Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)
|Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)|
Amiga cover art for Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)
|Release date(s)||October 1988|
Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) is the second game in the Leisure Suit Larry series of graphical adventure games by Sierra On Line, released in 1988. Like its predecessor, it was developed for multiple platforms, including MS-DOS, Atari ST and Amiga. It utilizes Sierra's Creative Interpreter (SCI0) engine, featuring 16-color EGA graphics and a mouse-based interface for movement. The engine also supports FM and General MIDI music.
The story continues the exploits of Larry Laffer, who becomes stranded on a tropical island during an ill-fated vacation. Due to earlier criticisms of Leisure Suit Larry in the Land of the Lounge Lizards, Sierra intentionally toned down the titular character's sexual escapades for the sequel. According to series creator Al Lowe, this lack of Leisure Suit Larry's trademark humor is an oft-cited criticism of the game.
Unlike the original Leisure Suit Larry, the game follows a linear story progression similar to Sierra's other adventure games, particularly later entries in the King's Quest series. The player character's movements are controlled via the cursor keys, the mouse or even the joystick, although a text parser is still used for all other actions. Rather than navigating through a single city, the player character is guided through a variety of puzzles and mazes. Players must take care in acquiring certain items over the course of the journey, lest they be stymied by an inescapable trap. Though there is no visible time limit, a number of pre-scripted events require players to act quickly in order to reach the next sequence.
As is standard in most Leisure Suit Larry games, Larry's interactions with female NPCs are accompanied by an on-screen portrait, though the images are much smaller than seen previously. The game actively punishes Larry for flirting with any woman he meets, a marked departure from the rest of the series. Such acts invariably leads to Larry's violent death and a game over.
The opening sequence of the game finds Larry mowing the lawn of Eve, his sexual encounter from the ending of the previous game, implying the pair have remained together. However, this is quickly revealed to be an instance of an unreliable narrator, as Eve pulls into the driveway with only the vaguest recollection of who Larry is. Realising that his affair with Eve was merely a one-night stand, a distraught Larry wanders off, winning a free vacation after stumbling into a rigged game show. During his preparations for the cruise ship, a microfilm falls into Larry's hands by mistake; this attracts the attention of the KGB as well as the mad scientist Dr. Nonookee (a pun on "no nookie"), who both want to recover the film.
Throughout the adventure there are recurring themes that contribute to the comedic effect, like visitation to identical barber shops in almost each location Larry visits. One of them is tended by Rosella of King's Quest IV.
The first sequel of the series used the new engine by Sierra called Sierra's Creative Interpreter (SCI), with full 320x200 resolution, mouse, and sound card support. In addition to sharing the SCI0 engine, the game parallels the King's Quest series in its realistic art style—particularly in regard to Larry's character portrait—and grand-adventure elements, including a number of diverse settings (a cruise ship, tropical islands, etc.). It is also notable for being the only game in the series where Larry cannot cavort with women until the end. For this reason, the game did not include an age-verification test, although brief instances of pixellated nudity still occur at certain points.
Among the many women Larry meets over the course of the game is Rosella of Daventry—the protagonist of King's Quest IV: The Perils of Rosella—an example of Sierra's many cross-promotions. One of the game's final scenes includes a piano-playing "Polyester Patty", who features prominently in Leisure Suit Larry 3 and Leisure Suit Larry 5 under the name "Passionate Patti". Patti is blond in this incarnation, whereas future games depict her as dark-haired.
With their SCI engine, Sierra dropped disk-based protection schemes. LSL2 has a copy protection screen where one of several pictures of women are displayed and the user must enter their phone number as given in the manual. However, some versions of the game include an undocumented way to skip this screen (as well as activating a cheat mode) by entering 0724 as the phone number (Al Lowe's birthday – July 24; he put this into the game while testing so he wouldn't need to enter the copy protection codes whenever he restarted it).
Compute! stated that Larry was a "terrific sequel" that surpassed its predecessor and was "thoroughly entertaining from beginning to end. The story is as interesting as anything you're likely to find on network television, and less predictable to boot". It praised the graphical and story details that, the magazine said, "create the illusion that you're peeking into a" living world.
- "Hardcore Gaming 101: Leisure Suit Larry". Hardcore Gaming 101. Archived from the original on 13 June 2014. Retrieved 2010-02-02.
- Gerrard, Mike (July 1989). "The lounge lizard's tale". Atari ST User. pp. 59–61.
- Guerra, Bob (June 1989). "Leisure Suit Larry II: Looking for Love (In Several Wrong Places)". Compute!. p. 66. Retrieved 11 November 2013.
- Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) at MobyGames
- Leisure Suit Larry Goes Looking for Love at Universal Gaming Database
- Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) – Adventure Classic Gaming Game Information & Screenshots