Lindsay Grace

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Lindsay Grace is a game designer, artist and professor who currently lives in Washington, DC. He is the International artist and independent game designer behind Critical Gameplay, Mindtoggle Games, Polyglot Cubed and other games.

Career[edit]

Grace is at American University School of Communication in Washington DC to lead the persuasive games program.[1] His game, Wait, was inducted in the Games for Change Hall of Fame in 2013 [2] as one of the 5 most significant games for change in the last decade. He has published more than 25 academic articles since 2009.

He was the C. Michael Armstrong Professor of Creative Arts at Miami University / Armstrong Institute for Interactive Media Studies[3] at Miami University where he runs the Persuasive Play Laboratory. He teaches video game design, interaction design and theory.

He publishes writing and video games that relate the concept of “philosophy of software” [4] and Critical Design as practice in the arts and games. This practice falls between captology and critical design.

He exhibits and distributes games called Critical Gameplay [5] which employ his theories in the design of video games and society. The work for Critical Gameplay has been shown in more than 15 cities including Athens, São Paulo, Rio de Janeiro, Vancouver, Taipei, Chicago, Paris and Istanbul. It is internationally recognized.[6]

His independent video game publications include Penguin Roll,[7] Zombie Master,[8] Polyglot Cubed and several games under the Mindtoggle Software company. He also writes about games and independent game-making.[9]

In 2008 he created Polyglot [Cubed] which was recognized at the Meaningful play conference at Michigan State, was a serious games showcase finalist at the Interservice/Industry Training, Simulation and Education Conference IITSEC,[10] and the International Conference on Advances in Computer Entertainment Technology. Gamasutra [11] did an article about it. His research includes algorithmic music generation using visual emergent behavior.

He has shown photography at the National Museum of Mexican Fine Art in Chicago and in Massachusetts. He is an alumnus of the Electronic Visualization Laboratory at the University of Illinois as well as 2 degrees from Northwestern University.

Select Publications and Exhibits[edit]

2013[edit]

Games for Change, New York, USA

Electronic Language International Festival, Sao Paulo, Brazil

CHI (conference), Paris, France

2012[edit]

Electronic Language International Festival, Sao Paulo, Brazil

Artscape (festival), Baltimore, USA

Conference on Human Factors in Computing Systems, Austin, Texas

2011[edit]

ISEA, Istanbul, USA
Games, Learning and Society, Wisconsin, USA

2010[edit]

CHI (conference), Atlanta, USA

2009[edit]

IITSEC, Orlando, Florida (2009) - Serious Games Showcase
International Conferences on Advancements in Computer Entertainment, Athens, Greece (2009) - Game Exhibitor
International Digital Media and Arts Association, Ball State University, USA

2008[edit]

Meaningful play, Michigan State University (2008) - Game Exhibitor
International Conferences on Advances in Human Computer Interaction, Mexico (2009) - A Universally Designed, Device-Independent Email Client

2005[edit]

Cineme Midwestern Game Developers Conference (2005) - Lecturer
Westwood College PAC Curriculum - Advisory committee

References[edit]

  1. ^ http://www.pbs.org/mediashift/2013/11/journalism-schools-dig-deeper-into-videogames/
  2. ^ http://www.gamesforchange.org/festival2013/games/babycastles/
  3. ^ "Miami University Who's Who Arts Faculty". Miami School of Fine Arts. May 8, 2010. Retrieved 2010-08-10. 
  4. ^ "The Philosophy of Software". IGI. May 11, 2010. Retrieved 2010-08-10. 
  5. ^ "Critical Gameplay". Web. May 1, 2009. Retrieved 2010-08-10. 
  6. ^ "Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems". ACM. 2010. Retrieved 2010-08-10. 
  7. ^ "Penguin Roll". Google. June 1, 2011. Retrieved 2012-08-08. 
  8. ^ "Zombie Master". CNET. August 6, 2010. Retrieved 2010-08-10. 
  9. ^ "Truly Independent Game Development". GameCareerGuide. August 20, 2009. Retrieved 2009-08-20. 
  10. ^ "Polyglot". IITSEC. November 29, 2010. Retrieved 2010-08-10. 
  11. ^ "Polyglot". Gamasutra. December 12, 2010. Retrieved 2010-08-10. 

External links[edit]