List of F.E.A.R. characters and organizations
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A list of F.E.A.R. characters and organizations is supplied here with descriptions of both characters and the organizations they belong to from the Monolith Productions' video games F.E.A.R. - First Encounter Assault Recon and F.E.A.R. 2: Project Origin. It also includes details from the expansions F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate, even though the expansions are not considered canon by Monolith.[1]
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[edit] United States Military
This section covers the members and allies of the F.E.A.R. team, including Delta Force members.
[edit] F.E.A.R. team
The F.E.A.R. team is a covert special forces unit created by the United States government in 2002 for the purposes of defending various national security interests against threats of a paranormal or supernatural nature.[2] However, it is apparent that F.E.A.R. operatives are rarely taken seriously, given the unbelievable nature of what they fight against.[3] Regardless, F.E.A.R. has the prerogative to use deadly force and heavy weapons against perceived threats, including assault rifles, combat shotguns, and even rocket-propelled weaponry, as well as experimental energy weapon systems.
[edit] Point Man
The player character and protagonist of the first game is referred to only as "the new guy" and "the Point Man" by other F.E.A.R. operatives and by the mission briefings. Little is known about him in the beginning, aside from his gender, the fact that he has been on the team for only a week, and his role as the F.E.A.R. team's new "point man" and a former green beret.
Although the Point Man's character model is never explicitly shown in the first game, his reflection can be seen in water if the graphical shader settings are set to maximum, and in the level Bad Water, during the vision in which blood overflows the ceiling. He wears a balaclava that completely conceals his face, the same F.E.A.R. uniform worn by Spen Jankowski, and what appear to be red goggles. His actual face is shown in F.E.A.R. 3, revealing a similar appearance to Paxton Fettel, albeit with facial hair.
His reflexes are well beyond the human norm, allowing him to perform maneuvers with surgical accuracy in an extremely short span of time, an ability portrayed in the game as the world "slowing down" around him ("SlowMo" effect). In fact, while in SlowMo, the Point Man's reflexes are five times faster than that of a normal human, meaning everything seems to slow down for him by a factor of five while he takes time to aim; and during this time, his movement speed and firing speed is increased twofold.
Initially, the F.E.A.R. Point Man's origins and identity are unclear to the player. According to Spen Jankowski, during the mission briefing, the Point Man had just transferred to the F.E.A.R. unit a week earlier. For this reason, Jankowski disapproves of Commissioner Betters' decision to assign the "new guy" as point man; later on, he tells Jin Sun-Kwon that he senses something strange about the new point man. Throughout the game, the main character has a number of visions and hallucinations, many of which involve Paxton Fettel and Alma. At the beginning of the game, the Point Man has a flashback in which a young woman's voice is heard screaming, "No, where are you taking him?" and a doctor (who is later revealed as Harlan Wade) saying: "You will be a god among men." Later in the game, Paxton Fettel, the chief villain of the game, confronts the Point Man and asks him "What's the first thing you remember? What's your given name? Where were you born? ... You have no history."
It is ultimately revealed that the Point Man was the first child of Alma and thus Project Origin's "first prototype", as well as the sibling of Paxton Fettel. This suggests that the mysterious visions the F.E.A.R. Point Man frequently witnesses are due to psychic phenomena, and also hints that his super-human reflexes may be a product of Project Origin's genetic engineering research. Since Alma Wade is the daughter of Harlan Wade, the Point Man must also be the grandson of Harlan Wade and nephew of Alice Wade, though neither is evidently aware of his identity.
The final conversation between Genevieve Aristide and the mysterious senator implies that Armacham used Fettel's uprising as an opportunity to field test the main character's abilities, in order to evaluate his strengths and weaknesses and assess his ability to operate in a hostile environment, suggesting he may in fact have been a puppet of Genevieve's machinations all along.
In the third installment of the game, we see his link to Alma has significantly increased his "bullet time" ability, suggesting that once she is aware of him, his powers increase exponentially.
[edit] Commissioner Rowdy Betters
Rowdy Betters (voiced by Jim Ward) is the Commissioner of F.E.A.R. and serves as the team's coordinator; and is in charge of briefing and monitoring the status of F.E.A.R. field operatives via the Hannibal-3 spy satellite during missions. Speaking with a noticeable mid-western accent, he relays information as necessary to and from fellow teammates, and stays out of direct action, instead operating from mobile command facilities through wireless communications equipment. He is only seen in person twice in F.E.A.R., once during the introductory briefing and again when he personally drives the Point Man to the abandoned building where he and Jankowski begin the search for Paxton Fettel. He has not reappeared in any of the official sequels, but his voice can be heard in the expansion packs.
[edit] Lieutenant Spencer "Spen" Jankowski
Spencer "Spen" Jankowski (voiced by Tim Gouran) is a Lieutenant and F.E.A.R. Combat Operative; serving as the team's veteran. Jankowski is the team's previous point man, and he lacks faith in the "new guy's" capabilities, remarking that he was transferred to F.E.A.R. only a week before the initial events in the game: Jankowski believes the new point man's lack of experience makes him unsuitable for the upcoming mission. This sequence of mistrust continues with an overheard conversation between Jankowski and Jin, in which Jankowski admits to feeling uneasy around the F.E.A.R. Point Man, claiming to feel as though "he looks right through you."
During the F.E.A.R. team's first encounter with Fettel's cloned "Replica" soldiers at a dockside warehouse near the South River Wastewater Treatment Plant, the Point Man's Delta Force escort is killed by Alma, and he attempts to rendezvous with Jankowski's team instead. However, as the Point Man advances through the building, Jankowski's Delta Force team is also mysteriously killed, while Jankowski himself vanishes. The Point Man has a brief vision of Jankowski with his eyes plucked out and bleeding, and from this point onward, Jankowski occasionally appears to the F.E.A.R. Point Man as a spiritual hallucination which crumbles into dust when he is approached. This ghostly image of Jankowski frequently tries to warn the protagonist about Alma.
Later on, when Betters asks if Jankowski has turned up, Jin informs the F.E.A.R. team over the radio that she has discovered more human remains at the plant that she cannot identify without lab work. Betters dismisses the possibility that these remains belong to Jankowski, claiming that his life-signs, though unusual, still indicate that he is "definitely alive". Eventually, Betters loses Jankowski's signal at South River, but the signal resurfaces again near the Point Man's position after he is flown to ATC Headquarters. Betters remarks, "How the fuck did he get all the way there?" just before the Point Man sees another ghostly vision of Jankowski.
About mid-way through the Point Man's advancement through ATC, Betters informs him that the fire-and-rescue team in charge of searching for Jankowski have given up and aborted their mission. Although every Delta Squad member Jankowski was with is found dead and accounted for, his body is never found. In the DVD Director's cut commentary, the developers remark that the player was originally supposed to discover Jankowski's corpse early on in the game, but they decided it would be more atmospheric for Jankowski's remains to be undiscovered and his ultimate fate unknown.
Spencer's younger brother, Redd Jankowski, appears in Project Origin as part of Becket's Delta Force unit.
[edit] Jin Sun-Kwon
Jin (voiced by Susanna Burney) is the F.E.A.R. technical officer. An attractive, dependable Korean American woman of small build, she serves as the team's combat medic and is in charge of in-field forensics. Jin is also the only character who speaks fondly of the F.E.A.R. Point Man, describing him as "cute" when asked about him by Jankowski. (At one point, when Jin speaks to the Point Man, Betters tells her, "you two can make out later." Later on, Douglas Holiday jokingly refers to Jin as the Point Man's "girlfriend".)
Jin Sun-Kwon was originally designated as a sniper in the very early builds of the game, but this role was removed when developer Monolith found itself unable to integrate scenarios into the game in which she could snipe. Her original sniper outfit can still be seen in the elbow pads she wears and the red index fingers of both her gloves, i.e., her "trigger" fingers.
In the DC Digital Comic, Jin is revealed to be the only confirmed survivor of the helicopter crash, with Holiday and the Point Man missing.
Jin makes a return in F.E.A.R. 3 (this time voiced by Kim Mai Guest), learning of Michael Becket's fate after the events of the second game. She helps guide the Point Man to Becket's location and gives him orders to kill Alma's child.
[edit] Captain David Raynes
Introduced in Perseus Mandate, Captain Raynes is the leader of the secondary F.E.A.R. team sent to investigate ATC after Aldus Bishop's death. Raynes leads the secondary F.E.A.R. team through the mission, issuing orders to Lt. Chen and the Sergeant (the game's new protagonist). He survives the events of Perseus Mandate and is extracted by helicopter at the end of the game along with the Sergeant.
[edit] Lieutenant Steve Chen
Also introduced in Perseus Mandate, Chen is the second member of the secondary F.E.A.R. team. A wisecracking soldier, Chen seems to possess a well-rounded skill-set which includes combat, forensics, and technical expertise. Notably, he is the only character in the F.E.A.R. series (other than the player characters and Paxton Fettel) who seems to be able to see Alma. Chen meets a fate similar to his Extraction Point counterpart, Douglas Holiday. Approximately halfway through Perseus Mandate, he is attacked by several of Alma's shadow creatures. Though momentarily victorious, he is soon violently dragged into the ground by a spirit and explodes in a shower of blood. The player can attempt to save Chen, but he dies regardless and the Sergeant is left holding his dismembered arm. At the end of the game, while the Sergeant boards the helicopter, an incarnation of Chen is seen, only to dissipate into ash. It is implied that the Sergeant will replace Chen.
[edit] The Sergeant
The player character and protagonist of Perseus Mandate. No background information is given about the Sergeant, other than the fact that he is the third member of F.E.A.R.'s secondary team. He seems to possess the same "SlowMo" ability as the primary F.E.A.R. team's Point Man, but this is never commented on or explained in the game itself, and it is never implied that the Sergeant is also a product of Armacham Technology Corporation's genetic engineering experiments. Towards the end of the game, Paxton Fettel implies that he has been expecting the Sergeant's arrival, and remarks that the Sergeant reminds him of Fettel's brother (the Point Man). However, Fettel ultimately tells the Sergeant that the incident is none of his affair, and warns him not to interfere.
The Sergeant is the F.E.A.R. operative responsible for the death of the Nightcrawler commander, and retrieved one of the DNA samples that the Nightcrawlers were trying to steal.
[edit] Delta Force
The 1st Special Forces Operational Detachment - Delta (or SFOD-D) is present along with F.E.A.R. throughout the game, although they are relegated to primarily off-screen roles. They are also the pilots of the Black Hawk helicopters. Although they are ostensibly there to assist the Point Man in his mission, this proves ultimately irrelevant as through some circumstance or another they are always separated from the player or killed. (For example, operators Atwood and MacReady are both shot by Replicas during helicopter insertion at the ATC headquarters.) In F.E.A.R. Extraction Point, the Point Man is tasked with rejoining the remnants of the SFOD-D. Unfortunately, they also die via various means. The Delta Force operatives never actually assist the player in combat until F.E.A.R. Perseus Mandate, at one point participating in a three-way fight along with Fettel's Replicas and ATC security.
The SFOD-D operatives that appear throughout the series, all wear an Army Universal camouflage uniform complete with a Kevlar vest and helmet and most carry a submachine gun as a weapon. Some SFOD-D soldiers are seen accompanying characters other than the player, such as operative Passalaqua, seen escorting Jin Sun-Kwon and later Holiday.
An unseen SFOD-D member is A. Shepherd (codenamed Den Mother), who acts as the main coordinator for the Delta Force teams and works in conjunction with Betters (whom Shepherd refers to as Tomcat). He appears to be a cautious leader, reluctant to send in more of his men after losing contact with the first recon team. His name is possibly a reference to Adrian Shephard of Half-Life: Opposing Force.
In the F.E.A.R. Extraction Point expansion pack, Holiday mentions that he has made contact with scattered groups of Delta Force survivors in the city. The corpses of Delta Force operators are also found throughout the expansion pack, mainly in Auburn Hospital, which was supposed to serve as their extraction point.
Delta Force operators also make three brief live appearances in F.E.A.R. Extraction Point. In the subway, two Delta Force soldiers that are cornered are briefly seen fighting against two Heavy Armor Minigunners, getting killed in matter of seconds. In the parking garage, three Delta Force operators can be seen battling a REV 8 Leviathan. One of them, equipped with a rocket launcher, somehow manages to set off a massive explosion, destroying the Leviathan but also killing themselves in the process. In the hospital, a Delta Force operator is violently dragged into the ceiling and torn to pieces by one of the Alma's shadow creatures. Another near-encounter occurs in the maintenance section of the subway, where the player can hear four Delta Force operators being slain by a Heavy Armor Minigunner and encounters their bodies merely seconds later.
In Perseus Mandate, the Sergeant receives assistance from several SFOD-D operators early in the game. However, while not solely given scripted deaths like the SFOD-D operators in F.E.A.R. and Extraction Point, the operators are usually quickly slain by Replicas, Nightcrawlers, or even ATC Security.
Due to the number of gruesome casualties endured by Delta Force operators, the game's producers included a comedic message during the credits, stating: "No actual Delta Force Operatives were harmed in the making of this game."
[edit] Sergeant Douglas Holiday
A unit leader of the Delta Force detachment assigned to accompany F.E.A.R., Douglas Holiday (voiced by David Scully) is a skilled demolition expert. He makes occasional appearances during the game, at one point defusing a hostage wired with plastic explosives.
In the developers' initial vision for the game, Holiday was to be a member of the F.E.A.R. team who would handle explosives and other demolitions tasks. A lack of opportunities to feature him throughout the game eventually compelled lead designer Craig Hubbard to relegate him to the role of a Delta Force unit leader. Holiday can also be seen in promotional pictures of the game wearing the F.E.A.R. uniform during a fire-fight.
Holiday's fate after the helicopter crash is unknown, as he is not encountered by Jin Sun-Kwon in the DC Digital Comic.
In the Xbox 360 version of F.E.A.R., Holiday is a playable character in a brief side-story mission, where he must protect Aldus Bishop. Holiday lacks the SlowMo ability possessed by the Point Man, making him a more challenging character to play as.
[edit] Bremmer
A UH-60 Blackhawk Helicopter pilot, Bremmer is responsible for picking up the Point Man, Jin, and Holiday at the end of the first F.E.A.R.. He survives the ensuing crash, but is killed by Alma shortly after Jin encounters him.
[edit] Team Dark Signal
A SFOD-D team that are the primary characters of F.E.A.R. 2: Project Origin.
[edit] Sergeant Michael Becket
Michael Becket is a Delta Force operator and a member of Team Dark Signal. He is the player character of F.E.A.R. 2: Project Origin. Like the Point Man, he is a silent protagonist.
He and his teammates are assigned to arrest Genevieve Aristide shortly before the events of F.E.A.R. ended. Becket is mentioned as having always possessed intense focus and reflexes, as he was always "the best of the best" in his unit.[4]
During the course of Project Origin, Becket undergoes a surgical procedure which enhances his natural abilities to be similar to those of the Point Man. Michael repeatedly encounters Alma throughout F.E.A.R. 2 and is unaware why she has taken an interest in him.[5]
Michael Becket's in-game physical appearance can only be seen briefly in a mirror during the Elementary School level of the game (if the player fires his weapon, his face can be seen from the muzzle flash). His outfit appears to consist of regular military attire but with no cloth covering his forearms and with gloves on his hands.
During the start of the game Becket has visions of Alma even before her release. He continues with his mission to find Aristide at her penthouse, fighting through ATC Black Ops teams to rescue her. Upon finding her, she begins to explain "Project Harbinger" to him; however, the conversation is cut short as the Origin facility is destroyed by the F.E.A.R. Point Man. Becket is caught in the explosion and rendered unconscious.
When he wakes he finds himself being operated on in an unknown location, interspersed with nightmarish visions of Alma. Becket falls unconscious again and later wakes to find himself inside a hospital with abilities similar to that of the Point Man. As he tries to regroup with the rest of his team, Becket encounters ATC Black Ops teams that are eliminating all of the hospital staff. A second encounter with Genevieve Aristide leads to him entering a device known as a "telesthetic attunement chamber" that results in Becket becoming a psychic beacon for Alma. Alma herself is said to "covet" Becket, and alternates between attacking and assisting him.
Becket manages to escape the hospital and is repeatedly physically attacked by Alma's adult form. After regrouping with his squad, Becket heads to Wade Elementary, and with the help of Terry Halford, he learns of a means to defeat Alma, using a "telesthetic amplifier" on Still Island. Becket and his squad move out to that location, and upon arriving, Becket enters the device.
Becket is sent into a hallucination by Alma where he must activate the switches for the amplifier whilst fighting a maddened and horribly disfigured phantom of Keegan. The battle is interspersed with images of Alma sexually assaulting Becket. After activating all the switches and killing Keegan, Becket returns to the real world, and finds himself trapped in the amplifier - which then opens to reveal Alma, who is now heavily pregnant with Becket's child.
Becket returns in F.E.A.R. 3 as a non-playable character voiced by Robin Atkin Downes. Jin plays back recorded video footage of Michael Becket, who revealed his rape and is slated by Armacham for transport.
Using an automated transport, the Point Man and Fettel assault the local airport to intercept Becket, killing the remnants of the Armacham personnel. In order to gain more intel from Becket, Fettel possesses him and reveals Becket's past life to the Point Man while Becket realizes the Point Man's identity. Fettel's release of Becket proves fatal, causing Becket's body to explode.
[edit] First Lieutenant Kiera Stokes
Kiera Stokes (voiced by Jen Taylor) is a Delta Force operator. She serves as the team's communications liaison, although she is not an official member of Team Dark Signal (though is one by de-facto; having worked with the team on previous occasions). Despite the fact that she is a commissioned officer, she is a specialist and not the leader of the team, instead taking over once First Sergeant Griffin is killed by Alma. She accompanies Becket throughout most of the game. She is not a part of Project Harbinger and thus she is not influenced by Alma, which is the reason she survived for the majority of the game. Upon reaching Still Island and placing Becket in the telesthetic amplifier, she is killed by Aristide.
[edit] First Sergeant Cedric "Top" Griffin
Cedric "Top" Griffin (voiced by Phil LaMarr) is a Delta Force operator and is the team leader of Team Dark Signal who, like Becket and Keegan and Fox, is a part of Project Harbinger, and thus can interact with Alma. Upon escaping the Auburn Memorial Hospital, he can hear and see her, and confuses Alma for a woman needing help. Once he reaches her, however, Griffin is attacked, and Stokes and Becket arrive in time to see Griffin killed by Alma. Stokes took his place as team leader.
[edit] Sergeant First Class Harold Keegan
Harold Keegan is a Delta Force operator and a member of Team Dark Signal who, like Becket and Griffin and Fox, is a part of Project Harbinger, and had the second best results after Becket himself. He suffered minor wounds during the assault on Aristide's penthouse and thus remained in the team's APC with Morales, and escaped being modified at the Auburn Memorial Hospital. As with Becket, he repeatedly suffers hallucinations and headaches due to Alma's influence. Ultimately, Keegan succumbed to Alma's psychic attacks and, in the middle of a firefight with Replicas, was hypnotized by Alma's presence and abandoned his position, and was drawn into a bright light by Alma and taken away into Alma's psychic world to be consumed. Becket was ordered by Stokes to search for Keegan while on his way to Still Island, and witnessed Keegan's spirit wandering nearby his location, wandering off in a daze or disappearing completely as Becket neared him. Keegan was seen humming the musical tune from Alma's music box, and was actually leading Becket to Still Island.
Ultimately, Becket abandoned his search when Keegan seemed beyond reach, and Keegan was assumed lost. At the end of the game, however, when Becket's mind was trapped inside Alma's psychic world (while Alma herself proceeded to sexually assault Becket's body in the real world in order to conceive a child with him), Becket's attempt to activate the TAC from the inside resulted in an encounter and fight with Keegan; now reduced to deformed, mutated and insane phantoms, and appearing to have no eyes and is made entirely out of ash. Keegan, during his battle with Becket, rails against Becket, demanding to know "why does she (Alma) only want you" and shouting "you'll never have her (Alma)!" Finally, Becket fights Keegan in hand-to-hand combat, and presses his pistol against Keegan's head. Keegan's true personality finally resurfaces, and begs for Becket to help him. Becket responds by mercifully shooting the phantom; killing Keegan, and his ash body comes apart.
[edit] Sergeant Manuel "Manny" Morales
Manuel "Manny" Morales is a Delta Force operator and a member of Team Dark Signal, serving as the driver of Team Dark Signal's APC. As with the majority of Team Dark Signal, Manuel was considered a candidate for Project Harbinger, though Manuel scored low in the evaluations and thus he, along with Redd Jankowski, was relegated to and placed in reserve status. As a result, he remains unaffected by Alma. Manuel spends the majority of the game operating inside his APC, though he fights alongside Becket during the final battle against the Replicas at Still Island. Manuel remains behind as Becket and Stokes enter the facility, to patrol the area around the entrance and watch Becket's back. His ultimate fate is unknown.
[edit] Sergeant Redd Jankowski
Redd Jankowski is a Delta Force operator and a member of Team Dark Signal. He is also the younger brother of F.E.A.R. team member Spencer Jankowski (though is unaware of his fate at the hands of Alma). As with the majority of Team Dark Signal, Redd was considered a candidate for Project Harbinger, though his ratings were too low to receive modifications, and thus he, along with Manuel Morales, was relegated to and placed in reserve status.
Redd participates in the team's attempt to bring Genevieve Aristide into protective custody. However, after the explosion of the Origin facility's reactor, he is moved to the Auburn Memorial Hospital, where he undergoes similar modifications to Beckett. However, the surgery is interrupted by Abominations, and Redd is left to be injected over and over by an unknown medical device; he succumbs to his wounds and the massive overdose only after revealing to Beckett that he is aware of Alma ("Can you hear her? She's crying.")
[edit] Corporal James Fox
James Fox is a Delta Force operator and a member of Team Dark Signal who, like Becket and Griffin and Keegan, is a part of Project Harbinger. As with Griffin and Becket, he was modified inside the Auburn Memorial Hospital, and encountered Alma, confusing her for a normal woman. While trying to help her, Fox learns of how Alma's children were taken from her. Once Becket finds him, Fox attacks him, shouting that he is going to keep Alma for himself. Once he regains his sense of self, however, Fox is assaulted and killed by Alma.
[edit] Armacham Personnel
This section covers the notable employees of Armacham Technology Corporation.
[edit] Harlan Wade
Harlan Wade (voiced by Grant Goodeve) is an elderly scientist who has worked at Armacham for decades. He pioneered Project Origin, and was also the one that initiated the shut down of that very same project. He is the man seen at the very beginning saying "You will be a god among men", referring to the F.E.A.R. Point Man, the first "prototype" produced by Origin.
In voicemails, Harlan Wade sides with Charles Habegger in his recommendation to suspend Project Perseus, saying in one message to an employee that they should listen to the "expert advice" they're being given. He is infuriated when Genevieve Aristide decides to reopen the original location of the Origin facility after decades of lockdown, and is determined to keep her away from the vault. At the end, when he hears from Phil Vecchio of the plan to destroy the Origin facility outright, Wade decides to release Alma, stating: "She has suffered enough, don't you think?" Upon her release, Alma immediately kills Wade; something which Wade seemed to expect.
Alma shares Harlan Wade's surname, and although it is not stated in the game what their relationship is, Monolith has confirmed he is her father. Further proof is shown in one of the early hallucinations by Sergeant Becket in Project Origin, when Wade converses with an unknown man about 'sealing away my daughter'.[6]
Harlan Wade has several appearances in F.E.A.R. 2: Project Origin, almost all of which are in visions created by Alma. These include an early instance where he is shown arguing with another researcher about whether or not to seal Alma away. His voice can be heard at other times, commenting on how long Alma has been sealed away, and that Alma has "become a woman now and she doesn't even know it." Beckett can view Wade in person over a closed-circuit monitor as he releases Alma, and his subsequent death. He is also shown in one final vision at the Still Island nuclear facility, where he is ordering a pair of armored ATC Black Ops troops to drag an almost eight-year-old Alma to the vault.
Im F.E.A.R. 3 Harlan appears as a manifestation of memories a monster called the Creep and is the main antagonist.
[edit] Alice Wade
Alice Wade (voiced by Melissa Roberts) is the daughter of Harlan Wade (from which it might be inferred that she is sister to Alma Wade) and an employee of ATC. In conjunction with Aldus Bishop, she was part of a task force studying the analysis on contamination down at the South River water purification plant. The data she had been able to collect seemed to point out that the contamination originated from a location downriver of the plant, just where ATC's Origin facility is hidden. She noted that people would feel "nauseated or uncomfortable after spending any amount of time there", but she found it very strange that although the cause of this phenomenon was most logically a chemical agent, there was nothing showing up as a contaminant in either the soil or groundwater.
During the game, she is rescued from Replica forces by the Point Man and requests that her father, Harlan Wade be found, stating that she cannot leave without him. The Point Man escorts her to a rescue helicopter provided by F.E.A.R.
Alice Wade spends her initial appearance as an anxious person, and subsequently panics and runs off from protective custody of the F.E.A.R. team after the UH-60 Black Hawk transport arriving to rescue her was shot down by a Mil Mi-24 Hind under the control of Fettel's clone soldiers. Separated from the F.E.A.R. operatives, she rushes to the Auburn District in search of her father, but is subsequently taken prisoner and killed by Paxton Fettel. Her corpse is partially cannibalized when the F.E.A.R. Point Man finally reaches her again.
[edit] Genevieve Aristide
An unseen character in the original game, voiced by Meg Savlov, Genevieve Aristide is the president of Armacham, and is the female voice heard speaking to an unknown senator during the game's intro and post-credit sequences. She tried to have the secret Origin facility, where Alma was held, reopened despite Harlan Wade's resistance and warnings, but only regretted it later when the first few teams sent down did not return. Her original intention was to remodel the site and start over, but after it became clear that this would be impossible, she was determined to have the entire facility destroyed; she sends in Norton Mapes (with an ATC escort) to destroy all evidence and wipe out the facility. It is likely that she decided to use this opportunity to test out the other Origin prototype, the F.E.A.R. Point Man, which she proclaims successful during her final conversation with the senator. Through various voicemails, it becomes clear that Aristide is a very calculating character, who seems only to regret recent events because of its potential impact on her or the company; this is seen in her messages where she tries to persuade people to her cause by saying "We'll all burn for it", and as viewing the entire crisis simply as a mess that needs to be cleaned up. After the Origin facility explosion and the aftermath of all the events that led up to it, she comments to the senator that the first prototype (the Point Man) was a complete success.
At the beginning of Project Origin she is set to be taken into protective custody by Team Dark Signal from ATC as per the incriminating evidence that the Point Man found throughout F.E.A.R..[7] An ATC Black Ops team is dispatched to capture Aristide alive to take the fall for the Origin incident, but Becket and his squad are able to reach her first. Aristide explains to Becket that his team is the only hope for stopping Alma, but is interrupted when Harlan Wade releases Alma and the Origin facility explodes.
Aristide orders her people to take an unconscious Becket and his squad to the Auburn Memorial Hospital, where she has them subjected to operations to improve their teleshethic abilities, which results in Becket gaining the same slow-motion powers as the F.E.A.R. Point Man. Shortly afterward, when the hospital comes under attack by Colonel Vanek, she escapes and flees to Wade Elementary, where she forces Terry Halford to give her the information needed to use the telesthetic amplifier on Still Island to seal away Alma.
When Becket's squad finally reaches the amplifier, Aristide appears and holds Stokes at gunpoint, explaining that she needs Alma intact and imprisoned to use her as leverage against Armacham. When Stokes goes for her gun, Aristide shoots her, and is then knocked down by Alma. When Alma turns her attention on Becket, Aristide seals the device. Her ultimate fate is unknown as she does not appear in F.E.A.R. 3.
[edit] Aldus Bishop
Aldus Bishop is another employee of Armacham and, along with Alice Wade, has been assigned to a special task force dispatched to investigate reported disturbances occurring in the Auburn District over the past 10 years. He agrees with Alice that she might "be on to something" in regards to what she has found out about the Auburn district water contamination.
In the game, Bishop is taken hostage by Fettel's forces, awaiting interrogation by Fettel regarding the location of senior Origin researcher, Harlan Wade. When the F.E.A.R. Point Man reaches him, he is found to have been brutally beaten by his captors as well as booby-trapped with C4 explosives, which are promptly defused by a Delta Force member, Douglas Holiday. As Holiday and Bishop are about to be evacuated by helicopter, Bishop is killed by ATC security.
In the later stages of the game, Bishop appears once to the protagonist. He utters the phrase "It wasn't my fault." before disappearing.
[edit] Norton Mapes
Norton Mapes (voiced by Greg Baldwin) is a grossly overweight, geeky engineer employed by Armacham, and one of the few survivors following the attack by Fettel's clone soldiers. Mapes has a taste for the fictional snack Cheezee Pooz and proudly wears a "RTFM" beltbuckle; anyplace he is seen is often littered with empty Cheezee Pooz bags.
When the protagonist first encounters him, he requests assistance in disabling the facility's security system in exchange for his help in resetting the network server hub. Shortly after disabling it, however, Mapes reneges on his promise and actively tries to sabotage and impede the protagonist's progress, mainly by unleashing ATC custom-designed gun turrets on the player, which have been scattered throughout the building.
For unknown reasons, he is extremely loyal to Genevieve Aristide. Near the end of the game, at Genevieve's behest, he is seen attempting to destroy all classified information regarding ATC's activities with the Perseus and Origin projects in the Origin facility. Wade is seen on a screen inside the vault complex, asking Mapes what he hopes to accomplish by getting rid of all the evidence. He also says that Aristide "dug her own grave", but that Mapes does not have to be "a fucking lapdog and jump in after her." He even tries to wipe out the facility entirely, but is stopped short by Harlan Wade, who shoots him just as he is about to enter the vault. Fearful that Wade will release Alma, Norton Mapes finally decides to help the Point Man, by telling him how to get into the vault and how to destroy it. As the Point Man begins his descent into the vault, Mapes is seen sitting on the ground cradling his gunshot wound. However, because the Point Man returns from the vault via a different exit, the ultimate fate of Mapes is unknown.
Mapes makes a cameo appearance in F.E.A.R. Extraction Point and helps the Point Man through a locked door. Initially he asks to be taken with the Point Man, but then gets spooked and hides. Ultimately, the sequel to F.E.A.R. ignores the stories in both expansions so Mapes' fate remains unknown.
[edit] Charles Habegger
The first ATC employee encountered in the game, Charles Habegger is already dead when the F.E.A.R. operatives find him, tied to a chair with his face partially cannibalized. However, his voice is later heard in several phone messages throughout the game. He was cannibalized by Paxton Fettel, likely after being interrogated about the location of the Vault. Before he died, Habegger recommended that the Perseus Project be suspended temporarily due to the likelihood of another synchronicity event. He later became angry, when someone refused to listen to his advice, stating in another phone message that the last synchronicity event, which led to the Origin Project being permanently shut down, occurred when Fettel was only a child. Another synchronicity event, he said, would be much more catastrophic, now that Fettel is an adult. He also tried to convince Harlan Wade that they needed to purge the Vault. Charles refers to himself in voicemail messages as Chuck.
Through the player's visions, it is revealed that Habegger was present with Harlan Wade at the birth of the first prototype. Near the very beginning of the game, the player hears a voice saying "I've tried to forget...I've tried so hard to forget..." This voice is most likely Charles'; the player sees his phantom image walk by a doorway and the Point Man sees a flash of Charles' mutilated face in his mind's eye. Shortly before these events the player can also hear Charles say, "You were born here...in this place...I was there..." implying that Charles was Wade's partner in Project Origin. Charles also asks, not necessarily to the player, "Why did you bring me here? Why did you bring me back?" As final implication that Charles was Wade's partner in Project Origin, Fettel tells the player (after knocked unconscious and awakened again), that the man's name was "... Charles Habegger. I remember him ...but are the memories mine? Or hers?" This implies that Charles was actively involved in the project, but since both Fettel and Alma were in the project and exposed to him, Fettel does not know whose memories they actually are.
[edit] Bill Moody
Bill Moody first appears in a vision, in which he is being interrogated by Paxton Fettel about Alma's location. During this scene, Bill Moody claims that he does not know what Fettel is talking about, which is probably true, as phone messages later in the game suggest that Bill Moody does not know about the atrocities surrounding the Origin project, and that other Armacham employees ignore him when he becomes concerned about his findings. Ian Hives, at one point, refuses to give Bill Moody any information, saying that it is "strictly need-to-know," and later tells another employee named Janice to "act like you give a shit about his concerns." Bill Moody is still barely alive when the F.E.A.R. Point Man finds him, but soon dies, managing only to warn him that Fettel is looking for Alma. Shortly after the player witnesses his death, his phantom image is seen, followed by the whisper, "There's something in the water..." Over the course of several voicemails, the player learns that he, Bishop, and Alice were investigating strange phenomena involved with the Auburn district's water supply. In one message, he says to Ian Hives after completing his investigation at the water treatment facility, "All the compounds you asked for are present," but notes that every one of them was discovered in much higher concentrations than expected. Since Alice's reports say she found nothing in the soil or groundwater and that she found this odd, it is likely someone was trying to cover up the water contamination.
[edit] Marshall Disler
Like Genevieve Aristide, Marshall Disler is an unseen character, and is only heard through phone messages circulating between him and several other employees. It appears that he is cooperating with Aristide's plan to cover up the Origin Project. When Charles Habegger first recommends that the Perseus project be suspended, Marshall Disler backs him up on this, agreeing that the slightest chance of another synchronicity event needs to be taken seriously. Afterwards, he goes to the Perseus compound to check things out himself.
Marshall Disler might still be alive by the end of the game, since his body was never found, but it is likely that he was killed, since a distressed phone message from him indicates that he was still at the Perseus Compound when the Replica soldiers attacked. Disler is also the one who found out that Alma was telepathic, as claimed by Harlan Wade in a recorded video. In a voicemail, Disler notes that some "energy signature" is the same as the first one, implying that since now Origin has been resurrected, the telepathic link between Alma and Fettel has been reestablished, which may lead to a second synchronicity event which is spoken of in greater detail by other characters.
[edit] Phil Vecchio
Another minor unseen character is Phil Vecchio, who is heard in voicemail messages between both Genevieve Aristide and Harlan Wade. Aristide tries to get Phil Vecchio to reason with Harlan Wade, who refuses to forgive her for "sending those poor people into the Vault." However, Phil Vecchio sides with Harlan, and tells Aristide that reopening the vault could be dangerous. It is then that Genevieve Aristide reveals her intentions to destroy the Vault, and Phil Vecchio then relays this information back to Harlan Wade.
[edit] Iain Hives
Hives is a minor character, but appears quite often in voicemails. He and his task force are researching the Origin anomalies for Genevieve Aristide. Based on what his voicemails say, it is clear that Hives does not know the full extent of the Origin Project. However, he does attempt to keep information from Bill Moody, and ignores Bill Moody's concerns about contamination in residential areas. His limited knowledge of the project is nonetheless enough to warrant being directly targeted by ATC Security soldiers during the incident in an attempt to cover up Origin. He also warns Norton Mapes about his behavior toward Alice Wade, worrying that a sexual harassment case would bring the project into the open. Shortly after Aldus Bishop is killed by ATC Security, they can be overheard saying that they are also searching for both Hives and Alice Wade, presumably to silence them as well.
[edit] Walt Gragg
Another unseen character, whose voice is heard in phone messages in Perseus Mandate, Walt Gragg is one of the Armacham employees who is ordered to destroy evidence of Project Origin. When he is told to dump all files pertaining to Origin, as well as any files labeled Perseus, Icarus and Synchronicity, he contacts Scott Rasmussen, telling him that "something big must be going down."
[edit] Scott Rasmussen
A minor unseen character in Perseus Mandate, Scott Rasmussen receives phone messages from Walt Gragg regarding the data dump.
[edit] Brett
A third unseen character in Perseus Mandate, Brett is heard in at least two phone messages. In the first, he says that they need to remove the Source. In his second message – which is most likely in reply to a voicemail from an employee named Davies inquiring about the Source – Brett warns that the Source is "not something to f*** around with", and says that he'll take care of it himself.
[edit] Terry Halford
A researcher working on Project Harbinger, Terry Halford assists Becket and his squad in Project Origin by supplying them with information on how to defeat Alma as he is convinced that "If Becket dies, everybody dies." He uses the code name "Snake Fist," from a series of action movies that are popular within the game's setting. Terry conflicts with Genevieve Aristide, warning her that her plan to capture Alma has a mere 3% chance of success. He has a deep working knowledge of both Projects Harbinger and Origin, and also supplies Becket's team with background information on Alma herself and the nature of the various projects he has worked on.
Halford is killed by a Replica Assassin shortly after meeting with Becket beneath Wade Elementary. His severed head can be found later in the level.
[edit] Doctor York
A doctor who has a minor appearance in F.E.A.R. 2: Project Origin as the one who operates on Becket early on the game. While this is his only appearance in the game, recoverable files show he is a key member of Project Harbinger, as he writes reports on all of the members of Team Dark Signal and their results as members of Project Harbinger. His ultimate fate is unknown, as the hospital is assaulted and destroyed by ATC Black Ops troops.
[edit] Carson Salyers
An unseen character in F.E.A.R. 2: Project Origin, he is the chairman of the Board Directors of Armacham Technology Corporation. It was he who ordered the Black Ops to eliminate Genevieve Aristide. His name is revealed in the PDA files.
[edit] Foxtrot 813
Foxtrot 813 (voiced by Brian Bloom) is the callsign of a rogue Variant VII Replica and is the main character of the DLC F.E.A.R. 2: Reborn. He was a part of an orbital Elite Powered Armor unit dropped to reinforce Foxtrot Company, but when he is in the ruined city district of Auburn, voices tell Foxtrot 813 to go against orders from Replica Command. He is then gifted with the ability to use Slow-Mo, just as the F.E.A.R. Point Man and Michael Beckett have.
Foxtrot 813 is dispatched by orbital drop to reinforce a forward Command post, codenamed "Sigma", from Armacham Security Forces. After he clears most Armacham Technology Corporation resistance (which included three supporting Blackhawk helicopters, dozens of ATC soldiers, and two ATC Fighter Jets); 813 links up with a Foxtrot squad and helps them clear the remaining ATC presence in the building. He is then brought to the Foxtrot Command center and is ordered to assess a malfunctioning radio. While working on the radio he enters a hallucination caused by Paxton Fettel and is put into a Slow-Mo like trance, surprising him; he then begins to attack "unknown assailants" after being attacked first. After Fettel persuades him that he is unique and different from the others and to "free him", he returns to reality to find that he has actually killed the Replica soldiers present in the room. Replica Command then issues an order for Foxtrot 813 to be hunted down and shot on sight. 813 quickly escapes Command post Sigma and finds his way towards the sewers through a collapsed office building, where he fights Abominations and wards off Alma Wade's attack. Making his way to the surface, Foxtrot 813 wards off another attack attempt by Alma and eliminates engaging Replica squads and snipers. He then fights his way through a museum and into a service tunnel. From then on out, 813 witnesses dozens of impaired Replica clones (who are identical to Paxton Fettel) gathering towards Fettel himself. When he finally makes it to Fettel's cell, Alma makes a last effort to kill 813 with her apparitions. 813 succeeds and is congratulated by Fettel. He then takes off his helmet in submission and reveals that he is Fettel's clone. Once 813 takes off his helmet, Fettel transfers his spirit to 813 and declares himself "Reborn".
[edit] Enemies
This section covers the antagonists the player fights in the games.
[edit] Alma Wade
[edit] Paxton Fettel
Paxton Fettel (Voiced by Peter Lurie) is a product of Armacham Technology Corporation's secretive Origin Project and the true main antagonist of the series. Paxton Fettel commands an entire battalion of highly trained, heavily armed "Replica" (clone) supersoldiers that take orders directly from Paxton telepathically. However, the soldiers are able to act fairly independently within the confines of Fettel's mind control, using military jargon to communicate amongst themselves. This system was developed by ATC in a U.S. Department of Defense-sponsored project known as "Perseus".
While he is a cannibal and is seen throughout the game devouring the remains of his victims, he indulges in the primal act not to sustain himself nutritionally, but to apparently absorb people's memories by consuming their flesh, as touched on in the Dark Horse Comics publication that accompanied the DVD edition. He is first seen kneeling in a cell at Armacham Technology Corporation, before being released by the mysterious Alma.
In the comic again, and confirmed early in the game, it is learned that Alma fused minds with Fettel, known as a Synchronicity Event, showing him the "pains" that ATC caused her and who was directly responsible for them. He keeps muttering that "they" deserve to die, "they" later being revealed to be everyone directly involved in the Origin Project. He often appears to the F.E.A.R. Point Man for brief moments of time before dissolving into ash: these are hallucinations caused by Alma's and Fettel's psychic abilities.
It is revealed near the end that Alma was his mother, and that leading his battalion of Replica soldiers into rebellion during the game was an effort to locate the facility where Alma's body was being stored, and free her. Near the end of the game, he is finally killed by the Point Man in the secret underground facility. His death shuts down the Replica soldiers.
In F.E.A.R. 2: Reborn, Fettel becomes a spirit and begins to communicate with Foxtrot 813, a Replica soldier who is actually a clone of Fettel. When Foxtrot 813 encounters him, Fettel takes control of his body and declares he is reborn.
In the sequel, F.E.A.R 3, he returns as a playable character as well as Point Man.
[edit] Gavin Morrison
Only appearing in Perseus Mandate, Morrison is the Senator's agent, who is working alongside the Nightcrawlers to collect the secret behind the Perseus Project. Morrison is a former NSA agent who was expelled for his cowboy attitude, and now works as a trouble-shooter for the Washington power elite. Although he initially appears to lead the Nightcrawlers, he is later shown to be a mere middle-man, and is even captured and detained by them after the explosion of the Origin Facility throws the city into chaos. After being freed by the Sergeant, he is killed when a psychic outburst from Alma drops a armored car on him.
[edit] The Nightcrawler Commander
The albino leader of the Nightcrawlers, a group of highly trained mercenaries who have been sent in to steal ATC's genetic research. Although he initially appears to be working for Morrison and the Senator, he later makes statements indicating that both Morrison and the Senator are actually expendable. The Commander possesses intimate knowledge of the F.E.A.R. organization, as well as the same SlowMo ability as the Point Man and the Sergeant.
[edit] Replica Soldiers
These are cloned "super soldiers" (voiced by Mark Lund) who operate under the psychic control of Paxton Fettel as part of the Perseus project; they comprise the majority of the opposition the F.E.A.R. Point Man encounters. Despite their psychic link to Fettel, they rely on radio chatter to communicate between themselves, such as: "Echo 12, we have reports of a possible intruder in your vicinity.", "We haven't seen anything.", "Roger, keep your eyes open." This both gives away their position and informs the player of enemy intentions (such as when they are about to throw a grenade or need reinforcements). While the soldiers are able to operate somewhat independently, they show no individual traits aside from call signs ("Echo 12", "Echo 5" and so on); their faces are never shown and they all have the same voice presumably due to their shared genetic template. Several radio transmissions indicate these soldiers can take orders from another Replica soldier, but nothing further is revealed about their rank or hierarchy. They usually operate in five man squads, each squad having a respective call sign ("Echo 0", "Bravo 3", "Zulu 6"). They have no special abilities aside from their considerable military training.
Several different types of uniforms can be seen, but only one of these seems to signify anything unique: the soldiers guarding the Vault at the very end of the game have a red, white, and black uniform paired to white masks with glowing yellow eyes. These soldiers are referred to as "Replica Elites": they can survive somewhat more damage than regular Replica soldiers, and some carry "Obregon" MP-50 Repeating Cannons. In the expansion pack, the role of the Replica Elites appears to change somewhat as the player character often encounters one Replica Elite in every squad, perhaps acting as or standing in for squad leaders.
A new type of Replica soldier appears in the F.E.A.R. Extraction Point expansion pack. These Replicas wear a steel visor with steel plate armor over a black bodysuit. A few of them carry the new Type-12 Laser Carbine weapon introduced in the expansion pack.
A conversation near the game's start indicates the Replica soldiers are highly trained. However, commentary from Commissioner Betters indicates that Replica soldiers receive their objectives from their psychic commanders, but without such directives they automatically "shut down." This is reinforced during the final levels inside the Vault, where the point man can see a squadron of Replica Elites heading towards him, but shortly after when the point man 'kills' Fettel, they stand in a trance-like state, the slight swaying of their bodies to signify their breathing. However in Project Origin, an Abomination is seen controlling Replicas' against the player. When the Abomination is killed by Alma, instead of going into a shut down state, they appear to have a seizure standing up. A phone message left by Charles Habegger also states that Replica soldiers "do not think for themselves." Otherwise, they appear to act and behave as humans, clearly showing human characteristics such as anger, surprise, curiosity, and fear; they also use profanity just like normal humans and moan in pain when hit.
The prequel video on the DVD version of the game indicates Alma is able to receive information from the Replica soldiers, although so abstractly she does not know who or what they are. It is possible she was communicating with prototypes of these soldiers and not the ones in the game.
The Replicas' physical features underneath their masks are revealed in Project Origin. Though they appear human at first glance, close examination shows that they have deformed lips, mouths, and teeth, and barcodes on shaved heads. According to Armacham brochures, the Replicas have a growth period of two years and an additional training period of two years before they are ready for combat. They are kept in "stasis pods" where they can survive for more than a month without food or water resupply, and emerge from their pods fully armed and armored.
The precise motivations of the Replicas in Project Origin are unclear, but they are reactivated by Alma after Paxton Fettel's death. Terry Halford indicates that the Replicas are targeting Becket in particular, saying that they are zeroing in on his "telesthetic signature" just like Alma.
[edit] Armacham Technology Corporation
ATC maintains a large, well-armed security and special operations force to protect its interests and, when required, to eliminate evidence of its wrongdoing.
[edit] Colonel Vanek
Commander of the ATC Black Ops units, Colonel Vanek is the man that ATC's Board of Directors turns to in order to destroy evidence, silence witnesses, and otherwise contain damage caused by its projects. He serves as one of the primary opponents in Project Origin, personally commanding the troops sent to destroy the Auburn Memorial Hospital and Wade Elementary. His dialogue implies that he is well aware of the nature of Projects Origin and Harbinger, and is aware of Genivieve Aristide's plan to seal Alma using Becket.
Vanek fights Becket in hand-to-hand combat as he enters the labs beneath Wade Elementary. Ultimately, Becket manages to kill him by shooting him in the head with Vanek's own shotgun.
[edit] Organizations and terms
This section covers the other organizations at work within the game, as well as a summary of the terminology presented within the game.
[edit] Armacham Technology Corporation
A fictional corporation, Armacham Technology Corporation (ATC) has been in operation since 1964, according to an in-game news report. This time frame seems reasonable given the fact that the two individuals produced by the Origin Project (the player character and Paxton Fettel), are at least in their mid-twenties at the time of the game. A globe-spanning conglomerate, ATC prides itself on being on the cutting edge of technology, with R&D occurring primarily for military applications, including aerospace. They have highly efficient nuclear reactors, working cryogenic suspension technology, cloning technology, and can be extremely unethical with regards to their methods. For reasons never explicitly stated, ATC is interested in the water contamination of the Auburn District, suspecting it has something to do with Alma and her containment facility.
Throughout the game, the protagonist encounters several of ATC's high-tech designs. Automated gun turrets equipped with heavy machine guns line the ceilings of Armacham's closely guarded floors, powered armor exoskeletons under Fettel's control wreak havoc with impunity and shrug off anything weaker than explosive/high-caliber weapons, and levitating laser-armed patrol UAVs flit in and about the floors checking for intruders.
The status of ATC is unknown after F.E.A.R. ends. In the expansion, the Point Man finds numerous ATC labeled boxes though Replica soldiers are seen moving them through the game. The Point Man also enters an ATC warehouse with Replica soldiers inside and dead ATC security guards lying around.
ATC's logo somewhat resembles that of Initech from the movie Office Space. The similarity is likely intentional; one can find "TPS Report" sheets and red staplers on desks in the office (both were recurring jokes in the film). The name was borrowed from Monolith's earlier title Shogo: Mobile Armor Division.
[edit] Project Icarus
An ATC bioengineering research project started in 1973 that stemmed from studies on microgravity-related health problems. Icarus was later canceled by ATC in favor of a new project code-named "Perseus". Technology gained from this project was used to create Replica Assassins.
[edit] Project Origin
The original plan was to simply create the first prototypes of the project from Alma's DNA, but Harlan Wade was not convinced that psychic abilities were entirely genetic, and thus the project was changed: Alma would be impregnated with the genetically engineered (from Alma's own DNA) prototypes. She was to be kept in an induced coma for the rest of the project, and was forced to give birth to the prototypes during artificially stimulated labor.
Origin produced two male prototypes. Alma was fifteen when her first son, the protagonist, was born. She was in a drug induced coma during labor but awoke and is seen yelling "No!" as her first son is taken away. This prototype was initially deemed a 'failure', and a year later, at age 16, she was impregnated with a second son, Paxton Fettel. When Fettel was ten, she linked her mind with his, triggering what Origin researchers dubbed a "Synchronicity Event". During this, Fettel "freaked out" and killed several people. Following this incident, Origin was shut down and the facility sealed. According to Harlan Wade, Alma died six days after they terminated life support.
Later Genevieve Aristide, president of ATC, tried to reactivate the facility as the first step of resurrecting Origin, sending teams down to assess suitability. The re-opening of the Vault allowed Alma's psychic presence to escape, resulting in the deaths of the teams Aristide sent down. Free to once again make contact with Fettel, Alma triggered a second synchronicity event, which causes the crisis F.E.A.R. is called to put down.
The Origin Facility, along with much of the Auburn District, was destroyed at the end of the game in a massive explosion, due to the Point Man's actions.
[edit] Project Perseus
Following the fallout from Origin, one of the prototypes produced by it, Paxton Fettel, was used in a project called Perseus, which involved a single psychic commander issuing orders to cloned soldiers via telepathy. Fettel's ability to control the cloned soldiers is what made a synchronicity event with Alma so dangerous. The Perseus project was based in a facility separate from the main ATC headquarters, as evidenced by several phone messages reporting 'gunshots' at the 'Perseus Facility', pleading for 'all available security teams to be sent to lock this place down'. It is shown that the Replica soldiers involved in the project left the Perseus Facility to fan out to their respective objectives via wheeled armored personnel carriers closely resembling armored cars and multiple heavily armed Hind D gunships.
[edit] Project Harbinger
The successor to Project Origin, Project Harbinger is intended to create more stable psychic commanders for Replica soldiers by modifying existing humans with psychic potential. Four of Sergeant Michael Becket's team (Becket himself, 1Sgt Griffin, and Sergeants Fox and Keegan) were approved as candidates for Harbinger. However, after Alma escaped, Genevieve Aristide repurposed the Harbinger candidates to use them against Alma.
A large number of failed Harbinger candidates were left behind in the wake of the project, most of them reduced to broken, animalistic creatures with severe physical deformities and the ability to climb walls and move with quick speed.
[edit] Project Paragon
A long-term research project intended to screen and assess psychic children, based at Wade Elementary School. The school itself is a facility designed to secretly develop young children into psychic agents for Armacham, through the use of subliminal messaging, drugs, and covert surgery. Alma Wade was the first child to be tested using Project Paragon protocol, when she was only three years old.
[edit] Fairport Police / Fire Department
Their involvement in the game is minimal. From the numerous news radio reports in the game, it is known that they blocked off and evacuated the South River Water Treatment Plant, the ATC Headquarters and the Auburn District during the various crises there. It is assumed that they perished along with the rest of the citizens.
[edit] References
- ^ Official Forum Post Retrieved on May 12, 2007
- ^ F.E.A.R. North American Playstation 3 Manual, Page 4.
- ^ Spen Jankowski: "...Military clones? This is why nobody takes us seriously."
- ^ "Exclusive Hands On: Project Origin". http://e3.g4tv.com/e32008/videos/27172/Exclusive_Hands_On_Project_Origin.html.
- ^ information given by Monolith at E3 2008 Retrieved July 16, 2008
- ^ "Official Project Origin Site". http://www.projectorigincommunity.com/story-the-prehistory.html.
- ^ CVG - Project Origin interview - "And at the beginning of the game it's actually 30 minutes before the end of F.E.A.R.. You're heading to the penthouse residence of Genevieve Aristide, because of all the things the F.E.A.R. team and the F.E.A.R. Point Man have been uncovering in the first game."
[edit] External links
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