Lightweight Java Game Library

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Lightweight Java Game Library (LWJGL)
LWJGL Logo
Developer(s) LWJGL team
Stable release 2.9.1 / December 2, 2013; 8 months ago (2013-12-02)
Written in Java, C
Operating system Cross-platform
Type Java software library
License BSD license
Website www.lwjgl.org

The Lightweight Java Game Library (LWJGL) is an open source Java software library for computer game developers.

LWJGL exposes high performance cross-platform libraries commonly used in developing software games and multimedia titles. It exposes OpenGL (Open Graphics Library), OpenAL (Open Audio Library), OpenCL (Open Computing Language) and allows access to controllers such as gamepads, steering wheels and joysticks in a platform-neutral way.

The primary goal of the project is to provide a technology which allows Java developers to get access to resources that are otherwise unavailable or poorly implemented on the existing Java platform. The main philosophy is to expose underlying technology as a thin wrapper, thus creating a simple API. It is also the basis of many Java game engines and libraries.

LWJGL is available under a BSD license.

See also[edit]

  • Java OpenGL, another wrapper library that allows OpenGL to be used in Java programming language
  • JMonkeyEngine, game engine using LWJGL
  • Minecraft, popular game utilizing LWJGL
  • Libgdx, game-development application framework using LWJGL

External links[edit]

References[edit]