Légal Trap

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The Légal Trap or Blackburne Trap (also known as Legal Pseudo-Sacrifice and Legal Mate) is a chess opening trap, characterized by a queen sacrifice followed by checkmate with minor pieces if Black accepts the sacrifice. The trap is named after the French player Sire de Légal (1702–1792). Joseph Henry Blackburne (1841–1924), a British master and one of the world's strongest players in the latter part of the 19th century, employed the trap on many occasions.

Contents


[edit] Natural move sequence

Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black king c8 black king d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black knight d6 black pawn e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black pawn f5 black king g5 black king h5 black bishop 5
4 a4 black king b4 black king c4 white bishop d4 black king e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 white knight d3 black king e3 black king f3 white knight g3 black king h3 white pawn 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 black king f2 white pawn g2 white pawn h2 black king 2
1 a1 white rook b1 black king c1 white bishop d1 white queen e1 white king f1 black king g1 black king h1 white rook 1
Solid white.svg a b c d e f g h Solid white.svg
After 5...Bh5?

There are a number of ways the trap can arise, one of them being:

1. e4 e5
2. Nf3 Nc6
3. Bc4 d6

While 3...d6 is a playable answer to the Italian Game, it is somewhat passive, and transposes to a line in the Philidor Defense.

4. Nc3 Bg4?!

Black apparently pins the knight in the fight over the center. Strategically, this is a sound idea, but there is a tactical flaw with the move.

5. h3

In this position 5.Nxe5? would be an unsound trap. While the white queen still cannot be taken (5...Bxd1??) without succumbing to a checkmate in two moves, 5...Nxe5 would win a knight (for the pawn). Instead, with 5.h3, White "puts the question" to the bishop which must either retreat on the c8–h3 diagonal, capture the knight, be captured, or as in this game, move to an insecure square.
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black king c8 black king d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black king f7 white bishop g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black knight d6 black pawn e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 white knight e5 white knight f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 white pawn 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 black king f2 white pawn g2 white pawn h2 black king 2
1 a1 white rook b1 black king c1 white bishop d1 black bishop e1 white king f1 black king g1 black king h1 white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Légal's Mate: 8.Nd5#

5... Bh5?

Black apparently maintains the pin, but this is a tactical blunder which loses at least a pawn. Relatively best is 5...Bxf3, surrendering the bishop pair, and giving White a comfortable lead in development, but maintaining material equality. 5...Be6!? is also possible.

6. Nxe5!

The tactical refutation. White seemingly ignores the pin, and surrenders the queen. Black's best course now is to play 6...Nxe5, where with 7.Qxh5 Nxc4 8.Qb5+ followed by 9.Qxc4, White remains a pawn ahead in material, but Black can at least play on. Instead, if Black takes the queen, White has checkmate in two moves:

6... Bxd1??
7. Bxf7+ Ke7
8. Nd5#

The final position is a pure mate, meaning that for each of the eight squares around the black king, there is exactly one reason the king cannot move there.[1]

[edit] In praxis

[edit] Légal versus Saint Brie

The original game featured Légal playing at rook odds (without Ra1)[citation needed] against Saint Brie in Paris 1750:

1. e4 e5 2. Nf3 d6 3. Bc4 Bg4?! 4. Nc3 g6 5. Nxe5 Bxd1? 6. Bxf7+ Ke7 7. Nd5# 1–0[2][3]

[edit] Cheron versus Jeanlose

At a simultaneous exhibition in Paris, André Cheron, one of France's leading players, played a similar trap in the game Cheron vs. Jeanlose:

1. e4 e5 2. Nf3 d6 3. Bc4 Nc6 4. Nc3 Bg4?! 5. h3! Bh5? 6. Nxe5!

If 6...Nxe5 7.Qxh5 Nxc4 8.Qb5+ wins the knight.

6... Bxd1?? 7. Bxf7+ Ke7 8. Nd5# 1–0

[edit] Other variations

Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black king c8 black king d8 white bishop e8 black king f8 black king g8 black king h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black pawn d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black knight f4 black king g4 black bishop h4 black king 4
3 a3 black king b3 black king c3 black king d3 white pawn e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 black king e2 white king f2 black bishop g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 black king f1 white bishop g1 black king h1 white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Black springs Légal's Trap on White

Sometimes the mate can be administered by a different piece. This game from the Petrov's Defence is very old:

1. e4 e5 2. Nf3 Nf6 3. Nxe5 Nc6?! 4. Nxc6 dxc6 5. d3 Bc5 6. Bg5? Nxe4 7. Bxd8?? Bxf2+ 8. Ke2 Bg4# 0–1 (see diagram).

[edit] Considerations

This kind of mate, where an apparently pinned knight moves anyway, allowing capture of the queen, but leading to a checkmate with minor pieces, occasionally occurs at lower levels of play, though masters would not normally fall for it. According to Bjerke (Spillet i mitt liv), the Légal Trap has ensnared countless unwary players. One author writes that "Blackburne sprang it several hundreds of times during his annual tours."[4]

In general, making a "trap" by luring a bishop into a queen capture is not strictly necessary. Any game featuring an advanced knight and Bxf7+ (or ...Bxf2+) followed by mate with minor pieces would be considered a Légal Mate. The mate succeeds because the square of the advanced knight is unguarded, and the enemy king is blocked by several of its own pieces.

[edit] See also

[edit] References

  1. ^ This version of the Légal Trap was presented in Andre Bjerke (1975). Spillet i mitt liv. ISBN 8203079687.  (Norwegian)
  2. ^ ChessGames.com
  3. ^ Georges Renaud & Victor Kahn The Art of Checkmate; Dover 1962
  4. ^ Francis J. Wellmuth The Golden Treasury of Chess; Chess Review 1943, p. 147.

[edit] External links

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