Kowloon's Gate

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Kowloon's Gate
Kowloon's Gate Cover.jpg
Developer(s) Zeque
Publisher(s) Sony Music Entertainment
Platform(s) PlayStation, PlayStation Network
Release date(s)
  • JP February 28, 1997
  • JP April 14, 2010 (PSN)
Genre(s) Adventure
Mode(s) Single-player

Kowloon's Gate (クーロンズゲート?) is an adventure video game developed by Zeque. It was released for the PlayStation in Japan on February 28, 1997,[1] and re-released for the PlayStation Network on April 14, 2010.[2]

The game is set in Kowloon Walled City in Hong Kong. Critic Shin Muramatsu drew on his experience with the game's "Hong Kong Gothic" version of the Walled City to compare the past and future of Hong Kong itself.[3]

Though never released abroad, Kowloon's Gate was a cult hit in Japan.[4] In the video game magazine Famitsu, a 2009 reader poll of games with highest demand for a sequel ranked the game tenth with 151 votes.[5]

Plot[edit]

On June 22, 1997, before the handover of Hong Kong, the demolished Kowloon Walled City reemerged from the realm of Yin (陰界) back to the streets of Hong Kong in the living realm of Yang (陽界). The Hong Kong Supreme Feng Shui Conference (香港最高風水会議) determined that the reappearance of the walled city was a sign of an imbalance of the Yin and Yang, and if the two parallel worlds are not separated once again, great calamity would occur. To set things straight, the order of Feng Shui would need to be re-instilled in the realm of Yin. Thus the protagonist, a Super Feng Shui Practitioner (超級風水師), was sent into the Kowloon Walled City to seek and awaken the Four Symbols so that order would be revived.

See also[edit]

References[edit]

  1. ^ "Kowloon's Gate". C-games.info. Retrieved October 26, 2009. 
  2. ^ "ARTDINK BEST CHOICE クーロンズ・ゲート -九龍風水傳-". PlayStation.com(Japan). Sony. 2010-04-14. Retrieved 2010-04-14. 
  3. ^ McDonogh, Gary; Cindy Wong (August 30, 2005). Global Hong Kong. Routledge. p. 28. ISBN 978-0-415-94770-1. 
  4. ^ Sato, Ike (November 30, 1999). "Planet Laika Review". GameSpot. Retrieved October 26, 2009. 
  5. ^ Ashcraft, Brian (May 4, 2009). "What Sequels Does Japan Want?". Kotaku. Retrieved October 26, 2009. 

External links[edit]