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Kinetic user interfaces (KUIs) are an emerging type of [1 ] user interfaces that allow users to interact with computing devices through the motion of objects and bodies.
Instances of KUI are, for instance,
Tangible User Interface, motion-aware games such as Wii and Microsoft's Kinect,and other interactive projects. [2 ]
KUI is also related to a new
interaction design pattern focused on activities and to [3 ] incidental interaction. [4 ]
References [ edit ]
^ V. Pallotta, P. Bruegger, and B. Hirsbrunner, Kinetic User Interfaces: Physical Embodied Interaction with Mobile Pervasive Computing Systems, in: Advances in Ubiquitous Computing:Future Paradigms and Directions, IGI Publishing, February, 2008. http://www.igi-global.com/books/additional.asp?id=7314&title=Preface&col=preface
^ S. Benford, H. Schnadelbach, B. Koleva, B. Gaver, A. Schmidt, A. Boucher, A. Steed, R. Anastasi, C. Greenhalgh, T. Rodden, and H. Gellersen, Sensible, sensable and desirable: a framework for designing physical interfaces. http://www.equator.ac.uk/var/uploads/benfordTech2003.pdf
^ Li, Y. and Landay, J. A. 2008. Activity-based prototyping of ubicomp applications for long-lived, everyday human activities. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05–10, 2008). CHI '08. ACM, New York, NY, 1303-1312. http://dub.washington.edu/djangosite/media/papers/tmpBhYrvD.pdf
^ Alan Dix's on incidental interaction