Kid Chameleon (video game)

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Kid Chameleon
Kid Chameleon Coverart.png
PAL boxart
Developer(s) Sega Technical Institute
Publisher(s) Sega
Designer(s) Graeme Bayless (Lead Game Designer), Broderick Macaraeg (Game Designer)
Mark Cerny (Project Manager), Hoyt Ng, Bill Dunn, & Steve Woita
Programmer(s) Mark Cerny, Steve Woita, Bill Willis, BC. Tchiu Le,
& Scott Chandler
Artist(s) Craig Stitt, Yasushi Yamaguchi (Art), Alan Ackerman, Brenda Ross,
& Paul Mica.
Composer(s) Mark Miller
Platform(s) Mega Drive/Genesis, Virtual Console, Cloud (OnLive)
Release date(s) May 28, 1992
Genre(s) Platform
Mode(s) Single player, multiplayer
Distribution 8-Meg Cartridge

Kid Chameleon, known as Chameleon Kid (カメレオン キッド Kamereon Kiddo?) in Japan, is a platform game released for the Mega Drive/Genesis. The premise of the game is that the main character, Casey, can use masks to change into different characters in order to use different abilities.

The game is also a part of the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable. It was released for the Virtual Console in Japan on May 22, 2007; North America on May 28, 2007; and Europe on June 1, 2007. It was also released in addition to a series of other Sega games, including Shining Force and Comix Zone, in Sega Smash Pack 2. The game has also appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.

A new virtual reality arcade game called "WildSide" arrived in town and every kid played it. Nothing seemed out of the ordinary until kids began to disappear. The game's boss, Heady Metal, had freed himself from his scripted AI. He was using his new freedom to kidnap every kid who could not beat the game, which was all of them, until now. A boy named Casey who calls himself "Kid Chameleon" enters the game and must defeat every level, every boss and Heady Metal himself if he wants to save the others.

Gameplay[edit]

The player, as Kid Chameleon, progresses through a series of levels, containing an array of deadly enemies and obstacles. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal. Kid Chameleon contains 103 levels, of which only about half are on the "main path" (traversing levels only by flags), and also counts 32 smaller unnamed levels, simply called "Elsewhere". Despite the game's considerable length, there was no password system or other method of saving the game (although re-releases in compilations and Virtual Console include their own save features). There are several bonuses that can be earned at the end of certain levels (in which the flag is touched), including beating a time limit, not getting hit and not collecting any prizes.

As Kid Chameleon moves through the game's levels, he gains access to masks that transform him into different characters. Each character has different special abilities and varying amounts of hit points. Collecting a mask that the player is already wearing will restore its health. The sheer amount of variety in gameplay due to the various characters is part of what gave Kid Chameleon such an addictive style; few levels repeated the same structure and they usually had specific strategies and characters to be beaten. In addition to the offensive abilities of each form, the Kid could also defeat enemies by jumping on them, although he may take damage from some enemies by doing so. Each form can also make use of Diamond Powers which require diamonds collected in the game to use, accessed by pressing A + Start. Players lose a life if Kid Chameleon loses all his hit points in human form, is crushed, falls into bottomless pits or lava or touches the drill wall which appears in certain levels, or if time runs out. Extra lives and continues can be found in the game, with additional lives awarded for every 50,000 points.

Characters[edit]

  • Kid Chameleon – If Kid runs out of hit points while wearing any other mask, he reverts to this form. In this form he can grab onto ledges to pull himself up.
  • Iron Knight – The Iron Knight is the most durable character, able to take more hits than any other character. He also has the ability to scale vertical walls. He is heavy enough to break through some floors. His 50-diamond power is especially useful, adding an extra hit point to the hit point total. The extra hit point remains through any transformations, lasting until the character is killed.
  • Red Stealth – A samurai who can defeat enemies and break through some floors with his sword. He is faster-moving (except Skycutter) and able to jump higher than any of the other characters.
  • Berzerker – This character can charge through walls or foes.
  • Maniaxe – Modeled after Jason Voorhees, Maniaxe throws axes steadily in a straight line.
  • Juggernaut – A wide tank that shoots skulls, which bounce forward and ricochet until they disappear.
  • MicroMax – A fly able to stick to walls and is half the size of the other characters, able to fit in small places, but walks slowly.
  • EyeClops – Can temporarily reveal hidden blocks and fire a harmful beam for a low diamond cost.
  • Cyclone – A superhero who can spin like a tornado.
  • Skycutter – Can reverse gravity with his hoverboard.

Reception[edit]

Reception
Review scores
Publication Score
MegaTech 64%[1]

Mega placed the game at #35 in their Top Mega Drive Games of All Time.[2] MegaTech magazine said it was let down by the lack of challenge.

Comic adaptation[edit]

In early 1993, Kid Chameleon gained his own comic strip in the new Fleetway publication Sonic the Comic. The first strip ran from issues 7–12 and featured Casey entering the Wildside to rescue his friend Suzy, with a disembodied presence known as "The Voice" giving him advice and encouragement. Through each issue he changed into one of the different personas: Red Stealth, Eyeclops, Micromax, Berzerker and finally Iron Knight, before his Chameleon powers ran out and he had to take down a powerful enemy as his normal self. While he and Suzy escaped Wildside, the story ended with Casey discovering local school bully Brad was also trapped in Wildside. In issues 54–59 he returned again to rescue Brad, this time turning into Skycutter, Juggernaut, Maniaxe and Cyclone. Here he discovered that The Voice had a more sinister agenda and was keeping children from all over the world prisoner in the Islecatraz gulag, using Brad as warden. Casey, as Cyclone, destroyed Islecatraz and freed everyone from Wildside, but when it became clear only one more person could escape, Brad sacrificed himself as penance for his sins so Casey could escape. The ending was ambiguous, with a showdown being threatened between Casey and The Voice, and fueled speculation that a third strip was imminent. Fleetway did not produce any more, however, and the story, like almost every non-Sonic strip, remains unresolved.

References[edit]

  1. ^ MegaTech rating, EMAP, issue 5, page 78, May 1992
  2. ^ Mega magazine issue 1, page 76, Future Publishing, Oct 1992

External links[edit]