List of Scooby-Doo, Where Are You! episodes

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This is an episode guide for the Hanna-Barbera Saturday morning cartoon Scooby-Doo, Where Are You!.[1]

Season 1: 1969[edit]

No. Title Villain(s) Culprit(s) Original air date
45-01 "What a Night for a Knight" The Black Knight Mr. Wickles September 13, 1969 (1969-09-13)
While walking home from the movies after watching "Star: Dog Ranger of the North Woods" twice, Shaggy and Scooby-Doo discover a lone black suit of armor in the driver's seat of a pickup truck, and the gang delivers it to the local museum. The kids later break into the museum to search for clues, thinking that the archaeologist who was transporting the suit may be missing, and learn that the knight armors has come to life by the full moon. And discover an illegal forged paintings in a secret lairs at the art galley.
45-02 "A Clue for Scooby-Doo" The Ghost of Captain Cutler Captain Cutler September 20, 1969 (1969-09-20)
The kids suspect an old ghost in a green-glowing deep sea-diver suit is connected with the disappearance of several boats in the graveyard of lost ships.
45-03 "Hassle in the Castle" The Phantom of Vasquez Castle Bluestone the Great September 27, 1969 (1969-09-27)
The gang goes out on a boating expedition, but get lost in a fog and runs aground on Haunted Isle. They decide to venture to the abandoned Vázquez Castle on the island for help, but instead encounter a transparent, white phantom who threatens them to leave the island and never return. The gang tries to capture him, resulting in a number of problems and hi-jinks.
45-04 "Mine Your Own Business" The Miner 49er Hank October 4, 1969 (1969-10-04)
Thanks to Shaggy's poor map reading, the sleuths end up in Gold City, a ghost town inhabited by the ghost of the Miner 49er, a ghost who is in search of the last vein of gold and got lost, and each night the mine has a moans sound, calling for the miners and scaring away everyone but the gang, who want to know what's going on.
45-05 "Decoy for a Dognapper" The Ghost of Geronimo and the Phantom Witch Doctor Buck Masters October 11, 1969 (1969-10-11)
When a rash of local dognappings alarms prize-winning dog trainer Buck Masters, the gang offers to have Scooby-Doo pose as a decoy to catch the dognappers. However, their plan works too well as Scooby is himself dognapped, leading the gang to discover that the dognappers appear to be under the command of a ghastly Native American witch doctor.
45-06 "What the Hex Going On?" The Ghost of Elias Kingston Uncle Stewart Weatherby October 18, 1969 (1969-10-18)
The kids pay a visit to their friend Sharon Weatherby, whose Uncle Stuart is being haunted by the ghost of Elias Kingston. When Stuart disappears altogether, Mystery, Inc. ventures into the abandoned and allegedly haunted Kingston Mansion in search of him and the ghost. Things take a turn for the worse when Uncle Stuart appears to be first aged by the ghost, and then turned into a skeleton.
45-07 "Never Ape an Ape Man" The Ape Man Carl October 25, 1969 (1969-10-25)
The gang gets jobs as extras on the set of Daphne's Uncle Maxwell's movie set "The Ape Man of Forbidden Mountain." Legend has it that a real ape man is haunting the set, and Uncle John's movie is in jeopardy of not being finished.
45-08 "Foul Play in Funland" Charlie, the Funland Robot Sarah Jenkins November 1, 1969 (1969-11-01)
The gang notices that the carnival Funland is operating after close, and go to investigate. They soon discover a crazy robot running around, but when they notify the caretaker, and he says they must be mistaken, the kids can't resist the mystery.
45-09 "The Backstage Rage" The Phantom Puppeteer Pop the doorman AKA Mr. Pietro November 8, 1969 (1969-11-08)
Shaggy and Scooby-Doo come across a violin case filled with money. While Scooby is distracted by a dog puppet that seems to be hurt, he leaves it by the curb, and it is stolen away. Shaggy, Scooby, and the rest of the gang find a string puppet controller, and they follow this to the local puppet theater, where they uncover a counterfeiting operation and scheme masterminded by a spooky puppet master.
45-10 "Bedlam in the Big Top" The Ghost Clown Harry the Hypnotist November 15, 1969 (1969-11-15)
Mystery, Inc. meets a strongman named Samson and a midget named Max, who were both on the run from a circus allegedly haunted and jinxed by a ghost clown. The gang goes to the circus grounds to investigate, but one-by-one except Velma and Fred, fall victim to the Ghost Clown's powers of hypnotism: Scooby becoming a high wire walker, Shaggy a lion-tamer and Daphne a unicycle-rider.
45-11 "A Gaggle of Galloping Ghosts" Count Dracula, The Wolfman and Frankenstein's Monster Big Bob Oakley November 22, 1969 (1969-11-22)
While on their way to Franken Castle, the gang stops to get their fortunes told by Carlotta the Gypsy who warns them they will meet their "doom" if they go to the castle. They're soon greeted by Universal Studio Monsters Count Dracula, Frankenstein's monster and a Wolfman on the castle grounds out to harmed them, cowardly scared.
45-12 "Scooby-Doo and A Mummy, Too" The Mummy of Ankha Dr. Najib November 29, 1969 (1969-11-29)
The gang is in the Department of Archeology to help with the Mummy of Ankha display. The 3,000 year old mummy is said to be cursed and comes back to life, turning all who disturbed him into stone, while looking for an ancient coin.
45-13 "Which Witch is Which?" The Swamp Witch and the Zombie Zeke and Zeb Perkins December 6, 1969 (1969-12-06)
While lost in a scary swamp, the gang comes across a zombie who spooks them. In the near deserted town of Swamps End, they hear that a witch brought him to life with her voodoo magic, and that they have scared the townspeople away.

Season 2: 1969-70[edit]

No. Title Villain(s) Culprit(s) Original air date
45-14 "Go Away Ghost Ship" The Ghost of Redbeard the Pirate and his crew C.L. Magnus and two henchmen December 20, 1969 (1969-12-20)
The newspaper reports that local shipping company owner C.L. Magnus's company is going out of business, and his ships are being destroyed by the ghost of the pirate Redbeard, who is stealing the cargo. After reading the story and consulting Magnus, the gang sets out to see if they can stop the 300 year old ghost and help the freight ships he is ruining.
45-15 "Spooky Space Kook" The Space Ghost Henry Bascombe December 13, 1969 (1969-12-13)
The gang runs out of gas in front of an old farmhouse whose owner tells them about a ghostly flying saucer and a spooky spaceman who are haunting an abandoned airfield nearby.
45-16 "A Night of Fright is No Delight" The Giggling Green Ghosts (The Phantom Shadows) Mr. Creeps and Mr. Crawls January 10, 1970 (1970-01-10)
Scooby is named in the will of Colonel Beauregard Sanders, an eccentric millionaire he saved seven years earlier. The only way to claim any of the money though is to stay the night in the colonel's mansion—that is also inhabited by four relatives with a claim and the Phantom Shadows who want them all gone.
45-17 "That's Snow Ghost" The Snow Ghost Mr. Greenway January 17, 1970 (1970-01-17)
While on a skiing vacation at Wolf's End Lodge, the kids are scared by the ghost of an abominable snow creature called the Yeti. In search of their clues, the gang eventually meet a Tibetan hermit who says he is responsible for summoning the monster and track the ghost down to an old sawmill filled with surprises.
45-18 "Nowhere to Hyde" The Ghost of Mr. Hyde Dr. Jekyll September 12, 1970 (1970-09-12)
On their way home from the Malt Shop, the gang encounters the ghost of Mr. Hyde, a known jewel thief, in the back of the Mystery Machine, who rushes through a marsh and sneaks into a spooky house. The house turns out to be the home of Dr. Jekyll (great-grandson of the fictional character), who fears he may be transforming into the Ghost of Mr. Hyde. The gang begins searching the house for clues, pegging the maid as a likely suspect, but are pursued at every turn by the ghost.
45-19 "Mystery Mask Mix-Up" The Ghost of Zen Tuo and the Chinese Zombies Mr. Fong and two henchmen September 19, 1970 (1970-09-19)
After attending a Chinese New Year parade, the gang goes shopping in a curio shop where Daphne buys a golden mask. Pretty soon she discovers that it was stolen centuries ago from the crypt of Zen Tuo, and that two zombies want the mask back.
45-20 "Jeepers, It's the Creeper" The Creeper Mr. Karswell September 26, 1970 (1970-09-26)
While on their way to their High School Barn Dance, the gang comes across a knocked-out bank guard and his ransacked car. After he mumbles to them some clues, they discover that the local bank has been getting robbed by a mysterious zombie-like phantom called the Creeper. {The deformed villain/name "Creeper" is based upon actor Rondo Hatton}
45-21 "Scooby's Night with a Frozen Fright" The Caveman Prof. Wayne October 3, 1970 (1970-10-03)
While out fishing, Shaggy and Scooby hook a two million year old frozen caveman that was lost at sea during a violent storm. The gang takes him to Oceanland, but when someone melts the caveman from the ice and the scientists are acting strange, the gang decides to stick around and investigate.
45-22 "Haunted House Hang-Up" The Headless Spectre and the Phantom Penrod Stillwall (redeemed) and Asa Shanks October 10, 1970 (1970-10-10)
The Mystery Machine overheats in front of an old spooky mansion, and the gang goes to look for help but only find horror in the form of the Headless Spectre. But what is the mysterious knocking sounds they hear, and are the clues all over the house leading them to a hidden treasure?
45-23 "A Tiki Scare is No Fair" The Witch Doctor and Mano Tiki Tia John Sims and a giant robot controlled by his henchman October 17, 1970 (1970-10-17)
Shaggy and Scooby's package vacation of Hawaii is interrupted by a witch doctor, who warns the tourists and natives they are on the sacred grounds of the island god Mano Tiki Tia. The gang searches for Mr. Simms, their guide, in an ancient village of a lost tribe and discover lots of pearls and a mystery. NOTE: This is the only episode in season 2 where there is no song during the chase scene.
45-24 "Who's Afraid of the Big Bad Werewolf?" The Ghost of Silas Long the Werewolf Sheep rustler October 24, 1970 (1970-10-24)
The gang is camping and hears the sounds of a wolf that they track to an old graveyard and the open grave of Silas Long, who was suspected of being a werewolf. They follow his tracks to an old, abandoned sawmill filled with wool and empty barrels and the creepy werewolf.
45-25 "Don't Fool with a Phantom" The Wax Phantom Roger Stevens October 31, 1970 (1970-10-31)
While participating in the Johnny Sands Dance Game Show, the teens encounter the wax phantom that steals a safe full of money and kidnaps the station manager. Is the phantom all a hoax or is it the curse of an old employee seeking revenge for the cancellation of his show?

Season 3: 1978[edit]

Note: Only the first nine episodes, listed below, of the sixteen episode 1978 season of Scooby-Doo were broadcast under the Scooby-Doo, Where are You! name. The remaining seven episodes were broadcast during the Scooby's All-Stars block, and all sixteen were rerun during this block and later syndicated as part of The Scooby-Doo Show. See List of The Scooby-Doo Show episodes for the entire season run and The Scooby-Doo Show for proper production credits.

No. Title Villain(s) Culprit(s) Original air date
SD-30 "Watch Out! The Willawaw!" The Willawaw and the Owlmen Grey Fox September 9, 1978 (1978-09-09)
Velma gets asked by her uncle Dave to visit. But while visiting, they find out that he's vanished. Then, they encountered the legendary Willawaw and two Owlmen who may be responsible for uncle Dave's disappearance. Legend has it if an owl calls your name, you'll be the next victim the Willawaw claims.
SD-31 "A Creepy Tangle in the Bermuda Triangle" The Skeleton Men Dr. Grimsley and his henchmen September 16, 1978 (1978-09-16)
While on a boat flowing down the Gulf Stream, the gang end up in the Bermuda Triangle and discover an airplane-snatching flying saucer and a trio of Skeleton Men.
SD-32 "A Scary Night with a Snow Beast Fright" The Snow Beast Baptiste September 23, 1978 (1978-09-23)
After being invited by Professor Krueger at the North Pole, the gang finds out he's been captured. After they meet an Eskimo named Chief Minook, he gets captured as well. As legend of the Eskimos has it, the Snow Beast will come and get you if you live on their sacred land. Is this real or is it a cover up for a plan?
SD-33 "To Switch a Witch" The Witch of Salem Arlene Wilcox's twin sister September 30, 1978 (1978-09-30)
On Halloween night, the New England town of Salem is being haunted by the witch of Melissa Wilcox, who was burned at the stake in 1778. After receiving a distressed call from their friend Arlene Wilcox, a descendant of the accused witch, the gang arrives to help, despite being warned off by the town's mayor. The witch, it seems, looks exactly like Arlene. Soon after the gang's arrival, the townsfolk hold a council and decide to take Arlene into custody and make her confess that she has been taken over by the witch. As Shaggy and Scooby prepare for Halloween, they encounter the witch and discover that she does, in fact, look like Arlene.
SD-34 "The Tar Monster" The Tar Monster Mr. Stoner October 7, 1978 (1978-10-07)
The gang goes to the ancient city of Byzantius in Turkey. On the way there, they meet the Tar Monster, who frightens the native workers away while opening the inner sanctum.
SD-35 "A Highland Fling with a Monstrous Thing" The ghost of Finnyan McDuff and the Loch Ness Monster Jamie Craigmore October 14, 1978 (1978-10-14)
The gang travels to Scotland to visit their friend Aggie MacDuff. She says people have left her castle in fear after ghost sightings. She says that the ghost is her great-grandfather, who doesn't want visitors. It seems the ghost plays bagpipes to call on the Loch Ness Monster to help him scare people away from the castle.
SD-36 "The Creepy Case of Old Iron Face" Old Iron Face Mama Mione October 21, 1978 (1978-10-21)
As the gang goes water-skiing, they encounter Old Iron Face. According to legend, he was a prisoner of a jail on Skull Island, and now his ghost haunts it. The story takes on a more personal note when the gang's guide, Captain Morgan, disappears, and they set out for the island to find him.
SD-37 "Jeepers, It's the Jaguaro" The Jaguaro Barney October 28, 1978 (1978-10-28)
After an emergency landing in a jungle in Brazil, the gang gets caught between headhunter natives, and the Jaguaro: a creature with the head of a jaguar, and the body of an ape.
SD-38 "Make a Beeline Away from That Feline" The Cat Creature Dr. B.B. Bell November 4, 1978 (1978-11-04)
While in New York City, the gang is about to visit Daphne's Aunt Olivia Dervy. Upon visiting her, the gang comes across a jewelry store that has just been robbed. Shaggy glimpsed a vicious cat creature inside the store. But as the gang goes to visit Daphne's aunt, she said a strange unexpected package arrived at her door that had a cat medallion. She believes that every night, she turns into the cat creature, the same cat creature that is said to have robbed the jewelry store.


  1. ^ Later iterations of the series would add a hyphen to spell the character's name "Scooby-Doo". However, the initial series as well as such spinoffs as Gold Key Comics' Hanna-Barbera Scooby Doo... Where Are You! and Scooby Doo... Mystery Comics utilized no hyphen.