List of Dungeons & Dragons rulebooks
This is a list of Dungeons & Dragons rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game, sorted by the edition of the game that they appeared in. This list does not include books designed for use as premade adventures.
Contents |
Original Dungeons & Dragons [edit]
| Title | Authors | Date | Pages | ISBN | ||
|---|---|---|---|---|---|---|
| Original Dungeons & Dragons | Gary Gygax, Dave Arneson | 1974 | unknown | ISBN unknown | ||
|
The original Dungeons & Dragons was published in 1974 as a boxed set containing three separate booklets:
This original version of D&D only included a few of the elements considered core to modern D&D and required the player to own several other games in order to make full use of the rules, however it is considered the first of what we now consider role-playing games and, along with its supplements, is responsible for the creation of the genre itself. |
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| Greyhawk | Gary Gygax, Robert J. Kuntz | 1975 | 68 | ISBN unknown | ||
|
The first supplement for the original D&D game, Greyhawk focused primarily on rules and removed the game's dependence on the Chainmail rules. Despite the name, the Greyhawk supplement was not intended as a setting supplement, but rather featured rules used in Gary Gygax's Greyhawk campaign.[1] It was published in 1975 by TSR, Inc.. |
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| Blackmoor | Dave Arneson | 1975 | 60 | ISBN unknown | ||
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The second supplement for the original D&D game, Blackmoor added rules, monsters, treasure and is notable for containing the first published adventure for a role-playing game - "Temple of the Frog". Like Greyhawk, its focus was more on rules than setting material, despite the name.[2] It was published in 1975 by TSR, Inc. |
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| Eldritch Wizardry | Gary Gygax, Brian Blume | 1976 | 60 | ISBN unknown | ||
|
Eldritch Wizardry was the third supplement for the original D&D game and is most notable for introducing some of its most famous monsters, such as demons and mind flayers.[3] It was published in 1976 by TSR, Inc. |
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| Gods, Demi-Gods & Heroes | Robert Kuntz, James M. Ward | 1976 | 72 | ISBN unknown | ||
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Gods, Demi-Gods & Heroes was the fourth supplement for the original D&D]] game and adapted a variety of real-world and fictional pantheons for use in the D&D game.[3] It was published in 1976 by TSR, Inc. |
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| Swords & Spells | Gary Gygax | 1976 | 45 | ISBN unknown | ||
|
The fifth and final supplement for the original D&D game focused on providing a new diceless set of rules for large battles between armies.[3] Gods, Demi-Gods & Heroes stated itself to be the "last supplement"[4] for D&D in its introduction, and Swords & Spells did not have the official "Supplement V" designation on the cover. It was published in 1976 by TSR, Inc. |
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Basic Dungeons & Dragons [edit]
Basic Dungeons & Dragons, known as the Basic Set was the successor to Original Dungeons & Dragons and was released while TSR, Inc. was working on the Advanced Dungeons & Dragons set. This set was the beginning of the split into two separate games, driven by disagreements on the direction the game should take. The Basic set retained the simplicity and flexibility that had made the original game such a best-seller while Gary Gygax took Advanced Dungeons & Dragons in a more structured and complicated direction.[5]
Initially it was expected that players would start using Basic edition and then 'graduate' to Advanced Dungeons & Dragons.[6] However, in 1981 the Basic Set underwent a completely new revision and not long after this the Expert Set was released for the first time. All references to a progression from the Basic Set to Advanced Dungeons & Dragons were removed from the games and supplements as TSR, Inc. made clear that the expected progression was from the Basic Set to the Expert Set. From this point the D&D Dichotomy became fixed and the Basic/Expert set pair were considered a completely separate game from Advanced Dungeons & Dragons.[7] This separation continued until the eventual reintegration of the two streams into a single game in 2000 with Dungeons & Dragons, third edition.
- Dungeons & Dragons Basic Set
- Dungeon Master's Book
- Dungeons & Dragons Rules Cyclopedia
- AC1 The Shady Dragon Inn
- AC2 Combat Shield and Mini-adventure
- AC4 The Book of Marvelous Magic
- AC5 Player Character Record Sheets
- AC6 Player Character Record Sheets
- AC7 Master Player Screen
- AC9 Creature Catalogue
- AC10 Bestiary of Dragons and Giants
- AC11 The Book of Wondrous Inventions
- Champions of Mystara
- Character and Monster Assortment Pack
- Dungeons & Dragons Companion Set
- DDREF1 Character Record Sheets
- DMR1 Dungeon Master Screen
- DMR2 Creature Catalog
- Dungeon Geomorphs Set One Basic Dungeon
- Dungeon Geomorphs Set Two Caves & Caverns
- Dungeon Geomorphs Set Three Lower Dungeons
- Dungeon Geomorphs Sets 1-3
- Dungeons & Dragons Expert Set
- Gazetteer Dawn of the Emperors: Thyatis and Alphatia
- GAZ1 The Grand Duchy of Karameikos
- GAZ2 The Emirates of Ylaruam
- GAZ3 The Principalities of Glantri
- GAZ4 The Kingdom of Ierendi
- GAZ5 The Elves of Alfheim
- GAZ6 The Dwarves of Rockhome
- GAZ7 The Northern Reaches
- GAZ8 The Five Shires
- GAZ9 The Minrothad Guilds
- GAZ10 The Orcs of Thar
- GAZ11 The Republic of Darokin
- GAZ12 The Golden Khan of Ethengar
- GAZ13 The Shadow Elves
- GAZ14 The Atruaghin Clans
- Hexagonal Mapping Booklet
- Hollow World Campaign Set
- HWR1 Sons of Azca
- HWR2 Kingdom Of Nithia
- HWR3 The Milenian Empire
- Dungeons & Dragons Immortals Rules
- Quadrille Graph Paper
- Dungeons & Dragons Master Rules
- Monster & Treasure Assortment Set 1 Levels 1-3
- Monster & Treasure Assortment Set 2 Levels 4-6
- Monster & Treasure Assortment Set 3 Levels 7-9
- Monster & Treasure Assortment Set 1-3 - Level 1-9
- PC1 Tall Tales of the Wee Folk
- PC2 Top Ballista
- PC3 The Sea People
- PC4 Night Howlers
- Poor Wizard's Almanac
- Poor Wizard's Almanac II
- Thunder Rift
- TM1 The Western Countries Trail Map
- TM2 The Eastern Countries Trail Map
- Wrath of the Immortals
Advanced Dungeons & Dragons [edit]
Advanced Dungeons & Dragons (AD&D) greatly expanded upon the rules and settings of the original D&D game when it was released in 1977. As such, this edition saw the publication of numerous books to assist players. The naming of the core books in this edition became the standard for all later editions.
- Monster Manual
- Player's Handbook
- Dungeon Master's Guide
- Fiend Folio
- Deities & Demigods
- Monster Manual II
- Unearthed Arcana
- Oriental Adventures
- Dungeoneer's Survival Guide
- Wilderness Survival Guide
- Dragonlance Adventures
- Manual of the Planes
- Greyhawk Adventures
Supplements [edit]
Advanced Dungeons & Dragons 2nd edition [edit]
In 1989, Advanced Dungeons & Dragons 2nd edition was published. By the end of its first decade, Advanced Dungeons & Dragons had expanded to several rulebooks, including three Monster Manuals, and two books governing character skills in wilderness and underground settings. Initially, the second edition would consolidate the game, with three essential books to govern Dungeon Masters and players alike. Periodically, TSR published optional rulebooks for character classes and races to enhance game play.
- Dungeon Master's Guide
- Monstrous Manual
- Player's Handbook
- Legends & Lore
- Tome of Magic
- Book of Artifacts
- Player's Option: Combat & Tactics (TSR 2149)
- Player's Option: Skills & Powers (TSR 2154)
- Player's Option: Spells & Magic (TSR 2163)
- Dungeon Master Option: High-Level Campaigns (TSR 2156)
- Campaign Option: Council of Wyrms (TSR 11383)
- The Complete Fighter's Handbook
- The Complete Thief's Handbook
- The Complete Priest's Handbook
- The Complete Wizard's Handbook
- The Complete Psionics Handbook
- The Complete Ranger's Handbook
- The Complete Paladin's Handbook
- The Complete Druid's Handbook
- The Complete Barbarian's Handbook
- The Complete Bard's Handbook
- The Complete Ninja's Handbook
- The Complete Book of Dwarves
- The Complete Book of Elves
- The Complete Book of Gnomes & Halflings
- The Complete Book of Humanoids
- Creative Campaigning
- Arms and Equipment Guide
- Monster Mythology
- The Complete Book of Villains
- The Complete Book of Necromancers
- The Castle Guide
- Of Ships and the Sea
- World Builder's Guidebook
- Dungeon Builder's Guidebook
- Sages and Specialists
- Campaign Sourcebook and Catacomb Guide
- HR1 Vikings Campaign Sourcebook
- HR2 Charlemagne's Paladins Campaign Sourcebook
- HR3 Celts Campaign Sourcebook
- HR4 A Mighty Fortress Campaign Sourcebook
- HR5 The Glory of Rome Campaign Sourcebook
- HR6 Age of Heroes Campaign Sourcebook
- HR7 The Crusades Campaign Sourcebook
- Priest's Spell Compendium, Volume 1
- Priest's Spell Compendium, Volume 2
- Priest's Spell Compendium, Volume 3
- Wizard's Spell Compendium, Volume 1
- Wizard's Spell Compendium, Volume 2
- Wizard's Spell Compendium, Volume 3
- Wizard's Spell Compendium, Volume 4
- Encyclopedia Magica, Volume 1
- Encyclopedia Magica, Volume 2
- Encyclopedia Magica, Volume 3
- Encyclopedia Magica, Volume 4
- MC1 Monstrous Compendium Volume One (1989)[8]—144 pages, 12 dividers and 3-ring D-binder
- MC2 Monstrous Compendium Volume Two (1989)[8]—144 pages
- MC3 Monstrous Compendium Volume Three Forgotten Realms Appendix (1989)[8]—64 pages, 4 dividers
- MC4 Monstrous Compendium Dragonlance Appendix (1989)—96 pages, 4 dividers and 3-ring D-binder
- MC5 Monstrous Compendium Greyhawk Adventures Appendix (1990)—64 pages, 4 dividers
- MC6 Monstrous Compendium Kara-Tur Appendix (1990)—64 pages, 4 dividers
- MC7 Monstrous Compendium Spelljammer Appendix (1990)—64 pages, 4 dividers
- MC8 Monstrous Compendium Outer Planes Appendix (1991)—96 pages, 4 dividers
- MC9 Monstrous Compendium Spelljammer Appendix II (1991)—64 pages, 4 dividers
- MC10 Monstrous Compendium Ravenloft Appendix (1991)—64 pages, 4 dividers
- MC11 Monstrous Compendium Forgotten Realms Appendix II (1991)—64 pages, 4 dividers
- MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (1992)—96 pages
- MC13 Monstrous Compendium Al-Qadim Appendix (1992)—64 pages, 4 dividers
- MC14 Monstrous Compendium Fiend Folio Appendix (1992)—64 pages, 4 dividers
- MC15 Monstrous Compendium Ravenloft Appendix II: Children of the Night (1993)—64 pages, 4 dividers
- Monstrous Manual (1993)—384 page hardcover reprinting MC1 & MC2 plus others
- Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)
- Ravenloft Monstrous Compendium Appendices I & II (1996)—reprinting MC10 & MC15
- Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994)
- Planescape Monstrous Compendium Appendix (1994)
- Planescape Monstrous Compendium Appendix II (1995)
- Planescape Monstrous Compendium Appendix III (1998)
- Mystara Monstrous Compendium Appendix (1994)
- Monstrous Compendium Annual Volume One (1994)—reprints from modules and magazines of 1993
- Monstrous Compendium Annual Volume Two (1995)—reprints from modules and magazines of 1994
- Monstrous Compendium Annual Volume Three (1996)—reprints from modules and magazines of 1995
- Monstrous Compendium Annual Volume Four (1998)—96 pages; reprints from modules and magazines of 1996–7
- Savage Coast Monstrous Compendium Appendix (1996) (download-only)
Dungeons & Dragons 3rd edition and v3.5 [edit]
A major revision of the AD&D rules was released in 2000. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "Advanced" was dropped and the new edition was called just Dungeons & Dragons, but was still officially referred to as 3rd edition (or 3E for short).
This edition was the first to be released by Wizards of the Coast after their acquisition of the company, as well as the first to allow third-party companies to make supplemental materials by use of the Open Game License. A series of Map Folios were also produced.
In July 2003, a revised version of the 3rd edition D&D rules (termed version 3.5) was released that incorporated numerous rule changes, as well as expanding the Dungeon Master's Guide and Monster Manual.
| Title | Authors | Date | Pages | ISBN | ||
|---|---|---|---|---|---|---|
| Arms and Equipment Guide | Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James Wyatt | March 1, 2003 | 160 | ISBN 978-0-7869-2649-7 | ||
| Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. | ||||||
| Book of Challenges: Dungeon Rooms, Puzzles, and Traps | Daniel Kaufman, Gwendolyn F. M. Kestrel, Mike Selinker, Skip Williams | June 1, 2002 | 128 | ISBN 978-0-7869-2657-2 | ||
| Over fifty encounters designed to be dropped into any campaign. | ||||||
| Book of Exalted Deeds | James Wyatt, Darrin Drader, Christopher Perkins | October 1, 2003 | 192 | ISBN 978-0-7869-3136-1 | ||
| As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum. | ||||||
| Book of Vile Darkness | Monte Cook | October 1, 2002 | 160 | ISBN 978-0-7869-2650-3 | ||
| Along with wicked spells, wondrous items, and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils, and demon princes to pit against the noblest of heroes. | ||||||
| Cityscape | Ari Marmell, C.A. Suleiman | November 7, 2006 | 160 | ISBN 978-0-7869-3939-8 | ||
| Cityscape features city-building rules, new options for city-based characters, city-based encounters, and rules for urban terrain. | ||||||
| Complete Adventurer | Jesse Decker | January 13, 2005 | 192 | ISBN 978-0-7869-3651-9 | ||
| Complete Adventurer™ serves primarily as a player resource focused on adventuring skills for characters of any class. | ||||||
| Complete Arcane | Richard Baker | November 18, 2004 | 192 | ISBN 978-0-7869-3435-5 | ||
| Complete Arcane provides Dungeons & Dragons© players with an in-depth look at how to access traditional arcane magic and use that power to a character's advantage. | ||||||
| Complete Champion | Ed Stark, Chris Thomasson, Rhiannon Louve, Ari Marmell, Gary Astleford | June 5, 2007 | 160 | ISBN 978-0-7869-4034-9 | ||
| Complete Champion focuses on the divine champion and provides new rules options for characters who enjoy battling for a cause, defeating foes with divine magic, and going on quests that mean more than simply defeating the bad guy and grabbing the treasure. | ||||||
| Complete Divine | David Noonan | May 1, 2004 | 192 | ISBN 978-0-7869-3272-6 | ||
| Complete Divine provides Dungeons & Dragons® players with an in-depth look at how to gain the favor of the gods and use that power to a character's advantage. | ||||||
| Complete Mage | Skip Williams, Penny Williams, Ari Marmell, Kolja Raven Liquette | October 10, 2006 | 160 | ISBN 978-0-7869-3937-4 | ||
| In addition to providing the definitive treatise on arcane magic, Complete Mage expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. | ||||||
| Complete Psionic | Bruce R. Cordell, Christopher Lindsay | April 11, 2006 | 160 | ISBN 978-0-7869-3911-4 | ||
| This companion to Expanded Psionics Handbook builds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.” | ||||||
| Complete Scoundrel | Mike McArtor and F. Wesley Schneider | January 16, 2007 | 160 | ISBN 978-0-7869-4152-0 | ||
| Complete Warrior | Andy Collins, David Noonan, Ed Stark | December 1, 2003 | 160 | ISBN 978-0-7869-2880-4 | ||
| The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation. | ||||||
| Defenders of the Faith | Rich Redman, James Wyatt | May 1, 2001 | 96 | ISBN 978-0-7869-1840-9 | ||
| This book spotlights the champions of deities in the D&D game: clerics and paladins. | ||||||
| Deities and Demigods | Rich Redman, Skip Williams, James Wyatt | February 1, 2002 | 224 | ISBN 978-0-7869-2654-1 | ||
| This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. | ||||||
| Draconomicon | Andy Collins, Skip Williams, James Wyatt | November 1, 2003 | 288 | ISBN 978-0-7869-2884-2 | ||
| This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. | ||||||
| Dragon Magic | Owen K.C. Stephens, Rodney Thompson | September 12, 2006 | 160 | ISBN 978-0-7869-3936-7 | ||
| Intended for both players and Dungeon Masters, Dragon Magic offers players new feats, spells, and magical items tied to dragons, while it gives DMs information on how to run a challenging new setting or enrich a current campaign. | ||||||
| Drow of the Underdark | Robert J. Schwalb, Anthony Pryor, Greg A. Vaughan | May 8, 2007 | 224 | ISBN 978-0-7869-4151-3 | ||
| This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow. | ||||||
| Dungeon Master's Guide: Core Rulebook II | Monte Cook | July 1, 2003 | 320 | ISBN 978-0-7869-2889-7 | ||
| The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. | ||||||
| Dungeon Master's Guide II | Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws | June 23, 2005 | 288 | ISBN 978-0-7869-3687-8 | ||
| A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. | ||||||
| Dungeon Survival Guide | Bill Slavicsek, Christopher Perkins | October 23, 2007 | 64 | ISBN 978-0-7869-4730-0 | ||
| Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and terrible traps! | ||||||
| Dungeonscape | Jason Bulmahn, Rich Burlew | February 13, 2007 | 160 | ISBN 978-0-7869-4118-6 | ||
| Elder Evils | Robert J. Schwalb | December 18, 2007 | 160 | ISBN 978-0-7869-4733-1 | ||
| Elder Evils provides DMs with 160 pages of truly wicked threats to challenge high-level heroes. | ||||||
| Enemies and Allies | Jeff Grubb, David Noonan, Skip Williams, Bruce R. Cordell | October 1, 2001 | 64 | ISBN 978-0-7869-1852-2 | ||
| This invaluable resource manual contains information, statistics, and tables that any Dungeon Master can use to quickly and easily flesh out a campaign. | ||||||
| Epic Level Handbook | Andy Collins, Bruce R. Cordell, Thomas M. Reid | July 1, 2002 | 320 | ISBN 978-0-7869-2658-9 | ||
| This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play. | ||||||
| Exemplars of Evil: Deadly Foes to Vex Your Heroes | Robert J. Schwalb, Eytan Bernstein, Creighton Broadhurst, Steve Kenson, Kolja Raven Liquette, Allen Rausch | September 18, 2007 | 160 | ISBN 978-0-7869-4361-6 | ||
| The Exemplars of Evil supplement shows Dungeon Masters how to construct memorable campaign villains and presents nine ready-to-play villains of various levels that can be easily incorporated into any D&D campaign. | ||||||
| Expanded Psionics Handbook | Bruce R. Cordell | April 1, 2004 | 224 | ISBN 978-0-7869-3301-3 | ||
| With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign. | ||||||
| Fiend Folio | Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt | April 1, 2003 | 224 | ISBN 978-0-7869-2780-7 | ||
| This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. | ||||||
| Fiendish Codex I: Hordes of the Abyss | James Jacobs, Erik Mona | June 13, 2006 | 160 | ISBN 978-0-7869-3919-0 | ||
| This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane. | ||||||
| Fiendish Codex II: Tyrants of the Nine Hells | Robin D. Laws, Robert J. Schwalb | December 12, 2006 | 160 | ISBN 978-0-7869-3940-4 | ||
| Fiendish Codex II: Tyrants of the Nine Hells is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. | ||||||
| Frostburn | Wolfgang Baur, James Jacobs, George Strayton | September 23, 2004 | 224 | ISBN 978-0-7869-2896-5 | ||
| Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. | ||||||
| Ghostwalk | Monte Cook and Sean K. Reynolds | June 1, 2003 | 224 | ISBN 978-0-7869-2834-7 | ||
| Campaign setting about the afterlife. | ||||||
| Hero Builder's Guidebook | Ryan Dancey, David Noonan, John Rateliff | December 1, 2000 | 64 | ISBN 978-0-7869-1647-4 | ||
| Both players and Dungeon Masters benefit from the detailed character backgrounds in this book. | ||||||
| Heroes of Battle | David Noonan, Will McDermott, Stephen Schubert | May 19, 2005 | 160 | ISBN 978-0-7869-3686-1 | ||
| Heroes of Battle™ provides everything one needs to know to play a battle-oriented D&D campaign. | ||||||
| Heroes of Horror | James Wyatt, Ari Marmell, C.A. Suleiman | October 20, 2005 | 160 | ISBN 978-0-7869-3699-1 | ||
| Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. | ||||||
| Libris Mortis | Andy Collins, Bruce R. Cordell | October 14, 2004 | 192 | ISBN 978-0-7869-3433-1 | ||
| This title takes a comprehensive look at undead creatures and characters in the D&D world. | ||||||
| Lords of Madness | Richard Baker, James Jacobs, Steve Winter | April 14, 2005 | 224 | ISBN 978-0-7869-3657-1 | ||
| Lords of Madness takes a comprehensive look at the most bizarre monsters of the D&D world, and the heroes who fight them. | ||||||
| Magic Item Compendium | Andy Collins, Mike Mearls, Stephen Schubert, Eytan Bernstein, Frank Brunner, John Snead, Owen K. C. Stephens | March 13, 2007 | 224 | ISBN 978-0-7869-4345-6 | ||
| Magic of Incarnum | James Wyatt, Frank Brunner, Stephen Schubert | September 22, 2005 | 224 | ISBN 978-0-7869-3701-1 | ||
| With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). | ||||||
| Manual of the Planes | Jeff Grubb, Bruce R. Cordell, David Noonan | September 1, 2001 | 224 | ISBN 978-0-7869-1850-8 | ||
| This supplement for the D&D game provides everything you need to know before you visit other planes of existence. | ||||||
| Masters of the Wild | Mike Selinker, David Eckelberry | February 1, 2002 | 96 | ISBN 978-0-7869-2653-4 | ||
| Miniatures Handbook | Jonathan Tweet, Mike Donais, Skaff Elias, Bruce R. Cordell | October 1, 2003 | 192 | ISBN 978-0-7869-3281-8 | ||
| The Miniatures Handbook gives you expanded rules for regular Dungeons & Dragons game play as well as guidelines for skirmishes and mass combats. | ||||||
| Monster Manual: Core Rulebook III | Monte Cook | July 1, 2003 | 320 | ISBN 978-0-7869-2893-4 | ||
| From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. | ||||||
| Monster Manual II | Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter | September 1, 2002 | 224 | ISBN 978-0-7869-2873-6 | ||
| This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. | ||||||
| Monster Manual III | Gwendolyn F. M. Kestrel | April 1, 2003 | 224 | ISBN 978-0-7869-3430-0 | ||
| Monster Manual IV | Gwendolyn F. M. Kestrel | July 11, 2006 | 222 | ISBN 978-0-7869-3920-6 | ||
| Monster Manual V | Creighton Broadhurst | July 17, 2007 | 224 | ISBN 978-0-7869-4115-5 | ||
| Oriental Adventures | James Wyatt | October 1, 2001 | 256 | ISBN 978-0-7869-2015-0 | ||
| Legend of the Five Rings campaign setting. | ||||||
| Planar Handbook | Bruce R. Cordell and Gwendolyn F.M. Kestrel | July 1, 2004 | 192 | ISBN 978-0-7869-3429-4 | ||
| Player's Handbook | Monte Cook, Jonathan Tweet, Skip Williams | July 1, 2003 | 320 | ISBN 978-0-7869-2886-6 | ||
| Player's Handbook II | David Noonan | May 9, 2006 | 244 | ISBN 978-0-7869-3918-3 | ||
| Psionics Handbook | Bruce R. Cordell | March 1, 2001 | 160 | ISBN 978-0-7869-1835-5 | ||
| Races of Destiny | David Noonan, Eric Cagle, and Aaron Rosenberg | December 1, 2004 | 192 | ISBN 978-0-7869-3653-3 | ||
| Races of Stone | Jesse Decker, Michelle Lyons, David Noonan | August 1, 2004 | 192 | ISBN 978-0-7869-3278-8 | ||
| Races of the Dragon | Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette | January 17, 2006 | 160 | ISBN 978-0-7869-3913-8 | ||
| Races of the Wild | Skip Williams | February 1, 2005 | 192 | ISBN 978-0-7869-3438-6 | ||
| Rules Compendium | Chris Sims | October 16, 2007 | 160 | ISBN 978-0-7869-4725-6 | ||
| Sandstorm | Bruce R. Cordell, Jennifer Clarke Wilkes, J.D. Wiker | March 1, 2005 | 224 | ISBN 978-0-7869-3655-7 | ||
| Savage Species | David Eckelberry, Jennifer Clarke Wilkes, Rich Redman, Sean K Reynolds | February 1, 2003 | 224 | ISBN 978-0-7869-2648-0 | ||
| Song and Silence | David Noonan, John D. Rateliff | December 1, 2001 | 96 | ISBN 978-0-7869-1857-7 | ||
| Spell Compendium | Matthew Sernett, Jeff Grubb, Mike McArtor | December 1, 2005 | 288 | ISBN 978-0-7869-3702-8 | ||
| Contains spells (in some cases updated) from various previous sources (including the Complete-series, Dragon magazine, Draconomicon, Manual of the Planes and publications from the Wizards of the Coast-website, as well as new spells. | ||||||
| Stormwrack | Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes | August 2005 | 224 | ISBN 978-0-7869-3689-2 | ||
| Stronghold Builder's Guidebook | Matt Forbeck, David Noonan | May 1, 2002 | 128 | ISBN 978-0-7869-2655-8 | ||
| Sword and Fist | Jason Carl | January 1, 2001 | 96 | ISBN 978-0-7869-1829-4 | ||
| Tome and Blood | Bruce R. Cordell, Skip Williams | July 1, 2001 | 96 | ISBN 978-0-7869-1845-4 | ||
| Tome of Battle | Richard Baker, Frank Brunner, Joseph Carriker Jr. | August 8, 2006 | 160 | ISBN 978-0-7869-3922-2 | ||
| Tome of Magic | Matthew Sernett, Ari Marmell, David Noonan, Robert J. Schwalb | March 14, 2006 | 288 | ISBN 978-0-7869-3909-1 | ||
| Unearthed Arcana | Andy Collins, Jesse Decker, David Noonan, Rich Redman | February 1, 2004 | 224 | ISBN 978-0-7869-3131-6 | ||
| Weapons of Legacy | Bruce R. Cordell, Kolja Raven Liquette, Travis Stout | May 1, 2005 | 224 | ISBN 978-0-7869-3688-5 | ||
Dungeons & Dragons 4th edition [edit]
The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons, which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide were all released in June 2008.
In addition, beginning in September 2010 the stand-alone Essentials product line was released, aiming at novice players.
Core Rulebooks:
- Dungeon Master's Guide
- Monster Manual
- Player's Handbook - Arcane, Divine, and Martial Heroes
Supplement Books:
- Adventurer's Vault
- Adventurer's Vault 2
- Arcane Power - Options for Bards, Sorcerers, Swordmages, Warlocks and Wizards
- Book of Vile Darkness
- Dark Sun Campaign Setting
- Dark Sun Creature Catalog
- Demonomicon
- Divine Power - Options for Avengers, Clerics, Invokers and Paladins
- Draconomicon: Chromatic Dragons
- Draconomicon: Metallic Dragons
- Dragon Magazine Annual 2009
- Dungeon Delve
- Dungeon Master's Guide 2
- Eberron Campaign Guide
- Eberron Player's Guide
- Forgotten Realms Campaign Guide
- Forgotten Realms Player's Guide
- Hammerfast: A Dwarven Outpost Adventure Site
- Into the Unknown: The Dungeon Survival Handbook
- Manual of the Planes
- Martial Power - Options for Fighters, Rangers, Rogues, and Warlords
- Martial Power 2 - Options for Fighters, Rangers, Rogues, and Warlords
- Menzoberranzan
- Monster Manual 2
- Monster Manual 3
- Monster Vault: Threats to the Nentir Vale
- Mordenkainen's Magnificent Emporium
- Neverwinter Campaign Setting
- Open Grave: Secrets of the Undead
- The Plane Above: Secrets of the Astral Sea
- The Plane Below: Secrets of the Elemental Chaos
- Player's Strategy Guide
- Player's Handbook II - Arcane, Divine, and Primal Heroes
- Player's Handbook III - Divine, Primal and Psionic Heroes
- Player's Handbook Races: Dragonborn
- Player's Handbook Races: Tieflings
- Player's Option: Heroes of Shadow
- Player's Option: Heroes of the Feywild
- Player's Option: Heroes of the Elemental Chaos
- Primal Power - Options for Barbarians, Druids, Shamans and Wardens
- Psionic Power - Options for Ardents, Battleminds, Monks and Psions
- The Shadowfell: Gloomwrought And Beyond
- Underdark
- Vor Rukoth: An Ancient Ruins Adventure Site
- Wizard Presents: Race and Classes
- Wizard Presents: World and Monsters
Essentials Books:
- Dungeon Master's Kit
- Heroes of the Fallen Lands
- Heroes of the Forgotten Kingdoms
- Monster Vault
- Rules Compendium
References [edit]
- ^ Pulsipher, Lewis (February/March 1981). "An Introduction to Dungeons & Dragons". White Dwarf (23) (London, England: Games Workshop). pp. 8–9
- ^ Review of Dungeons & Dragons Supplement II: Blackmoor, Scott Casper (2006), retrieved March 2008
- ^ a b c "Original D&D Supplements". The Acaeum. Retrieved 2009-01-17.
- ^ Kuntz & Ward. Gods, Demi-Gods, & Heroes, Foreword. TSR Rules, 1976.
- ^ "Acaeum: Basic Set". Acaeum. Archived from the original on 2010-08-19. Retrieved 2010-08-19.
- ^ Gygax & Arneson (1977) p. 6. states "...experience levels that high are not discussed in this book and the reader is referred to the more complete rules in ADVANCED DUNGEONS & DRAGONS"
- ^ "Acaeum: Expert Set". Acaeum. Archived from the original on 2010-08-19. Retrieved 2010-08-19.
- ^ a b c "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20.