Khans of Tarkir

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Khans of Tarkir
Released September 26, 2014[1]
Size 269 cards
Development code Huey
Expansion code KTK
First set in the Khans of Tarkir block
Khans of Tarkir Fate Reforged[2] Louie
Magic 2015 Fate Reforged
Theros Block "Blood" Block[3][4]

Khans of Tarkir is the first expansion in the Khans block of the trading card game Magic: The Gathering, slated to be released on September 26, 2014. The pre-release event is set September 20th - 21st, 2014.[5] It's set on the plane of Tarkir, the homeland of Planeswalker Sarkhan Vol. According to Mark Rosewater, "There is something that people have been asking us to do for quite a while that we’re finally bringing back after a long absence in Magic, and there’s something that people have been asking us to do that we have never done that for the first time we’re doing in Khans of Tarkir", meaning fetchlands getting reprinted and creating a set themed around wedges, respectively.[4]

The set will focus on the "wedges", or sets of three colors that are rooted in one color and the two across from it. Each wedge is the colors of a clan of warriors that venerate a certain quality of the dragon and the part that goes along with that, even though dragons are extinct. The clans are as follows, and each is led by a "khan", or warlord:[6]

  • The Mardu Horde (Red/White/Black) views speed as the greatest aspect, and use the wings to represent that. They are led by Zurgo Helmsmasher.
  • The Jeskai Way (Blue/Red/White) prefer the cunning nature of the dragon, and represent themselves with the eye. They are led by Narset.
  • The Temur Frontier (Green/Blue/Red) believe in the dragon's savagery, and use the claws as their symbol. They are led by Surrak Dragonclaw.
  • The Sultai Brood (Black/Green/Blue) make themselves ruthless like the dragon, and see the fang as its most ruthless part. They are led by Sidisi.
  • The Abzan Houses (White/Black/Green) see endurance as the most important quality of the dragon, and use the scales to show that. They are led by Anafenza.

Mechanics[edit]

Several new mechanics have been revealed in Khans of Tarkir previews.[7]

  • Prowess - An ability that gives the creature +1/+1 until end of turn when non-creature spells are cast by their controller.
  • Raid - An ability that activates if a creature is summoned after creatures attack in a player's second main phase.
  • Outlast - Allows players to place counters on creatures as a sorcery.
  • Ferocity - Allows players to do different effects when they control a creature with power 4 or greater.

In addition, several mechanics are being brought back specifically for Khans.[8]

  • Delve - Allows players to exile cards from the graveyard to reduce casting cost, similar to how the Convoke ability uses tapped creatures.
  • Morph - Allows players to surprise their opponents by hiding their creatures face-down on the battlefield as 2/2 colorless creatures which can subsequently unmorph at any time.

References[edit]

  1. ^ "Khans of Tarkir Prerelease Sealed Pool Generator". Keith Pardee. 
  2. ^ "Announcing Fate Reforged". Wizards of the Coast. Retrieved 1 September 2014. 
  3. ^ "Khans of Tarkir". Magic Spoiler. Retrieved 30 May 2014. 
  4. ^ a b Tack, Daniel (19 May 2014). "Wizards Of The Coast Announces Khans Of Tarkir". GameStop. Retrieved 30 May 2014. 
  5. ^ "Magic Website". Magic Online. 
  6. ^ Milgore, Michael (27 July 2014). "SDCC 2014: KHANS OF TARKIR Wedges Revealed And More In Magic The Gathering Panel At San Diego Comic-Con". ThisIsInfamous.com. Retrieved 9 August 2014. 
  7. ^ Vanderwall, Joshua (31 August 2014). "Magic's Khans of Tarkir Brings Anticipated Reprint". Dafy Media, LLC. 
  8. ^ "Khans Visual Spoiler".