LWJGL exposes high performance cross-platformlibraries commonly used in developing software games and multimedia titles. It exposes OpenGL (Open Graphics Library), OpenAL (Open Audio Library), OpenCL (Open Computing Language) and allows access to controllers such as gamepads, steering wheels and joysticks in a platform-neutral way.
The primary goal of the project is to provide a technology which allows Java developers to get access to resources that are otherwise unavailable or poorly implemented on the existing Java platform. The main philosophy is to expose underlying technology as a thin wrapper, thus creating a simple API. It is also the basis of many Java game engines and libraries.
On 13 November 2014 version 3 was announced, which was released on 27 April 2015 and is a complete rewrite of LWJGL. Two of the main changes are the use of GLFW as the windowing system and the (upcoming) implementation of OpenGL ES bindings. Alpha and beta versions are planned to be released, respectively, after these features have been fully implemented. Support for Oculus Rift was also added and is currently in beta.