Kirby's Dream Land 3

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Kirby's Dream Land 3
Kdl3.png
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Platform(s) Super NES, Virtual Console
Release date(s) SNES
NA November 27, 1997
JP March 27, 1998
Virtual Console
NA January 5, 2009
JP April 28, 2009
PAL July 24, 2009
Mode(s) Single player, multiplayer (2 players simultaneous)
Rating(s) ESRB: K-A (SNES); E (VC)
PEGI: 3+
Media 32-megabit cartridge
Input methods SNES Controller

Kirby's Dream Land 3, known in Japan as Kirby of the Stars 3 (星のカービィ3 Hoshi no Kābī Surī?), is the fifth platformer video game starring Kirby. Specifically, it is the third game under the Kirby's Dream Land name. Although the first two games were largely unrelated, Dream Land 3 features many similar characters to Dream Land 2. Kirby 64: The Crystal Shards was the sequel of this game.

Kirby's Dream Land 3 is the last first party game released for the Super NES in North America, although it is not the final game for the system (the 1998 Super NES version of Frogger would be the final game in North America, while the 2000 Super Famicom remake of Metal Slader Glory was the final game in Japan). The game was never released in Europe because there were problems with the PAL conversion.[citation needed] The game was re-released on the Virtual Console in North America on January 5, 2009[1] and in Japan on April 28, 2009. And finally the PAL regions got this game on July 24, 2009 as an import release.

Contents

Gameplay

The game's platforming mechanics are very similar to most other Kirby games, as is Kirby's skillset. Kirby is able to jump, duck, slide, fly (by inflating himself), as well as perform his signature move: inhaling enemies. When Kirby inhales an enemy, it can be spit back out as a projectile, or swallowed. Normally this has no effect on Kirby, although specific enemies grant Kirby copy abilities, a staple of the Kirby games. Copy abilities replace Kirby's standard inhaling move with a special attack, depending on the enemy Kirby ate. For example, swallowing a fire-based enemy allows Kirby to become a fireball.

Kirby's allies

Kirby gets a ride with Coo the owl.

At any time during play, Kirby can summon Gooey—a blue, long-tongued blob first seen in Dream Land 2. Doing so costs Kirby two hit points. When controlled by the computer, Gooey follows Kirby around and helps him to defeat enemies. (Gooey can also be controlled by a second human player.) Gooey's abilities are similar to Kirby's: He can swallow enemies using his long tongue, then either spit them out or copy their abilities to a limited extent. Kirby can also inhale Gooey and swallow him, reclaiming his two hit points.

In addition to Gooey, Kirby can team up with any one of his six other friends, three of which were introduced in the previous game in the series. This friend mechanic allows Kirby to be ridden, carried or rolled, enabling new team-based abilities, as well as variations of Kirby's copy abilities.

Visuals

Kirby's Dream Land 3 uses a mode of the SNES termed "pseudo high-resolution" (which allows for color blending between two adjacent pixels) to blend dithered sprites.

The cartridge also takes advantage of SA-1 technology to process game data at a faster rate, which was necessary for the large number of bitmaps and special effects used by faster releases.

Reception

The game received mixed reviews from both fans and critics. Because the game was released in close relation to Kirby Super Star, the game was panned by critics and fans for not using Super Star's style of gameplay, instead offering a more simplistic and rudimentary experience similar to Kirby's Dream Land 2.

References

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