List of Dungeons & Dragons modules

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A module in Dungeons & Dragons is an adventure published by TSR, the term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd and 4th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure (D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron.

The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.

Coded modules (1978–1994)[edit]

Module codes in brackets indicate implied codes either by earlier advertising or place in a series; these modules did not actually have codes printed on the cover.

Contents: A B C D E F G H I L M N O Q R S T U W X Other Refs Extern links

A[edit]

A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed) modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G.

Code Title Levels Author(s) Published Notes
A1 Slave Pits of the Undercity 4–7 David Cook 1980  
A2 Secret of the Slavers Stockade 4–7 Harold Johnson
Tom Moldvay
1981  
A3 Assault on the Aerie of the Slave Lords 4–7 Allen Hammack 1981  
A4 In the Dungeons of the Slave Lords 4–7 Lawrence Schick 1981  
A1–4 Scourge of the Slavelords 4–7 Various 1986 Revised Compilation; ranked 20th greatest adventure of all time[1]

AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.

Code Title Levels Author(s) Published Notes
AC1 Shady Dragon Inn N/A Carl Smith 1983 Pre-generated Characters
AC2 Combat Shield and Mini-adventure:
"Treasure of the Hideous One"
4–7 David Cook 1984 Small Module and GM Screen
AC3 The Kidnapping of Princess Arelina 2–5 Garry Spiegle 1984 3-D Cardboard Dungeon
for Basic and AD&D
AC4 Book of Marvelous Magic N/A Frank Mentzer
Gary Gygax
1985 Magic items
also for AD&D
AC5 Player Character Record Sheets N/A N/A 1985 Basic/Expert/Companion
AC6 Player Character Record Sheets N/A N/A 1985 as AC5 + Master
AC7 Master Player Screen:
The Spindle
26–36 Bruce Nesmith 1985 GM Screen & Module
AC8 The Revenge of Rusak 7–9 David Cook 1985 3-D Cardboard Wilderness; mislabeled AC3
AC9 Creature Catalogue N/A Various 1986 New monsters
AC10 Bestiary of Dragons and Giants Multiple N/A 1987 Adventures using Dragons and Giants
AC11 The Book of Wondrous Inventions N/A N/A 1987 Listing of magic items
AC1010 Poor Wizard's Almanac and Book of Facts N/A Aaron Allston 1992 First in a series, compiling and updating the GAZ series
AC1011 Poor Wizard's Almanac and Book of Facts Vol.2 N/A Ann Dupuis 1993 Second in the series

B[edit]

B—Basic were designed for use with the Dungeons & Dragons Basic set. Mostly they are independent adventures, set in Mystara.

Code Title Levels Author(s) Published Notes
B1 In Search of the Unknown 1–3 Mike Carr 1978 First printing provided for location in Greyhawk (Ratik, the Pale or Tenh), although subsequent printings did not.
B2 The Keep on the Borderlands 1–3 Gary Gygax 1979 Generic in terms of setting, though 1999's Return to the Keep on the Borderlands retroactively placed the keep in Greyhawk. Ranked 7th greatest adventure of all time[1]
B3 Palace of the Silver Princess 1–3 Tom Moldvay,
Jean Wells
1981 This module had an orange-covered preliminary version which was taken off the market shortly after its publication. This rare original version can be downloaded here: Official download.
B4 The Lost City 1–3 Tom Moldvay 1982 Ranked 28th greatest adventure of all time[1]
B5 Horror on the Hill 1–3 Douglas Niles 1983  
B6 The Veiled Society 1–3 David Cook 1984 Includes cardstock minis & buildings
B7 Rahasia 1–3 Tracy Hickman,
Laura Hickman
1984 (1979, original) Acquired by TSR after
being previously published
B8 Journey to the Rock 1–3 Michael Malone 1984  
B9 Castle Caldwell and Beyond 1–3 Harry Nuckols 1985  
B1–9 In Search of Adventure 1–3 Various 1987 Abridged Compilation
B10 Night's Dark Terror 2–4 Jim Bambra,
Graeme Morris,
Phil Gallagher
1986 B/X1 in UK
B11 King's Festival Introductory Carl Sargent 1989  
B12 Queen's Harvest Introductory Carl Sargent 1989 Sequel to B11
BSOLO Ghost of Lion Castle 1–3 Merle M. Rasmussen 1984 Solo Adventure

C[edit]

C—Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions.

Code Title Levels Author(s) Published Notes
C1 The Hidden Shrine of Tamoachan 5–7 Harold Johnson,
Jeff R. Leason
1980 Origins'79 tournament module set in Greyhawk. Note: The Origins version was titled "Lost Tamoachan" and does not bear the module code. Ranked 18th greatest adventure of all time[1]
C2 The Ghost Tower of Inverness 5–7 Allen Hammack 1980 Wintercon VIII (1979) tournament module set in Greyhawk. Note: The Wintercon version does not bear the module code. Ranked 30th greatest adventure of all time[1]
C3 The Lost Island of Castanamir 1-4 Ken Rolston 1984 Generic setting.
C4 To Find a King 4–7 Bob Blake 1985 From Gen Con XVI. Reprints RPGA3 & RPGA4.
C5 The Bane of Llywelyn 4–7 Bob Blake 1985 Sequel to C4. Reprints RPGA5 & RPGA6.
C6 The Official RPGA Tournament Handbook 4–8 Daniel Kramarsky,
Jean & Bruce Rabe
1987  

CA—City of Adventure for AD&D (1st) require the Lankhmar: City of Adventure supplement to play.

Main article: CA module series
Code Title Levels Author(s) Published Notes
CA1 Swords of the Undercity 8–12 Carl Smith, Bruce Nesmith, Douglas Niles 1986  
CA2 Swords of Deceit 10–15 Stephen Bourne, Ken Rolston, Steve Ecca, Michael Dobson 1986  

CB—Conan the Barbarian modules for AD&D (1st) tie in with the Conan movies.

Code Title Levels Author(s) Published Notes
CB1 Conan Unchained! 10–14 David Cook 1984  
CB2 Conan Against Darkness! 10–14 Ken Rolston 1984  

CM—CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules Cyclopedia), and were set in Mystara.

Code Title Levels Author(s) Published Notes
CM1 Test of the Warlords 15+ Douglas Niles 1984  
CM2 Death's Ride 15–20 Garry Spiegle 1984  
CM3 Sabre River 18–22 Douglas Niles, Bruce Nesmith 1984  
CM4 Earthshaker! 18–20 David Cook 1985  
CM5 Mystery of the Snow Pearls 15–25 Anne Gray McCready 1985 Solo Adventure Magic Viewer System
CM6 Where Chaos Reigns 17–19 Graeme Morris 1985  
CM7 The Tree of Life Elves 8+ Bruce A. Heard 1986  
CM8 The Endless Stair 15–20 Ed Greenwood 1987  
CM9 Legacy of Blood 15–19 Steve Perrin, Katharine Kerr 1987  

D[edit]

D—Drow[2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following G, and followed by Q.

Code Title Levels Author(s) Published Notes
D1 Descent into the Depths of the Earth   Gary Gygax 1978  
D2 Shrine of the Kuo-Toa   Gary Gygax 1978  
D1-2 Descent into the Depths of the Earth 9–14 Gary Gygax 1981 compilation
D3 Vault of the Drow 10–14 Gary Gygax 1978  

DA—Dave Arneson is set in Blackmoor for Expert Set

Main article: DA module series
Code Title Levels Author(s) Published Notes
DA1 Adventures in Blackmoor 10–14 Dave L. Arneson
David J. Ritchie
1986  
DA2 Temple of the Frog 10–14 Dave L. Arneson
David J. Ritchie
1986  
DA3 City of the Gods 10–14 Dave L. Arneson
David J. Ritchie
1987  
DA4 The Duchy of Ten 10–14 David J. Ritchie 1987  

DDA—Dungeons & Dragons Adventure for Basic Set, set in Mystara.

Code Title Levels Author(s) Published Notes
DDA1 Arena of Thyatis 2–3 John Nephew 1990  
DDA2 Legions of Thyatis 3–4 John Nephew 1990 sequel to DDA1
DDA3 Eye of Traldar 1–2 Carl Sargent 1991  
DDA4 Dymrak Dread 1–3 John Nephew 1991 loose sequel to DDA3

DL–Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D (1st Ed) except where noted.

Code Title Levels Author(s) Published Notes
DL1 Dragons of Despair 4–6 Tracy Hickman 1984 Ranked 25th greatest adventure of all time[1]
DL2 Dragons of Flame 5–7 Douglas Niles 1984  
DL3 Dragons of Hope 6–8 Tracy Hickman 1984  
DL4 Dragons of Desolation 6–8 Tracy Hickman,
Michael Dobson
1984  
DL5 Dragons of Mystery N/A Michael Dobson 1984 Sourcebook
DL6 Dragons of Ice 6–9 Douglas Niles 1985  
DL7 Dragons of Light 7–9 Jeff Grubb 1985  
DL8 Dragons of War 9–10 Tracy Hickman,
Laura Hickman
1985  
DL9 Dragons of Deceit 8–10 Douglas Niles 1985  
DL10 Dragons of Dreams 8–10 Tracy Hickman 1985  
DL11 Dragons of Glory N/A Douglas Niles
Tracy Hickman
1986 board wargame
DL12 Dragons of Faith 9–10 Harold Johnson,
Bruce Heard
1986  
DL13 Dragons of Truth 10–13 Tracy Hickman 1986  
DL14 Dragons of Triumph 10–14 Douglas Niles 1986 Finale of original series
DL15 Mists of Krynn 0–15 various 1988 12 Short Adventures
DL16 World of Krynn 4–12 Douglas Niles,
Michael Gray,
Harold Johnson
1988 4 Short Adventures

DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.

Code Title Levels Author(s) Published Notes
DLA1 Dragon Dawn 5–7 Deborah Christian 1990 Dragonlance module
DLA2 Dragon Knight   Rick Swan 1990  
DLA3 Dragon's Rest 8–9 Rick Swan 1990 Requires Time of the Dragon boxed set

DLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.

Code Title Levels Author(s) Published Notes
DLC1 Classics Vol 1 3–8   1990 Compilation of DL1–4
DLC2 Classics Vol. 2 8–12   1993 Compilation of DL6–9
(DLC3) Classics Vol. 3     1994 Compilation of DL10, 12–14

DL–Dragonlance (Epic/Quest/Saga/Tales) for 2nd Edition AD&D.

Code Title Levels Author(s) Published Notes
DLE1 In Search of Dragons 5–8 Rick Swan 1989 Dragonlance module
DLE2 Dragon Magic 5–9 Rick Swan 1989 Sequel to DLE1
DLE3 Dragon Keep 5–9 Rick Swan 1989 Sequel to DLE2
DLQ1 Knight's Sword 1–3 Colin McComb,
Thomas M. Reid
1992 Dragonlance module
DLQ2 Flint's Axe 2–4 Tim Beach 1992 Dragonlance module
DLS1 New Beginnings   Mark Acres 1991 Dragonlance module, set in Taladas
DLS2 Tree Lords 1–2 John Terra 1991 Dragonlance module
DLS3 Oak Lords   Blake Mobley 1991 Dragonlance module
DLS4 Wild Elves 4–7 Scott Bennie 1991 Dragonlance module
DLT1 The Land Reborn   John Terra 1993 Dragonlance module, mini-adventures

DQ—DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG

Code Title Levels Author(s) Published Notes
DQ1 The Shattered Statue 5–9 Paul Jaquays 1987  

DS(Q/E)—Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting.

Code Title Levels Author(s) Published Notes
DS1 Freedom 3 David Cook 1991  
DSQ1 Road to Urik 4–7 David Cook 1992  
DSQ2 Arcane Shadows 5–8 Bill Slavicsek 1992  
DSQ3 Asticlian Gambit 7–10 Anthony Pryor 1992  
DSE1 Dragon's Crown 10–13 Various 1993  
DSE2 Black Spine 10–13 Walter Baas 1994  

DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.

Code Title Levels Author(s) Published Notes
DSM1 Black Flames 3–6 Sam Witt 1993  
DSM2 Merchant House of Amketch 4–7 L. Richard Baker III 1993  
DSM3 Marauders of Nibenay 6–8; William W. Conners 1993  

E[edit]

EX—EXtension Series was designed as a "tack-on" adventure set in Greyhawk.

Code Title Levels Author(s) Published Notes
EX1 Dungeonland 9–12 Gary Gygax 1983 Official download
EX2 The Land Beyond the Magic Mirror 9–12 Gary Gygax 1983 Official download

G[edit]

G—Giants[2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D

Code Title Levels Author(s) Published Notes
G1 Steading of the Hill Giant Chief 8+ Gary Gygax 1978  
G2 The Glacial Rift of the Frost Giant Jarl 8+ Gary Gygax 1978  
G3 Hall of the Fire Giant King 8+ Gary Gygax 1978  
G1-2-3 Against the Giants 8–12 Gary Gygax 1981  
GDQ1–7 Queen of the Spiders 8–14 Gary Gygax 1986 Supermodule combining G1–G3, D1–D3, and Q1; Ranked greatest adventure of all time[1]

GA—General Adventure for 2nd Edition AD&D, not specific to any campaign setting.

Code Title Levels Author(s) Published Notes
GA1 The Murky Deep 5–8 Norman B. Ritchie 1993  
GA2 Swamplight 7–9 Jean Rabe 1993  
GA3 Tales of Enchantment 5–8 Jim Musser 1993  
GA4 Temple, Tower, and Tomb 7-12 Steve Winter and Laura Craig 1994  

GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided.

Code Title Author(s) Published Notes
GAZ1 The Grand Duchy of Karameikos Aaron Allston 1987  
GAZ2 The Emirates of Ylaruam Ken Rolston 1987  
GAZ3 The Principalities of Glantri Bruce Heard 1987  
GAZ4 The Kingdom of Ierendi Anne Gray McCready 1987  
GAZ5 The Elves of Alfheim Steve Perrin 1988  
GAZ6 The Dwarves of Rockhome Aaron Allston 1988  
GAZ7 The Northern Reaches Ken Rolston 1988  
GAZ8 The Five Shires Ed Greenwood 1988  
GAZ9 The Minrothad Guilds Deborah Christian
Kim Eastland
1988  
GAZ10 The Orcs of Thar Bruce Heard 1988 Includes Orc Wars boardgame
GAZ11 The Republic of Darokin Scott Haring 1989  
GAZ12 The Golden Khan of Ethengar Jim Bambra 1989  
GAZ13 The Shadow Elves Carl Sargent
Gary Thomas
1990  
GAZ14 The Atruaghin Clans William W. Connors 1991  

H[edit]

H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.

Code Title Levels Author(s) Published Notes
H1 Bloodstone Pass 13–17 Douglas Niles
Michael Dobson
1985 Battlesystem required
H2 The Mines of Bloodstone 16–18 Michael Dobson
Douglas Niles
1986  
H3 The Bloodstone Wars 17–20 Michael Dobson
Douglas Niles
1987 Battlesystem recommended
H4 The Throne of Bloodstone 18–100 Douglas Niles
Michael Dobson
1988  

HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM

Code Title Levels Author(s) Published Notes
HHQ1 Fighter's Challenge 2–4 John Terra 1992  
HHQ2 Wizard's Challenge 2–5 Tim Beach 1992  
HHQ3 Thief's Challenge 2–4 Troy Christensen 1993  
HHQ4 Cleric's Challenge 2–4 L. Richard Baker III 1993  
(HHQ5) Fighter's Challenge II 4–6 Drew Bittner 1994  
(HHQ6) Wizard's Challenge II 4–6 Kevin Melka 1994  
(HHQ7) Thief's Challenge II: Beacon Point 4–6 Terry Amthor 1995  
(HHQ8) Cleric's Challenge II 4–6 Paul Culotta 1995  

HW—Hollow World set in Mystara.

Code Title Levels Author(s) Published Notes
HWA1 Nightwail 6–8 Allen Varney 1990 Blood Brethren trilogy
HWA2 Nightrage 7–9 Allen Varney 1990 Blood Brethren trilogy
HWA3 Nightstorm 8–10 Allen Varney 1991 Blood Brethren trilogy
HWQ1 The Milenian Scepter 6–8 Anthony Herring 1992  
HWR1 Sons of Azca John Nephew 1991 Hollow World Accessory
HWR2 Kingdom of Nithia Blake Mobley, Newton Ewell 1991 Hollow World Accessory
HWR3 The Milenian Empire Anthony Herring 1992 Hollow World Accessory

I[edit]

I—Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series.

Code Title Levels Author(s) Published Notes
I1 Dwellers of the Forbidden City 4–7 David Cook 1981 Set in Greyhawk; Ranked 13th greatest adventure of all time[1]
I2 Tomb of the Lizard King 5–7 Mark Acres 1982  
I3 Pharaoh 5–7 Tracy & Laura Hickman 1982 Desert of Desolation part 1. Originally published by Tracy & Laura Hickman in 1980.
I4 Oasis of the White Palm 6–8 Philip Meyers
Tracy Hickman
1983 Desert of Desolation part 2
I5 Lost Tomb of Martek 7–9 Tracy Hickman 1983 Desert of Desolation part 3
I3–5 Desert of Desolation 5–10 Various 1987 Revised Compilation. Ranked 6th greatest adventure of all time[1]
I6 Ravenloft 5–7 Tracy & Laura Hickman 1983 Ranked 2nd greatest adventure of all time. First module set in Ravenloft.[1]
I7 Baltron's Beacon 4–8 Philip Meyers 1985  
I8 Ravager of Time 8–10 Graeme Morris & Jim Bambra 1986 UK
I9 Day of Al'Akbar 8–10 Allen Hammack 1986  
I10 Ravenloft II: The House on Gryphon Hill 8–10 Tracy & Laura Hickman 1986 Sequel to I6.
Official download
I11 Needle 8–10 Frank Mentzer 1987 [Official download: text, cover, PC art, art part 1, art part 2[3]
I12 Egg of the Phoenix 5–9 Frank Mentzer and Paul Jaquays 1987 Abbreviated compilation of R1–R4
I13 Adventure Pack I   Deborah Christian (ed.) 1987  
I14 Swords of the Iron Legion 1–15+ Skip Williams (ed.) 1988  

IM—Immortal, for use with D&D Immortals Set. Set in Mystara.

Code Title Levels Author(s) Published Notes
IM1 The Immortal Storm Novice Frank Mentzer 1986  
IM2 The Wrath of Olympus Temporal Robert J. Blake 1987  
IM3 The Best of Intentions Temporal Ken Rolston 1987  

L[edit]

L—Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.

Code Title Levels Author(s) Published Notes
L1 The Secret of Bone Hill 2–4 Lenard Lakofka 1981 Official download: text, cover, maps, art[3]
L2 The Assassin's Knot 2–5 Lenard Lakofka 1983 Ranked 29th greatest adventure of all time[1]
L3 Deep Dwarven Delve 3–6 Lenard Lakofka 1999 Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set
L4 Devilspawn 3–5 Lenard Lakofka 2010 Official download
L4C The Lendore Isle Companion 1-5 Lenard Lakofka 2010 Companion to running adventures in the Lendore Isles. Official download

LN—Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set.

Code Title Levels Author(s) Published Notes
LNA1 Thieves of Lankhmar   Nigel Findley 1990  
LNA2 Nehwon 7–12 Blake Mobley 1990  
LNA3 Prince of Lankhmar 10–14 Dale "Slade" Henson 1991  
LNQ1 Slayers of Lankhmar 8–11 Slade Henson 1992  
LNR1 Wonders of Lankhmar   Dale "Slade" Henson 1990 Short Adventures
LNR2 Tales of Lankhmar 3–10 Anthony Pryor 1991 Short Adventures
includes sequel to CA2

M[edit]

M—Master for use with the Master Dungeons & Dragons rules, set in Mystara.

Code Title Levels Author(s) Published Notes
M1 Into the Maelstrom 25–30 Bruce Heard, Beatrice Heard 1985  
M2 Vengeance of Alphaks 28–32 Skip Williams 1986  
M3 Twilight Calling 30–35 Tom Moldvay 1986  
M4 Five Coins for a Kingdom 28–32 Allen Varney 1987  
M5 Talons of Night 20–25 Paul Jaquays 1987  

MSOL solo modules set in Mystara by default.

Code Title Levels Author(s) Published Notes
MSOL1 Blizzard Pass Thieves 1–3 David Cook 1983 solo, invisible ink, Basic Set, Reviewed[4]
MSOL2 Maze of the Riddling Minotaur 1–10 Jeff Grubb 1983 solo, invisible ink, Expert Set

MV—Magic Viewer solo adventure for 1st Edition AD&D.

Code Title Levels Author(s) Published Notes
MV1 Midnight on Dagger Alley Introductory Merle M. Rasmussen 1984  

N[edit]

N—Novice

Code Title Levels Author(s) Published Notes
N1 Against the Cult of the Reptile God 1–3 Douglas Niles 1982 Set in Greyhawk; ranked 19th greatest adventure of all time[1]
N2 The Forest Oracle 2–4 Carl Smith 1984  
N3 Destiny of Kings 4–8 Stephen Bourne 1986 Cover labels module lvls 1–4, but inside cover labels it lvls 4–8
N4 Treasure Hunt 0–1 Aaron Allston 1986 FR module (retroactive)
N5 Under Illefarn 0–3 Steve Perrin 1987 First labelled FR module

O[edit]

O—One on one (one player one master) set in Mystara.

Code Title Levels Author(s) Published Notes
O1 The Gem and the Staff Thief 8 John and Laurie Van De Graaf 1983  
O2 Blade of Vengeance Elf 7 Jim Bambra 1984 UK

OA—Oriental Adventures was originally its own campaign setting (see FROA series above), but from OA5 was incorporated into Forgotten Realms.

Code Title Levels Author(s) Published Notes
OA1 Swords of the Daimyo   David Cook 1986  
OA2 Night of the Seven Swords   Various 1986  
OA3 Ochimo: The Spirit Warrior 5–7 Jeff Grubb 1987  
OA4 Blood of the Yakuza   David Cook 1987  
OA5 Mad Monkey vs. the Dragon Claw 6–9 Jeff Grubb 1988 Official download[3]
OA6 Ronin Challenge 5–8 Curtis Smith
Rick Swan
1989 Official download[3]
OA7 Test of the Samurai 6–9 Rick Swan 1989 Sequel to OA6.
Official download[3]

OP—Outer Planes for use with the AD&D Manual of the Planes.

Code Title Levels Author(s) Published Notes
OP1 Tales of the Outer Planes     1988 Short Adventures

Q[edit]

Q—Queen of the Demonweb Pits single module conclusion to the G and D series

Code Title Levels Author(s) Published Notes
Q1 Queen of the Demonweb Pits 10–14 David C. Sutherland III
Gary Gygax
1980 Is the conclusion of the GDQ Series.

R[edit]

R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent from Oerik) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.

Code Title Levels Author(s) Published Notes
R1 To the Aid of Falx 5–9 Frank Mentzer 1982  
R2 The Investigation of Hydell 3–5 Frank Mentzer 1982  
R3 The Egg of the Phoenix 5–9 Frank Mentzer 1982  
R4 Doc's Island 6–10 Frank Mentzer 1983  
R5 Great Bugbear Hunt 5–7 Frank Mentzer   in Polyhedron #28
R6 Bigby's Tomb 5–7 Frank Mentzer   in Polyhedron #20
R7 Dwarven: Quest for the Rod of Seven Parts   Frank Mentzer   Rod of Seven Parts Part 1
R8 Yog's Dessert   Frank Mentzer   Rod of Seven Parts Part 2
R9 Tinker's Canyon   Frank Mentzer   Rod of Seven Parts Part 3
R10 Air Plane!   Frank Mentzer   Rod of Seven Parts Part 4

RA—Ravenloft

Code Title Levels Author(s) Published Notes
RA1 Feast of Goblyns 4-7 Blake Mobley 1990  
RA2 Ship of Horror 8–10 Anne Brown 1991  
RA3 Touch of Death 3-5 Bruce Nesmith 1991  

RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was latter revised and reprinted as B7, C4 & C5.

Code Title Levels Author(s) Published Notes
RPGA1 Rahasia 1–2 Tracy and Laura Hickman   For Basic D&D
reprint of non-TSR module
RPGA2 Black Opal Eye 2–3 Tracy and Laura Hickman   For Basic D&D
RPGA3 The Forgotten King 4–7 Bob Blake 1983  
RPGA4 The Elixir of Life 4–7 Bob Blake 1983  
RPGA5 Riddle of Dolmen Moor 4–7 Bob Blake   in Polyhedron #16
RPGA6 Incants of Ishcabeble 4–7 Bob Blake   in Polyhedron #17
RPGA7 Llywelyn's Tomb 4–7 Bob Blake   in Polyhedron #18
RPGA8 And the Gods Will Have Their Way 4–7 Bob Blake   in Polyhedron #19

RS—Red Sonja

Code Title Levels Author(s) Published Notes
RS1 Red Sonja Unconquered 10–14 Anne McCready 1986  

S[edit]

S—Special[2]

Code Title Levels Author(s) Published Notes
S1 Tomb of Horrors 10–14 Gary Gygax 1978 Module from Origins 1, set in Greyhawk. Ranked 3rd greatest adventure of all time.[1]
Official download of 3.5 conversion[5]
S2 White Plume Mountain 5–10 Lawrence Schick 1979 Set in Greyhawk. Ranked 9th greatest adventure of all time.[1]
Official download of 3.5 Ed. revision
"Official download of Outside the Mountain web enhancement". Archived from the original on Sep 1, 2006. 
S3 Expedition to the Barrier Peaks 8–12 Gary Gygax 1980 Set in Greyhawk. Ranked 5th greatest adventure of all time.[1]
S4 The Lost Caverns of Tsojcanth 6–10 Gary Gygax 1982 Prequel to WG4, set in Greyhawk. Originally published in 1976 without a module code as "The Lost Caverns of Tsojconth" (note difference in spelling). Ranked 22nd greatest adventure of all time[1]
S1–4 Realms of Horror Intermediate Level Gary Gygax 1987 Abridged Compilation
(S5) The Dancing Hut of Baba Yaga 7–20 Lisa Smedman 1995  
(S6) Labyrinth of Madness 15+ Monte Cook 1995  

SJA—Spelljammer Adventure set in the Spelljammer campaign setting

Code Title Levels Author(s) Published Notes
SJA1 Wildspace 6–8 Allen Varney 1990 An adventure that introduces the Spelljammer setting
SJA2 Skull & Crossbows 6–10 Nigel Findley 1990 An anthology of adventures that can be used as a sequel to Wildspace
SJA3 Crystal Spheres 5–7 J. Paul LaFountain 1990 Introduces four new crystal spheres
SJA4 Under the Dark Fist 10–14 Grant Boucher 1991 Introduces twelve new crystal spheres

SJQ–Spelljammer Quest set in the Spelljammer campaign setting

Code Title Levels Author(s) Published Notes
SJQ1 Heart of the Enemy 8–11 Rick Swam 1992 Set during the second Unhuman War and designed to follow Goblins' Return

SJS—Spelljammer Sourcebook set in the Spelljammer campaign setting

Code Title Levels Author(s) Published Notes
SJS1 Goblins' Return 7–10 Bruce Nesmith 1991 Set during the second Unhuman War and designed to work with Heart of the Enemy

ST–Steam Train[6] limited edition module released at 1986 National (UK) Garden Festival

Code Title Levels Author(s) Published Notes
ST1 Up the Garden Path 4–7 Graeme Morris
Mike Brunton
1986  

T[edit]

T—Temple of Elemental Evil set in Greyhawk.

Code Title Levels Author(s) Published Notes
T1 The Village of Hommlet Introductory to Novice Gary Gygax 1979  
T1–4 The Temple of Elemental Evil 1–8 Gary Gygax
Frank Mentzer
1985 Includes abridged T1. Ranked 4th greatest adventure of all time[1]

U[edit]

U—Underwater a linked trilogy set in Greyhawk.

Code Title Levels Author(s) Published Notes
U1 The Sinister Secret of Saltmarsh 1–3 Dave Browne
Don Turnbull
1981 Ranked 27th greatest adventure of all time[1]
U2 Danger at Dunwater 1–4 Dave Browne
Don Turnbull
1982  
U3 The Final Enemy 3–5 Dave Browne
Don Turnbull
1983  

UK—United Kingdom a series of mostly independent adventures developed by the TSR UK office

Code Title Levels Author(s) Published Notes
UK1 Beyond the Crystal Cave 4–7 Dave Browne
Tom Kirby
Graeme Morris
1983 Set in Greyhawk
UK2 The Sentinel 2–5 Graeme Morris 1983 Adlerweg Part 1, set in Greyhawk
UK3 The Gauntlet 3–6 Graeme Morris 1984 Adlerweg Part 2, set in Greyhawk
UK4 When a Star Falls 3–5 Graeme Morris 1984  
UK5 Eye of the Serpent 1 Graeme Morris 1984  
UK6 All That Glitters... 3–5 Jim Bambra 1984  
UK7 Dark Clouds Gather 7–9 Jim Bambra
Phil Gallagher
1985  

W[edit]

WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely-tied prequel to WG4. WG7 was advertised during summer 1986 as Shadowlords, a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put Shadowlords in limbo, and it was replaced with Castle Greyhawk.

Code Title Levels Author(s) Published Notes
WG4 The Forgotten Temple of Tharizdun 5–10 Gary Gygax 1982 Sequel to S4. Ranked 23rd greatest adventure of all time[1]
WG5 Mordenkainen's Fantastic Adventure 9–12 Robert Kuntz
Gary Gygax
1984  
WG6 Isle of the Ape 18 + Gary Gygax 1985  
WG7 Castle Greyhawk 0–25 Various 1988 humorous theme
WG8 Fate of Istus   Various 1989 has 2nd edition logo
WG9 Gargoyle 1–4 Dave Collins
Skip Williams
1989 2nd edition
WG10 Child's Play 13–15 Jean Rabe
Skip Williams
1989 2nd edition
WG11 Puppets 1–3 Vince Garcia
Bruce Rabe
1989 2nd edition
WG12 Vale of the Mage 7–9 Jean Rabe 1989 2nd edition

WGA—World of Greyhawk Adventure

Code Title Levels Author(s) Published Notes
WGA1 Falcon's Revenge 5–7 Richard and Anne Brown 1990 fold-up cardstock buildings
WGA2 Falconmaster 5–7 Richard and Anne Brown 1990 fold-up cardstock buildings
WGA3 Flames of the Falcon 5–7 Richard and Anne Brown 1990 fold-up cardstock buildings
WGA4 Vecna Lives! 12–15 David Cook 1990  

WGM—World of Greyhawk Mission

Code Title Levels Author(s) Published Notes
WGM1 Border Watch 1–3 Paul Riegel 1993  

WGQ—World of Greyhawk Quest

Code Title Levels Author(s) Published Notes
WGQ1 Patriots of Ulek 1–3 Anthony Pryor 1992  

WGR—World of Greyhawk Reference is a mix of adventures and background information.

Code Title Levels Author(s) Published Notes
WGR1 Greyhawk Ruins 2–15 Blake Mobley
Timothy Brown
1990  
WGR2 Treasures of Greyhawk 4–18 Various 1992 Short Adventures
WGR3 Rary the Traitor All / 8+ Anthony Pryor 1992  
WGR4 The Marklands   Carl Sargent 1993 Sourcebook
WGR5 Iuz the Evil   Carl Sargent 1993 Sourcebook
WGR6 The City of Skulls 9–12 Carl Sargent 1993 Ranked 26th greatest adventure of all time[1]

WGS—World of Greyhawk Swords was originally intended as a trilogy. The planned third module became instead the Greyhawk Wars boxed wargame.

Code Title Levels Author(s) Published Notes
WGS1 Five Shall Be One 7–10 Carl Sargent 1991  
WGS2 Howl From the North 8–10 Dale "Slade" Henson 1991  

X[edit]

X—eXpert series was for use with Dungeons & Dragons Expert Set except where noted and set in Mystara.

Code Title Levels Author(s) Published Notes
X1 The Isle of Dread 3–7 David Cook
Tom Moldvay
1980 Included in Expert Set. Ranked 16th greatest adventure of all time[1]
X2 Castle Amber 3–6 Tom Moldvay 1981 Ranked 15th greatest adventure of all time[1]
X3 Curse of Xanathon 5–7 Douglas Niles 1982  
X4 Master of the Desert Nomads 6–9 David Cook 1983 Nomads Pt 1
X5 Temple of Death 6–10 David Cook 1983 Nomads Pt 2. Given 10/10 by White Dwarf.[7]
X6 Quagmire! 4–10 Merle M. Rasmussen 1984  
X7 The War Rafts of Kron 9–12 Bruce Nesmith 1984  
X8 Drums on Fire Mountain 5–8 Graeme Morris
Tom Kirby
1984 UK made
X9 The Savage Coast 4–10 Merle M. Rasmussen
Jackie Rasmussen
Anne C. Gray
1985  
X10 Red Arrow, Black Shield 10–14 Michael S. Dobson 1985 Battlesystem required; uses elements introduced in X4-X5, but not a continuation of that series as such
X11 Saga of the Shadow Lord 5–9 Stephen Bourne 1986  
X12 Skarda's Mirror 5–8 Aaron Allston 1987  
X13 Crown of Ancient Glory 7–10 Stephen Bourne 1987 Requires Companion Set
XL1 Quest for the Heartstone 5–10 Michael L. Gray 1984 Tie in to action figures. Given 4/10 by White Dwarf.[8]
XSOLO Lathan's Gold 4–6 Merle M. Rasmussen 1984 Solo Module
XS2 Thunderdelve Mountain 7–9 William Carlson 1985 Solo Module

Other modules (1992–2000)[edit]

Number Title Levels Author(s) Published Notes
  Adventurer's Guild modules       Limited edition modules released by TSR to retailers as promotional tie-ins to upcoming products.[9]
11413 Against the Giants: The Liberation of Geoff Variable Gary Gygax and Sean K. Reynolds 1999 Expanded version of G1, G2 and G3 that includes adventures suitable for low to high level characters. Set in Greyhawk.
11614 The Apocalypse Stone 15+ Jason Carl & Chris Pramas 2000 An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting.
9350 Assault on Raven's Ruin 2–3 Tim Beach 1992 Thunder Rift setting.
11347 Axe of the Dwarvish Lords 13–15 Skip Williams 1999 Generic setting.
9580 Crypt of Lyzandred the Mad   Sean K. Reynolds 1998 Second volume in the Lost Tombs trilogy. Set in Greyhawk.
9471 The Dancing Hut of Baba Yaga 7–20 Lisa Smedman 1995 Generic setting.
2019S Dark and Hidden Ways Varies Various 1990 Bundled with the Dungeoneer's Survival Guide; disconnected Underdark encounters.
Dark Tower 1980 Published by Judges Guild.
2631 Dead Gods 6-9 Monte Cook 1997 For the Planescape setting. Ranked 14th greatest adventure of all time.[1]
11377 Destiny of Kings 1–4 Stephen Bourne 1998 2nd edition version of the original module published in 1986.
11662 Die Vecna Die! 10–13 Bruce R. Cordell;
Steve Miller
2000 Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure.
9581 The Doomgrinder 4–8 Steve Miller 1998 Final adventure in the Lost Tombs trilogy. Set in Greyhawk.
Dragon Mountain 1993 Boxed set adventure.
11444 Dungeons of Despair Varies Various 1999 Adventures compiled from Dungeon magazine.
  The Dwarven Glory   Pete and Judy Kerestan 1977 Distributed by TSR and published by Wee Warriors.
9542 Evil Tide 5–7 Bruce Cordell 1997 First part of the "Sahuagin" trilogy and supports the Sea Devils sourcebook of the Monstrous Arcana series. Generic setting.
9530 Eye of Doom 6–8 Thomas M. Reid 1996 Second part of the "Beholder" trilogy.
9522 Eye of Pain 4–8 Thomas M. Reid 1996 First part of the "Beholder" trilogy and supports the I, Tyrant sourcebook of the Monstrous Arcana series. Generic setting.
Eye of the Wyvern Jeff Grubb Fast-Play Game adventure.
9536 Eye to Eye 8–12 Thomas M. Reid 1996 Third part of the "Beholder" trilogy.
2430 Forest Maker 11–13 John J. Terra 1994 For the Dark Sun setting.
9533 The Gates of Firestorm Peak 5-8 Bruce Cordell 1996 Ranked 11th greatest adventure of all time.[1] Incorporates rules from the Player's Option books. Generic setting.
2502 Hail the Heroes 1–3 Tim Beach 1994 Set in Mystara. Includes an interactive audio CD for use with the adventure.
9534 A Hero's Tale 1-10 Monte Cook 1996 Adventure anthology suitable for any campaign world.
9436 In the Phantom's Wake 3–5 "Slade" Henson 1993 Thunder Rift setting.
9259 The Jade Hare 1 John Nephew 1992 Limited edition module included for free with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its "Dragon Master" line of products.[10] Designed for first level characters.
3142 King of the Giantdowns Variable Ed Stark 1997 For the Birthright campaign setting. Includes adventures for low to high level characters.
9434 The Knight of Newts 1-2 "Slade" Henson 1993 Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map.
9503 Labyrinth of Madness 15+ Monte Cook 1995 Generic setting.
3125 Legends of the Hero-Kings Variable Ed Stark 1996 For the Birthright campaign setting. Includes adventures for low to high level characters.
9573 The Lost Shrine of Bundushatur 8-10 Michael D. Wagner 1998 Generic setting. Part of the Dungeon Crawl series of stand-alone modules.
2513 Mark of Amber 4–6 Aaron Allston, Jeff Grubb and John D. Rateliff 1995 Set in Mystara; sequel to Castle Amber. Includes interactive audio CD for use with the adventure.
9568 Moonlight Madness 4–6 Penny & Skip Williams 1998 Generic setting.
9550 Night of the Shark 6–8 Bruce Cordell 1997 Second part of the "Sahuagin" trilogy.
2509 Night of the Vampire 1–3 L. Richard Baker III 1994 Set in Mystara.
  Palace of the Vampire Queen   Pete and Judy Kerestan 1976 The first published adventure ever. Distributed by TSR and published by Wee Warriors.[11]
9586 A Paladin in Hell 15–20 Monte Cook 1998 Generic setting.
9342 Quest for the Silver Sword 2–3 William W. Connors 1992 Thunder Rift setting. Followed by Rage of the Rakasta.
  Quest for the Fazzlewood   John and Laurie Van De Graaf 1978 Tournament module later revised and published as The Gem and the Staff.[12]
9435 Rage of the Rakasta 2–4 William W. Connors 1993 Thunder Rift setting. Can be played as a sequel to Quest for the Silver Sword or as a stand-alone.
11397 Ravenloft: 25th Anniversary 5–7 Tracy and Laura Hickman 1999 2nd edition version of the original module. Set in Ravenloft. Also known as the Silver Anniversary Edition, not to be confused with the I6 Ravenloft facsimile which was included in the TSR Silver Anniversary box.[13]
9576 Return of the Eight 6–12 Roger E. Moore 1998 Set in Greyhawk.
11327 Return to the Keep on the Borderlands 1–3 John D. Rateliff 1999 Sequel to B2 The Keep on the Borderlands. Set in Greyhawk (but also has several Mystara references), even though B2 was generic in terms of setting.
1162 Return to the Tomb of Horrors 13–16 Bruce R. Cordell 1998 Expansion and sequel to S1 Tomb of Horrors. Set in Greyhawk. Ranked 10th greatest adventure of all time.[1]
11434 Return to White Plume Mountain 7–10 Bruce R. Cordell 1999 Sequel to S2 White Plume Mountain. Set in Greyhawk.
11392 Reverse Dungeon Various John D. Rateliff & Bruce R. Cordell 2000 Players roleplay monsters defending a dungeon against NPC adventurers. Generic setting.
11376 Road to Danger 1–3 Christopher Perkins 1998 Low level adventures compiled from Dungeon magazine.
1145 The Rod of Seven Parts 10–12 Skip Williams 1996 Generic setting.
9560 Sea of Blood 7–9 Bruce R. Cordell 1997 Third part of the "Sahuagin" trilogy.
11325 The Shattered Circle 1–3 Bruce R. Cordell 1999 Generic setting.
9508 The Silver Key 2–8 Ted James Thomas Zuvich 1996 Generic setting.
11621 Slavers 4–5 Sean K. Reynolds and Chris Pramas 2000 Sequel to A1–4 Scourge of the Slave Lords. Set in Greyhawk.
9579 The Star Cairns 5–8 Sean K. Reynolds 1998 First part of the Lost Tombs trilogy. Set in Greyhawk.
  The Star of Kolhapur 5–8 Michael Selinker 1997 RPGA module. Generic setting.
3102 Sword and Crown 5–7 Colin McComb 1995 For the Birthright campaign setting.
9387 Sword and Shield 1–3 John Terra 1992 Thunder Rift setting. Introductory adventure.
3118 The Sword of Roele 5–8 Wolfgang Baur 1996 For the Birthright campaign setting.
9448 Temple, Tower and Tomb 7-12 Laura Craig and Steve Winter 1994 Generic setting.
9357 Thunder Rift Entry Level Colin McComb 1992 Presents the Thunder Rift campaign setting.
Treasure Tales 1996 Adventure anthology.
11445 TSR Jam 1999 Various Various 1999 Anthology of adventures compiled from the Adventurer's Guild program.[14]
  Vecna Reborn        
11326 The Vortex of Madness        
B00778 Wand of Archeal 6–8 Mike Selinker & Penny Williams 1999 Originally a Role Playing Game Association tournament module. Generic setting.
3110 Warlock of the Stonecrowns 4–10 Wolfgang Baur 1995 For the Birthright campaign setting
  Wild Things   Grant Boucher 1997 Originally bundled with the Wilderness Survival Guide, this rare module was never sold separately. It has no cover but the sleeve originally containing the whole bundle; Wilderness adventure.

References[edit]

External links[edit]