Kingdom Under Fire II

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Kingdom Under Fire II
Developer(s) Blueside / Phantagram
Series Kingdom Under Fire
Engine FAME Tech 2 Engine[1]
Platform(s) Windows, PlayStation 3
Release date(s) PC : late 2012[2]
PS3 : TBA 2012[3]
Genre(s) Real-time strategy
Role-playing video game
Massively multiplayer online game
Mode(s) Single-player
Multiplayer
Rating(s)
    System requirements

    GForce 6600 (mimimum), GForce 8600, Dual-core processor recommended.[4]

    Kingdom Under Fire II is an upcoming video game set in a high fantasy setting being developed by Blueside which merges real-time strategy (RTS), role playing game (RPG) and massively multiplayer online game (MMO) genres - the game will have a single player, and online multiplayer mode.

    The game follow chronologically on from Kingdom Under Fire: Circle of Doom,[5] and is the first RTS game set in the Kingdom Under Fire universe to be released since the 2005 Kingdom Under Fire: Heroes.

    The game was announced in January 2008, and has been subject to delay and changes to release platforms; [6] A closed beta-test began on December 2011,[7] as of Jan 2012 it is expected to be released for PC and PlayStation 3 in 2012.

    Contents

    [edit] Gameplay

    The game combines action with RPG and RTS. The player will control a hero who can command various troops. The player has full control of their character and can run around freely with their troops following them. When controlling other units, the game plays like a typical RTS and you can move troops, change their formations and make them perform various actions. Cannons for example can be used to break down castle walls and spearmen can be used to protect troops from cavalry. [2]

    [edit] Plot and game premise

    The story in Kingdom Under Fire II comes chronologically after the events in Circle of Doom - which took place within the alternative dimension of the game's antagonist - Encablossa. The game's events continue the story of the Kingdom Under Fire universe, 150 years after Kingdom Under Fire: The Crusaders, and introduce a new faction - the 'Encablossians', who have been brought from the Encablossan dimension by Regnier,[1][5] a protagonist in previous games.

    The game explores the wars between three factions: the Human Alliance, Dark Legion, and Encablossians in their struggle for control of the game's world, the continent of Bersia.[5]

    [edit] Development and design

    The game was originally announced in January 2008 to be published on PC and console platforms in 2009.[8] The game was to be a blend of MMO and RTS gameplay to create a "Multiplayer Online Action RTS" or MMORTS; key elements of the gameplay design include a single player 'story mode' as in the earlier RTS Kingdom Under Fire: The Crusaders, and a separate online multiplayer element where players would be able to undertake battles, both castle sieges, and pitched battles in fields.[5] The MMO aspect of the game was to take place in a persistent world, with players able to form and join guilds and take part in territorial battles (in up to 15 vs 15 player matches).[1]

    In July 2009 Blueside confirmed an Xbox 360 version for release in 2010, the Xbox 360 version was stated to have greater emphasis on the single player campaign, and to also have an online multiplayer mode, as well as downloadable content, but a MMORTS mode was not confirmed.[9][10][11]

    In March 2010 the project was reported by MMOSITE.com to be rumoured to be in development hell, with developer Blueside in financial trouble, with some employees salaries unpaid, and also as being affected by the departure of part of Blueside's development team to form a new company. In an interview representatives from Blueside and Phantagram stated that 90 persons were working on the project, and that the game had been delayed due a shortage of manpower caused by simultaneous development of console and PC versions, as well as delays due to inexperience with online game development. The lead developer Lee Sang Yong stated that there was no real problem with the development.[12]

    In October 2010 the Xbox 360 version was announced to be delayed to at least Christmas 2011 due to restrictions imposed on Xbox Live games by Microsoft relating to billing; development of the actual game system was said by the developers to be complete.[13] The projects budget had exceeded $20 million by late 2010.[13]

    In November 2010 Blueside announced the development of a PlayStation 3 version, initially with a projected release date in 2012, citing the suitability of the PS3's online mechanism's for adding updates. Issues relating to the online Xbox 360 version were stated to be under continued discussion with Microsoft.[14]

    The game was developed with a video game rating of 15+, though the developers expected it may receive an 18+ rating due to the combat and war elements.[4] A closed beta test began in late 2011.[15]

    [edit] References

    1. ^ a b c "Kingdom Under Fire II Q&A: Bringing Massively Multiplayer to RTS", uk.gamespot.com (GameSpot): pp. 1–2, 28 February 2009, http://uk.gamespot.com/pc/strategy/kingdomunderfireii/news/6205411/kingdom-under-fire-ii-qanda-bringing-massively-multiplayer-to-rts?sid=6205411&mode=previews 
    2. ^ a b Kingdom Under Fire II: The Human Alliance, IGN, 18 Oct 2011, http://uk.pc.ign.com/articles/121/1210020p1.html 
    3. ^ Richard Mitchell (16 Nov 2011), "Kingdom Under Fire 2 still exists, has new trailer", www.joystiq.com, http://www.joystiq.com/2011/11/16/kingdom-under-fire-2-still-exists-has-new-trailer/ 
    4. ^ a b "KUF2 Interview: The In-game War Probably Make It an 18+ MMOG", news.mmosite.com (MMOsite.com): pp. 1–2, 15 August 2011, http://news.mmosite.com/content/2011-08-15/kuf2_interview_the_in_game_war_probably_make_it_an_18_mmog,1.shtml 
    5. ^ a b c d Charles Onyett (3 March 2008), "Kingdom Under Fire 2 Q&A", uk.pc.ign.com (IGN), http://uk.pc.ign.com/articles/856/856476p1.html 
    6. ^ Kingdom Under Fire Official Website, Blueside, http://www.kufii.com/ENG/, retrieved 2011-04-26 
    7. ^ Kingdom Under Fire II 1st CBT Simple Review - MMORPG News, mmosite, http://news.mmosite.com/content/q/2011-12-05/kingdom_under_fire_2_1st_cbt_simple_review_1.shtml, retrieved 2012-01-25 
    8. ^ Robert Purchese (28 January 2008), "Kingdom Under Fire gets MMO sequel", www.eurogamer.net (Eurogamer), http://www.eurogamer.net/article.php?article_id=91525 
    9. ^ Blueside (press release) (8 July 2008), César A. Berardini, ed., "Kingdom Under Fire II Update + New Screenshots", news.teamxbox.com (Team Xbox), http://news.teamxbox.com/xbox/20173/Kingdom-Under-Fire-II-Update-New-Screenshots/ 
    10. ^ Oli Welsh (9 July 2009), "360 Kingdom Under Fire II not an MMO", www.eurogamer.net (Eurogamer), http://www.eurogamer.net/articles/360-kingdom-under-fire-ii-not-an-mmo 
    11. ^ Tom Magrino (8 July 2009), "Kingdom Under Fire II igniting 360 in 2010", uk.gamespot.com (GameSpot), http://uk.gamespot.com/news/6213095.html 
    12. ^ "Kingdom Under Fire II is Suffering an Ordeal or Goes to Miscarry", news.mosite.com (MMOsite.com): pp. 1–2, 2 March 2010, http://news.mmosite.com/content/2010-03-02/kingdom_under_fire_ii_is_suffering_an_ordeal_or_goes_to_miscarry,1.shtml 
    13. ^ a b Robert Purchese (26 October 2010), "Xbox Live policy slows 360 KUFII release", www.eurogamer.net (Eurogamer), http://www.eurogamer.net/articles/2010-10-26-xbox-live-policy-halts-kingdom-under-fire-ii 
    14. ^ Robert Purchese (18 November 2010), "Kingdom Under Fire II heading to PS3", www.eurogamer.net (Eurogamer), http://www.eurogamer.net/articles/2010-11-18-kingdom-under-fire-ii-heading-to-ps3 
    15. ^ Cindyhio, ed. (27 September 2011), "Kingdom Under Fire 2 to Kick off a CBT in Late 2011", news.mmosite.com (MMOsite.com): pp. 1–2, http://news.mmosite.com/content/2011-09-27/kingdom_under_fire_2_to_kick_off_a_cbt_in_late_2011_1.shtml 

    [edit] External links

    Personal tools
    Namespaces
    Variants
    Actions
    Navigation
    Interaction
    Toolbox
    Print/export
    Languages