Killer application

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In marketing terminology, a killer application (commonly shortened to killer app) is any computer program that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, gaming console, software, or an operating system. A killer app can substantially increase sales of the platform on which it runs.[1][2]

Contents

[edit] Computing

VisiCalc, the earliest generally agreed example of a killer application.

One of the first examples of a killer application is generally agreed to be the VisiCalc spreadsheet on the Apple II platform.[3] The machine was purchased in the thousands by finance workers on the strength of this program.[4] Another is WordStar, the most popular word processor during much of the 1980s.[5] The next example is another spreadsheet, Lotus 1-2-3. Sales of IBM's PC had been slow until 1-2-3 was made public, and then increased rapidly a few months after Lotus 1-2-3's release. The definition of "killer app" came up during Bill Gates's questioning in the United States v. Microsoft antitrust suit. Bill Gates had written an email in which he described Internet Explorer as a killer app. In the questioning, he said that the term meant "a very popular application", and did not connote an application that would fuel sales of a larger product or one that would supplant its competition, as the Microsoft Computer Dictionary defined it.[6]

[edit] Selected applications for computer systems

[edit] Video games

The term has also been applied to computer and video games that cause consumers to buy a particular video game console or gaming hardware over a competing one. Examples of a video game killer applications are:

[edit] See also

[edit] References

  1. ^ Scannell, Ed (February 20, 1989). "OS/2: Waiting for the Killer Applications". InfoWorld (Menlo Park, CA: InfoWorld Publications) 11 (8): pp 41–45. ISSN 0199-6649. http://books.google.com/books?id=JzoEAAAAMBAJ&pg=PT40.  Early use of the term "Killer Application".
  2. ^ Kask, Alex (September 18, 1989). "Revolutionary Products Are Not in the Industry's Near Future". InfoWorld (Menlo Park, CA: InfoWorld Publications) 11 (38): p. 68. ISSN 0199-6649. http://books.google.com/books?id=uTAEAAAAMBAJ&pg=PT83.  Early use of the term "Killer App".
  3. ^ D.J. Power, A Brief History of Spreadsheets, DSSResources.COM, v3.6, 8 August 2004
  4. ^ "Killer Applications" (overview), Partha gawaargupta. Arizona State University in Tempe, AZ, May 2002, webpage: ASU-killer-app.
  5. ^ Bergin, Thomas J. (Oct-Dec 2006). "The Origins of Word Processing Software for Personal Computers: 1976-1985". IEEE Annals of the History of Computing 28 (4): 32–47. doi:10.1109/MAHC.2006.76. 
  6. ^ http://www.youtube.com/watch?v=RhD5lIHxCN0
  7. ^ Bourgeois, Derek (2001-11-01). "Score yourself an orchestra". The Guardian (Guardian Media Group). http://www.guardian.co.uk/technology/2001/nov/01/onlinesupplement3. Retrieved 2011-05-10. "Many composers bought an Archimedes simply to have access to the program." 
  8. ^ "The Definitive Space Invaders". Retro Gamer (Imagine Publishing) (41): 24–33. September 2007. http://www.nowgamer.com/features/152/the-definitive-space-invaders-part-1. Retrieved 2011-04-20. 
  9. ^ Craig Glenday, ed (2008-03-11). "Hardware History II". Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. p. 27. ISBN 978-1-904994-21-3.
  10. ^ http://www.gametrailers.com/video/top-10-gt-countdown/712273
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