Lewis Pulsipher

From Wikipedia, the free encyclopedia
  (Redirected from Lew Pulsipher)
Jump to: navigation, search
Lewis Pulsipher
Born (1951-01-22) January 22, 1951 (age 63)
Detroit, Michigan
Occupation Game designer, author, retired college instructor
Nationality American
Period 1969 to 1983, 2004 to the Present
Notable work(s) Britannia

pulsiphergames.com

Lewis Errol (Lew) Pulsipher (born January 22, 1951) is a teacher, game designer, and author, whose subject is role playing games, board games, card games, and video games. He was the first person in the North Carolina community college system to teach game design classes (fall 2004).[1] He has designed half a dozen published boardgames, written more than 150 articles about games, contributed to several books about games, and presented at game conventions and conferences.

Early work[edit]

Pulsipher graduated from Albion College (Albion, MI) in 1973, and earned a Ph.D. in military and diplomatic history from Duke University (1981).[1][2]

In college, he designed many Diplomacy variants; while living in England in the late 1970s he wrote magazine articles about Dungeons & Dragons (D&D), and other role-playing games, and at one time or another was Contributing Editor to Dragon magazine, White Dwarf, and The Space Gamer as well as a columnist for Imagine magazine. He also contributed monsters to TSR's original Fiend Folio,[3] including the Elemental Princes of Evil, denzelian, and poltergeist.

He published what may have been the first science fiction and fantasy game magazine, Supernova (later sold to Flying Buffalo Inc.), as well as other non-commercial magazines. He made presentations at game conventions as early as Origins 82.[4]

He also designed several games published mostly in the 1980s. His game Britannia, was described in an Armchair General review as "one of the great titles in the world of games",[5] and is the progenitor of a series of similar games.[6] He received the 1987 Charles S. Roberts Award Nomination, Best Pre-World War II Boardgame, Britannia for this game.[7]

Later work[edit]

He now teaches video game related subjects, writes regularly for Gamasutra and GameCareerGuide,[8] and continues to design board and card games.

Pulsipher lives with his wife in southeastern North Carolina.

Selected bibliography[edit]

Games[edit]

  • Pulsipher, Lewis (1978), Diplomacy Games and Variants, Strategy Games LTD
  • Swords & Wizardry, Gibsons Games, 1980
  • Valley of the Four Winds, Games Workshop, 1980
  • Dragon Rage, Dwarfstar Games, 1980 (not to be confused with the PlayStation 2 game Dragon Rage). The title is back in print by Flatlined Games since 2011.
  • Britannia, Gibsons Games, 1986. Later editions in the USA (1987), Germany (1991); revised version USA (2006), France, Germany, Spain, and Hungary (2008)

Forthcoming[edit]

Book[edit]

  • Game Design: How to Create Video and Tabletop Games, Start to Finish. McFarland & Co., Publishers. 2012. ISBN 978-0-7864-6952-5 Check |isbn= value (help). 

Articles and book contributions[edit]

  • Dragon (various articles)[9]
  • White Dwarf (various articles)[10]
  • The General Magazine (various articles)
  • Pulsipher, Lewis (2007). "Stalingrad". In Lowder, James. Hobby Games: The 100 Best. Green Ronin Publishing. ISBN 978-1-932442-96-0. 
  • Pulsipher, Lewis (2007). "Blokus". In Lowder, James. Hobby Games: The 100 Best. Green Ronin Publishing. ISBN 978-1-932442-96-0. 
  • Pulsipher, Lewis (2010). "The Three-Player Problem". Tabletop Game Design. ETC Press.  (Forthcoming)

References[edit]

  1. ^ a b Pulsipher, Lewis. "Pulsipher Resume". Retrieved September 8, 2010. 
  2. ^ "FTCC Honors Teachers of the Year in Continuing Education". Fayetteville Online. September 8, 1990. 
  3. ^ "Lewis Pulsipher". Pen & Paper. Retrieved September 8, 2010. 
  4. ^ Origins '82; The 8th Annual National Adventure Gaming Show (Convention program), Origins '82, 1982 
  5. ^ Bodden, bill (November 19, 2007). "Britannia – Game Review". Armchair General. Retrieved September 8, 2010. 
  6. ^ "Britannia-style Games". Spotlight on Games. November 2, 2009. Retrieved September 8, 2010. 
  7. ^ "Best Pre-World War II Boardgame (Charles S. Roberts Awards)". Board Game Geek. Retrieved September 8, 2010. 
  8. ^ "Teacher writes on gaming". Fayetteville Online. May 18, 2009. 
  9. ^ "DragonDex: Index of Authors". Retrieved September 8, 2010. 
  10. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 44. ISBN 978-1-907702-58-7. 

External links[edit]