Kirby 64: The Crystal Shards

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Kirby 64: The Crystal Shards
Kirby 64: The Crystal Shards
Cover art
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Director(s) Shinichi Shimomura
Producer(s) Masayoshi Tanimura
Hiroaki Suga
Kenji Miki
Composer(s) Jun Ishikawa
Hirokazu Ando
Series Kirby
Platform(s) Nintendo 64, Wii Virtual Console
Release date(s) Nintendo 64
  • JP March 24, 2000
  • NA June 26, 2000
  • EU June 22, 2001
Wii Virtual Console
  • NA February 25, 2008
  • EU March 7, 2008
  • JP April 15, 2008
Genre(s) Platforming
Mode(s) Single-player
Multiplayer

Kirby 64: The Crystal Shards (星のカービィ64 Hoshi no Kābī Rokujuyon?, "Kirby of the Stars 64") is a platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It's the sequel to Kirby's Dream Land 3 and one of few Kirby titles not directed by Masahiro Sakurai, though he voiced King Dedede in the game and that does not feature Meta Knight.

Gameplay[edit]

Unlike past Kirby Games, Kirby 64 is a 2.5D platform game, with gameplay similar to earlier Kirby titles, where the titular character Kirby has the ability to inhale enemies and objects and extract their abilities. Kirby is required to travel across six different planets, which consist of separate levels, and collect the scattered pieces of a Crystal, which is used to defeat the game's main villain, Dark Matter.

Copy Ability[edit]

There are seven different copy abilities, and any two can be merged to create a new one. The seven basic abilities are Burning, Stone, Ice, Needle, Bomb, Spark and Cutter. Though Kirby only needs one element in his body to gain an extra attack, Copy Abilities can also be merged with abilities of the same type for more powerful versions of the basic abilities. In total, there are 35 abilities to combine and stand-alone. Usually, combined ones are stronger or have added effects. This is the only game in the Kirby series where Kirby can combine copy abilities (save for the very restricted combinations with the Sword and Bomb abilities in Kirby Squeak Squad).

Minigames[edit]

Three minigames can be played separate from the main quest. Each game can be played by one to four players on difficulty levels (Easy, Medium, Hard and Intense). Playable characters in multiplayer are Kirby, Waddle Dee, Adeleine and King Dedede.

Plot[edit]

Ripple Star, a planet populated by fairies, is invaded and conquered by Dark Matter. Ribbon, one of the fairies, flees from home with their sacred treasure, the great Crystal. In their pursuit, three Dark Matter shatter the Crystal into pieces throughout the galaxy and Ribbon falls onto Pop Star. Ribbon, heartbroken to find she is left with only one of the shards, helps Kirby, being predicament and agrees to retrieving all the Crystal Shards and save Ripple Star from the Dark Matter's control. Kirby and Ribbon enlist the help of Waddle Dee, Adeleine and King Dedede, and they continue to search for the pieces across the galaxy. Kirby and the group restore the Crystal and eventually reach Ripple Star, where they purge the planet and its queen of Dark Matter's influence using the restored Crystal. However, a powerful presence of the last Dark Matter is expelled from the Fairy Queen and forms a new planet called Dark Star, where Kirby and Ribbon confront and defeat 02 (Zero Squared) using the Crystal. Dark Star is obliterated, and Kirby and the group are hailed as heroes for saving Ripple Star.

Development[edit]

Screenshots of the game's beta were originally posted on Nintendo.com on June 1, 1999. They showed Waddle Dee, Adeleine, and King Dedede as playable characters throughout the game, which appeared to feature many more aquatic levels than the finished product. Some of these elements were removed in the final retail version, though King Dedede was still playable in certain stages.[citation needed]

Re-releases[edit]

The game has been released on the Nintendo Virtual Console service, and for the Kirby 20th Anniversary 6-pack known as Kirby's Dream Collection.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 75.51%[1]
Metacritic 77/100[2]
Review scores
Publication Score
AllGame 3/5 stars[3]
Famitsu 32/40[4][5]
GameSpot 6.9/10[7]
IGN 7.9/10[8]
Nintendo Power 8.1/10[6]

Many accused the game of being short and easy while others enjoyed the varied level design and colorful graphics. The game sold 1.07 million copies in Japan and 541,600 copies in the United States.[9] GameSpot gave the game 6.9 out of 10, saying "While some might be initially put off by the youthful nature of Kirby 64, the depth of the power combo system really brings a lot to what would otherwise be an average platformer."[7] IGN, on the other hand, spoke highly of the ability combination mechanic, stating that "this is one of the most innovative ideas we've seen in a videogame in a long time."

References[edit]

  1. ^ "Kirby 64: The Crystal Shards for Nintendo 64". GameRankings. 
  2. ^ "Kirby 64: The Crystal Shards for Nintendo 64 Reviews". Metacritic. 
  3. ^ Deci, T.J. "Kirby 64: The Crystal Shards". Allgame. Retrieved September 9, 2012. 
  4. ^ ニンテンドウ64 – 星のカービィ64. Weekly Famitsu. No.915 Pt.2. Pg.29. 30 June 2006.
  5. ^ "Rating a Fat Blob". IGN. March 16, 2000. 
  6. ^ "Kirby 64: The Crystal Shards review" (.jpg). Nintendo Power (134): 116. July 2000. 
  7. ^ a b Gerstmann, Jeff (April 14, 2000). "Kirby 64: The Crystal Shards review". GameSpot. 
  8. ^ Boulding, Aaron (June 23, 2000). "Kirby 64: The Crystal Shards review". IGN. 
  9. ^ http://www.the-magicbox.com/topten2.htm 1.07 million copies sold in Japan.

External links[edit]