L.A. Rush

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L.A. Rush
LA Rush.jpg
North American cover art
Developer(s) Midway Studios - Newcastle
Publisher(s) Midway Games
Platform(s) PS2, Xbox, Gizmondo, PC, PlayStation Portable
Release date(s) October 10, 2005 (NA)
October 21, 2005 (EU)
February 1, 2006 (PC) (NA)
April 28, 2006 (PC) (EU)
October 30, 2006 (PSP) (NA)
Genre(s) Driving
Mode(s) Single player, multiplayer
Distribution DVD

L.A. Rush is the 4th installment in the Rush series of video games. It was released in North America for the PlayStation 2 and Xbox consoles on October 10, 2005 and on October 21 in Europe. The PC version was released on November 4 in Europe. PlayStation Portable version was released on October 30, 2006 named Rush. Many details were revealed at E3 in May 2005. The game is free-roaming with races similar to those in Need for Speed: Underground 2. The GPS map can have a point assigned to a certain location and then the point shows up on the radar during gameplay. The game features voice talent from Orlando Jones, Bill Bellamy, and Twista. In addition to the console versions and PC version it was to be available on Gizmondo.[1]

Plot[edit]

You play as a well-known street racer in the L.A. underground scene named Trikz who has a mansion and car collection to back up his sizable reputation. Trikz's lavish lifestyle is put to the test, however, when a local race promoter named Lidell is set to put on a major series of races. Lidell is not particularly fond of Trikz and tries to tip the scales against him by using his connections to rob Trikz of all his rides whilst he was on vacation. It was up to Trikz to reacquire them through street racing and get payback on Lidell.

Characters[edit]

Character Voiced by
Trikz Lane Luis Da Silva Jr.
Lidell Ray Bill Bellamy
Ty Malix Orlando Jones
Datwon Thomas Datwon Thomas
Street Racer Twista

[2]

District areas[edit]

Hollywood[edit]

Downtown[edit]

South Central[edit]

South Bay[edit]

Santa Monica[edit]

Soundtrack[edit]

L.A. Rush OST
Studio album
Length 90:09

The Soundtrack to the game was given as gifts at Game in 2005 alongside other purchases.

# Title Artist(s) Feature guest(s) Time
1 "Driving" APM 4:33
2 "Energize" APM 4:57
3 "Get Your Hands Up" APM 5:08
4 "Lets Ride" APM 2:43
5 "Standard" APM 3:05
6 "Thinkin' About Ya'" APM 2:53
7 "X Games" APM 3:10
8 "All Of My Life" Damian Valentine 4:19
9 "Violate" Damian Valentine 3:09
10 "City Of Angels" Damian Valentine Billy Staff 1:52
11 "Pop Dat Clutch" Damian Valentine Permashine, Tory Tee 2:53
12 "Gonna Go" Damian Valentine Permashine, Tory Tee, Adi, Shon 3:18
13 "We Ridin" Damian Valentine Permashine, Tory Tee, Nikki Aguire, Afton 2:47
14 "Speedway" † Desert Mobb 3:47
15 "Tipsy" J-Kwon 4:03
16 "The Jump Off" Lil' Kim Mr. Cheeks 3:54
17 "Funny Little Feeling" Rock 'N' Roll Soldiers 2:47
18 "Pro-test" Skinny Puppy 5:28
19 "Dooley Wop" Sleepy Brown Big Boi 3:52
20 "Break It Off" Sonic Bling 3:03
21 "Get Me" Twista 3:58
22 "Get That Doe" (Ain't It Man) Twista 3:51
23 "Kill Us All" Twista 3:10
24 "Y'all Know Who" Twista 3:49
25 "50 60 75" Young L.O.R.D. ± 3:39
Desert Mobb had made this song exclusively for L.A. Rush.
± KY hip-hop artist Young L.O.R.D., not the NY producer

PSP version[edit]

PSP cover art

PlayStation Portable port was released on October 30, 2006 named Rush.

The game has all-new missions and two all-new modes. Other new features include 50 new vehicles (with at least 36 of them being licensed), 30 new cruise missions (playable with another player using the PSP's Wi-Fi), upgrades for cars (available from multiple top-line manufacturers and West Coast Customs) and a new hip-hop and rock soundtrack. Twista and Lil' Kim are featured in the soundtrack.

Modes[edit]

The "battle" race mode lets players go head-to-head with each other in a power-up-propelled race to the finish. This mode was also featured in the home version of Rush 2049.

The "stunt arena" mode lets the player launch their car off ramps and fly through the air and performing different tricks. In order to keep up with points, the player must land their car safely on all four wheels. This feature was missing in L.A. Rush, but was in all other home Rush games. You also can unlock new cars and customize them in West Coast Customs.

Reacquire Missions: Race to earn respect, street credits, and clues to the whereabouts of your cars.

Retribution Missions: Steal your enemies' prized rides and then-chop them for revenge and extra cash.

Retribution Damage Missions: Trash an enemy's property.

Awards[edit]

Year Result Award Category/Recipient(s)
2005 Nominated Satellite Awards Best Sports/Fighting/Racing Game

Reception[edit]

Reception
Review scores
Publication Score
1UP.com C+
Game Informer 8.3/10
GameSpot 6.3/10
GameSpy 2/5
GameTrailers 7.7/10
IGN 5.6/10
PlayStation Magazine 6.5/10

Many reviewers have been critical of the game. One common criticism is that the option to customize the cars was poorly realised; you cannot modify them yourself, instead, the car is automatically upgraded by the West Coast Customs crew. GamesRadar says: "Roll your vehicle into the garage and they'll kit it out with what they feel like".[3]

Not all reaction was negative. The realistic handling in the game was welcomed by some as being comparable to the handling in Juiced and Need for Speed: Underground 2. L.A. Rush has also been criticised for not including every area of Los Angeles; for example, the San Fernando Valley was excluded. A criticism among fans is that the game is too realistic in comparison to the earlier Rush games which featured exaggerated fantasy locations and game physics.

The game features many licensed cars such as the Nissan Sentra SE-R Spec-V, the Subaru Impreza WRX STI, the Nissan Skyline GTR R34, the Mitsubishi Lancer Evolution VII, Nissan 350z, Muscle cars, which include the Chevrolet Camaro (as seen on the cover), and SUVs such as the Cadillac Escalade and the Dodge Ram (among other vehicles). Up to 30 licensed cars are unlockable in the game.[4] It also contained 20 Midway concept cars. In total, 50 vehicles.

Similar games[edit]

References[edit]

External links[edit]