King (chess)

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King in the standard Staunton pattern

In chess, the king (, ) is the most important piece. The object of the game is to trap the opponent's king so that its escape is not possible (checkmate). If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture on the next move. If this cannot be done, the king is said to be in checkmate. Although the king is the most important piece, it is usually the weakest piece in the game until a later phase, the endgame.

Contents

[edit] Movement

Solid white.svg a b c d e f g h Solid white.svg
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 white king f1 black king g1 black king h1 black king 1
Solid white.svg a b c d e f g h Solid white.svg
Initial placement of the kings.
Solid white.svg a b c d e f g h Solid white.svg
8 a8 __ b8 __ c8 __ d8 __ e8 __ f8 __ g8 __ h8 __ 8
7 a7 __ b7 __ c7 __ d7 __ e7 __ f7 __ g7 __ h7 __ 7
6 a6 __ b6 __ c6 __ d6 __ e6 __ f6 __ g6 __ h6 __ 6
5 a5 __ b5 __ c5 __ d5 xw e5 xw f5 xw g5 __ h5 __ 5
4 a4 __ b4 __ c4 __ d4 xw e4 white king f4 xw g4 __ h4 __ 4
3 a3 __ b3 __ c3 __ d3 xw e3 xw f3 xw g3 __ h3 __ 3
2 a2 __ b2 __ c2 __ d2 __ e2 __ f2 __ g2 __ h2 __ 2
1 a1 __ b1 __ c1 __ d1 __ e1 __ f1 __ g1 __ h1 __ 1
Solid white.svg a b c d e f g h Solid white.svg
Possible movements of the unhindered king piece.
Solid white.svg a b c d e f g h Solid white.svg
8 a8 __ b8 __ c8 __ d8 __ e8 __ f8 black rook g8 __ h8 __ 8
7 a7 __ b7 __ c7 __ d7 __ e7 __ f7 __ g7 __ h7 black queen 7
6 a6 __ b6 __ c6 __ d6 __ e6 __ f6 __ g6 white knight h6 __ 6
5 a5 __ b5 __ c5 cross d5 cross e5 cross f5 __ g5 __ h5 __ 5
4 a4 __ b4 white pawn c4 cross d4 black king e4 cross f4 __ g4 __ h4 __ 4
3 a3 __ b3 __ c3 cross d3 cross e3 cross f3 white queen g3 __ h3 __ 3
2 a2 white bishop b2 __ c2 __ d2 __ e2 __ f2 xw g2 xw h2 cross 2
1 a1 __ b1 __ c1 __ d1 white rook e1 __ f1 xw g1 white king h1 cross 1
Solid white.svg a b c d e f g h Solid white.svg
Possible movements of the king piece when hindered by the borders or other pieces. The black king cannot move to the squares under attack by the white bishop, the white knight, the white queen, or the white pawn, and the white king cannot move to the squares under attack by the black queen. White has just played Rd1#, checkmating the black king.

White starts with the king on the first rank to the right of the queen. Black starts with the king directly across from the white king. With the squares labeled as in algebraic notation, the white king starts on e1 and the black king on e8.

A king can move one square in any direction (horizontally, vertically, or diagonally) unless the square is already occupied by a friendly piece or the move would place the king in check. As a result, the opposing kings may never occupy adjacent squares (see opposition), but the king can give discovered check by unmasking a bishop, rook, or queen. The king is also involved in the special move of castling.

[edit] Castling

In conjunction with a rook, the king may make a special move called castling, in which the king moves two squares toward one of its rooks and then the rook is placed on the square over which the king crossed. Castling is allowed only when neither the king nor the castling rook has previously moved, when no squares between them are occupied, when the king is not in check, and when the king will not move across or end its movement on a square that is under enemy attack.

[edit] Status in games

Chess pieces
Chess kdt45.svgChess klt45.svg King
Chess qdt45.svgChess qlt45.svg Queen
Chess rdt45.svgChess rlt45.svg Rook
Chess bdt45.svgChess blt45.svg Bishop
Chess ndt45.svgChess nlt45.svg Knight
Chess pdt45.svgChess plt45.svg Pawn

[edit] Check and checkmate

If a player's move places the opponent's king under attack, that king is said to be in check, and the player in check is required to immediately remedy the situation. There are three possible methods to remove the king from check:

  • Moving the king to an adjacent non-threatened square
  • Interposing a piece between the king in check and the attacking piece in order to break the line of threat (not possible when the attacking piece is a knight, or when in double check).
  • Capturing the attacking piece (not possible in double check, unless the king captures)

If none of these three options are possible, the player's king has been checkmated and the player loses the game.

[edit] Stalemate

A stalemate occurs when, for the player with the move:

  • The player has no legal moves, and
  • The player's king is not in check

If this happens, the king is said to have been stalemated and the game ends in a draw. A player who has very little or no chance of winning will often try to entice the opponent to inadvertently place the player's king in stalemate in order to avoid a loss.

[edit] Role in gameplay

In the opening and middlegame, the king will rarely play an active role in the development of an offensive or defensive position. Instead, a player will normally try to castle and seek safety on the edge of the board behind friendly pawns. In the endgame, however, the king emerges to play an active role as an offensive piece as well as assisting in the promotion of their remaining pawns.

It is not meaningful to assign a value to the king relative to the other pieces, as it cannot be captured or exchanged. In this sense, its value could be considered infinite. As an assessment of the king's capability as an offensive piece in the endgame, it is often considered to be slightly stronger than a bishop or knight – Emanuel Lasker gave it the value of a knight plus a pawn (i.e. four points on the scale of Chess piece relative value) (Lasker 1934:73). It is better at defending nearby pawns than the knight is, and it is better at attacking them than the bishop is (Ward 1996:13).

[edit] Unicode

Unicode defines two codepoints for king:

U+2654 White Chess King (HTML ♔)

U+265A Black Chess King (HTML ♚)

[edit] See also

[edit] References

[edit] External links

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