List of Dungeons & Dragons deities
This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a fundamental element of the D&D game, because it is required to support both the cleric class and the behavioural aspects of the ethical alignment system. The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds. Because the Core Setting is based on the World of Greyhawk, the Greyhawk gods list contains most of the deities listed here, and many more.
- 1 Publication history
- 2 Categories
- 3 Lists of deities
- 4 Core deities
- 5 Demihuman deities
- 6 Monster deities
- 7 Nondeity powers
- 7.1 Demon lords of the Abyss
- 7.2 Arch-devils of Baator
- 7.3 Celestial paragons
- 7.4 Archomentals
- 7.5 Slaad Lords
- 7.6 Titans
- 7.7 The Lady of Pain
- 7.8 Vestiges
- 8 Fourth edition deities
- 9 See also
- 10 References
The first official publication to detail god-like beings for use in the Dungeons & Dragons game was Gods, Demi-gods & Heroes, published in 1976 as the fourth supplement for the original edition. This work included the mythological pantheons of Egypt, India, Greece, Celtic, Scandinavian and eastern Asia civilizations. It also added literary pantheons from Robert E. Howard's Hyborea and the Melnibonéan mythos of from Michael Moorcock's Elric novels. This work was superseded by the Deities & Demigods source book, which was first published in 1980. The first printing included the Cthulhu Mythos, but both this and the Melnibonéan mythos were removed by the third printing because of potential copyright issues. In 1985, the book was renamed Legends & Lore due to concerns about bad publicity. The Babylonian, Finnish, nonhuman, and Sumerian content were removed to allow room for expansion of the remaining mythoi.
In 1992, Monster Mythology was published as a sourcebook for the second edition of Dungeons & Dragons. This work re-introduced detailed information on the deities of several non-human pantheons. The Faerûnian pantheon for the Forgotten Realms campaign setting was more fully detailed in 1996–8 with the publication of Faiths & Avatars, Powers & Pantheons and Demihuman Deities.
The deities are grouped into five categories:
- Core powers - Deities presented in the Player's Handbook 3.5th edition or substantially introduced in the other two core books (Dungeon Master's Guide and Monster Manual). Most of these deities are worshipped by humans. There is a subset within this category called Additional Deities which has deities not mentioned in the core rulebooks but instead in supplements and as such considered additions to the core category.
- Alternate human pantheons - This lists the pantheons and the deities within them that are presented in the supplement book Deities & Demigods. Most are based upon real-life mythology.
- Demihuman powers - This refers to deities worshipped by core races besides humans (such as elves and dwarves).
- Monster powers - This refers to the deities of the monstrous races intended as enemies of the players rather than player races. Whether they should be considered true deities or not is debated.
- Non-deity powers - These beings would fit into the previous category, but are not actually deities, plus most of them aren't the patron of a specific monstrous race. This includes the demon princes and archdevils as well as some other godlike beings.
Note that there is some overlap between the categories. Most of the head deities of the demihuman pantheons, such as Corellon Larethian and Moradin, for example, are both obviously demihuman powers but are also mentioned in the Player's Handbook and as such core powers as well. Hence they appear on both lists.
Before third edition, there was no Core Setting, so the distinctions above are not as clear-cut. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. As such, those prior materials are covered in the setting-specific lists of deities.
The book Monster Mythology, however, was considered to be canon for core materials for the gods of non-human races in second edition.
Lists of deities
Greater deities - Intermediate deities - Lesser deities - Additional deities
There are over 100 deities in the Greyhawk setting, and when creating Dungeons and Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities. They selected and altered deities to correspond to "iconic" aspects of core D&D. Most core deities are human deities; except for the chief gods of the demihuman races. Certain aspects of the deities were altered to make them more generic - for example: the "Core" Heironeous favors the longsword (in order to make the favored weapon of the "God of Chivalry" more traditionally knight-like), as contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe.
The designation of "greater" vs. "intermediate" comes from Legends & Lore (1990). It is not used in any edition of the Player's Handbook, but it is used in Deities and Demigods (2002) and various v3.5 Edition materials.
- Boccob, god of magic, arcane knowledge, balance and foresight. 
- Corellon Larethian, god of elves, magic, music, and arts. (also a demihuman power)  
- Garl Glittergold, god of gnomes, humor, and gemcutting (also a demihuman power)   
- Gruumsh, god of orcs (also a monster power) 
- Moradin, god of dwarves (also a demihuman power)  
- Nerull, god of death, darkness, murder and the underworld.  
- Pelor, god of sun, light, strength and healing. More humans worship Pelor than any other deity. 
- Yondalla, goddess of halflings (also a demihuman power)  
- Ehlonna, goddess of forests, woodlands, flora & fauna, and fertility. 
- Erythnul, god of hate, envy, malice, panic, ugliness, and slaughter. 
- Fharlanghn, god of horizons, distance, travel, and roads. 
- Heironeous, god of chivalry, justice, honor, war, daring, and valor. 
- Hextor, god of war, discord, massacres, conflict, fitness, and tyranny. 
- Kord, god of athletics, sports, brawling, strength, and courage. 
- Obad-Hai, god of nature, freedom, hunting, and beasts. 
- Olidammara, god of music, revels, wine, rogues, humor, and tricks. 
- Saint Cuthbert, god of common sense, wisdom, zeal, honesty, truth, and discipline. 
- Wee Jas, goddess of magic, death, vanity, and law 
Although not listed in the Players Handbook, these deities are listed as part of the default D&D pantheon in new works and as such are regarded as additions to the default pantheon. Although some of these originally come from the Greyhawk or Forgotten Realms campaign settings, and the Mockery from Eberron, each one is mentioned at some point in a non-setting-specific source. The name in brackets next to each one specifies the source they are mentioned in.
- Aengrist (Frostburn)
- Afflux, lesser god of inquiry, necromancy and death. (Libris Mortis)
- Al-Ishtus, lesser god of scorpions and venom. (Sandstorm)
- Altua, lesser goddess of honor and nobility. (Complete Warrior)
- Aurifar, greater god of the midday sun, life and judgement. (Sandstorm)
- Auril (Frostburn)
- Ayailla, demigoddess of light, celestial radiance, and good creatures of the sky. (Book of Exalted Deeds)
- Bahamut, intermediate god of good (metallic) dragons, wisdom and the wind. (also the monster power of good dragons) (Deities & Demigods) 
- Beltar, lesser goddess of malice, caves and pits. (Complete Divine)
- Bralm, lesser goddess of insects and industriousness. (Complete Divine)
- Cas, demigod of spite. (Heroes of Horror)
- Celestian, intermediate god of stars, space and wanderers. (Complete Divine)
- Chaav, demigod of enjoyment, delight, and pleasure. (Book of Exalted Deeds)
- Cyndor, lesser god of time, infinity and continuity. (Complete Divine)
- Delleb, lesser god of reason, intellect and study. (Complete Divine)
- Doresain, demigod of necromancy. (also the monster power of ghouls) (Libris Mortis)
- Estanna, demigoddess of hearth and home. (Book of Exalted Deeds)
- Evening Glory, lesser goddess of love, beauty and immortality through undeath. (Libris Mortis)
- Geshtai, lesser goddess of lakes, rivers, wells and streams. (Complete Divine, Stormwrack)
- Halmyr, lesser god of strategy and skill in warfare. (Complete Warrior)
- Hleid (Frostburn)
- Iborighu (Frostburn)
- Incabulos, greater god of plagues, sickness, famine, nightmares, drought and disasters. (Complete Divine)
- Istus, greater goddess of fate, destiny, divination, future and honesty. (Complete Divine)
- Iuz, demigod of deceit, pain, oppression and evil. (Complete Divine)
- Joramy, lesser goddess of fire, volcanoes, wrath, anger and quarrels. (Complete Divine, Sandstorm)
- Karaan, lesser god of lycanthropy, cannibalism, wild savagery and urban decay. (Book of Vile Darkness)
- Konkreth, lesser god of brute force. (Complete Warrior)
- Kurtulmak, intermediate god of trapmaking, mining and war. (also the monster power of kobolds) (Deities & Demigods)  
- Kyuss, demigod of creation and mastery of undead. (Dragon Magazine #336)
- Lastai, demigoddess of pleasure, love, and passion. (Book of Exalted Deeds)
- Lirr, lesser goddess of prose, poetry, literature and art. (Complete Divine)
- Llerg, lesser god of beasts and strength. (Complete Divine)
- Lolth, intermediate goddess of the drow, spiders, evil and darkness. (also the monster power of Drow and a nondeity power) (Deities & Demigods)  
- Lyris, lesser goddess of victory and fate. (Complete Warrior)
- The Mockery, god of treachery over honor. (Stormwrack)
- Mouqol, lesser god of trade, negotiation, ventures, appraisal and reciprocity. (Complete Divine)
- Nadirech, lesser god of cowardice, trickery and luck. (Complete Warrior)
- Osprem, lesser goddess of sea voyages, ships and sailors. (Complete Divine, Stormwrack)
- Phieran, demigod of suffering, endurance, and perseverance. (Book of Exalted Deeds)
- Pholtus, intermediate god of light, resolution, law and order. (Complete Divine)
- Procan, intermediate god of seas, sea life, salt, sea weather and navigation. (Complete Divine, Stormwrack)
- Pyremius, lesser god of fire, poison and murder. (Complete Divine)
- Rallaster, lesser god of razors, mutilation, murder, insanity and torture. (Book of Vile Darkness)
- Rao, greater god of peace, reason and serenity. (Complete Divine)
- Scahrossar, lesser goddess of sadism, masochism, pleasure and pain. (Book of Vile Darkness)
- Selen, demigoddess of outcasts. (Races of Destiny)
- Solanil, lesser goddess of oases and hospitality. (Sandstorm)
- Sulerain, lesser goddess of death and slaughter. (Complete Warrior)
- Syreth, lesser goddess of guardians and protection. (Complete Warrior)
- Telchur, lesser god of winter, cold and the north wind. (Complete Divine, Frostburn)
- Tem-Et-Nu, intermediate goddess of rivers, wealth, victory and life. (Sandstorm)
- Tharizdun, intermediate god of eternal darkness, decay, entropy, malign knowledge and insanity. (Complete Divine)
- Tiamat, intermediate goddess of evil (chromatic) dragons, conquest, greed and cruelty. (also the monster power of evil dragons) (Deities & Demigods) 
- Trithereon, intermediate god of individuality, liberty, retribution and self-defense. (Complete Divine)
- Typhos, lesser god of tyranny. (Complete Warrior)
- Umberlee, intermediate goddess of anger, wrath, storms and tidal waves. (Stormwrack)
- Urbanus, lesser god of cities, growth and improvement. (Races of Destiny)
- Valarian, demigod of forest, forest creatures, and good-aligned magical creatures. (Book of Exalted Deeds)
- Valkar, lesser god of courage. (Complete Warrior)
- Valkur, demigod of sailors, ships, favorable winds and naval combat. (Stormwrack)
- Vatun, lesser god of northern barbarians, cold, winter and Arctic beasts. (Frostburn)
- The Xammux, lesser composite god(s) of analytical thinking, forbidden lore, experimentation and amorality. (Book of Vile Darkness)
- Xan Yae, lesser goddess of twilight, shadows, stealth and mental powers. (Complete Divine)
- Yeathan, demigod of drowning, aquatic calamities, watery death and dark water. (Book of Vile Darkness, Stormwrack)
- Zagyg, demigod of humor, eccentricity, occult lore and unpredictability. (Dragon Magazine #338)
- Zarus, greater god of humanity, domination and perfection. (Races of Destiny)
- Zoser, lesser god of wind, tornadoes and dervishes. (Sandstorm)
- Zuoken, demigod of physical and mental mastery. (Complete Divine, Expanded Psionics Handbook)
These three alternative faiths were described in the third edition Deities and Demigods book.
The Faith of the Sun
The Faith of the Sun is a fictional, monotheistic religion presented in and constructed according to the guidelines given for monotheistic religions in 3rd Edition Deities and Demigods. Being monotheistic, it of course consists of only one deity (though said deity is described as having two aspects; a creator one and a destroyer one):
- Taiia, greater goddess of creation, destruction, mortal life and death.
Following the Light
Following the Light is a fictional dualistic religion presented in and constructed according to the guidelines given for dualistic religions in 3rd Edition Deities and Demigods. Being dualistic, it consists of two, polar-opposite deities:
- Elishar, intermediate deity (sexless) of positive energy, light and prophecy.
- Toldoth, intermediate deity (sexless) of negative energy, darkness and destruction.
The faith of Dennari is a fictional mystery cult, presented in and constructed according to the guidelines given for mystery cults in 3rd Edition Deities & Demigods. It worships a single deity of the same name:
- Dennari, lesser goddess of earth, liberation and suffering.
Demihuman deities refers to the gods of the core races besides humans (E.G... Elves, Dwarves, ETC. Note that Goliaths, Illumians and Raptorans are special, additional core races that were described in the Races of Stone, Races of Destiny and Races of the Wild supplement books respectively. An article does not currently exist for any of these races.)
Most of the elven deities (other than Corellon Larethian) are found in the Races of the Wild supplement. They are organized in a pantheon called the Seldarine — a term which originated in Dragon magazine issue #60, but has been most widely used in the Forgotten Realms setting.
- Alobal Lorfiril, demigod of hedonism, mirth, magic and revelry.
- Aerdrie Faenya, intermediate goddess of air, weather, avians, rain and fertility.
- Corellon Larethian, greater god of all elves, as well as magic, music, arts, crafts, warfare and poetry. (also a core power)
- Deep Sashelas, intermediate god of aquatic elves, oceans, knowledge, beauty and water magic.
- Elebrin Liothiel, intermediate god of nature, gardens, orchards and harvest.
- Erevan Ilesere, intermediate god of mischief, change and rogues.
- Fenmarel Mestarine, lesser deity of wild elves, outcasts, scapegoats and isolation.
- Hanali Celanil (/ / hann-nah-lee-SEHL-ah-nihl) is the elf intermediate goddess of love, romance, beauty, fine art and artists. Her symbol is a gold heart. Hanali is being of timeless beauty and benign nature, she always forgives minor transgressions and delights in rewarding her followers with the bliss of unexpected love and affection. She embodies romance, beauty, love, and joy in elven spirits, and her only flaws being her own mild vanity and flighty nature. Although she rarely appears to her faithful, Hanali delights in seeing the growth of love among elves, and she often acts in secret to protect young lovers. Her allies include the halfling goddesses Cyrrollalee and Sheela Peryroyl, as well as Aphrodite of the Greek pantheon. She lives in the realm of Arvandor on the plane of Arborea, where she often bathes in the Evergold, an immense crystal fountain which she shares only with Aphrodite. She was first detailed in Roger E. Moore's article "The Elven Point of View," in Dragon #60 (TSR, 1982). In Dragon #92 (December 1984), Gary Gygax indicated this as one of the deities legal for the Greyhawk setting.
- Labelas Enoreth (/ / lab-ehl-ahs-EHN-oar-eth), the Lord of the Continuum, is an elven deity who governs the orderly passage of time and guards against those who would alter the path of history. Together with Sehanine Moonbow, he oversees the long life span of the elves and their lives after they have left the mortal realms. His symbol is the setting sun, and his domains are chaos, elf, good, knowledge, and time. Like Corellon Larethian, Labelas appears as a being male and female at once, both and neither, though he always has silver eyes and hair. He wears pale-colored robes of green, blue, white, and gray. He is a philosopher, a patient teacher and instructor, who gives wisdom and knowledge to young and old alike. Labelas has good relations with the rest of the Seldarine, the elven pantheon of gods, though he can get impatient with Erevan Ilesere's tricks. He is closely allied with Mystra, both in her previous aspect as Mystryl the human God of time and in her current aspect as the Lady of Mysteries. Labelas was first detailed in Roger E. Moore's article "The Elven Point of View," in Dragon #60 (TSR, 1982). He appears in the Forgotten Realms comic, featured prominently in the story arc "An Avatar Story".
- Rillifane Rallathil, intermediate god of wood elves, woodlands, nature and druids.
- Sehanine Moonbow, intermediate goddess of mysticism, dreams, far journeys, death, full moons and transcendence.
- Shevarash, lesser deity of vengeance, loss, crusades and hatred of the drow.
- Solonor Thelandira, intermediate god of archery, hunting and wilderness survival.
- Vandria Gilmadrith, intermediate goddess of war, guardianship, justice, grief, vigilance and decision.
- Baervan Wildwanderer, intermediate god of forests, nature and travel.
- Baravar Cloakshadow, lesser god of illusions, protection, deception and hatred of goblinoids.
- Callarduran Smoothhands, intermediate god of earth, good, healing and protection.
- Flandal Steelskin, intermediate god of mining, smithing and fitness.
- Gaerdal Ironhand, lesser god of protection, vigilance and combat.
- Garl Glittergold, greater god of all gnomes, as well as protection, humor, trickery, gemcutting and smithing. (also a core power)
- Gelf Darkhearth, intermediate god of entropy and revenge.
- The Glutton, lesser god of disaster and greed.
- Ril Cleverthrush, lesser god of invention, creation and sky.
- Segojan Earthcaller, intermediate god of earth and nature.
- Sheyanna Flaxenstrand, intermediate goddess of love, beauty and passion.
- Urdlen, intermediate god of greed, bloodlust, evil, hatred and blind destruction.
Monster deities refers to the gods of the monstrous races; in other words, those of races that are primarily to fight and are not generally intended as player characters. It should be noted that most of these beings are not actually gods. The dividing line between a god-like being and a true god in the D&D cosmology really seems to be the ability to grant divine spells to cleric worshipers and other divine casters. Most of the beings listed below are actually just very powerful extra-planar beings, though many have designs on godhood.
- Aasterinian, demigoddess of play, invention and pleasure. Messenger of Io.
- Astilabor, lesser goddess of acquisitiveness, status and wealth.
- Bahamut, intermediate god of good (metallic) dragons, wisdom and the wind. (also an additional core power)
- Chronepsis is the dragon deity of Fate, Death, and Judgment. His symbol is an unblinking draconic eye. He is truly neutral in all things, dispassionate and unconcerned with the unfolding of events. He observes, but does not act except to guide the spirits of dragons into the afterlife. While he is a god of "eternal law," he cares nothing for justice, as Lendys does. Chronepsis never speaks or communicates. Chronepsis is said to know the future and how all things will end, but he will not reveal this knowledge to others. The Watcher, as Chronepsis is known, appears as a colorless dragon with dull, decaying skin through which yellowed bones poke, making him an outsider in the struggle between metallic and chromatic dragonkind. A magical brass harp hovers above his head. Chronepsis was first detailed in the book Monster Mythology (1992), including details about his priesthood.
- Faluzure, lesser god of energy draining, undeath, decay and exhaustion.
- Garyx, lesser god of fire, destruction and renewal.
- Hlal, lesser god of humor, storytelling and inspiration.
- Io, greater god of all dragons, as well as balance and peace.
- Lendys, lesser god of balance and justice.
- Sardior, lesser dragon god of gem dragons, psionics, secrets, and the night.
- Tamara, lesser goddess of life, light and mercy.
- Tiamat, intermediate goddess of evil (chromatic) dragons, conquest, greed and cruelty. (also an additional core power)
The deities of the Drow, an evil, underground-dwelling subrace of true Elves, are arranged in a corrupted version of the Elven pantheon called the Dark Seldarine.
- Eilistraee, lesser goddess of good (renegade) drow, song, beauty, dance, swordwork, hunting and moonlight.
- Kiaransalee, demigoddess of undead and vengeance.
- Lolth, greater goddess of all drow, as well as spiders, evil, darkness, chaos and assassins. (also a core power and a nondeity power)
- Vhaeraun, lesser god of male drow, thievery and evil activity on the surface. Vhaeraun was first detailed in the book Monster Mythology (1992). with additional details in On Hallowed Ground (1996)., Demihuman Deities (1998). and Faiths and Pantheons (2002).
- Zinzerena, demigoddess of chaos and assassins.
The deities of fey and other mystical, nature-loving creatures are arranged in a pantheon called the Seelie Court. The Seelie Court is its own planar realm that travels between the various Upper Planes as its members desire, most frequently on the Beastlands, Ysgard, and Arborea. It is divided into two circles. The Inner Circle is closely associated with Queen Titania, and includes her consort Oberon, their children Damh and Verenestra, their court jester Squelaiche, and Eachthighern, their steed. The Outer Circle is more loosely allied, and either do not consider Titania to be their liege, as Skerrit does not, or spend most of their time away from the court, as Fionnghuala does. Still, Titania bears them as much love as she does the members of the Inner Circle.
- Bargrivyek, lesser god of cooperation and territory.
- Khurgorbaeyag, lesser god of slavery, oppression and morale.
- Maglubiyet, greater god of all goblins and goblinoids, as well as war and rulership.
- Nomog-Geaya, god of hobgoblins, war and authority.
- Balador, lesser god of werebears, protection and fraternity.
- Daragor, lesser god of werewolves, marauding beasts, bloodlust and pain.
- Eshebala, lesser goddess of foxwomen (Werefoxes), vanity, charm, greed and cunning.
- Ferrix, lesser god of weretigers, play, curiosity and hunting.
- Squerrik, lesser god of wererats, thievery, disguise and concealment.
- Aventernus, god of aventi.
- Baphomet, god of minotaurs. (also a nondeity power)
- Blibdoolpoolp, goddess of kuo-toa.
- Cegilune, goddess of hags.
- Diinkarazan is the derro deity of vengeance. He is tall and gaunt; his blankly staring face is dominated by huge red eyes with black pin-point pupils. His long streaming hair changes texture, color, and appearance randomly. He the second derro created by the ancient Suloise, nearly as powerful a spellcaster as his brother Diirinka. They achieved apotheosis together, and together they explored the caverns of Ilsensine for the magical lore they would need to "perfect" their race. When Diirinka betrayed him, Diinkarazan was imprisoned by Ilsensine in the Abyss, where he thinks of nothing but vengeance, blaming the derro for his suffering. He is kept in the Prison of the Mad God on the 586th layer of the Abyss, a whirling vortex of air and gas with rings of stones flying randomly about while he is constantly tormented by illusions of the things he most fears. He is bound to a stone throne, and cannot move, though every 50 years or so he manages to create an avatar to stalk derro communities and slay everything that moves. He was first detailed in the book Monster Mythology (1992), including details about his priesthood.
- Diirinka, god of derro.
- Doresain, god of ghouls. (also a human power)
- Eadro, god of merfolk and locathah.
- Gaknulak, kobold demigod of protection, stealth, trickery and traps.
- Ghaunadaur, god of slimes, oozes, molds and renegade drow.
- Gorellik, god of gnolls, hunting, hyenas and hyaenodons. Has lost most of his power to Yeenoghu.
- Grankhul, bugbear god of hunting, senses, surprise and stealth.
- Great Mother, goddess of beholders, magic, fertility and tyranny.
- Gzemnid, beholder god of gases, fogs, obscurement and deception.
- Hruggek, god of bugbears.
- Ilsensine, god of illithids.
- Jazirian, god of couatls, community, peace, learning and parenthood.
- Kaelthiere, god of salamanders, azers, and efreets.
- Kanchelsis, god of vampires.
- Kikanuti, goddess of bhukas, fertility and earth.
- Koriel, god of ki-rin, learning, protection and vigilance against evil
- Kurtulmak, intermediate god of kobolds, trapmaking, mining and war. (also an additional core power)  
- Laogzed, god of troglodytes.
- Maanzecorian, illithid god of knowledge and philosophy (deceased).
- Mak Thuum Ngatha, god of tsochari, psurlons, nilshai, infinite knowledge, destruction of barriers and the spanning of space and time. His unholy symbol is nine squiggly lines arranged in a fan.
- Mellifleur, god of liches.
- Meriadar, intermediate god of mongrelfolk, patience, meditation, tolerance, arts and crafts.
- Merrshaulk, god of yuan-ti.
- The Patient One, god of aberrations, secrets, destruction and darkness.
- Panzuriel, intermediate god of evil aquatic creatures, murder, confusion and subversion.
- Parrafaire, naga god of guardianship.
- Persana, god of tritons and architecture.
- Primus, god of modrons.
- Psilofyr, god of myconids, community, healing and philosophy.
- Quorlinn, god of kenku, trickery, disguise and thievery.
- Ramenos, god of bullywugs, somnolence, intoxication and decay.
- Ravanna, god of rakshasas.
- Remnis, god of giant eagles, sky and service.
- Sekolah, god of sahuagin.
- Semuanya, god of lizardfolk, survival and propagation.
- Sess'Innek, god of dark nagas, lizard kings, civilization and dominion. (also a nondeity power)
- Shekinester, goddess of naga.
- Sixin, god of xill, war, intrigue and deception.
- Surminare, god of selkies, beauty and peace.
- Syranita, goddess of aarakocra, protection and watchfulness.
- Vaprak, god of ogres, trolls, combat and greed. (also a nondeity power)
- Wastri, god of amphibians, bigotry, and self-deception.
- Whale Mother, goddess of darfellan.
- Yeenoghu, god of gnolls. (also a nondeity power)
- Kavaki, the Ram-Lord, greater god of all goliaths as well as competition; Kuliak, the Dead Goddess, demigoddess of the dead and exiles; Manethak, the Wise Hunter, intermediate god of hunting and lore; Naki-Uthai, the Brave Climber, lesser god of mountains, climbing and bravery; Theleya, the Fertile One, intermediate goddess of fertility and growth; Vanua, the Harbinger of Woe, lesser god of natural disasters and misfortune.
The gods of the illumians are mentioned in Races of Destiny:
- Alausha, demigoddess of learning, books and grief; Glautru, demigod of prophecy, fate, life and death; Soorinek, demigoddess of intrigue, secrets and betrayal; Syeret, demigod of inspiration, light and creativity; Tarmuid, demigod of all illumians, as well as magic and languages; Wathaku, demigod of entropy, wrath and endings.
The gods of the raptorans are mentioned in Races of the Wild:
- Duthila, lesser goddess of autumn, hunting and abundance; Kithin, lesser god of winter, the dead and dying, barrenness and paucity; Lliendil, intermediate god of weather, rain, storms, sun, wind, change and trickery; Nilthina, lesser god of summer, abundance, warmth, growth and lore; Tuilviel Glithien, greater god of all raptorans, as well as night birds, stars and moon; Ventila, lesser goddess of spring, fertility, growth and love.
Similar to monster powers, these are not true deities but very powerful extraplanar beings. These however do not even profess to be gods (though many still have designs on godhood).
Demon lords of the Abyss
The single unifying feature of all demon lords (also called demon princes) is the inherent control over part of the infinite layers of The Abyss. Only the first 666 layers of The Abyss are generally known, and of those only a small fraction of the princes of those layers are a part of the D&D cosmology.
- Baphomet, Prince of Beasts, demon prince of beasts and vengeance (also the monster power of minotaurs)
- Dagon, demon prince and patron of the deep sea.
- Demogorgon, self-proclaimed "Prince of Demons".
- Eltab, demon prince of hatred and retribution.
- Fraz-Urb'luu, demon prince and patron of illusionists and tricksters.
- Graz'zt, demon prince and patron of rulers by force.
- Juiblex, demon prince and patron of oozes and slimes.
- Kostchtchie, demon prince of the 23rd layer of The Abyss, the Ice Wastes; patron of evil frost giants. 
- Lolth, demon princess of spiders, evil, darkness, chaos and assassins. (also a core power and the monster power of Drow)  
- Malcanthet, demon queen of the succubi and patron of the hedonistic and lustful.
- Obox-ob, demon prince and patron of vermin.
- Orcus, demon prince of the 113th layer of The Abyss, Thanatos and patron of the undead. 
- Pale Night, demon princess and theorized mother of the demon lords.
- Pazuzu, demon prince of the 503rd layer of the Abyss.
- Sess'Innek, demon prince of civilization and dominion. (also the monster power of dark nagas and lizard kings)
- Vaprak, demon prince of combat and greed. (also the monster power of ogres and trolls)
- Yeenoghu, demon prince and patron of gnolls.
- Zuggtmoy, demon princess and "Lady of the Fungi".
- Numerous others.
Arch-devils of Baator
- Bel, an arch-devil, ruler of Avernus, the 1st layer of the Nine Hells.
- Dispater, an arch-devil, ruler of Dis, the 2nd layer of the Nine Hells.
- Mammon, an arch-devil, ruler of Minauros, the 3rd layer of the Nine Hells.
- Belial, an arch-devil, and Fierna, his daughter, co-rulers of Phlegethos, the 4th layer of the Nine Hells.
- Levistus, an arch-devil, ruler of Stygia, the 5th layer of the Nine Hells.
- Glasya, an arch-devil, ruler of Malboge, the 6th layer of the Nine Hells.
- Baalzebul, an arch-devil, ruler of Maladomini, the 7th layer of the Nine Hells.
- Mephistopheles, an arch-devil, ruler of Cania, the 8th layer of the Nine Hells.
- Asmodeus, an arch-devil, ruler of Nessus, the 9th layer of the Nine Hells and overlord of all the other Arch-devils.
The celestial paragons are powerful unique outsiders of the Upper Planes. They are to the celestials as the archdevils are to the devils and the demon lords are to demons.
- ruler of the Silver Heaven of Lunia, the bottom layer of Celestia.
- ruler of the Golden Heaven of Mercuria, the second layer of Celestia.
- ruler of Venya, the Pearly Heaven, the third layer of Celestia.
- Pistis Sophia
- ruler of Solania, the Crystal Heaven, the fourth layer of Celestia.
- ruler of Mertion, the Platinum Heaven, the fifth layer of Celestia.
- ruler of Jovar, the Glittering Heaven, the sixth layer of Celestia.
- ruler of the Illuminated Heaven of Chronias, the seventh layer of Celestia.
- oversees the defense of the Court of Stars and liberates eladrins captured by evil forces.
- Queen Morwel's loyal champion and a barbarian of unparalleled ferocity.
- the ruler of the eladrins and the Court of Stars.
- the matriarch of the Ursinals, resides on Eronia, the second layer of Elysium.
- the paragon of Lupinals.
- the duke of the Cervidals.
- the voice of the Avorals, and matron and muse for painters and sculptors.
- the most powerful of Leonals. Spends most of his time on Amoria, the topmost layer of Elysium.
- the duchess of the Equinals, resides on Amoria.
Archomentals are powerful exemplary beings of the Elemental Planes and the rulers of the elementals. Although they are not truly rulers of their planes, archomentals like to consider themselves as much and often grant themselves regal titles like Prince or Princess. They are compared in the source material to the archfiends or celestial paragons, and are considered to be the elemental equivalent of such beings.
The evil archomentals are collectively known as the Princes of Elemental Evil. The five most famous are:
- Cryonax, prince of evil cold creatures.
- Imix, prince of evil fire creatures.
- Ogrémoch, prince of evil earth creatures.
- Olhydra, princess of evil water creatures.
- Yan-C-Bin, prince of evil air creatures.
The good archomentals are collectively known as the Elemental Princes of Good. The five most famous are:
- Ben-hadar, prince of good water creatures.
- Chan, princess of good air creatures.
- Entemoch and Sunnis, prince and princess of good earth creatures.
- Zaaman Rul, prince of good fire creatures.
Lesser evil Archomentals
Three other archomentals are first mentioned in Manual of the Planes (TSR, 1987).
- Bwimb, prince of ooze creatures.
- Chlimbia, prince of magma creatures. In The Inner Planes (TSR, 1998) he is described as evil tyrant.
- Ehkahk, prince of smoke creatures.
- Chourst, lord of randomness.
- Rennbuu, lord of colors.
- Ssendam, lord of madness.
- Wartle, domain unknown.
- Ygorl, lord of entropy.
"Titans are closer to the well spring of life and thus experience more pronounced emotion including Deity-like fits of rage. In ages past some rebelled against the deities themselves..."
The Lady of Pain
The Lady of Pain is an enigmatic being who oversees the city of Sigil in the plane of the Outlands. Almost nothing is known about her; her origin, her race, her motives and her level of power are all obscure, although she is sometimes shown to have absolutely immense power. The Lady of Pain refuses to tolerate anyone who worships her, killing those who do so. Again; virtually nothing is known about her, apart from the fact that she has the power to slay gods who displease her.
These entities are outside the boundary of life, death, and undeath. They are untouchable by even the most powerful deities although they can be summoned and used by the weakest mortal through pact magic and binding. Binders are often feared and hunted down by "Witch Slayers." The list of vestiges that can be bonded with include:
- Acererak: The Devourer.
- Agares: Truth Betrayed.
- Amon: The Void Before The Altar.
- Andras: The Grey Knight.
- Andromalius: The Repentant Rogue.
- Aym: Queen Avarice.
- Balam: The Bitter Angel.
- Buer: Grandmother Huntress.
- Chupoclops: Harbinger of Forever.
- Dahlver-Nar: The Tortured One.
- Dantalion: The Star Emperor.
- Eligor: Dragon's Slayer.
- Eurynome: Mother of the Material.
- Focalor: Prince of Tears.
- Geryon: The Deposed Lord.
- Haagenti: Mother of Minotaurs.
- Halphax: Angel in the Angle.
- Haures: The Dreaming Duke.
- Ipos: Prince of Fools.
- Karsus: Hubris in the Blood.
- Leraje: The Green Herald.
- Malphas: The Turnfeather.
- Marchosias: King of Killers.
- Naberius: The Grinning Hound.
- Orthos: Sovereign of the Howling Dark.
- Otiax: The Key to the Gate.
- Paimon: The Dancer.
- Ronove: The Iron Maiden.
- Savnok: The Instigator.
- Shax: Sea Sister.
- Tenebrous: The Shadow That Was.
- Zagan: Duke of Disappointment.
- Ashardalon: Pyre of the Unborn
Wizards of the Coast created these vestiges online:
- Vanus: the Reviled One
- Astaroth: Unjustly Fallen, and Desharis: the Sprawling Soul
- Arete: the First Elan, Gorn-Rujsha-Mintar: the Triad, and Abism: the Schismad
- Zceryll: the Star Spawn
Fourth edition deities
These are the deities for the non-Greyhawk default campaign setting of 4th edition Dungeons & Dragons (informally referred to as the "points of light" setting). The list includes long-time D&D establishments from Greyhawk and the Forgotten Realms, as well as several original gods. Although some gods are patrons of specific races, they are worshipped by all, and racial pantheons do not exist in this edition. Many lesser gods from previous editions (such as the Seldarine or most members of the dwarven pantheon) now have the status of Exarch, a demipower in service to a greater god.
Good and Lawful Good deities
- Avandra - Good Goddess of Change, Luck and Travel, Patron of Halflings.
- Bahamut - Lawful Good God of Justice, Protection and Nobility. Patron of Dragonborn.
- Moradin - Lawful Good God of Family, Community and Creation (as in smithing). Patron of Dwarves
- Pelor - Good God of Sun, Agriculture and Time. Seasonal God of Summer.
- Corellon - Unaligned God of Beauty, Art, Magic and the Fey. Seasonal God of the Spring and Patron of Eladrin.
- Erathis - Unaligned Goddess of Civilization, Inventions and Law.
- Ioun - Unaligned Goddess of Knowledge, Skill and Prophecy.
- Kord - Unaligned God of Storms, Battle and Strength.
- Melora - Unaligned Goddess of Wilderness, Nature and the Sea
- Raven Queen - Unaligned Goddess of Death, Fate and Doom. Seasonal Goddess of Winter.
- Sehanine - Unaligned Goddess of Illusion, Love and the Moon. Seasonal God of Autumn and Patron of Elves.
Evil and Chaotic Evil deities
- Asmodeus - Evil God of Tyranny and Domination. Lord of Devils
- Bane - Evil God of War and Conquest. Revered by Goblins
- Gruumsh - Chaotic Evil God of Slaughter and Destruction. Patron of Orcs
- Lolth - Chaotic Evil Goddess of Shadow and Lies. Patron of Drow and their inseparable companions, the spiders.
- Tharizdun - The Chained God, also known as the Elder Elemental Eye, creator of the Abyss.
- Tiamat - Evil Goddess of Greed and Envy. Patron of the Chromatic Dragons.
- Torog - Evil God of the Underdark. Patron of Jailors and Torturers
- Vecna - Evil God of the Undead and Necromancy. Lord of Secrets
- Zehir - Evil God of Darkness and Poison. Favoured Deity of the Yuan-Ti and Patron of Assassins.
- Amoth - God of Justice and Mercy. Killed by the demon princes Orcus, Demogorgon and Rimmon.
- Aoskar - God of Portals. Killed by the Lady of Pain.
- Gorellik - God of Hunting, Beasts, and Gnolls. Killed by the demon lord Yeenoghu.
- He Who Was - A god of good and possibly peace, he was killed by his archangel and exarch, Asmodeus. Implied to be the creator of humans, the devils wiped out all knowledge of his name, which they fear is powerful enough to revive him if it is ever spoken aloud again. The Nine Hells were originally his astral domain, now a prison for Asmodeus and his devils. A holy chalice belonging to him is mentioned in Divine Power.
- Khala - Goddess of Winter, wife of Zehir, mother of Kord, Khala sought to trap the natural world in an eternal winter to secure power over it. Her plans convinced the primal spirits to expel gods and primordials from the world. She was killed by the other gods in a conflict called the War of Winter, who afterwards made a compact to balance darkness and light (Zehir and Pelor), and the natural seasons (Corellon, Pelor and Sehanine). Her power over winter was taken by the Raven Queen.
- Lakal- God of Healing and Mercy who was also her own Astral Dominion. She was an impersonal deity who communicated with her chosen people, the Quom, through "ecstatic moments of personal communion." She extolled mercy and urged her followers to dedicate themselves to pursuits that benefitted the whole cosmos. Lakal's death was accidental- when Bahamut battled Nihil, the Primoridial of nothingness, the pair crashed into Lakal. Bahamut was able to use the distraction to slay Nihil, but the primoridal's death throes also caused Lakal to explode. The surviving quom now roam the planes, retrieving any shards of Lakal that they can find, including those unknowingly consumed by living creatures. Such creatures, including humanoids and player characters, are considered collateral damage in the quom's quest to restore Lakal. Ironically, even if the quom succeed in their quest, the restored Lakal would be disgusted with their methods.
- Maglubiyet - God of Goblinoids. Defeated by Bane.
- Nerull - God of Death and the Dead. Killed by The Raven Queen.
- Tuern - God of War. Killed by Bane.
- Nusemnee - Nusemnee was the daughter of Zehir. When she failed to assassinate a high priest of Pelor, she was abandoned and then mortally wounded by a paladin’s holy blade. Expecting only death, she was surprised when the high priest healed her, showing her compassion and forgiveness. Intrigued, she decided to honor a promise to the high priest and aid him in his holy quest until a time that she could save his life in turn. Nusemnee thus became a symbol of redemption. When she finally died at the end of the high priest’s quest, she rose again, this time as a minor goddess. In this form, she opposed her father by offering redemption to all who would turn away from evil. She was later killed by a poison that could kill anything—even a deity—that was distilled from Zehir’s blood.
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