List of Crash Bandicoot mobile games

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There are a number of mobile games in the Crash Bandicoot series.

Crash Nitro Kart[edit]

Crash Nitro Kart is a racing mobile game published and developed by I-play and released on September 20, 2004.[1] The game's plot centers on Crash Bandicoot, Doctor Neo Cortex, Coco Bandicoot and Crunch Bandicoot as they are kidnapped by the ruthless Emperor Velo XXVII and forced to race in his galactic coliseum. The game features three selectable racetracks (City, Beach and Castle) and four playable characters (Crash, Cortex, Crunch and Coco), each with unique characteristics. Power-ups scattered on the racetracks can be used to accelerate the performance of the player's kart or hinder opponents.[2] Damon Brown of GameSpot, giving the game a score of 6.1 out of 10, commended the game for its fast gameplay, solid graphics and funny characters, but criticized the small visuals, confusing items, lack of variety, controls that are "hard on the thumb" and the fact that the game "gets boring quickly".[3]

Crash Twinsanity[edit]

Crash Twinsanity is a 2D platform mobile game published by I-play, developed by Vivendi Universal Games and released on November 6, 2004.[4] The game's plot centers on Crash Bandicoot and Doctor Neo Cortex, who have reluctantly teamed up to stop the Evil Twins from stealing all of the Wumpa fruit and destroying their island home. The game features six levels; the objective of each is to play as Crash and protect Cortex from danger while collecting the energy crystals needed to activate the Reverso Engine, which will enable Crash and Cortex to enter the Tenth Dimension and defeat the Evil Twins.[5]

Levi Buchanan of IGN, giving the game a score of 7.3 out of 10, considered the game to be "infinitely more enjoyable" than its console counterpart, pointing out the colorful graphics and "well-done" character art, but noting the insensitive controls and lack of audio as negative points.[6] Avery Score of GameSpot, giving the game a score of 7.1 out of 10, commented positively on the "tried-and-true" gameplay, "great" graphics, "decent" value and "good" character likenesses, but criticized the lack of in-game audio, "finicky" control, lack of innovation in terms of gameplay, lack of enemy characters and the fact that Cortex seemed "mindless".[7]

Crash Bandicoot[edit]

Crash Bandicoot is a 2D platform mobile game published by In-Fusio and developed by Kaolink for the ExEn and released on April 25, 2005.[8] The player controls Crash Bandicoot, who can jump, spin, slide, crawl and belly flop depending on the player's input. Crash Bandicoot is the longest game made for the ExEn, spanning 18 levels split into four "worlds" of differing aesthetic theme, including an Aztec city and an icy mountain. The objective of each level is to collect apples and the two jewels hidden in each level. In addition, obstacles such as bottomless pits and TNT crates must be avoided. The WGR staff of GameSpot, giving the game a score of 9 out of 10, praised the game for its tight gameplay, "pretty" graphics and high replay value.[9]

Crash Twinsanity 3D[edit]

Crash Twinsanity 3D is a 3D platform mobile game published by Vivendi Games Mobile and Wonderphone and developed by Kuju Entertainment for an exclusive selection of 3G java-enabled handsets that accompanied the commercial launch of Vodafone live!, including the Motorola E1000, V980 and C980, the Nokia 6630, the Sony Ericsson V800, the Sharp 802 SH and 902 SH, and the Toshiba V902T.[10] The player controls Crash Bandicoot, who must sprint along a "colorful undulating" three-dimensional road and dodge obstacles, defeat enemies and collect items en route. If Crash comes into contact with a hazard, one of three available lives will be lost. Chris James of Pocket Gamer, giving the game a score of 5 out of 10, noted the game's simple and relatively responsive controls and polished presentation, but criticized the awkward perspective, "very finicky" collision detection, lengthy character animation and long loading screens.[11]

Crash Racing[edit]

Crash Racing is a racing mobile game published by Vivendi Games Mobile and developed by Kaolink. The player selects from four characters to control (Crash, Cortex, Nina and Pasadena), all of whom race in karts. there are two modes of gameplay, Single Race and Tournament, with the tracks in the former mode only becoming available once the latter mode has been completed. There are nine tracks in the game split into three aesthetic themes: Pirate, Castle and Egypt. The objective of each track is to complete three laps ahead of the other three racers. Rob Hearn of Pocket Gamer, giving the game a score of 4 out of 10, said that while Crash Racing is "not offensive in terms of gameplay, Crash manages to offend nevertheless by being lazy, brief, and all but identical to Cocoto Kart Racer," and summed up the game as "Cocoto, but with a shoddier kingpin."[12]

Crash Boom Bang![edit]

Crash Boom Bang! is a party mobile game published by Vivendi Games Mobile. The game is loosely based on the Nintendo DS title of the same name and features 14 minigames centered around characters of the Crash Bandicoot series, including Crash, Coco, Cortex and Nina. All minigames are simple in input and only require one thumb to play. The game's single-player mode allows the player to either play individual minigames or play them all in a row to accumulate the highest score. The multiplayer mode includes free-for-all games, in which the players all must lay thumbs on the handset to compete.[13]

Producer Elodie Larre described adapting a party game for the mobile phone as a "big challenge". Not wanting to make "another multiplayer game where the players just pass the phone to each other" and hoping to attract both old and new fans of the series, the development team decided to integrate the mobile phone itself into the minigames, creating such minigame gimmicks as playing with one hand behind the back, with one eye closed, playing with the chin, etc. The biggest challenge for the team was keeping the minigames inside the phone's memory, which was cited as slightly inferior to the first PlayStation console. The WarioWare series was described as an influence in making the game.[14] Stuart Dredge of Pocket Gamer, giving the game a score of 6 out of 10, described the collection of minigames as "a mixed bag", but said that the multiplater challenges were "relatively fun".[13]

Crash of the Titans[edit]

Crash of the Titans is a 2D beat 'em up mobile game published by Vivendi Games Mobile and developed by DeValley Entertainment. It is loosely based on the console game of the same name. The player controls Crash Bandicoot, who is able to "jack" enemies during fights, slamming a mask over their heads to take control of them. The game includes a fighting system including punches, flying kicks, combo attacks and a special counter-move.[15] Vivendi Games Mobile held a competition in the United Kingdom open to customers of the O2 Store for a chance to appear in the game as a character named "DIMBO". To be eligible, contestants had to download Crash Boom Bang! from the O2 Active portal; alternatively, contestants could enter via email.[15] The competition was won by Stephen Massart, whose head was superimposed onto a boss character to create DIMBO.[16] Damien McFerran of Pocket Gamer, giving the game a score of 5 out of 10, commended the "generally stunning" graphics and "excellent" level design, but criticized the "unforgivably poor" combat system and "repetitive" gameplay.[17]

Intuition♪ Crash Bandicoot[edit]

Intuition♪ Crash Bandicoot (直感♪クラッシュ・バンディクー Intuition♪ Kurasshu Bandiku?) is a Japanese party mobile game published by Vivendi Games Mobile for the DoCoMo SH904i.

Crash Nitro Kart 2[edit]

Crash Nitro Kart 2 is a racing mobile game developed by IP4U for JME-compatible mobile phones.

Crash Bandicoot Nitro Kart 3D[edit]

Crash Bandicoot Nitro Kart 3D title card

Crash Bandicoot Nitro Kart 3D is a racing mobile game published by Activision and developed by Polarbit for the iPhone / iPod Touch, N-Gage service, and Zeebo. The game was released on the App Store in Europe on June 9, 2008 and in North America on July 9, 2008.[18] The game's story centers on a racing tournament held by Nitrous Oxide, who has teamed up with Doctor Neo Cortex and Ripper Roo. The winners of the tournament will be crowned "Kings Of Kart Racing For All Eternity", while the losers will be banished from N. Sanity Island.[19]

The player controls characters from the Crash Bandicoot universe, most of whom race in karts. The game employs tilt-screen controls, allowing the player to steer the kart by tilting the iPhone or iPod Touch in a steering wheel fashion. The karts accelerate automatically. To get around tough turns on a track, the player can initiate a "power slide" by tapping and holding a finger on the screen. The game features a number of racing modes (including a story mode, a quick race mode and a tournament mode) and a total of 12 tracks to race on.[19][20] Scattered throughout the tracks are weapons that can be picked up and used against the other racers in a bid to hinder their performance, such as bombs and oil slicks. Special "speed zippers" can be found on the ground that can, if driven over, boost the player's speed for a short time. The same effect can be achieved by picking up a certain power-up off the track and activating it.[20]

Levi Buchanan of IGN, giving the game a score of 7.8 out of 10, commended the game as "the best racer in the App Store right now," noting the game's "tight controls" and "lots of tracks to unlock".[20] The game is currently the highest-selling paid program on the iPhone App Store.[21][22]

Crash Bandicoot Mutant Island[edit]

Crash Bandicoot Mutant Island is an action mobile game published and developed by Glu Games, Incorporated for the BlackBerry and Java ME, released on July 30, 2009.[23] Jon Mundy of Pocket Gamer, giving the game a score of 8 out of 10, reviewed the mobile game as a "recovery" for the series and praised the game's "excellent" level design and "tight" controls.[24]

Crash Bandicoot Nitro Kart 2[edit]

Crash Bandicoot Nitro Kart 2 title card

Crash Bandicoot Nitro Kart 2 is a racing mobile game published by Activision and developed by Polarbit for the iPhone and iPod Touch. It was released on the App Store on May 27, 2010. The game features ten playable characters and twelve unique tracks to compete on. Players can use power-ups and weapons gathered on the tracks to hinder opponents. The game features a new online multiplayer mode that allows up to four human players to play together over a Wi-Fi connection on three different modes.[25][26] Unlike the "4+"-rated Crash Bandicoot Nitro Kart 3D, the sequel is rated "9+" for "infrequent/mild cartoon or fantasy violence".[25]

Nigel Wood of TouchGen, giving the game a score of 4½ out of 5, praised the game as "a fun and accessible arcade racer and a fantastic online experience", but noted the absence of difficulty settings and lack of originality.[27]

References[edit]

  1. ^ "Crash Nitro Kart for Mobile - Technical Information, Game Information, Technical Support - Game". GameSpot. Retrieved August 25, 2010. 
  2. ^ "Crash Nitro Kart Company Line". GameSpot. October 19, 2004. Retrieved August 25, 2010. 
  3. ^ Damon Brown (October 18, 2004). "Crash Nitro Kart Review for Mobile - GameSpot". GameSpot. Retrieved August 25, 2010. 
  4. ^ "Crash Twinsanity for Mobile - Technical Information, Game Information, Technical Support - Game". GameSpot. Retrieved August 25, 2010. 
  5. ^ "Crash Twinsanity Company Line". GameSpot. December 1, 2004. Retrieved August 25, 2010. 
  6. ^ Levi Buchanan (April 27, 2005). "Crash Twinsanity - Wireless Review at IGN". IGN. Retrieved August 25, 2010. 
  7. ^ Avery Score (February 11, 2005). "Crash Twinsanity Review for Mobile - GameSpot". GameSpot. Retrieved August 25, 2010. 
  8. ^ "Crash Bandicoot for Mobile - Technical Information, Game Information, Technical Support - Games". GameSpot. Retrieved August 25, 2010. 
  9. ^ WGR Staff (January 1, 2004). "Crash Bandicoot Review for Mobile - GameSpot". GameSpot. Retrieved August 25, 2010. 
  10. ^ "Kuju Crash into 3G". GameSpot. December 6, 2004. Retrieved August 25, 2010. 
  11. ^ Chris James (August 19, 2005). "Crash Twinsanity 3D review | Mobile reviews | Pocket Gamer". Pocket Gamer. Retrieved August 25, 2010. 
  12. ^ Rob Hearn (August 1, 2006). "Crash Racing review | Mobile reviews | Pocket Gamer". Pocket Gamer. Retrieved August 25, 2010. 
  13. ^ a b Stuart Dredge (March 10, 2007). "Crash Boom Bang! review | Mobile reviews | Pocket Gamer". Pocket Gamer. Retrieved August 25, 2010. 
  14. ^ Owain Bennallack (January 24, 2007). "Chatting with the people who made Crash Boom Bang! Mobile". Pocket Gamer.co.uk. Retrieved March 4, 2008. 
  15. ^ a b Stuart Dredge (May 17, 2007). "Crash Bandicoot wants YOU for his next mobile game | Crash of the Titans news | Pocket Gamer". Pocket Gamer. Retrieved August 25, 2010. 
  16. ^ Stuart Dredge (September 10, 2007). "Mobile gamer snags boss role in Crash of the Titans | Crash of the Titans news | Pocket Gamer". Pocket Gamer. Retrieved August 25, 2010. 
  17. ^ Damien McFerran (October 29, 2007). "Crash of the Titans review | Mobile reviews | Pocket Gamer". Pocket Gamer. Retrieved August 25, 2010. 
  18. ^ "Crash Bandicoot Nitro Kart 3D for iPhone/iPod - Crash Bandicoot Nitro Kart 3D iPhone/iPod Game". GameSpot. Retrieved November 22, 2009. 
  19. ^ a b "Crash Bandicoot Nitro Kart 3D << Polarbit". Polarbit. Retrieved November 22, 2009. 
  20. ^ a b c Levi Buchanan (July 21, 2008). "IGN: Crash Bandicoot Nitro Kart 3D Review". IGN. Retrieved November 22, 2009. 
  21. ^ Frank Cifaldi (April 14, 2009). "Apple: Crash Bandicoot most downloaded paid app on App Store". gamesindustry.biz. Retrieved November 22, 2009. 
  22. ^ "Abandoned Sony mascot is smash hit on iPhone". Yahoo! Games. April 15, 2009. Retrieved June 13, 2009. 
  23. ^ "Crash Bandicoot Mutant Island for BlackBerry - Technical Information, Game Information, Technic". GameSpot. Retrieved August 25, 2010. 
  24. ^ Jon Mundy (July 17, 2009). "Crash Bandicoot: Mutant Island review | Mobile reviews | Pocket Gamer". Pocket Gamer. Retrieved August 25, 2010. 
  25. ^ a b "Crash Bandicoot Nitro Kart 2". iTunes. May 27, 2010. Retrieved May 31, 2010. 
  26. ^ admin (May 28, 2010). "Crash Bandicoot Nitro Kart 2 Released !!! << Polarbit". Polarbit. Retrieved May 31, 2010. 
  27. ^ Nigel Wood (May 28, 2010). "Crash Bandicoot Nitro Kart 2 - review | TouchGen". TouchGen. Retrieved May 31, 2010.