Kururin Paradise

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Kururin Paradise
KururinParadise.jpg
Developer(s) 8ing
Publisher(s) Nintendo
Composer(s) Atsuhiro Motoyama
Series Kururin
Platform(s) Game Boy Advance
Release date(s)
  • JP December 6, 2002
Genre(s) Puzzle video game
Mode(s) Single player Multi player
Distribution Game Boy Advance Cartridge

Kururin Paradise (くるりんパラダイス?) is the sequel to Kuru Kuru Kururin on the Game Boy Advance. It was released only in Japan. However, as the GBA has no region lockout, any GBA unit can be used to play the Japanese version. The menus in the Japanese version are simple enough so that they are easily navigable by a player with little or no Japanese language skills.

Plot[edit]

After the events of the first game, everything became calm in Kururin Village, until a group of magicians announced that they were starting a live magic show. Kururin's family and Teacher Hare went to the magic show and they never came back. Kururin didn't go with them because he was asleep until he heard them calling his name. He rushed toward the magic show and noticed that no one and nothing was there. So he decided to rush back home to fly in his helicopter, the Helirin, and find them.

Gameplay[edit]

Screenshot of Kururin Paradise.

The gameplay is the same as the prequel, but faster and more frantic, requiring twitch-reflexes, whereas the original required more thought, strategy, and fine calculation. This is due to Kururin Paradise's inclusion of a new feature that allows the player to speed up the rotation of their ship with a button press, encouraging them to skip through corners rather than align theirself at the correct angle.

The player controls a slowly spinning stick called the Helirin, and must manoeuver it through a series of mazes without touching the walls. The player controls the direction and speed of movement (there are 3 levels of speed), but the task is made difficult as the stick rotates continually. Once the player has successfully completed a level, there are bonuses to collect, record times to beat, and a gold star for completing the level without any accidents.

The game starts off with simple training levels, where the players are told how to play and how to get around the first corners. There are three levels in each stage that get progressively harder and longer. The stage determines the look of the levels (ice, caves, machine) and the different obstacles to avoid. For beginners the levels can be played on Easy mode, where the stick is only half size.

In the levels with a magician's hat as an icon, the players task is to finish a mini-game in order to proceed to the next group of levels. Each level with a magician's hat icon has different mini-games compared to each other.

The game also features multiplayer support that enables four players to participate in the action with the use of a single cartridge. Unlike the prequel, it also includes mini-games, which also have multiplayer compatibility.

References[edit]

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