|Distribution||tape, floppy disk|
After a night of heavy drinking with friends, Grindleguts the orc awakes to find himself strapped to a horse and about to joust with a human knight. His "friends" are nowhere to be seen, and he must somehow escape from his predicament and get even with them.
The game is a standard text adventure with limited graphics on some platforms. It comes with a short novella by Peter McBride ("The Sign of the Orc") explaining the background to the story.
Grindleguts must survive in a world of hostile humans while seeking revenge against his tormentors. There are many non-player characters to interact with.
- Sinclair User:
"Knight Orc is no ordinary adventure. Oh no, this is a multi-user adventure ... only the other players are simulated. One nice touch is the little bits that are added on to the end of descriptions which tell you what the other players are doing such as 'Somewhere, a male voice cries out "Has anyone got any spare treasure?"' ... The location descriptions are exquisite and more than make up for the absence of graphics ... The humour worked into the text is like something out of a Douglas Adams novel, quick-fire and very enjoyable. Never droll... But the high spot of the game is the interactive characters... All have their own characters and their own goal to complete. And, the one thing they all have in common is that they all hate Orcs... Technically The Pawn may be superior, but in plot, enjoyment and atmosphere Knight Orc wins hands down."
- "Knight Orc Review", Sinclair User, February 1988
- Roberts, Alan (April 1988). "Knight Orc". Computer Gaming World. p. 46.