List of Game & Watch games

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This is a list of Game & Watch games released by Nintendo, along with their format and date of release, if known. See lists of video games for related lists. Several of these games were collected and re-released as ports for the Game & Watch Gallery series for the Game Boy, Game Boy Color and Game Boy Advance. The games also were re-released as stand-alone titles for the Nintendo Mini Classics series in the late 1990s as well as for the Nintendo DSi in the late 2000s.

Games[edit]

Titles in the Game&Watch Series[1]
Title Release Series Sales Details
Ball 1980 Silver < 250,000
Ball (2009 reissued version)

Ball, also called Toss-Up is the first game in Nintendo's Game & Watch series of handheld LCD games. It was released for the silver Game & Watch on April 28, 1980[2] with the model number AC-01.

The player tosses three balls in the air. As the balls fall, the player must catch and toss them up again. One point is earned for each successful catch. A dropped ball will display a broken ball and end the game. The object is to continuously catch the balls that fall and throw them back up, as in juggling.

Ball was recreated in Game Boy Gallery and Game & Watch Gallery 2 for the Game Boy, as a DSiWare game on July 15, 2009,[3][4] and appears as a minigame for the Game Boy Camera, where players can paste images of their own face over that of the juggler . Ball was reissued with model number RGW-001 on its 30th anniversary, and was made available to Japanese members of the Club Nintendo program in 2009 and American members in 2011. It required 1200 coins in the Club Nintendo program.[5] Ball is referenced in Super Smash Bros. Melee and Super Smash Bros. Brawl as Mr. Game and Watch's throw.

Flagman 1980 Silver < 250,000 Flagman is the second Game & Watch game to be released. It was released for the Silver Game & Watch on June 5, 1980, with the product number FL-02. The object is to repeat the pattern of numbers on the flags held up by the on-screen character Mr. Game & Watch. A life is lost each time the player pushes the wrong button or hits the correct number too late. The game ends when three lives are lost. Game B requires the character to push the right number as quickly as possible, before time runs out.

Flagman was recreated in Game Boy Gallery for the Game Boy and Game & Watch Gallery 3 for the Game Boy Color.[3] A version of Flagman becomes available In Wario Land II once the player has achieved 100% completion of the game. It is included in WarioWare: Touched! as a microgame called Flagman Game & Watch.

In Super Smash Bros. Melee and Super Smash Bros. Brawl, Mr. Game & Watch has a move called "Flagman" in which he hits the player with a flag. The game was re-released for Nintendo DSi in 2009.[4]

Vermin 1980 Silver > 1,000,000
Vermin

Vermin was the third Game & Watch game to be released. It was part of the Silver Series and was released with product number MT-03 by Nintendo Research & Development 1 on July 10, 1980.

In Vermin, moles pop out of the ground and try to get into the player's garden. The player has to hit the moles with a hammer to keep them out of the garden. Vermin was recreated in Game Boy Gallery for the Game Boy and Game & Watch Gallery 2 for the Game Boy Color.

In WarioWare: Mega Microgame$, there is a microgame called "Vermin" in which Wario has to whack a mole with a hammer.

Mr. Game & Watch has a move called "Vermin" in Super Smash Bros. Melee and Super Smash Bros. Brawl in which he uses two hammers to strike his opponent. The game was re-released for Nintendo DSi in 2009.[4]

Fire 1980 Silver 250,000 — 1,000,000
Fire (Silver series)

Fire was made by Nintendo Research & Development 1 and released under the Silver series on July 31, 1980 with the product number RC-04. The player controls two firemen who carry a trampoline and must catch people who fall from a burning building and bounce them into a waiting ambulance. The player is awarded 1 point for each person who reaches the ambulance, and loses one of their three lives for each person who hits the ground.

Mr. Game & Watch has a recovery move in the Super Smash Bros. series, where the two firemen bounce him upward, and he floats down on a parachute.

Judge 1980 Silver < 250,000 Judge was released on October 4, 1980, with product number IP-05. The game is designed to allow 1 or 2 players. Players control two male figures who hold hammers in their hands and hold up numbers. The one with the higher number must attack, and the one with the lower number must flee. An attack may be performed before the number is held up, as a gamble. It was recreated for Nintendo DSi in 2009.[4]
Manhole 1981 Gold > 1,000,000
Manhole

Manhole was developed by Nintendo R&D1 and released as part of the Gold series with the product number MN-06.[6] The player must prevent pedestrians from falling into one of four sewers by temporarily bridging the open gaps with a manhole cover.

Helmet 1981 Gold > 1,000,000
Helmet

Helmet was the seventh Game & Watch game, and the second in the Gold series. It was released on February 21, 1981, with the product number CN-07. Tools fall from the sky, but there is a house on the right side of the screen. The player must guide Mr. Game & Watch towards the house, and dodge the tools until the door opens. Helmet was re-released for Nintendo DSi in 2009.[4]

Lion 1981 Gold < 250,000 Lion is single player, single screen Game & Watch in maroon plastic with a gold faceplate. It was released on April 29, 1981, with the product number LN-08. The eighth Game & Watch produced, it was the last of the Gold series. The player is a lion tamer who must prevent the lion from escaping from its cage.
Parachute 1981 Wide 250,000 — 1,000,000
Parachute

Parachute was released on June 19, 1981. It was the first game in the Wide Screen series, and its product number was PR-21. The player controls Mr. Game & Watch, who is in a boat and has to prevent parachuters from landing in shark-infested waters. A life is lost every time the player fails to do this. In Game B, the parachutes can get stuck in trees.

Parachute was recreated in Game & Watch Gallery 2 for the Game Boy Color, Game & Watch Gallery 4 for the Game Boy Advance and Game & Watch Collection 2, which was released for the Nintendo DS as an exclusive Club Nintendo reward. Mr. Game & Watch uses a parachute from this game in Super Smash Bros. Melee and Super Smash Bros Brawl.

Octopus 1981 Wide 250,000 — 1,000,000
Octopus

Octopus was a handheld Game & Watch Widescreen system released on July 16, 1981, with the product number: OC-22. In the United Kingdom it was renamed Mysteries of the Sea and Mysteries of the Deep. It is considered to be one of the most complex Game & Watch games ever created.

The object is to recover treasure from a sunken ship without getting caught by an octopus. The player must aim his diver under water by jumping off the side of a boat. Each time the octopus touches the player, one life is lost. A point is awarded for each portion of treasure retrieved from a sunken ship, and three additional points are awarded for evading the octopus a second time and returning to the boat. The game speeds as it progresses, and additional lives are granted at 200 and 500 points. Game A is easier, but in Game B, the octopus is quicker and there are more hazards.

Octopus was recreated in Game & Watch Gallery for the Game Boy, Game & Watch Gallery 4 for the Game Boy Advance and Game & Watch Collection 2 for the Nintendo DS.

When Mr. Game & Watch gets the smash ball in Super Smash Bros. Brawl, he becomes the octopus and knocks out opponents with his tentacles. Mr. Game and Watch performs headbutts with a helmet from Octopus in Super Smash Bros. Melee and Super Smash Bros. Brawl.

The octopus and the diver appear in the Octopus Dance minigame in Nintendo Land.

Popeye 1981 Wide 250,000 — 1,000,000
Popeye (Wide Screen)

TBA

Chef 1981 Wide > 1,000,000
Chef

Chef is a Game & Watch game released on September 8, 1981. Its product number is FP-24.

The player controls a chef who flips various pieces of food, including sausage and fish, into the air with a pan. Failure to keep the food airborne causes a mouse to steal the food off the floor and the player to use up one 'miss'. The game ends with the player's third miss. A cat often pokes the left piece of food, which holds it in place for a small amount of time and makes it harder for the player to guess when the piece will be flippable. The game speeds up as it progresses. In Game A, the player must flip three items of food. In Game B, the player must flip four food items.

Chef is unlockable in Personal Trainer: Cooking for the DS after the player has cooked a certain number of meals. It was re-released for Nintendo DSi in 2009.[4]

One of Mr. Game & Watch's special moves in Super Smash Bros. Melee and Super Smash Bros. Brawl is from this game where Mr. Game & Watch flings food from his pan towards his opponents.

Mickey Mouse 1981 Wide 250,000 — 1,000,000
Mickey Mouse

Mickey Mouse Egg Catching is a Game & Watch game released on October 9, 1981. Its product number is MC-25. The player controls Mickey Mouse whose task it is to catch eggs as they roll down four slopes, two on either side of the screen. If an egg is dropped it lands on the floor releasing a chick who walks away off screen. The eggs fall ever more quickly as the total caught closes in on multiples of 100.

In GAME A the misses are reset every 100 caught eggs. In GAME B the number and rate of descent of eggs is increased with misses only being reset at multiples of 500. Missing three eggs between resets will end the game.

Egg 1981 Wide < 250,000 Egg is a Game & Watch video game released in the widescreen version on October 9, 1981. Its product number was EG-26.

The player character is a fox who waits outside a hen house. The fox must catch the eggs that fall out of the side of the hen house, for one point each. Three lives are given. A life is lost for each egg missed, or half of a life if the egg is missed while a hen appears. The game ends when all three lives are lost. Egg was recreated in Game & Watch Gallery 3 for the Game Boy Color.

Fire 1981 Wide 250,000 — 1,000,000
Fire (Wide Screen)

Fire was rereleased as part of the Wide Screen series on December 4, 1981, with the product number FR-27. The player controls two firemen who carry a trampoline and must catch people who fall from a burning building and bounce them into a waiting ambulance. The player is awarded 1 point for each person who reaches the ambulance, and loses one of their three lives for each person who hits the ground.

Fire was recreated in Game & Watch Gallery for the Game Boy, Game & Watch Gallery 3 for the Game Boy Color and Game & Watch Gallery 4 for the Game Boy Advance. Fire is one of several Game & Watch titles to appear in Super Smash Bros. Brawl in the Flat Zone 2 stage, where players can jump on the trampoline held out by the firemen.

Turtle Bridge 1982 Wide > 1,000,000
Turtle Bridge
Turtle Bridge is a widescreen version Game & Watch that was released on February 1, 1982, with product number TL-28. The player uses a line of five turtles as stepping stones to transfer baggage from one side of a river to the other. Once a package is tossed to a colleague on the other side, the player can return to the home bank to fetch the next package. The turtles are not motionless but will dive to feed on any fish within reach, and they dive more frequently as the game progresses. The player may need to wait for the colleague on the far bank and cannot return to the home bank while carrying a package.

In Game A, the middle turtle of the five has no fish swimming in reach and never dives unless the explorer waits too long on its back, at which point fish appear and the turtle dives. In Game B, all turtles will dive from the outset, while the colleague appears less frequently.

Two to ten points are awarded, depending on how quickly the package is delivered. It takes approximately 1 hour of game play to accrue 1000 points. The score board only has 3 digits, so once "999" is exceeded it rolls over to "000."

Lives are lost if the explorer lands on a turtle that dives. A life can be recovered at the score levels 200 and 500. The game ends when all lives are lost.

A turtle from this game is used as one Mr. Game & Watch's moves in Super Smash Bros. Melee and Super Smash Bros. Brawl.

Fire Attack 1982 Wide > 1,000,000
Fire Attack

Fire Attack is a Wide Screen edition game with product number ID-29, and is set in a "cowboys and Indians" environment. The main character uses a tomahawk-type weapon to protect a fort from burning. The top row of enemies are Indian chiefs who throw firesticks, and the bottom row of enemies are traditional Game & Watch characters who try to set fire to the fort with a match. Two points are earned for each fire blocked. Three misses are allowed, which occur each time the fort catches fire. All misses are erased at 200 points, and again at 500.

Snoopy Tennis 1982 Wide 250,000 — 1,000,000
Snoopy Tennis

Snoopy Tennis was released for the Wide Screen series on April 28, 1982. Its product number is SP-30.

Charlie Brown throws and hits a ball toward Snoopy, who must hit the ball back. Lucy sometimes will hit the ball to Snoopy.

Oil Panic 1982 Multi 250,000 — 1,000,000
Oil Panic

Oil Panic is a Game & Watch with a white case, and was developed by Nintendo R&D1. It was part of the Multi Screen series, and was the first dual-screen Game & Watch. Originally released on May 28, 1982, with the product number OP-51, it has since been included in Game & Watch compilations for the Game Boy and Nintendo DS hand-held consoles.

The player controls a station helper who uses a bucket to catch drops of oil from a leaking pipe and empties the bucket into an oil drum. Missing a drop from the pipe or missing the oil drum causes the player to lose a life. The player has four lives, rather than the usual three.

Oil Panic was recreated in "Game & Watch Gallery" for the Game Boy in both a close approximation of its original form and in an enhanced version featuring Mario. Oil Panic is also one of the microgames featured in the collection presented by 9 Volt in WarioWare: Touched!.

Elements of Oil Panic are featured in Super Smash Bros. Melee and its sequel Super Smash Bros. Brawl. Oil Panic is one of several Game & Watch titles to appear in Super Smash Bros. Brawl in the Flat Zone 2 stage.[7] and one of the attacks used by Mr. Game & Watch is called "Oil Panic".[8] Mr. Game and Watch's "Tilt Down+B" attack in Super Smash Bros. Melee and Super Smash Bros. Brawl is taken from this game.

Donkey Kong 1982 Multi 250,000 — 1,000,000
Donkey Kong

Donkey Kong was released on June 3, 1982. It is a dual-screen game from the Multi Screen series, with an orange body. Its product number is DK-52.

Donkey Kong Jr. 1982 Wide 250,000 — 1,000,000
Donkey Kong Jr. (Wide Screen)
Main article: Donkey Kong Jr.

Three different versions of Donkey Kong Jr. were released: DJ-101, released on October 26, 1982 for the New Wide Screen series, CJ-71, released on April 28, 1983 for the Table Top series, and CJ-93, released on October 7, 1983 for the Panorama series. Game music was composed by Hirokazu Tanaka.[9] The game was re-released for Nintendo DSi in 2009.[4]

Mickey & Donald 1982 Multi 250,000 — 1,000,000
Mickey & Donald

Mickey & Donald was a Multi Screen game released on November 12, 1982, with the product number DM-53. The goal is put out the fire in a three-story apartment building as quickly as possible. Donald operates the hose, while Mickey runs the pump. Bulges in the hose give more water for Donald to use, but require Mickey to leave the pump to stop leaks. Game music was composed by Hirokazu Tanaka.[9]

Green House 1982 Multi 250,000 — 1,000,000 Green House, released on December 16, 1982, is a Multi-Screen game with product number GH-54. The object is to protect the flowers at each corner of the screen from enemies using a can of bug spray. Worms attack the top flowers while spiders approach the bottom flowers. The game ends when three flowers have been eaten. Mr. Game and Watch's standard "A" move in Super Smash Bros. Melee and Brawl represents this game.
Donkey Kong II 1983 Multi 250,000 — 1,000,000
Donkey Kong II

Donkey Kong II was a dual-screen game with a brown body. It was part of the Multi-Screen series, and was released on March 7, 1983. Its product number is JR-55.

This was the console that inspired the Nintendo DS. Game music was composed by Hirokazu Tanaka.[9]

Mario Bros. 1983 Multi2 250,000 — 1,000,000
Mario Bros.

Mario Bros. was released on March 14, 1983, with the product number MW-56. It is a Multi Screen game with a maroon body that opens like a book. It opens to the right, like a Japanese book, instead of to the left, like books from western countries. Mario Bros. was recreated in Game & Watch Gallery 3 for the Game Boy Color and Game & Watch Gallery 4 for the Game Boy Advance.

Mario's Cement Factory 1983 Table Top < 250,000
Mario's Cement Factory (Table Top)

TBA

Donkey Kong Jr. 1983 Table Top < 250,000
Donkey Kong Jr. (Table Top)
Mario's Cement Factory 1983 Wide > 1,000,000
Mario's Cement Factory (Wide Screen)

Mario's Cement Factory was released for the Table Top series on April 28, 1983, with product number CM-72, and on the New Wide Screen series on June 16, 1983, with the product number ML-102. The game music was composed by Hirokazu Tanaka.[9] The New Wide Screen version was re-released for Nintendo DSi in 2009.[4]

Snoopy 1983 Table Top < 250,000
Snoopy (Table Top)
Rain Shower 1983 Multi2 < 250,000
Rain Shower

Rain Shower is a Multi Screen Game & Watch game that was released in August, 1981 with the product number LP-57. The player moves clothing away from falling raindrops by pulling on a clothes line. In Game B, a bird may swoop down and move the clothing.

Popeye 1983 Table Top < 250,000
Manhole 1983 Wide < 250,000

Manhole was released as part of the New Wide Screen series on August 24, 1983 with the product number NH-103. .[10] The player must prevent pedestrians from falling into one of four sewers by temporarily bridging the open gaps with a manhole cover.

The New Wide Screen version of Manhole was recreated in Game Boy Gallery for the Game Boy in both a close approximation of its original form and in an enhanced version featuring Yoshi, while Mario occasionally runs across the screen. It also appears in "Game & Watch Gallery 4" for the Game Boy Advance and as a DSiWare game on August 19, 2009.[11] This version of Manhole was one of the cards included with purchase of the Nintendo e-Reader,.[12]

Snoopy 1983 Panorama < 250,000
Snoopy (Panorama)
Snoopy was released as SM-73 for the Table Top series on 5 June 1983, and as SM-91 for the Panorama series on 30 August 1983.
Popeye 1983 Panorama < 250,000 Popeye was released as PP-23 for the Wide Screen series on August 5, 1981, as PG-74 for the Table Top series in August 1983, and as PG-92 for the Panorama series on August 30, 1983. Hirokazu Tanaka composed the game music.[9]
Donkey Kong Jr. 1983 Panorama < 250,000
Donkey Kong Jr. (Panorama)

Three different versions of Donkey Kong Jr. were released: DJ-101, released on October 26, 1982 for the New Wide Screen series, CJ-71, released on April 28, 1983 for the Table Top series, and CJ-93, released on October 7, 1983 for the Panorama series. Game music was composed by Hirokazu Tanaka.[9] The game was re-released for Nintendo DSi in 2009.[4]

Lifeboat 1983 Multi2 > 1,000,000
Lifeboat

Lifeboat is a Multi Screen Game & Watch that was released in October, 1983, with product number TC-58. It has a light orange case that opens like a book. A burning oceanliner on fire is displayed, and the player pulls a raft through shark-infested waters to catch the people who fall from the ship. The rafts can hold up to 4 people, and can be emptied no matter how many people are in them. A point is awarded for each rescue. The alarm on is indicated by a bucket of water on the cliffside, and when it goes off, a man uses the bucket to attempt to douse the fire.

Game A mode controls two rafts, one on each side of the screen, which move together when the left and right buttons are pressed. In Game B there is only one raft, which can move from one side of the screen to the other.

Mario's Bombs Away 1983 Panorama < 250,000
Mario's Bombs Away

Mario's Bombs Away was released on November 13, 1983, with product number PB-94, as part of the Panorama series. It features an unlit color LCD screen that faces downward in order to expose the translucent rear to daylight or another external light source. The player character is a military-clad Mario who delivers bombs from left to right, and must keep them away from flaming oil spills and enemy torches. Action is viewed in a mirror that reflects the screen. The game music was composed by Hirokazu Tanaka.[9]

Pinball 1983 Multi < 250,000
Pinball

Pinball was a Multi Screen Game & Watch game that was released on December 5, 1983, with product number PB-59. The player controls two flippers on the bottom screen and two on the top screen. Other pinball objects include bumpers, outlanes, rollover lanes, kickbacks and plungers. Hirokazu Tanaka composed the game music.[9]

Spitball Sparky 1984 Super Color < 250,000
Spitball Sparky

Spitball Sparky was released for the Super Color series on February 7, 1984, with the product number BU-201. It was one of the more expensive games of 1984 and is one of two Super Color games, the other being Crab Grab. Spitball Sparky works similar to a game of Brick-Out, where a ball moves across the screen and is propelled by the player, blowing it upwards as long it is directly above the player in the purple space. If all blocks are eliminated fast enough, a bonus bar at the top would add 5 points per segment, the most being 20 points. Along the top row are red blocks, which require two hits to destroy. If the player eliminates all but the red blocks, and then hits each red block once to make them flash, it awards more bonus points.

Crab Grab 1984 Super Color < 250,000
Crab Grab

Crab Grab was released on February 21, 1984, in the Super Color series. Its product number is UD-202. Crabs emerge from four differently colored columns along the bottom of the screen, and settle at the top. The objective is to avoid being in front of the crab, and to push the crabs from the bottom to prevent them from mounting on the screen. Points are earned by pushing and eliminating crabs. The game ends when the player has been bitten three times. Player movement is in all four directions (Up, Down, Left, Right). The A & B games had similar objectives, but with slightly different speeds. This was one of two Super Color games, and was one of the most expensive games in 1984.

Mickey Mouse 1984 Panorama < 250,000
Mickey Mouse (Panorama)

Mickey Mouse was released as MC-25 for the Wide Screen series on October 9, 1981, and as DC-95 for the Panorama series in February, 1984.

Boxing/Punch-Out!! 1984 Micro Vs < 250,000
Punch-Out!!

Boxing, titled Punch-Out!! in the US, was released on July 31, 1984 on the Micro Vs. System series. Its product number is BX-301. It is similar to Urban Champion, although it was released shortly before the NES title.

Donkey Kong 3 1984 Micro Vs < 250,000
Donkey Kong 3
Main article: Donkey Kong 3

Donkey Kong 3 was released on August 20, 1984, as part of the Micro Vs. System series. Its product number is AK-302.

Donkey Kong Circus 1984 Panorama < 250,000

Donkey Kong Circus was released on September 1984, as part of the Panorama series. It has a lilac body and product number MK-96.

Donkey Kong Hockey 1984 Micro Vs < 250,000
Donkey Kong Hockey

Donkey Kong Hockey was released on November 13, 1984, as part of the Micro vs. System series. Its part number is HK-303.

Black Jack 1984 Multi < 250,000
Black Jack

Black Jack, model number BJ-60, was released in 1984. It has a dual-screen display (Multi Screen series) and has a maroon body.

Game A is a blackjack game. The dealer's hand is on the upper screen and the player's hand is on the bottom screen. Four buttons are available: double down, bet x10/hit, bet x1/stand and enter. The player starts with a $500 bankroll and can bet up to $100 each hand. Pair splitting is not allowed, and bets must be locked before shuffling is done, contrary to real-world blackjack rules.

In Game B, the player starts with $500 as five numbers cycle in a random pattern on the bottom screen. Pressing the enter button causes the numbers to stop one at a time. There is a $50 reward if all five stop on the same number, or a deduction of $25 if not.

Tropical Fish 1985 Wide < 250,000
Tropical Fish

Tropical Fish is a New Wide Screen series Game & Watch that was released in July 1985 with the product number TF-104. The player uses a fishbowl to catch fish that jump out of a tank and must move them into a tank on the other side. The game ends when three fish are missed. Super Smash Bros. Brawl uses a move based on this game, in which fish damage opponents when they jump out of a fishbowl that Mr. Game & Watch holds.

Squish 1986 Multi < 250,000
Squish

Squish is a Multi Screen series game that was released in April 1986 with the product number MG-61. It is similar to Devil World.

Super Mario Bros. 1986 Crystal < 250,000
Super Mario Bros. (Crystal Screen)

TBA

Climber 1986 Crystal < 250,000
Climber (Crystal Screen)

Climber was developed by Nintendo Research & Development 1 (Nintendo R&D1). It is similar to Ice Climber.

A boy known as the Climber sets out for the Block Mountain where the Blockmen live to train as a warrior. Lord Meiji, who he meets on the way, grants him a pair of boots which enable him to jump very high, armor that can break ceilings, and a head band which will help him find a sword that can defeat Dragalo the Dragon. The climber pursues his quest with the assistance of the mysterious bird Hentori.

The objective of the game is to control Climber by jumping through a tower of platforms and landing on them, and by avoiding monsters and blockmen. The goal is to either grab Hentori or slash Dragalo while achieving the highest score possible.

Two versions of Climber are available: DR-106 for the New Wide Screen series (1988), and DR-802 for the Crystal Screen series (1986). Climber was recreated in Game & Watch Gallery 4 for the Game Boy Advance.

Balloon Fight 1986 Crystal < 250,000
Bombsweeper 1987 Multi < 250,000
Bomb Sweeper

Bomb Sweeper is a dual-screen ("Multi Screen") game released in June 1987. Its product number is BD-62.

The player character is John Solver, who must navigate a maze to defuse bombs set by "Jack". When playing on "Game A" mode, the maze begins to move from left to right after a certain number of bombs are defused, and the player must find an exit back to the surface. The top screen is merely cosmetic, and shows the boss who sends the player character into the underground maze. Unlike in most Game & Watch games, lost lives are not reset when a player reaches 300 points.

Super Mario Bros. (special edition) 1987 Special < 250,000 The winners of Famicons F-1 Grand Prix tournament got a yellow-cased version of Super Mario Bros. that came in a plastic box modeled after the Disk-kun character Nintendo used to advertise their Famicom Disk System. This is the rarest of all Game & Watch games, as only 10,000 units of this version were produced and it was never available for retail sale. Its part number is YM-901-S.
Safebuster 1988 Multi > 1,000,000 Safebuster was released in the Multi Screen series on January 12, 1988, with the product number JB-63. A security guard on the bottom screen uses a tube to catch bombs thrown by a bandit on the top screen. The tube is able to hold three bombs, which can be dumped down a chute at either side of the bottom screen for 1 point each. A life is lost for each bomb missed. The game ends when three lives are lost.
Super Mario Bros. 1988 Wide 250,000 — 1,000,000
Super Mario Bros. (Wide Screen)

Super Mario Bros. was released for the Crystal Screen series in June 1986 as YM-801. YM-105, for the New Wide Screen series, was released in March 1988.

Climber 1988 Wide < 250,000
Climber (Wide Screen)

TBA

Balloon Fight 1988 Wide < 250,000
Balloon Fight (Wide Screen)

Two versions of Balloon Fight were released: BF-803 for the Crystal Screen series, and BF-107 for the New Wide Screen series.

Gold Cliff 1988 Multi < 250,000
Gold Cliff

Gold Cliff is a dual-screen Game & Watch released in October 1988 with the product number MV-64. It opens like a compact, with an upper and lower screen. The casing is light blue, with a colorful printed metal plate on the cover. The player controls an Indiana Jones-type archaeologist character who is on a mission to acquire treasure. Stone platforms appear and disappear in a pattern, and the player must jump across them to reach a key at the top of the screen and gain entry to the temple. Action speeds as the game continues. It was one of only two Game & Watch games that included a "continue" feature, which allowed a player to continue the game, with a loss of points, from the last place where they were killed.

Zelda 1989 Multi < 250,000
Zelda

Zelda is a Multi Screen game that was released in August, 1989 with the product number ZL-65.

Mario the Juggler 1991 Wide < 250,000 Mario the Juggler was the last Game & Watch game to be released. It was released in October, 1991, as part of the New Wide Screen series, with the product number MJ-108. The gameplay is similar to that of the first Game & Watch released, Ball.

See also[edit]

References[edit]