Kirby's Dream Land 2
|Kirby's Dream Land 2|
North American box art
|Release date(s)||Game Boy
Kirby's Dream Land 2, known as Hoshi no Kirby 2 (星のカービィ2 Hoshi no Kābī Tsū?, lit. "Kirby of the Stars 2") in Japan, is a platforming video game developed by HAL Laboratory and published by Nintendo for the Game Boy handheld video game console. It was first released in Japan on March 21, 1995, and was later released in North America on May 1, 1995. It was released in Europe on July 31, 1995.
Kirby's Dream Land 2 continues the adventures of Kirby from Kirby's Dream Land and Kirby's Adventure, adding three animal friends to aid Kirby in battle. It can be played on the Super Game Boy, and gives slight changes to the game, such as adding a custom color scheme, a special game border, and a few new sound effects.
Kirby's Dream Land 2 was slated to be remade for the Game Boy Color as Kirby's Dream Land 2 DX, but was cancelled along with Metroid II: Return of Samus DX. The original game was re-released on the 3DS Virtual Console in Japan on February 15, 2012, in PAL regions in May 17, 2012, and in North America on August 1, 2013. Kirby's Dream Land 2 is also included in the Kirby 20th Anniversary Wii disc Kirby's Dream Collection.
The plot follows Kirby, a resident of Dream Land. The Rainbow Bridges that connect the seven Rainbow Islands have been stolen by an evil force called Dark Matter, who has possessed King Dedede, intent on conquering Dream Land. Kirby sets out to defeat Dark Matter, accompanied by three new animal friends. After traveling through seven different islands, Kirby reaches the possessed King Dedede and defeats him.
If the player had previously collected all seven Rainbow Drops from each of the islands, they form into the Rainbow Sword and exorcise Dark Matter from the defeated Dedede. Holding the mystic object, Kirby follows Dark Matter in a final showdown. He defeats Dark Matter and uses the sword to create a new rainbow, thus restoring peace to Dream Land.
Kirby's Dream Land 2, like previous Kirby titles, is a platforming video game. Kirby is able to walk, swim, and fly throughout a variety of levels, using several allies and enemy powers in order to reach the goal at the end of each level. However, a variety of obstacles lie in his path. These obstacles range from pits to enemies. If Kirby touches an enemy or is hit by an enemy's attack, Kirby will lose one bar of health (out of six total health points).
Kirby's basic abilities include running, jumping, flight, swimming, and inhaling. Flight involves inhaling air (Up button), followed with the press of the jump button which will make Kirby fly. By continuously pushing the jump button, Kirby can reach any height (unless something prevents him from reaching that height). At any time when Kirby has inhaled air, he can exhale by either landing on the ground or you can also release it yourself. When the air is released, Kirby will exhale a puff of air, which can be used to damage enemies or destroy blocks. The game has a maximum number of lives at 30 lives.
Inhaling objects, enemies, and food is the trademark ability of Kirby's. To inhale anything, the player must hold down the B button. Kirby can then indefinitely inhale, and if an enemy, object, or food is in range, Kirby will eat it. When food is inhaled, it is automatically swallowed and will heal Kirby if he has any damage. When Kirby inhales an enemy or object, it remains in his mouth. At this point, Kirby can shoot them out as a star (causing damage to anything in its path), or simply swallow them. When certain enemies are swallowed, Kirby will gain their ability, such as ice breath or the ability to turn into stone.
Kirby's Dream Land 2 introduces three new allies to aide him in his adventure: Rick the Hamster, who allows Kirby to ride on his back, runs faster, and doesn't slip on ice; Coo the Owl, who can carry Kirby and fly through harsh winds and allows Kirby to inhale while flying; and Kine the Ocean Sunfish, who can carry Kirby in his mouth and swim through waters with ease even against currents (although he performs poorly on land), and with whom Kirby can inhale underwater. Whenever Kirby is aided by an animal friend, his current power is altered. For example, if Kirby has the Spark ability, riding on Rick will change it to the Beam attack from Kirby's Adventure.
Like Kirby's Dream Land, Kirby's Dream Land 2 's visuals are grayscale and two-dimensional. However, when played on the Super Game Boy, there is a special border with Kirby's animal friends, and the graphics are drawn in limited color. For example, each stage has a color theme, such as "Grass Land" being yellowscale, "Big Forest" being greenscale, etc. The world map gets more colors (each "land" is its respective color, and the sky is blue with white clouds. Also, the in-level status bar has its own separate color scheme. Also, the ending sequence has a unique color palette that makes use of as many colors as the Super Game Boy would allow, such as Kirby painting a rainbow. There are some special sound effects added using the Super Nintendo's sound chip as well. On the game start screen, the sound of applause plays; on the stage select screen, gusts of wind blow; and on the final stage, the sound of thunder booming plays.
Kirby's Dream Land 2 was a hit and became a bestseller for Game Boy, selling more than a million units. On release, Famicom Tsūshin scored the Game Boy version of the game a 29 out of 40. Nintendo Power listed it as the tenth best Game Boy/Game Boy Color video game, praising it for adding the ability to gain new powers by eating enemies. In addition, the game is noted for being one of the hardest games to obtain a completion rating of 100% in the Kirby series.
- "Kirby's Dream Land 2". IGN. Retrieved 27 April 2010.
- "Japan Platinum Game Chart". The Magic Box. Retrieved 2008-05-22.
- NEW GAMES CROSS REVIEW: 星のカービィ2. Weekly Famicom Tsūshin. No.330. Pg.29. 14 April 1995.
- "Nintendo Power - The 20th Anniversary Issue!" (MagazineNintendo Power 231 (231). San Francisco, California: Future US. August 2008. p. 72.).
- Kirby's 20th Anniversary Celebration Book, 2012. Pg. 11