List of F-Zero media

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F-Zero is a futuristic racing video game franchise originally created by Nintendo EAD and has been continually published by Nintendo although the company has let outside development houses work on some installments.[1] The series premiered in Japan on November 21, 1990 with F-Zero (エフゼロ?), which later was released in the North American (August 23, 1991) and PAL (June 4, 1992) regions. An original installment has appeared on nearly every succeeding Nintendo video game console and handheld with the exception of the Game Boy Color, Wii, and Nintendo DS. Excluding Japan, the series usually has landed on a video game system once in its lifetime. F-Zero: GP Legend marks the first time the franchise has hit a gaming system twice in its lifetime in the United States.[2] Currently the series includes eight released video games, a television series, and video game soundtracks released on audio CDs. F-Zero and F-Zero X were re-released for the Virtual Console service through software emulation.

Gameplay consists of racing in futuristic hovercrafts and using their speed-boosting abilities to navigate through the courses as quickly as possible in settings like the recurring Mute City, Big Blue and Port Town. The first game was labeled by critics as an influential video game that created the futuristic racing sub-genre[3][4] as well as inspired the creation of numerous racing games such as Daytona USA and the Wipeout series.[5][6] The series casually centers around the F-Zero racer Captain Falcon and his talented racing and bounty hunting abilities as well as his encounters with the other F-Zero characters.[7][8]

Video games[edit]

Title Details

Original release date(s):[cn 1][15]
  • JP November 21, 1990
  • NA August 23, 1991
  • EU June 4, 1992
Release years by system:
1990 – Super Nintendo Entertainment System
2006 – Wii (Virtual Console emulation)
Notes:



Original release date(s):[20][21]
Release years by system:
1996 / 1997 – Super Family Computer
Notes:
  • Canceled sequel of F-Zero, but was still released unfinished through the Satellaview peripheral.[6]



Cancellation date:
1996[22]
Proposed system release:
Virtual Boy[23]



Original release date(s):[24][25][26]
  • JP July 14, 1998
  • NA October 26, 1998
  • EU November 6, 1998
Release years by system:
1998 – Nintendo 64
2004 – iQue Player
2007 – Wii (Virtual Console emulation)
Notes:
  • The North American release of F-Zero X suffered from a three-month delay due to Nintendo of America's former release policy of spacing the release of first-party games out evenly.[27][28]
  • 100th game released on the European Virtual Console.[29]
  • A sequel of F-Zero, which greatly expands upon the number of playable vehicles and was the first 3D F-Zero game.[30]



Original release date(s):[31][32][33]
  • JP March 21, 2001
  • NA June 11, 2001
  • EU June 22, 2001
Release years by system:
2001 – Game Boy Advance
Notes:
  • Known in Japan as F-Zero (エフゼロ?).[34]
  • Direct sequel to F-Zero which occurs twenty-five years subsequent to the events in it.[35]



Original release date(s):[36][37]
  • JP 2003
  • NA September 2003
  • EU 2003
Release years by system:
2003 – Triforce
Notes:
  • Triforce counterpart of F-Zero GX for use in the Arcades.[38]
  • First announced Triforce game from Namco, Nintendo, and Sega's business alliance.[39]



Original release date(s):[40][41][42]
  • JP July 25, 2003
  • NA August 25, 2003
  • EU October 31, 2003
Release years by system:
2003 – Nintendo GameCube
Notes:
  • Originally scheduled for May 2003 in Japan and June 2003 in North America, the title was delayed by two months.[43][44]
  • Sequel of F-Zero X, events take place one year after the aforementioned game.[45]



Original release date(s):[46][47]
  • JP November 28, 2003
  • NA September 20, 2004
  • EU June 4, 2004
Release years by system:
2003 – Game Boy Advance
Notes:
  • Known in Japan as F-Zero: Falcon Densetsu (エフゼロ ファルコン伝説?, lit. "F-Zero: Legend of Falcon")[47]
  • Set in the year 2201, the title is influenced by the anime featuring characters and concepts seen there.[48]



Original release date(s):[49]
  • JP October 21, 2004
Release years by system:
2004 – Game Boy Advance
Notes:
  • Is influenced by the anime and features characters and similar scenarios previously seen there.[48]


Expansions[edit]

Title Details

April 21, 2000[50]Nintendo 64DD
Notes:
  • The very first add-on disk for the disk drive attachment of the Nintendo 64.[51]


Other media[edit]

Title Release date Media type
F-Zero: …そしてスピードの神へ February 1992[52] Fantasy novel
Notes:
F-Zero: GP Legend October 7, 2003[54] Series of anime episodes
Notes:
  • A series of fifty-one animated episodes created by Ashi Productions based on the F-Zero franchise.[55][56]
  • Released in North America by 4Kids Entertainment in 2004, then later canceled.
  • A video game under the same title was released based on the show[56] featuring the same characters and art style.[57]

Soundtracks[edit]

Title Release date Length Label
F-Zero March 25, 1992[58] 51:46[58] Tokuma Japan Communications
Notes:
F-Zero X Original Soundtrack September 18, 1998[60] 52:46[60] Pony Canyon
F-Zero X Guitar Arrange Edition January 27, 1999[61] 36:43[61] Player's Planet and Media Factory
F-Zero Blue Falcon Ending Theme - Resolution December 3, 2003[62] 18:52[63] NEC Interchannel
Notes:
F-Zero Legend of Falcon Opening Theme: The Meaning of Truth December 3, 2003[64] 17:39[65] NEC Interchannel
Notes:
  • Features the introductory theme of TV Tokyo's F-Zero anime.[64]
F-Zero GX/AX Original Soundtrack July 22, 2004[66] 2:25:15 Scitron Digital Content
Notes:

References[edit]

Annotations
  1. ^ According to Stephen Kent's The Ultimate History of Video Games, the official launch date was September 9.[9] Newspaper and magazine articles from late 1991 report that the first shipments were in stores in some regions on August 23,[10][11] while it arrived in other regions at a later date.[12] Many modern online sources (circa 2005 and later) report August 13.[13][14]
Notes
  1. ^ Keighley, Geoff (2007-05-04). "The Man Who Made Mario Super". Entertainment Weekly. Retrieved 2007-05-09. 
  2. ^ Harris, Craig (2004-09-20). "F-Zero GP Legend". IGN. Retrieved 2007-08-13. 
  3. ^ Fulljames, Stephen (2001-08-15). "Reviews: Nintendo (F-Zero)". Computer and Video Games. Retrieved 2011-02-01. 
  4. ^ IGN Staff (2003-04-29). "IGN's Top 100 Games". IGN. Retrieved 2008-10-03. 
  5. ^ IGN Staff (2002-03-28). "Interview: F-Zero AC/GC". IGN. Retrieved 2008-09-01. 
  6. ^ a b c Thomas, Lucas (2007-01-26). "F-Zero (Virtual Console) review". IGN. Archived from the original on 2007-03-15. Retrieved 2007-02-27. 
  7. ^ Fran and Peer; Craig. "Smash Profile: Captain Falcon". IGN. Retrieved 2009-10-06. 
  8. ^ Gerstmann, Jeff (2003-08-25). "F-Zero GX review". GameSpot. Retrieved 2009-10-06. 
  9. ^ Kent (2001), p. 434. Kent states September 1 was planned but later rescheduled to September 9.
  10. ^ Campbell, Ron (1991-08-27). "Super Nintendo sells quickly at OC outlets". The Orange County Register. "Last weekend, months after video-game addicts started calling, Dave Adams finally was able to sell them what they craved: Super Nintendo. Adams, manager of Babbages in South Coast Plaza, got 32 of the $199.95 systems Friday."  Based on the publication date, the "Friday" mentioned would be August 23, 1991.
  11. ^ "Super Nintendo It's Here!!!". Electronic Gaming Monthly (Sendai Publishing Group) (28): 162. November 1991. "The Long awaited Super NES is finally available to the U.S. gaming public. The first few pieces of this fantastic unit hit the store shelves on August 23rd, 1991. Nintendo, however, released the first production run without any heavy fanfare or spectacular announcements." 
  12. ^ "New products put more zip into the video-game market" (abstract). Chicago Sun-Times. 1991-08-27. Retrieved 2010-03-05. "On Friday, area Toys R Us stores [...] were expecting Super NES, with a suggested retail price of $199.95, any day, said Brad Grafton, assistant inventory control manager for Toys R Us."  Based on the publication date, the "Friday" mentioned would be August 23, 1991.
  13. ^ Ray Barnholt (2006-08-04). "Purple Reign: 15 Years of the Super NES". 1UP.com. p. 2. Retrieved 2007-06-14. 
  14. ^ "Super Nintendo Entertainment System". N-Sider.com. Retrieved 2007-06-14. 
  15. ^ "F-Zero for SNES Release Summary". GameSpot. Retrieved 2007-09-01. 
  16. ^ "Nintendo Super System: The Future Takes Shape". Arcade Flyers Archive. Retrieved 2008-04-18. 
  17. ^ "Nintendo Power" (in Japanese). Nintendo. Archived from the original on 2006-12-15. Retrieved 2007-08-05. 
  18. ^ "F-Zero for Wii Release Summary". GameSpot. Retrieved 2007-09-01. 
  19. ^ Casamassina, Matt (2006-09-19). "IGN's Nintendo Wii FAQ". IGN. Archived from the original on 2009-01-14. Retrieved 2011-02-02. 
  20. ^ "Overview of BS F-Zero Grand Prix". Allgame. Retrieved 2010-03-16. 
  21. ^ "Overview of BS F-Zero 2 Grand Prix". Allgame. Retrieved 2010-03-16. 
  22. ^ Snow Blake (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro. Archived from the original on 2008-07-30. Retrieved 2010-03-16. 
  23. ^ "Preview: Zero Racers". Nintendo Power (Nintendo) 87: 40–41. 1996. 
  24. ^ "F-Zero X Introduction" (in Japanese). Nintendo. Retrieved 2007-08-01. 
  25. ^ "F-Zero X for Nintendo 64 Release Summary". GameSpot. Retrieved 2008-09-01. 
  26. ^ "F-Zero X". Nintendo. Retrieved 2007-08-01. 
  27. ^ Schneider, Peer; Casamassina, Matt (1998-10-27). "F-Zero X review". IGN. Retrieved 2007-05-22. 
  28. ^ "F-Zero X - Development". N-Sider. Retrieved 2006-06-13. 
  29. ^ Boyes, Emma (2007-06-15). "F-Zero X races onto Euro VC". GameSpot. Retrieved 2007-06-15. 
  30. ^ "F-Zero X (Wii)". 1UP.com. Retrieved 2009-10-06. 
  31. ^ "F-Zero: Maximum Velocity (editions)". IGN. Retrieved 2008-08-30. 
  32. ^ "F-Zero: Maximum Velocity". IGN. GameStats. Retrieved 2013-08-14. 
  33. ^ Gibbon, David (2001-06-22). "Nintendo fight back". BBC News. Retrieved 2007-04-04. 
  34. ^ Schneider, Peer. "F-Zero GX Guide". IGN. Retrieved 2008-10-04. 
  35. ^ NDCube, ed. (2001). F-Zero: Maximum Velocity instruction manual. Nintendo. 
  36. ^ "Related Games: Release Summary". GameSpot. Retrieved 2011-02-01. 
  37. ^ Torres, Ricardo (2003-07-08). "F-Zero AX Impressions". GameSpot. Retrieved 2007-06-21. 
  38. ^ IGN Staff (2002-03-27). "F-Zero Comes to GCN, Triforce". IGN. Retrieved 2007-06-20. 
  39. ^ Bayer, Glen (2003-04-12). "Triforce - Namco, Nintendo, and Sega". N-Sider. Retrieved 2007-04-06. 
  40. ^ "F-Zero GX (Release Summary)". GameSpot. Retrieved 2008-09-19. 
  41. ^ "F-Zero GX". IGN. GameStats. Retrieved 2007-04-04. 
  42. ^ Jo Twist (2003-08-29). "Familiar faces in Nintendo's line-up". BBC News. Retrieved 2007-04-04. 
  43. ^ IGN Staff (2003-04-01). "F-Zero Gets a Japanese Date". IGN. Retrieved 2007-06-21. 
  44. ^ IGN Staff (2003-03-10). "F-Zero and Wario Delayed". IGN. Retrieved 2007-06-21. 
  45. ^ Amusement Vision, ed. (2003-08-25). F-Zero GX instruction manual. Nintendo. p. 6. 
  46. ^ "F-Zero: GP Legend for Game Boy Advance Release Summary". GameSpot. Retrieved 2008-09-19. 
  47. ^ a b "F-Zero GP Legend". IGN. GameStats. Archived from the original on 2009-03-31. Retrieved 2007-04-04. 
  48. ^ a b Gantayat, Anoop (2004-10-21). "F-Zero Climax Playtest". IGN. Retrieved 2008-03-22. 
  49. ^ "F-Zero Climax". IGN. GameStats. Retrieved 2007-04-04. 
  50. ^ "F-Zero X Expansion Kit". IGN. GameStats. Retrieved 2007-04-04. 
  51. ^ Schneider, Peer (2000-07-18). "F-Zero X Expansion Kit (Import)". IGN. Retrieved 2007-06-15. 
  52. ^ a b NDL-OPAC. Japan: National Diet Library (NDL-OPAC). Retrieved 2013-08-14. 
  53. ^ F zero. Japan: National Diet Library Digital Archive Portal (PORTA). Archived from the original on 2011-07-20. Retrieved 2013-08-14. 
  54. ^ "これまでのお話" (in Japanese). TV Tokyo. Archived from the original on 2008-04-06. Retrieved 2010-03-16. 
  55. ^ "Works by Production Reed—F-Zero GP Legend". Production Reed. Retrieved 2010-03-16. 
  56. ^ a b "F-Zero GP Legend (GBA) critic scores". Metacritic. Archived from the original on 2008-09-23. Retrieved 2009-10-06. 
  57. ^ Buel, Doug (2004-11-05). "Video Games - F-Zero : GP Legend". The Tampa Tribune. p. 41. 
  58. ^ a b c "F-Zero". Square Enix Music Online. Retrieved 2008-05-12. 
  59. ^ GT Anthology: F-Zero. California: GameTrailers. 2009-07-25. Event occurs at 3:07. Retrieved 2010-03-16. 
  60. ^ a b "F-Zero X Original Soundtrack". Square Enix Music Online. Retrieved 2008-05-12. 
  61. ^ a b "F-Zero X Guitar Arrange Edition". Square Enix Music Online. Archived from the original on 2009-06-19. Retrieved 2008-05-12. 
  62. ^ a b "Soundtrack - F-Zero Blue Falcon Ending Theme - Resolution (AIM)". Play-Asia. Retrieved 2010-03-16. 
  63. ^ "Resolution" (in Japanese). JBook. Archived from the original on 2011-02-01. Retrieved 2008-09-01. 
  64. ^ a b "Soundtrack - F-Zero Legend of Falcon Opening Theme: The Meaning of Truth". Play-Asia. Archived from the original on 2011-02-01. Retrieved 2010-03-16. 
  65. ^ "The Meaning of Truth" (in Japanese). JBook. Retrieved 2008-09-01. 
  66. ^ a b "Game Music / F-Zero GX/AX - Original Sound Tracks". CD-Japan. Archived from the original on 2005-03-28. Retrieved 2008-08-07. 
Bibliography