La Tale

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La Tale
Developer(s) Actoz Soft
    GameNGame [1]
    Platform(s) Windows (98/2000/XP/Vista/7/8)
    Mode(s) Multiplayer

    La Tale is a 2D side-scrolling online game developed by Actoz Soft. Gamers take the role of adventurers in a mythological fantasy world.

    It was launched in South Korea in February 2006 where it was well received. In February 2007, Actoz entered into an agreement with Chinese game operator Shanda to open a server in mainland China.[1] On March 18, 2008 OGPlanet signed a contract with Actoz Soft to bring La Tale to North America. Aeria Games launched La Tale in Europe on July 30, 2009, and closed the server on October 21, 2010.[2]

    Sign-ups for North America closed-beta testing began on July 10, 2008. Testers were selected from 22 July to 30 July. Closed-beta testing began on July 31, 2008[3] and ended on August 6, 2008. An open-beta test was held for fileplanet subscribers from August 15, 2008 to August 18, 2008. Official open-beta testing began on August 21, 2008 and ended on September 3, 2008. La Tale was officially released on September 18, 2008.[4]

    Latale has also started their Global service on the GameNGame platform. However because there are licensing contracts on some countries already, US, Japan, Korea, China, Taiwan, and Canada are restricted from playing. [2]


    Gameplay of La Tale is based on most MMORPGs. Players control a single character that combats monsters, obtains and completes quests, and participates in other activities. The game has a 2D side-scrolling setting similar to MapleStory and Ghost Online. The keyboard is used to hotkey character actions while the mouse is primarily used to speak to Non-player characters (NPCs), purchase items, and manipulate the items (via Enchants, Upgrades, etc.).

    There are two types of currency in the North American version of La Tale: Ely and Astros. Ely is the normal in-game currency, used to buy equipment and other usable items. Ely is gained through killing monsters, selling items, and completing quests. Astros are the currency used to purchase fashion-shop items. Astros must be purchased through OGPlanet, similar to buying NX Cash for Nexon products. Astros were not introduced during closed-beta testing but were tested in open-beta (and is now added in the game). Note that the clothes you buy from the fashion shop are permanent and will never expire. Unlike, Nexon games, however, one may purchase Astro items with Ely from other players.

    Gameplay and characters[edit]

    One player account has up to three slots for characters, there will also exist 3 more slots in which players can activate by buying a special item from the Astro Shop which will only be available for a limited time called a Character Slot Card. Players have the choice of choosing their character's gender, class, and appearance. Names are also given to characters at this point (be warned that even if a character is deleted, the name will not be reusable).

    Hit points (HP) are displayed on the top left corner of the screen in orange, upon having a low amount of HP the bar will turn red. HP can be recovered by using potions/consumables, by sitting. Few items and equipment have HP regeneration ability, enables gradual HP recovery per set of time. Reaching zero hit points gives the player an option of returning to the nearest town or returning to the nearest saved waypoint, then will be resurrected with half HP and zero SP; Unless if Potion of Resurrection is used, will be resurrected at the place time you reach zero hit points.

    Spirit points (SP) are also displayed on the top left corner in blue. This notifies the amount of SP, or points for skill usage, the player has left. SP can be recovered by potions/consumables or by sitting. Few items and equipment have SP regeneration ability, enables gradual SP recovery per set of time. SP will be consumed on most skill usages. Wizards and Bards have the ability to heal, they are able to substitute SP for their own HP or other players' HP.

    Experience points (XP) states how much experience points the player has to acquire in order to reach the next level. Experience points are gained through killing monsters and completing quests, though players can also gain XP by saving at a Stone of Iris or Returning Stone (note that this only works on Returning Stones and Stones of Iris that were not saved yet, note that it also costs a small amount of SP). At Level 10 and higher, XP Penalty system applies when you die, reducing 3% XP (and 2% Ely) on each death, but preventable if you have Iron Will or Potion of Resurrection. Experience points are also influenced by combos, which are series of attacks that do not fail or miss the target. The higher the combo, the more XP (and Ely) the player receives. A combo may reach a maximum of 99 hits (upon exceeding 99 hits, it will still show 99 hits). Status points, or "stats", are preset and are automatically added to the character upon leveling up (maximum level is 200).


    There are 5 starting classes in La Tale. Each class specializes in one of the four stats in the game: Power, which determines flinch rate and damage capability; Stamina, which determines HP and defense capability; Magic, which determines something similar to Power (except with regards to magic damage and magic defense); and Luck, which determines Critical Rate[citation needed].

    Warriors are the class of Power. They wield either two-handed swords, spears, or knuckles. Although they lack defensive capabilities, Warriors excel at dealing high amounts of physical damage in the frontlines. This class is recommended for beginners, since they are good for soloing. However, due to their low defense, they can die rather quickly. Warriors are used for the sole purpose of dealing physical damage from short range. They are the strongest of all the classes, making them excellent for players who prefer powerful attacks. They are usually paired in the frontlines with Knights. Warriors are the only class that can use greatswords and spears.

    Knights are the class of Stamina. They wield either a sword or blunt weapon in one hand and a shield in the other or they can wield knuckles (but no shield). Like the Warrior class, they cannot use daggers. Their exceptionally high physical and magical defenses and stamina allow Knights to withstand large amounts of damage. Knights possess the highest stamina of any class and have average offense. They are commonly used as tanks, players that absorb most, if not all, of the damage to keep other members of the party away from harm. Templar Knights even have healing abilities.

    Wizards are the class of Magic. They wield staves, daggers, and knuckles. They mainly deal area-of-effect damage by using their magic, which is divided into four elements: fire, water (which is further broken down into damaging water skills and healing water skills), wind, and earth. Wizards are great for damage and support at a distance. Wizards can either be entirely offensive, entirely defensive, or a mixture of both. Fire and earth tend to be more offensive, while water and wind tend to be more defensive, note that water and winds elements have faster recharge than fire and earth. Players can also choose to become healers by using healing water skills as a Wizard/Sorcerer or song/guitar heal skills as a Bard.

    Explorers are the class of Luck. They wield daggers, bows, crossbows, and knuckles. Most Explorers deal damage from a distance. They lack the damage output of the other classes, but they are compensated with very high attack speed and high critical attack rate. Explorers mainly deal supportive physical damage from long range. Their long range is also accompanied by increased attack speed, making them perfect for players who prefer distanced combat. Treasure Hunters are the best class to find rare items and Gunslingers have the fastest attack speed of all the characters.

    Engineers are the Balanced class. They wield toolboxes. Their special abilities involve using contraptions from their toolbox, which gives them a varied set of skills to choose from. They also can plant a totem or turret (maximum of 3 at once) which deals constant damage or makes certain effects to any enemies around it for about ten seconds.

    Soul Breakers wield Soul Stones.


    A feature that enables player to advance to higher class after reaching certain amount of level. You also get different weapons sometimes and new skills.

    2nd Job Promotions[edit]

    Upon reaching level 50, 2nd Job Class change is possible. For all classes, the Class Change center is on Desert Area, Field Map after City of Aoich.

    • Warriors can promote one of two classes available:
      • Warlord can use Two Handed Swords and Spear weapons.
        • Dragoon can use Two-Handed Swords and Spears.
      • Blader can use Dual Blade or Sharp Blade weapons.
        • Strider can use Dual Blade or Sharp Sword weapons.
    • Knights can promote one of two classes available:
      • Temple Knight can use Clubs and One Handed Swords as a weapon and a shield.
        • Holy Order can use Clubs and One Handed Swords as a weapon and a shield.
      • Guardian can use Knuckles as a weapon.
        • Saint can use Knuckles as a weapon.
    • Wizards can promote one of two classes available:
      • Sorcerer can use Staff, Orb, and Dagger weapons.
        • Elemental Master can use Staff, Orb, and Dagger weapons.
      • Bard can use Guitar as a weapon.
        • Minstrel can use Guitar as a weapon.
    • Explorer can promote one of two classes available:
      • Treasure Hunter can use Dagger, Bow, and Crossbow weapons.
        • Ruin Walker can use Dagger, Bow, and Crossbow weapons.
      • Gunslinger can use Dual Pistols or Pistol as a weapon.
        • Duelist can use Dual Pistols or Pistol as a weapon.
    • Engineer is the only class that have one choices of 2nd Job out of all, they can only promote to:
      • Meister can use MG as a weapon.
        • Engistar can use MG as a weapon.
    • Soul Breaker is another class with only one choice of Job Advancement, they can promote to:
      • Soul Reaver can use Soul Stone as a weapon.
        • Soul Lord can use Soul Stone as a weapon.


    Skills are split into six categories: Weapon, Magic, Miscellaneous, Action, Emoticon, and Craft.

    Weapon skills affect the use of weapon-based damage. Magic skills, which is mostly exclusive to the Wizard class, affect the use of various spells. Miscellaneous skills are other skills that do not fall into any other category and are generally supportive skills. Some Miscellaneous skills, such as dig and ignite, must be unlocked through various quests. Weapon, Magic, and some Miscellaneous skills require the use of skill points, which are obtained through leveling up (1 skill point per level up).

    Action skills are simply those the character performs in general. These skills include jump, sit, guard, etc. Action skills do not require any skill points, as they are already at the character's disposal. Emoticon skills are as they imply: emoticons, which are facial expressions/actions the character can perform. They also do not require the use of skill points. Instead, emoticons are gained by using emoticon guidebooks, which are found randomly from any monster. The guidebooks are of varying difficulty, and some may fail.

    A player may use a skill by clicking the skill symbol on the skill menu. A simpler way is set a button on the keyboard to that particular skill. Skills are also color-coded. Blue stands for Weapon skills, purple for Magic skills, gray for Miscellaneous skills, red for Action skills, and green for Emoticons. Symbols without a colored background (white) are consumable items.

    Some skills have cool down times, which are noted by the skill symbol being shaded. Once all the shading has disappeared, the skill is able to be used again. Also, some Weapon and Magic skills can be chained into combos. They are noted by the flashing word "Combo". Chaining these skills together allows the player to use them quicker, ensuring the combo will continue. However, only skills of the same tree and of the same vertical branch can be used in combos.

    With the release of Mecha Empire and the Engineer/Meister class, new skills called "Ely Skills" were introduced into the game. One skill for increasing of the Four Stats: Power, Stamina, Magic, and Luck. These skills are purchased and there is no level requirement. However, upon Promotion, these skills are reset along with all the other skills (except emotes); for this reason, it is recommended that no one spends money on these until they have been Promoted.


    Guilds are associations of many players. They are created by using 10,000 Ely and guild crystals, which can be bought in the fashion-shop, from other players or found by hunting monsters, though this can be very rare. There are three types of guilds: Order (good), Chaos (evil), and Neutral. Every member of a guild receives stat bonuses according to the guilds current level. However, certain guild types give certain stat bonuses, so choosing the right guild type is important. Guilds also have guild emblems, which are the official insignias of guilds. When created, all guilds have the same preset emblem. The emblem symbol and background can be changed, but cost between 100,000 to 5,000,000 Ely. Emblems can also have effects, animations around the emblem, and cost the use of particular dyes that can be bought in fashion-shop.

    Guilds have six ranks for its members: Apprentice, Veteran, Maestro, Captain, and Boss (Guildmaster not included). The name of the guild rank varies on each guild type. There can only be one guildmaster at a time. Those of higher rank are able to promote and demote any other member of lesser rank. They are also able to invite other players to the guild while guilmasters can kick out a guild member. They act like single units, meaning each member benefits from the accomplishments of all guild members. Guilds actually have levels and experience points(GP), which are gained when a member completes a quest. Occasionally, Guild Quest will also appear which are quests specially for the guild, Guild Quests usually give a lot of GP. When the required amount of GP is gathered, the guild levels up master must collect the correct number of guild crystals and level up the guild in the guild room, giving a greater maximum amount of members and higher stat bonuses. It is important for guilds to look for loyal long term players because if a player leaves a guild all of that member's GP is also taken out of the guild. There is no way to regain GP lost by leaving a guild and a players GP does not follow them from guild to guild.

    Guildmaster can plant guild crop in a guild and crop can be harvested in 14 days without crop accelerator. Vice-master and master can then harvest the crop with their guildmates and enjoy a luxurious reward, which is the guild secret room. Guild item such as guild costumes, accessories, food and weapons can also be purchased inside the guild room.


    During closed-beta testing, Jiendia had four major cities: Belos, Elias, Yong Gyoung, and Aoich. Elfa, Ves, Atlantis, Lilliput, and Midgard have been added in the official release. There are more cities, but they have yet to be released. When created, all characters start in the town of Belos, a small town that introduces game basics to newcomers. Elias is the main city in LaTale, as it holds much of the game features such as the PvP arena, guild hall access, and beauty shop.

    There are various explorable areas in between the cities. These areas hold monsters, which are essential to finishing quests and gaining experience. There are also Instance Dungeons for parties of players, with "Lair of Evil Dragon" the "easiest" dungeon, other Instance Dungeons include "Spooky Village", "Shangri-La", and "Frozen Labyrinth". Traveler's Heavens, camps in between explorable areas, are spread throughout the continent. They were not introduced in closed-beta testing.


    Pets are also included in La Tale. They serve the purpose of assisting their owners while out in the field. Pets have three levels: Egg, Baby, and Adult. They evolve as they gain experience, which is obtained through killing monsters while having the pet equipped. Pets gain more skills as they evolve. However, they do not level automatically. Once the pet has reached 100% in their experience bar, the player must use leveling pills in order to advance their pet.

    Pets also have stats, which are obtained through the enchantment of the pet. Enchanting is done by using enchanting jewels, which are bought from pet shops. Once the pet has been enchanted, their stats are added onto the player stats, giving the player an increase in whichever stat jewel was used.

    They have a limited lives (usually lasting for only 60 days). However, they can be revived by using revival herbs, which are purchased from the cash shop. The only exception to this rule are Ugly Eggs, which last for only 15 days, but may be revived from an in-game version of the revival herb for 100,000 Ely.

    Pets were not introduced in closed-beta or open-beta testing. During official release, two pets (Naughty Dino and Fairy Dino) were introduced during "Pet Preview Quest", a 2-week event that allowed users to try Pets for a brief time.

    PvP (Player Versus Player)[edit]

    PvP is a key feature to the LaTale in-game community. Players may enter an "official" or "unofficial" PvP. "Official" PvPs are entered in the Elias Fight Arena by talking to the NPCs, which will pair you with an opponent randomly. There are free-for-all PvPs and team PvPs. Most people do single 2-player PvPs. "Unofficial" PvPs may be done by right-clicking a player then requesting "Challenge to PvP". Any level player may enter a PvP. To compensate for the potential difference of level so that the game may be a reasonable competition, the game will boost the stats of a player according to the lowness of their level. For example, if a level 20 Warrior fights a level 180 Blader, the Warrior will receive a greater stat increase than the Blader. However, this is not very effective in leveling the playing field considering that the Blader will have better stats, better armor, better weapons, and better skills. Luckily, all Promoted classes of equal level are roughly equal in terms of innate advantage at a given level. After an "Official" PvP, one will receive Honor and PvP Points. Honor is the sum of all PvP points earned. If one loses a match, he will receive 10 PvP Points but if he wins he will receive 50 PvP Points.

    PvP Items & Skills[edit]

    PvP Points are used to buy PvP Items and PvP Skills. PvP Items and PvP Skills are items and skill, respectively, that can only be used inside PvP. Some PvP Items include XP Potions and PvP Potions. PvP Skills vary but all cost 1,000,000 Ely and 4,000 PvP Points. Additionally, available is the Epic Set and Epic Magic set, each piece of the set costs 1,500 PvP Points. There are PvP Weapons available but they only last 20 days.

    Other features[edit]

    Waypoints were introduced to La Tale to make traveling easier. Players may save their location at waypoints (called Stones of Iris in the field and Returning Stones in cities). When the player uses a Stone of Iris Fragment, the player is transported to their last saved waypoint. When the player dies, they also have the choice of returning to their last saved waypoint. They can also use warp capsules to move around La Tale.

    Personal Shops in La Tale were made to assist players in selling and purchasing items from other players. It is also required for the player to purchase a shop license in order to open their personal shop. There is no tax, as economy is entirely user-run.

    A Mailing System was also introduced to La Tale. The mailing system is a method of communication and is operated by an NPC known as the Postman. Postman is located in almost every major town and is red both in person and on the minimap. The system allows quick messaging between players, whether online or offline. Also, the system gives the option of attaching up to 7 items and Ely to the message. This is a great method of giving gifts to other players without the hassle of trading. It costs 100 Ely to mail something and the recipient may receive mail instantly.

    A Marriage System recently came out to LaTale. First, a partner must gain 100% in their Proposal bar to ask for marriage. Proposal Bar % can be increased by getting online together at once per day. The items needed is a Proposal Ring (10,000 Ely) and Wedding Attires (Astros).

    A Coliseum was introduced in the latest update, located in Belos, players will be able to kill waves of different monsters. Players will be provided with 3 Iron Wills at the start. There are different levels of the Coliseum for players such as "Beginner" for Level 1-80 players, "Intermediate" for Level 80-140 players, "Expert" for Level 140+ players, and "Hardcore" for lvl 170+ players. Players will be fighting waves of monster on the Coliseum, ended with a huge wolf (Wolf's name varies on each Difficulty). Players need to form a party in order to be able to go into the Coliseum.

    An Auction System was introduced in the latest patch, it allows players to put up their items for sell and allow other players to bid for the item.

    See also[edit]


    1. ^ "Shanda licenses new game for China from Actoz." Article from China Tech News
    2. ^ The LaTale European server - hosted by Aeria - is now closed Aeria's LaTale closure.
    3. ^ "Beginning of closed-beta testing." Notification from official La Tale website
    4. ^ "Beginning of open-beta testing and date of official release." Notification from official La Tale website

    External links[edit]