the vanquished Weird of the Cold Heath. After studying it, Keoghtom figured out how to reverse its disease-causing effects, creating a staff that heals, restores, removes curses, and purifies food and drink.

References[edit]

  1. ^ Gygax, Gary. Dungeon Master's Guide (TSR, 1979)
  2. ^ Gygax, Gary. "Greyhawk's World: Quasi-deities." Dragon #71 (TSR, 1983)
  3. ^ Gygax, Gary. World of Greyhawk Fantasy Game Setting (TSR, 1983)
  4. ^ Sargent, Carl. Iuz the Evil. (TSR, 1993)
  5. ^ Moore, Roger E. Greyhawk: The Adventure Begins (TSR, 1998)

Additional reading[edit]