List of 3D graphics libraries
3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation. These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card.
The first 3D graphics framework was probably Core, published by the ACM in 1977.
Low-level 3D API
These APIs for 3D computer graphics are particularly popular:
- OpenGL and the OpenGL Shading Language
- OpenGL ES 3D API for embedded devices
- Direct3D (a subset of DirectX)
- Mantle developed by AMD.
- Glide API
- QuickDraw 3D developed by Apple Computer starting in 1995, abandoned in 1998
- Stage3D in the low-level 3D library in Flash version 11 and thereafter, somewhat similar to WebGL
High-level 3D API
There are also higher-level 3D scene-graph APIs which provide additional functionality on top of the lower-level rendering API. Such libraries under active development include:
- Crystal Space
- HOOPS 3D Graphics System
- Irrlicht Engine
- Java 3D
- JMonkey Engine
- Mobile 3D Graphics API (M3G; JSR-184)
- JT Open from Siemens PLM Software
- OpenGL Performer
- Vega Prime by Presagis
There is more interest in web browser based high-level API for 3D graphics engines. Some are:
3D engines have been developed on the Adobe Flash platform to run in web browsers.