kill screen is a stage or level in a video game (often an arcade game) that stops the player's progress due to a software bug. Kill screens can result in unpredictable gameplay and bizarre glitches. [2 ] [3 ]
Games known to have a kill screen include
Pac Man and [1 ] . Donkey Kong [4 ]
Notable arcade kill screens [ edit ]
Dig Dug [ edit ]
In the coin-operated version of
, the game ends on round 256 (round 0), where the player cannot move and ultimately dies. Dig Dug [5 ]
Pac-Man [ edit ]
has a kill screen on level 256 based on an Pac-Man integer overflow. [6 ] calls this "one of the most well known accidental endings in gaming". Ars Technica [5 ] Billy Mitchell was the first person to perform a perfect play of Pac-Man, stopped only by the kill screen. [7 ]
and Ms. Pac-Man also have kill screens. Jr. Pac-Man [5 ]
Donkey Kong [ edit ]
has what Ars Technica calls the "second-most famous kill screen of all of gaming", Donkey Kong and [5 ] described it as "mythic". Wired This was popularized in the documentary [8 ] . The King of Kong [5 ]
Duck Hunt [ edit ]
also has a kill screen after level 99 in which the ducks become invincible and fly at a high speed. Duck Hunt [5 ]
Galaga's kill screen occurs on level 256 (level 0), when an integer overflow occurs and the game turns into a blank screen that Joshuah Bearman described as "an existential void". [9 ]
See also [ edit ]
References [ edit ]
^ a b Rogers, Scott (2010). . John Wiley & Sons. p. 48. Level Up!: The Guide to Great Video Game Design ISBN 9780470970928.
^ Wolf, Mark (2012). . ABC-CLIO. p. 70. Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, Volume 1 ISBN 9780313379369.
^ Jensen, Christopher Matthew (2011-03-16). "Albert Elmore scoffs at the blue screen of death". City Pages . Retrieved 2013-10-17.
^ Heater, Brian (2007-09-26). "Q & A: Steve Wiebe, Donkey Kong Champ". PC Magazine . Retrieved 2013-10-13.
^ a b c d e f Orland, Kyle (2013-04-11). "Ten classic games you can actually beat, but probably won’t". Ars Technica . Retrieved 2013-10-16.
^ Kushner, David (2010-08-30). "Screengrab: Pushing Arcade Games to the Limit". Wired . Retrieved 2013-10-16.
^ Buchanan, Levi (2010-05-21). "Pac-Man Turns 30". IGN . Retrieved 2013-10-17.
^ Silverman, Jason (2007-08-17). "Review: King of Kong Gives No Quarter". Wired . Retrieved 2013-10-17.
^ Horning, Rob (2008-08-20). "Beyond the threshold of Burgertime". PopMatters . Retrieved 2014-09-18.