Lindsay Grace

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Lindsay Grace is a video game designer, artist and professor who currently lives in Washington, D.C. he is best known as an academic game designer who employs critical design. In 2013 his game, Wait was inducted in the Games for Change Hall of Fame as one of the five most significant games for change in the last decade.[1] Created in 2009, players must navigate a 3D world that fades away when the player moves, and grows more detailed as they wait. If players fail to move for long, the world also recedes. Other notable games include Big Huggin', a game controlled by a giant stuffed animal that players must hug to meet game goals. Big Huggin' was Kickstarted with notable support from Jane McGonigal and selected for the ACM Siggraph's Aesthetics of Gameplay Show.[2]

Grace has created more than 15 independent games, acting as the sole designer, developer, and artist. He has written articles about this process and supports such activity as one of 8 executive board members organizing the Global Game Jam. He has published 20 academic articles via the Association for Computing Machinery digital library [3] and via several other presses. He also exhibits art internationally.

Career[edit]

Grace leads the games program at American University School of Communication in Washington D.C.[4] Grace has published more than 25 academic articles since 2009.

He was the C. Michael Armstrong Professor of Creative Arts at Miami University/Armstrong Institute for Interactive Media Studies[5] at Miami University where he runs the Persuasive Play Laboratory. He teaches video game design, interaction design and theory.[citation needed]

He publishes writing and video games that relate the concept of “philosophy of software” [6] and Critical Design as practice in the arts and games. This practice falls between captology and critical design.[citation needed]

The Critical Gameplay games [7] employ theories in the design of video games and society.[citation needed] The work for Critical Gameplay has been shown in more than 15 cities including Athens, São Paulo, Rio de Janeiro, Vancouver, Taipei, Chicago, Paris and Istanbul.[citation needed] It is internationally recognized.[8]

Grace's independent video game publications include Penguin Roll,[9] Zombie Master,[10] Polyglot Cubed and several games under the Mindtoggle Software company.[citation needed] He also writes about games and independent game-making.[11] According to App Annie statistics, his Game Black Like Me was a top 100 game in 3 countries (United States, Sweeden and South Korea) by number of daily downloads.

In 2008, Grace created Polyglot Cubed which was recognized at the Meaningful play conference at Michigan State,[12] was a serious games showcase finalist at the Interservice/Industry Training, Simulation and Education Conference IITSEC,[13] and the International Conference on Advances in Computer Entertainment Technology.[14] Gamasutra ran an article about it.[15] His research includes algorithmic music generation using visual emergent behavior.

He is an alumnus of the Electronic Visualization Laboratory at the University of Illinois as well as two degrees from Northwestern University.[16][17]

Select publications and exhibits[edit]

2005[edit]

  • Cineme Midwestern Game Developers Conference (2005) - Lecturer
  • Westwood College PAC Curriculum - Advisory committee

2008[edit]

  • Meaningful play, Michigan State University (2008) - Game Exhibitor
  • International Conferences on Advances in Human Computer Interaction, Mexico (2009) - A Universally Designed, Device-Independent Email Client

2009[edit]

2010[edit]

2011[edit]

2012[edit]

2013[edit]

2014[edit]

References[edit]

  1. ^ http://www.gamesforchange.org/festival2013/games/babycastles/
  2. ^ a b "Online Game Art Show Uncovers Fascinating Indie Games". ACM SIGGRAPH. March 20, 2014. Retrieved 2014-13-14.  Check date values in: |accessdate= (help)
  3. ^ http://dl.acm.org/author_page.cfm?id=81453616228&coll=DL&dl=GUIDE&CFID=398899963&CFTOKEN=28480224
  4. ^ http://www.pbs.org/mediashift/2013/11/journalism-schools-dig-deeper-into-videogames/
  5. ^ "Miami University Who's Who Arts Faculty". Miami School of Fine Arts. May 8, 2010. Retrieved 2010-08-10. 
  6. ^ "The Philosophy of Software". IGI. May 11, 2010. Retrieved 2010-08-10. 
  7. ^ "Critical Gameplay". Web. May 1, 2009. Retrieved 2010-08-10. 
  8. ^ "Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems". ACM. 2010. Retrieved 2010-08-10. 
  9. ^ "Penguin Roll". Google. June 1, 2011. Retrieved 2012-08-08. 
  10. ^ "Zombie Master". CNET. August 6, 2010. Retrieved 2010-08-10. 
  11. ^ "Truly Independent Game Development". GameCareerGuide. August 20, 2009. Retrieved 2009-08-20. 
  12. ^ [1]
  13. ^ "Polyglot". IITSEC. November 29, 2010. Retrieved 2010-08-10. 
  14. ^ International Conference on Advances in Computer Entertainment Technology
  15. ^ "Polyglot". Gamasutra. December 12, 2010. Retrieved 2010-08-10. 
  16. ^ "EVL alumni". 
  17. ^ "American University Faculty Profile". July 3, 2014. Retrieved 2014-07-03. 

External links[edit]