Kinoma

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Kinoma
Private
Industry Software Engineering
Founded (2002)
Headquarters Palo Alto, California, USA
Key people
Peter Hoddie, CEO
Brian Friedkin, Co-Founder
Michael Kellner, Co-Founder
Number of employees
15 (2008)
Website kinoma.com/

Kinoma, a division of Marvell Semiconductor, is a software engineering group providing an open-source, cross-platform ECMAScript stack aimed at developing software for Internet of Things products and other embedded devices.[1] Additionally, Kinoma provides Kinoma Create, a hardware prototyping platform aimed at the independent maker community.

Kinoma initially offered consumer media players for the Palm OS Treo lineup. It expanded its offering starting in 2008 with Windows Mobile 6 and Symbian S60 devices, and in 2012 offered Kinoma Play for Android. Additionally, Kinoma licenses its core technologies for embedded/OEM products including Sling Media, Sprint Mobile TV, and Sony among others.

Kinoma Player for Palm[edit]

Kinoma Player was offered as a default media player in Palm Treo based devices.

Kinoma Player 4 EX was also sold as a premium media player on Palm OS based phones until August 2010, which featured Kinoma Guide and YouTube video search. Kinoma Player 4 EX was sold until August 2010, and reached its support end-of-life on October 1, 2010.

Kinoma Play[edit]

Kinoma Play, introduced at Mobile World Congress 2011[2] and released on March 13, 2012,[3] was a combination media player, media browser, and app platform. The default app in Kinoma Play, Kinoma Guide, contained mobile-specific content from a variety of sources on the Internet. Kinoma Play also had downloadable apps to extend its capabilities, such as Box.net, ORB, ShoutCAST, as well as social media clients for Twitter, Facebook, and Foursquare among others. Kinoma Play featured "dashboards" that aggregated search results from any installed Kinoma Play apps in one screen.[4]

Windows Mobile 6.X/Symbian S60 - 2008-2012[edit]

Kinoma Play was introduced for Windows Mobile 6.0 devices on August 25, 2008 for $29.95, with Kinoma FreePlay available to users as a demo of the Kinoma Guide. Kinoma Play was eventually made available on Symbian S60 phones on September 15, 2009. No version of Kinoma was made for successive platforms from either Microsoft or Symbian. On March 12, 2012 after announcing Android general availability, Kinoma removed their online store to pay for the app on Windows Mobile and Symbian.

On April 1, 2012 all Windows Mobile and Symbian Kinoma products were discontinued.

Android - 2012 – 2014[edit]

On February 2011, shortly after being acquired by Marvell, Kinoma announced an Android platform beta of their Kinoma Play app. On March 12, 2012, Kinoma released a preview copy of Kinoma Play for Android to the public, which was offered free of charge, also announcing that the final version of the app will also be offered free of charge. On January 6, 2014, Kinoma announced the discontinuation of availability and support for the app.[5]

Kinoma Connect[edit]

Kinoma Connect, introduced at CES 2014,[6] is an app for Android and iOS designed to stream media and podcasts from a handheld device or tablet to DLNA-equipped devices such as smart TVs and Blu-Ray players.[7]

Kinoma Create[edit]

On March 10, 2014, Kinoma introduced Kinoma Create, a "JavaScript-powered Internet of Things construction kit"[8] via an Indiegogo campaign that achieved over five times its funding goal.[9] It is positioned to provide JavaScript developers a more accessible way to demo and prototype internet-connected devices.

KinomaJS[edit]

KinomaJS is a solution stack featuring an ECMAScript 5 virtual machine, a development framework, an abstractionlayer providing platform/OS independence, and other utilities, functions and extensions.[10]

On March 1, 2015, KinomaJS was posted on GitHub as open-source under Apache License 2.0.

History[edit]

Kinoma was founded in 2002 by ex-Apple employees Peter Hoddie, Brian Friedkin, Michael Kellner, and Elizabeth Dykstra-Erickson to design and build mobile media products.[11] All four founders worked together in Apple's QuickTime team.

On February 14, 2011 Marvell announced they had acquired Kinoma.[12]

References[edit]

  1. ^ Yamada, Junko (2015-03-03). "Unleash the Power of JavaScript for IoT". EE Times. UBM Tech. Retrieved 2015-03-03. 
  2. ^ Miller, Ross (2011-02-14). "Marvell announces 1.2GHz UMTS / TD-SCMA chip 'world phone' solution and Kinoma platform for Android". Engadget. Retrieved 2015-03-03. 
  3. ^ "Marvell Releases Kinoma Play for Android and Kinoma Create SDK". Embedded Systems News. CNXSoft. 2012-03-13. Retrieved 2015-03-03. 
  4. ^ "Marvell Launches Preview of Kinoma Play for Android". 2012-03-12. Retrieved 2015-03-03. 
  5. ^ "This is just the beginning — goodbye "Kinoma Play," hello, new innovations". 2014-01-06. Retrieved 2015-03-03. 
  6. ^ "Marvell Previews New Application Platform at CES 2014". Marvell Semiconductor. 2014-01-06. Retrieved 2015-03-03. 
  7. ^ "Kinoma Connect Allows Streaming Content To DLNA Devices". Android Rundown. 2014-02-18. Retrieved 2015-03-03. 
  8. ^ Yamada, Junko (2014-03-10). "Marvell to Launch IoT Maker Kit". Marvell to Launch IoT Maker Kit. EE Times. Retrieved 2015-03-03. 
  9. ^ "Kinoma Create". Indiegogo. 2014-03-07. Retrieved 2015-03-03. 
  10. ^ Hoddie, Peter (2015-03-02). "Introducing the KinomaJS Open Source Implementation". Kinoma Developer Tech Notes. Marvell Semiconductor. Retrieved 2015-03-03. 
  11. ^ "Kinoma Introduces Kinoma Player and Kinoma Producer". The Free Library. Farlex. June 17, 2002. Retrieved 2015-03-03. 
  12. ^ "Marvell Introduces Kinoma - Revolutionary Open Software Platform to Unify Applications". 

External links[edit]