Laplacian smoothing

From Wikipedia, the free encyclopedia
Jump to: navigation, search

Laplacian smoothing is an algorithm to smooth a polygonal mesh. For each vertex in a mesh, a new position is chosen based on local information (such as the position of neighbors) and the vertex is moved there. In the case that a mesh is topologically a rectangular grid (that is, each internal vertex is connected to four neighbors) then this operation produces the Laplacian of the mesh.

More formally, the smoothing operation may be described per-vertex as:

\bar{x}_{i}= \frac{1}{N} \sum_{j=1}^{N}x_j

Where N is the number of adjacent vertices to node i and \bar{x}_{i} is the new position for node i.[1]

[edit] References

  1. ^ Hansen, Glen A.; Douglass, R. W; Zardecki, Andrew (2005). Mesh enhancement. Imperial College Press. p. 404. 


Personal tools
Namespaces

Variants
Actions
Navigation
Interaction
Toolbox
Print/export