King's Field

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This article is about the first King's Field game released in Japan. For the first game in the series released in the west, see King's Field II. For the series, see King's Field (series).
King's Field
Cover art for the first Japanese release of King's Field.
Developer(s) From Software
Publisher(s) From Software
Composer(s) Koji Endo
Kaoru Kono
Series King's Field
Platform(s) PlayStation, PlayStation Network
Release date(s) PlayStation
  • JP December 16, 1994
PlayStation Network
  • JP July 26, 2007
Genre(s) First person role-playing game
Mode(s) Single-player

King's Field (キングスフィールド?) is a medieval-themed first-person role playing video game produced by From Software for the PlayStation in 1994. It is the first entry in the King's Field series. Unlike its sequels, the game was released exclusively in Japan, affecting the numbering of subsequent entries for their western releases. A fan-translation patch has been produced.[1] A remake is included in the Sword of Moonlight: King's Field Making Tool programming kit released in 2000 for Windows PCs; also exclusive to Japan.

Synopsis[edit]

There was a small country called Verdite surrounded by a deep forest, encircled by fog and whirling winds. In ancient days, when a great battle was fought and many were dying, Verdite was saved by a person who then disappeared into the forest. Only the forest's drifting fog knew who this person was... The citizens called their savior the Dragon of the Forest and built a sanctuary and honored this person there. Eventually, only a legend remained and the Sanctuary was changed into the Royal Graveyard and all was silent. But, the legend says, "Someday the Dragon of the Forest shall return, bearing Magical Artifacts." However, the time has not yet come and the Sanctuary sleeps deeply...

Narrative at the end of the game:

"The path to the Dark World was closed, the battle was won and only the legend lived on in Verdite. But, the days of peace may not endure. As long as there is evil magic in the veins of the kings of Verdite, someday one will strive to open the dark door again. John's dream to become a swordsman who surpassed his father was finally realized. Now, to carve his name into the world and prove that both he and his father had lived, John overcomes his deep sorrow and begins a journey to find new skills and learn what his future holds."

Reception[edit]

On release, Famicom Tsūshin scored the PlayStation version of the game a 30 out of 40.[2]

Legacy[edit]

In 2008, From Software announced Demon's Souls, which was described by producer Takeshi Kajii as a "spiritual successor" to King's Field, stating ""I am a fan of From Software, but naturally that also means there are parts of their games I'm not satisfied with, too [...] If this was a new King's Field game, there would be areas we wouldn't be able to touch since they're part of the series; working together like this, we can try to make something really new." [3]

References[edit]

  1. ^ http://www.romhacking.net/trans/1067/
  2. ^ PLAYSTATION CROSS REVIEW: KING'S FIELD. Weekly Famicom Tsūshin. No.333. Pg.22. 5 May 1995.
  3. ^ Kevin Gifford (2008-10-01). "Sony Reveals Demon's Souls". 1UP. Retrieved 2010-03-17. 

External links[edit]