List of Shadowrun books

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A list of the English language Shadowrun books, with their SKU numbers.

  • Four digit numbers were published by FASA
  • Five digit numbers were published by:
    • FanPro: 106××, 250××, and 2600×
    • Catalyst: 26×××, with the third digit specifying the book type; 0 for core rulebooks, 1 for core supplements, 2 for settings (locations), 3 for general sourcebooks, 4 for Adventure, 6 for Rules Supplement, 7 for permium, 8 for fiction and 9 for misc.[1]

Rulebooks[edit]

These books are primarily rules, and tend to be replaced quickly when a new edition of the game is released. They can be difficult to use with other editions. Second and Third edition were pretty similar, and Fourth edition is quite different than the first three.

FASA
SKU
FanPro
SKU
Edition Title Notes
7100 1st Shadowrun softcover
7101 1st Shadowrun hardcover
7102 1st Shadowrun GM Screen with Silver Angel adventure
7104 1st Street Samurai Catalog weapon rules
7106 1st The Grimoire magic rules
7107 1st Virtual Realities hacking rules
7108 1st Rigger Black Book vehicle rules
7900 2nd Shadowrun Second Edition hardcover
7901 2nd Shadowrun Second Edition softcover
7902 2nd Shadowrun GM Screen
7104 2nd Street Samurai Catalog (revised) weapon rules
7903 2nd Grimoire Second Edition magic rules
7904 2nd Virtual Realities 2.0 hacking rules
7905 2nd Shadowrun Companion miscellaneous rules
7906 2nd Rigger 2 vehicle rules
7000 3rd Shadowrun Third Edition limited run of 1,000 numbered hardcovers
7001 10660 & 25000 3rd Shadowrun Third Edition softcover
7002 25008 3rd Shadowrun Gamemaster Screen with Critters Sourcebook
7003 3rd Shadowrun Quick Start Rules simplified 3rd ed. rules
7126 10663 & 25001 3rd Man & Machine cyberware rules
7905 10656 & 25010 3rd Shadowrun Companion (revised) miscellaneous rules
7907 10658 3rd Magic in the Shadows magic rules
7908 10659 3rd Cannon Companion weapon rules
7909 3rd Matrix hacking rules
7910 3rd Rigger 3 vehicle rules
10662 3rd Rigger 3 Revised vehicle rules, updated
10673 3rd Character Dossier 16 page Character record sheets
FanPro
SKU
Catalyst
SKU
Edition Title Notes ISBN
26000 26000 4th Shadowrun, Fourth Edition
(Release: FanPro - October 2005 ; Catalyst - February 2008)
Core Rulebook en:9781932564662 (FanPro)
en:9780979204784 (Catalyst)
26001 4th Shadowrun, Fourth Edition (Limited Edition) Core Rulebook ; limited to 1,000 numbered copies
2600A 4th Shadowrun, Fourth Edition, 20th Anniversary
(Release: August 2009)
Core Rulebook ; revised core rules with additional fiction en:9781934857311
2600LE 4th Shadowrun, Fourth Edition, 20th Anniversary (Limited Edition) Core Rulebook ; limited to 1,500 numbered copies
26002 4th Shadowrun Gamemaster's Screen
(Release: December 2006)
with contacts and adventure guidelines en:9781932564648
26004 26001 4th Street Magic
(Release: FanPro - December 2006 ; Catalyst - September 2008)
Core Magic Rulebook ; expands magic rules + new traditions, spells, adept powers, spirits, and more en:9781932564679 (FanPro)
en:9781934857113 (Catalyst)
26002 4th Augmentation
(Release: March 2008)
Core Medtec Rulebook ; expanded implants rules for cyberware, bioware, body modification, and more en:9780979204777
26003 4th Arsenal
(Release: September 2008)
Core Gear Rulebook ; expanded combat rules + loads of new goods like weapons, implants, drones, and more en:9781934857052
26004 4th Unwired
(Release: September 2008)
Core Matrix Rulebook ; expanded hacking rules en:9781934857083
26005 4th Runner's Companion
(Release: September 2008)
Core Character Rulebook ; miscellaneous rules en:9781934857090
26600 4th Digital Grimoire Additional magic rules (PDF only)
26S002 4th MilSpecTech Additional vehicles (PDF only)
26S011 4th Deadly Waves Water vehicles (PDF only)
26104 4th Runner's Black Book contains "This Old Drone", "MilSpec Tech", "Unfriendly Skies", "Gun Heaven" and "Deadly Waves" + some exclusive new Gear
27000 5th Shadowrun, Fifth Edition
(Release: September 25, 2013)
Core Rulebook en:9781936876518
de:9783941976672
 ??? 5th Shadowrun, Fifth Edition (Limited Edition)
(Release: September 25, 2013)
Core Rulebook ; limited to 1,000 numbered copies de:9783941976689
27050 5th Shadowrun Gamemaster's Screen
(Release: November 19, 2013)
en:9781936876914
27002 5th Run & Gun
(Release: April 09, 2014)
Core Combat Rulebook
27003 5th Street Grimoire
(Release: June 30, 2014)
Core Magic Rulebook ; expands magic rules + new traditions, spells, adept powers, spirits, and more

Sourcebooks[edit]

These books are a mix of rules and setting. As such, they contain setting information applicable to any edition of the game, and statistics that may need a little updating. Foreign language editions of sourcebooks often contain additional content relating to local variants on the topic in question. Sometimes even whole original books have been published concentrating solely on providing local source material.

SKU Edition Title In-game
Date
Notes
7103 1st Sprawl Sites 2050 Locations, contacts and adventure hooks in Seattle
7105 1st Paranormal Animals of North America 2050 (Mostly) North American animals and critters
7109 1st Shadowbeat 2052 Guide to pop culture (music, TV/trideo, news biz and pro sports)
7110 1st Shadowtech 2050 Expanded cyberware and first bioware
7112 2nd Paranormal Animals of Europe 2053 European animals and critters
7113 2nd Corporate Shadowfiles 2054 Guide to corporations
7114 2nd Fields of Fire 2055 Mercenaries, military gear, weapons and vehicles
7115 2nd Lone Star 2054 Details on the law enforcement (police) corporation Lone Star Security
7116 2nd Prime Runners 2055 Various high profile non player characters with stats
7117 2nd Bug City 2056 Chicago taken over by bug spirits
7118 2nd Corporate Security Handbook 2055 Security technology
7119 2nd Cybertechnology 2056 Expanded cyberware
7120 2nd Awakenings 2057 Expanded magic
7121 2nd Threats 2057 Guide to dangerous organizations.
7122 2nd Portfolio of a Dragon: Dunkelzahn's Secrets 2057 The last will of the great dragon Dunkelzahn
7123 2nd Underworld Sourcebook 2058 Guide to the criminal underworld
7124 2nd Cyberpirates 2059 Details on the Caribbean League, the Philippines, West Africa and of course pirates
7201 1st Seattle Sourcebook 2049–2051 First Seattle sourcebook.
7202 1st Native American Nations Volume One 2051–2052
7203 1st London Sourcebook 2051–2054 London detailed. Blurbs on other British sprawls, the country side of United Kingdom and Tír na nÓg (Ireland)
7204 1st Germany Sourcebook 2053–2054 Germany (aka the Allied German States)
7206 1st Neo-Anarchists Guide to North America 2051–2052
7207 1st Native American Nations Volume Two 2051–2052
7208 2nd The Neo-Anarchists Guide to Real Life 2053
7209 2nd California Free State 2057 California
7210 2nd Tir Tairngire 2054 Tír Tairngire, an elven nation in former Oregon
7211 2nd Tír na nÓg 2053–2054 Tír na nÓg, the former Ireland
7212 2nd Denver: The City of Shadows 2055 The city of Denver (Boxed Set)
7213 2nd Aztlán 2056 Aztlan, the former Mexico
7214 2nd Target: UCAS 2058 Details on the political system of the UCAS, Boston, Post-Bug City Chicago and Detroit
7215 2nd Target: Smuggler Havens 2059 Details on New Orleans and Vladivostok, and of course, on smuggling hotspots.
7216, 10657 & 25009 3rd New Seattle 2060 Details on Seattle in the year 2060.
7219 3rd Target: Matrix 2061
7125 3rd Corporate Download 2061 Guide to Corporations
10650 3rd Year of the Comet 2061 Guide to the year 2061, one of the most eventful in Third Edition.
10651 3rd Target: Awakened Lands 2062 Details on Australia and some magical sites worldwide.
10652 3rd Threats 2 2062 Details on new antagonists, including individuals and groups.
10653 3rd Target: Wastelands 2062 Details on various ecodisasters and naturally inhospitable places.
10655 & 25015 3rd Shadows of North America 2062 Details on North America in 2062.
10664 & 25013 3rd State of the Art: 2063 2063 New rules for genetic engineering, new magic, mercenary work, security measures, and pop culture over the year 2062.
10666 3rd Dragons of the Sixth World 2063 Details and dossiers on the known great dragons as well as new rules for dragons and PC drakes first introduced in Threats 2.
10667 3rd Sprawl Survival Guide 2063 Details on everyday life in 2063, expanded Lifestyle rules.
10673 3rd The Shadowrun Character Dossier 2064
10744 3rd Arsenal 2060 2064 only published in German, equals to the Cannon Companion
25002 3rd Shadows of Europe 2063 Details on Europe in 2063.
25003 3rd Mr. Johnson's Little Black Book 2064 A collection of NPC contacts, rules for reputation.
25004 3rd State of the Art: 2064 2064 Expanded fiction and rules for espionage, adepts, law enforcement, European magical traditions, and pop culture of the year 2063.
25006 3rd Loose Alliances 2064 Details on various factions in Shadowrun, new rules for certain groups, expanded rules for Divination metamagic.
25007 3rd Shadows of Asia 2064 Details on Asia and the Indian Sub-continent in 2064.
25011 3rd Shadows of Latin America[2] 2064 Unpublished, drafts released by the authors.
25014 3rd System Failure 2064 Fiction and adventures leading up to the end of Shadowrun, 3rd Ed. when the Second Crash rewrites all the old rules of the Sixth World.
26005 (FanPro) 4th Runner Havens 2070 Describes Seattle and Hong Kong, and in a minor fashion, Caracas, Istanbul, Hamburg and Cape Town.
26101 4th Running Wild Classified as "Core supplement" for 4th ed.
26201 4th Corporate Enclaves 2071 Details about Los Angeles and Neo-Tokyo. Blurbs on Dubai, Europort, Manhattan, Nairobi, and Tenochtitlan. Classified as "Setting" for 4th ed.
26202 4th Feral Cities 2071 Details about Chicago and Lagos. Blurbs on Bogota, GeMiTo, Geneva, Karavan, and Sarajevo. Classified as "Setting" for 4th ed.
26203 4th Vice 2072 Describes organized crime. Classified as "Setting" for 4th ed.
26240 4th Seattle 2072 2072 An updated Seattle sourcebook. Classified as "Core supplement" for 4th ed.
26602 4th The Rotten Apple: Manhattan (PDF only) 2071 A New York sourcebook.
26221 4th Corporate Guide A guide to corporations. Classified as "Setting" for 4th ed.
26301 4th Emergence 2070 Classified as "Plot" for 4th ed (part setting, part a campaign framework).
26302 4th Ghost Cartels 2071 Classified as "Plot" for 4th ed (part setting, part a campaign framework).
26205 4th Sixth World Almanac Briefs on many (but not all) countries. Classified as "Setting" for 4th ed.
26241 4th Attitude 2073 Described as "repository of 6th world culture." (includes film/trideo, music, professional sports, BTL, media piracy, clothing and accessories) Classified as "Setting" for 4th ed.
26206 4th War! 2073 Describes the conflict between the Aztlan and Amazonia. Details on the war torn city of Bogotá. Blurbs on Poland, the Council of Marienbad, Somalia, Nepal and the city of Albuquerque in the Pueblo Corporate Council. Classified as "Deep Shadows" for 4th ed.
26208 4th Conspiracy Theories 2073 Classified as "Deep Shadows" for 4th ed.
4th Street Legends Describes various individuals of the Sixth World and gives gaming stats for these as NPCs. Classified as "Settings" for 4th ed.
26207 4th Spy Games 2073 An updated Denver location sourcebook. Classified as "Deep Shadows" for 4th ed.
26100 4th Runner's Toolkit A boxed supplement to the core game that includes a game-master's screen, a starter adventure and several quick-reference cards.
26504 4th 10 Gangs
26651 4th 10 Jackpointers 2072
26230 4th Shadowrun 2050 2050 A historical setting sourcebook, updating the world of 2050 for 4th edition / 20th anniversary rules.
 ??? 5th Beginner Box Set
(Release: April 23, 2014)
A boxed supplement to the core game that includes a quick start guide, a quick adventure and an exploration booklet.
 ??? 5th Runner's Toolkit - Alphaware
(Release: April 23, 2014)
A boxed supplement to the core game that includes a game-master's screen and several maps, adventures and tools.

Adventures and campaigns[edit]

SKU Edition Title Notes
7102 1st SilverAngel
7205 1st Universal Brotherhood
7301 1st DNA/DOA
7302 1st Mercurial
7303 1st Dreamchipper
7304 1st Queen Euphoria
7305 1st Bottled Demon
7306 1st Harlequin
7307 1st Dragon Hunt
7308 1st Total Eclipse
7309 1st Imago
7310 1st Elven Fire
7311 1st Ivy & Chrome
7312 2nd One Stage Before
7313 2nd Dark Angel
7314 2nd A Killing Glare
7315 2nd Celtic Double Cross
7316 2nd Eye Witness
7317 2nd Paradise Lost
7318 2nd Divided Assets
7319 2nd Double Exposure
7320 2nd Harlequins Back
7322 2nd Super Tuesday
7323 2nd Shadows of the Underworld
7324 3rd Predator and Prey
7325 2nd Missions
7326 2nd Mob War
7327 2nd Blood in the Boardroom
7328 3rd Renraku Arcology: Shutdown
7329 3rd First Run
7330 3rd Corporate Punishment
7331 3rd Brainscan
10654 3rd Wake of the Comet
10665 3rd Survival of the Fittest
26003 4th On The Run (not reprinted by CGL, who used the SKU for Arsenal)
26301 4th Emergence
26302 4th Ghost Cartels
26400 4th Dawn of the Artifacts 1: Dusk
26401 4th Dawn of the Artifacts 2: Midnight
26402 4th Dawn of the Artifacts 3: Darkest Hour
26403 4th Dawn of the Artifacts 4: New Dawn
26405 4th A Fistful of Credsticks
26406 4th Anarchy: Subsidized
26407 4th Colombian Subterfuge
26463 4th The Twilight Horizon
27480 5th Sprawl Wilds
(Release: July 11, 2013)
Collection of missions (playable with 4th & 5th Edition)
27481 5th Firing Line
(Release: August 28, 2013)
Collection of missions (playable with 4th & 5th Edition)
27400 5th Splintered State
(Release: September 30, 2013)

Miscellaneous items[edit]

  • 7111 Downtown Militarized Zone
  • 7401 Sprawl Maps
  • 7701 High Tech and Low Life - The Art of Shadowrun

Magazines[edit]

There were two short lived, FASA approved, paper magazines for Shadowrun. The first—KA•GE—was published by The Shadowrun Network, with thirteen issues. The second—Shadowland—was published by Sword of the Knight Publications, with seven issues.

KA•GE
Issue
Publication Date
Real World In Game
Issue Zero Origins ’91 2052-Jun-23
Vol.1, Issue One October 1991 2052-Sep-20
Vol.1, Issue Two Winter 1991 2052-Dec-05
Vol.1, Issue 3 First Quarter 1992 2053-Mar-12
Vol.1, Issue 4 Second Quarter 1992 Summer 2053
Vol.1, Issue 5 Third Quarter 1992 Fall 2053
Vol.1, Issue 6 Fourth Quarter 1992 Winter 2053
Vol.1, Issue 7 First Quarter 1993 Spring 2054
Vol.1, Issue 8 Second Quarter 1993 Summer 2054
Vol.1, Issue 9 Third Quarter 1993 Fall 2054
Vol.1, Issue 10 Fourth Quarter 1993 Winter 2054
Vol.1, Issue 2 First Quarter 1994 Spring 2055
Vol.1, Issue 12 2nd Quarter 1994 Summer 2055

If there was no in game date on the cover, the most recent date-stamp within the issue is listed.
This was Issue 11, but somehow the eleven was misinterpreted as a Roman numeral and changed into a "2".

Shadowland
Issue
Publication Date
Real World In Game
Vol. 1 Oct/Nov/Dec 1995 2056-Oct-21
Vol. 2 December 1995 2056-Dec-22
Vol. 3 April 1996 2057-Mar-04
Vol. 4 August 1996 2057-Jul-25
Vol. 5 December 1996 2057-Aug-17
Vol. 6 April 1997 2058-Feb-27
Vol. 7 October 1997 none listed

The most recent date-stamp within the issue.

Novels[edit]

FASA published the original trade paperback through Contemporary Books. All subsequent novels were published by ROC, 40 with FASA (1990–2001), and six with WizKids (circa 2006). When the FASA era novels were re-released in 2003 the ISBNs were updated to include FASA's four digit SKU (ISBN ×-×××-×FFFF-×), prior to this the FASA SKU and ISBN were generally unrelated. The six novels produced by WizKids circa 2006 were loosely linked to Shadowrun Duels.

Alongside translations of the English-language novels and RPG books, German publishers Heyne and Fantasy Productions put out a number of original German-language novels, written exclusively by German authors and also set in Germany. Even after publication of English-language novels stopped in 2001 both publishers continued to put out original novels in Germany until license shifts occurred in 2008.

By that time, Catalyst Game Labs announced that new English Shadowrun novels would be released starting in 2009. As of mid-2011, only one (a 2010 short story anthology) has been published. A stand-alone novella was released in November of 2012, perhaps with more to come.

FASA Novels
#
FASA
SKU
Title Author ISBN Date Notes
0 7601 Into the Shadows Weisman, Jordan K.Jordan K. Weisman (editor) 1-55560-118-9 1990-02 A trade paperback anthology set in 2050. The stories loosely interacted with one another.
1 5078 Never Deal with a Dragon Charrette, Robert N.Robert N. Charrette 0-1401-5239-3
0-451-45078-7
1990-12 (Secrets of Power #1) The year is 2050. The power of magic and the creatures that accompany it have returned to Earth. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and reality began to disintegrate. Now Sam wants out, but he must face the world of Shadowrun.
2 5125 Choose Your Enemies Carefully Charrette, Robert N.Robert N. Charrette 0-1401-5240-7
0-451-45087-6
1991-02 (Secrets of Power #2) When magic returns, its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets... and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew waiting in the shadows...
3 5145 Find Your Own Truth Charrette, Robert N.Robert N. Charrette 0-451-45082-5
0-451-45145-7
1991-06
2003-06
(Secrets of Power #3) He was only a beginner shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick.
4 5210 2XS Findley, NigelNigel Findley 0-451-45139-2
0-451-45210-0
1992-02
2003-07
(2052 A.D.) Private Detective Dirk Montgomery thinks he knows the streets. He watched the change of the world, as magic grows and alter the balance of power, he thinks he understands the deepest shadows and the darkest of hearts. He was wrong….
5 5218 Changeling Kubasik, ChristopherChristopher Kubasik 0-451-45163-5
0-451-45218-6
1992-06
2003-06
(2038 A.D. & 2052 A.D.) Chicago - Peter Clarris was a human boy who changed into a troll. He grows up surviving as a shadowrunner.
6 5220 Never Trust an Elf Charrette, Robert N.Robert N. Charrette 0-451-45178-3
0-451-45220-8
1992-08
2003-06
When Kham, an ork living in the Seattle ghetto in the year 2053, is suddenly snatched from his day-to-day existence and thrust into a world of dragons, he learns the hard way whom to trust.
7 5143 Into the Shadows Weisman, Jordan K.Jordan K. Weisman (editor) 0-451-45189-9 1992-10 Anthology (reprint of above). “Into the Shadows” by Robert Charrette was replaced by “A Plague of Demons” by Tom Dowd since the former had been expanded into Never Deal with a Dragon.
Some sites list a FASA SKU of 5189 based on the ISBN, although the generally reliable Dumpshock Bookstore listed 5143.
8 5199 Streets of Blood Sargent, CarlCarl Sargent
& Marc Gascoigne
0-451-45199-6 1992-12 Murder, Mystery, Intrigue and Betrayal! A story in foggy old England of 2054, the 1st book with elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
9 5302-1 Shadowplay Findley, NigelNigel Findley 0-451-45228-3 1993-02 (November, 2053) - Sly is a veteran. She's run more shadows than she cares to remember, and has the physical and emotional scars to prove it. But no matter how violent it became, it had always been business as usual. Until now. Falcon is a kid. He thinks he hears the call of magic, and the voice of one of the Great Spirits seems to whisper in his hear. He's gone to Seattle, the urban jungle, to seek his calling. Thrown together, veteran and novice, Sly and Falcon find themselves embroiled in a deadly confrontation between the world's most powerful corporations. If this confrontation is not stopped it could turn into all-out warfare, spilling out of the shadows and onto the streets themselves.
10 5310 Night's Pawn Dowd, TomTom Dowd 0-451-45238-0
0-451-45310-7
1993-04
2003-06
(2053?) Jason Chase is a longtime shadowrunner. After many good years, he is trying to get out. While he can...
11 5313 Striper Assassin Smith, NyxNyx Smith 0-451-45254-2
0-451-45313-1
1993-06
2003-06
Prey for the hunter. For the world of humans knows her as Striper, the deadly Asian assassin and kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers.
12 5367 Lone Wolf Findley, NigelNigel Findley 0-451-45272-0
0-451-45367-0
1994-02
2003-06
With gangs conquering the streets of Seattle, Rick Larson, doing undercover work for Lone Star, Seattle's contracted police force, finds himself on the wrong side of the law.
13 5365 Fade to Black Smith, NyxNyx Smith 0-451-45287-9
0-451-45365-4
1994-04
2003-06
(2054) Newark Megaplex - Rico and his shadow runners are hired to retrieve a scientist who is being held against his will by a corporation. This simple retrieval becomes ever so more complicated, endangering their lives.
14 5427 Nosferatu Sargent, CarlCarl Sargent
& Marc Gascoigne
0-451-45302-6
0-451-45427-8
1994-08
2003-06
Mage and part-time shadowrunner Serrin Shamander and his companions desperately flee a relentless, demonic enemy out to eliminate humankind from the face of the earth. This is the 2nd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
15 5445 Burning Bright Dowd, TomTom Dowd 0-451-45368-9 1994-11 (2055) Chicago - Kyle Teller tries to find a missing megacorp giant CEO's son, and discovers more than he bargained for, a threat that could ultimately engulf all of metahumanity.
16 5448 Who Hunts the Hunter Smith, NyxNyx Smith 0-451-45369-7
0-451-45448-0
1995-05
2003-06
(2055) - Striper's cub is stolen from her, only through betrayal could this happen. Now guided by her instincts, the werecat resumes her human guise, reclaims her cub and a strong dose of vengeance, leading her down the trail to dangers of the Rotten Apple aka New York Megaplex (Manhattan). This semi-sequel to Striper Assassin introduces characters from previous Nyx Smith SR novels.
17 5495 House of the Sun Findley, NigelNigel Findley 0-451-45370-0
0-451-45495-2
1995-07
2003-06
Venturing to the Kingdom of Hawaii when a megacorporate exec demands payment of an old debt, shadowrunner Dirk Montgomery finds himself having to outrun the corrupt factions battling for control of the island.
18 5496 Worlds Without End Spector, CarolineCaroline Spector 0-451-45371-9
0-451-45496-0
1995-10
2003-06
(2056) Aina is an immortal elf, she has woken into a reawakened era of magic (the 6th World) to stop ancient evil from destroying the world.
This story was originally written to conclude the Immortals trilogy; of which the first two parts were Earthdawn novels still unpublished at the time. Scars (ISBN 0-9745734-2-6) was published in 2005, and Little Treasures remains unpublished in English.
19 5537 Just Compensation Charrette, Robert N.Robert N. Charrette 0-451-45372-7
0-451-45537-1
1996-01
2003-06
Becoming accidentally involved with shadowrunners, Andy and his disenchanted army major brother, Tom, uncover a sinister web of corrupt politicians and officers that threatens to dismantle the UCAS government.
20 5539 Black Madonna Sargent, CarlCarl Sargent
& Marc Gascoigne
0-451-45373-5 1996-04 (2057) - MegaCorp enlists an elite decker, who reunited with old friends from England to try to keep a megacorp from being blackmailed by a super hacker. They come to discover that ancient powers are clashing to prevent a secret from being told. This is the 3rd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
21 5540 Preying for Keeps Odom, MelMel Odom 0-451-45374-3 1996-07 A small-time mobster wants to go legit—and what better way than manipulating two biogenetic engineering corporations into corporate war? So when a shadowrunning team is brought in by one of the companies to recover vital computer chips believed stolen by the competition, they uncover a tangled plot more devious than anything they could have imagined.
22 5542 Dead Air Koke, JakJak Koke 0-451-45375-1 1996-10 (2057) Jonathan and Tamara, two elven bikers try to survive a megacorp rigging their sport, Combat Biking!
23 5594[3] The Lucifer Deck Smedman, LisaLisa Smedman 0-451-45377-8 1997-01 In its efforts to control all information in the Shadowrun universe, a giant corporation inadvertently calls up a violent spirit from another dimension, and only a young girl can save the universe from the ensuing havoc.
24 5627[3] Steel Rain Smith, NyxNyx Smith 0-451-45593-2 1997-03 (2057) - A corporate security samurai must fight to defend her megacorp from being taken over by a relentless enemy.
25 5628 Shadowboxer Pollotta, NicholasNicholas Pollotta 0-451-45600-9
0-451-45628-9
1997-05
2003-06
(2058) Miami - Adam Two Bear, a dwarf mercenary accustomed to running in the shadows, is given a job that sounded like an easy run and a way to make a huge stack of cash: track down and discover the meaning of the word of "IronHell". But when a decker he approached gets her brain fried in the Matrix, Two Bears knows he up to his stout little shoulders in drek.
26 5629 Stranger Souls Koke, JakJak Koke 0-451-45610-6
0-451-45629-7
1997-07
2003-06
Dragon Heart #1 In this first book of "The Dragonheart Saga", the shocking assassination of newly elected President Dunkelzahn shatters the dawn of a new era for the denizens of the Shadowrun universe. Now as shadowrunners, Secret Service agents, and mega-corp execs scramble for the reins of power, only a miracle can save the world from total annihilation!
27 5630 Headhunters Odom, MelMel Odom 0-451-45614-9
0-451-45630-0
1997-10
2003-06
Jack Slater and his shadowrunner team are hired to penetrate the high-tech security around a funeral home and retrieve the corpse of a double agent—a hot property that holds the key to an assassination. Original.
28 5631 Clockwork Asylum Koke, JakJak Koke 0-451-45620-3
0-451-45631-9
1997-11
2003-06
Dragon Heart #2 The maelstrom of cyber-magic and political intrigue following President Dunkelzahn's assassination rages out of control. Ryan Mercury, Dunkelzahn's secret agent, is torn between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is working for the enemy, he anoints a cyberzombie to carry out a hit of its own. Now with an impressive arsenal of allies, weaponry, and the Dragon Heart, Ryan just might pull off the save of the century—if he doesn't lose his life first!
29 5709 Blood Sport Smedman, LisaLisa Smedman 0-451-45625-4
0-451-45709-9
1998-01
2003-06
Mama Grande streaked into Leni's life like a nightmare on wheels. Arriving out of nowhere, she claimed to be the ex-Lone Star detective's grandmother, and spouted dire prophecies of rivers of blood and a world in flames. But her bizarre murder prompts Leni and Combat Biker wannabe Rafael to investigate Mama Grande's past...straight into the dark heart of Aztlan-a lost civilization where human sacrifice is all the rage, and ancient ceremonial games could trigger the end of the world!
30 5710 Beyond the Pale Koke, JakJak Koke 0-451-45674-2
0-451-45710-2
1998-03
2003-06
(Dragon Heart #3) - (2057) The Enemies with unlimited powers, ultimate evil is about to arrive, Ryan Mercury and his runners have only two options left: Victory or Death
31 5711 Technobabel Kenson, StephenStephen Kenson 0-451-45699-8
0-451-45711-0
1998-05
2003-06
(2059) - Boston Metroplex - Babel awoke in a body bag, his brain fried, a black hole where his memory should be. If not for his cool carbon-fiber blade concealed in his bones, he would've been dead for sure. What he does know, is that he not who he was anymore. He is now otaku, a technoshaman of the Matrix, with powers over the Matrix similar to what a traditional shaman of magic has over spirits and the natural world. Now, everyone is after him, he doesn't know why.
32 5712 Wolf and Raven Stackpole, Michael A.Michael A. Stackpole 0-451-45995-4
0-451-45712-9
1998-07
2003-06
The adventures of Wolfgang Kies, soldier of fortune. Together with a group of cyborg bounty hunters and computer wizards, he assists elf lord Dr. Richard Raven in keeping humanity safe from preying monsters—both magical and technological! But crime lord Etienne LaPlante interferes with their vigilantism, preparing to strike at Raven and those who serve him....
33 5713 Psychotrope Smedman, LisaLisa Smedman 0-451-45708-0
0-451-45713-7
1998-10
2003-06
(2060) - Seattle's Matrix suddenly goes down, and only 5 deckers can save it and possibly the Matrix from collapsing completely.
34 5714 The Terminus Experiment Koke, JakJak Koke
& Jonathan E. Bond
0-451-45704-8
0-451-45714-5
1999-01
2003-06
(2060) Seattle - A conspiracy arrives to spread a plague of vampires. Warren Storey must discover the reason for the plague before time runs out.
35 5741 Run Hard, Die Fast Odom, MelMel Odom 0-451-45737-4
0-451-45741-2
1999-02
2003-06
Top shadowrunner and street samurai Argent meets with a potential client only to be caught in the middle of a deadly corporation crossfire that leaves corpses scattered across the streets. It turns out the meeting was arranged by Argent's former lover, who is trapped in the Pueblo Corporate Council lands. On the run and hunted by assault teams, she knows that Argent's samurai code of honor will drive him to protect her. But in order to save her, he must confront the secrets of his past, and assemble a rag-tag team of mercenaries to elude the three corporations that have decided everyone involved would be better off dead.
36 5742 Crossroads Kenson, StephenStephen Kenson 0-451-45740-4
0-451-45742-0
1999-04
2003-06
[Tommy Talon Series No.#1] - (2060) - Boston Metroplex: Tommy Talon, a member of the elite shadowrunner group Assets, Inc., is drawn back to home by secrets from his past, which lead to conflicts with megacorporations, Yakuza gangsters and a powerful spirit that's hunting him down. Talon must use all his powers and abilities with the aid of shadowrunning friends to unravel the mystery.
37 5749 The Forever Drug Smedman, LisaLisa Smedman 0-451-45747-1
0-451-45749-8
1999-06
2004-02
A shapeshifter and freelance agent for the Lone Star police department, Romulus risks his life to save a beautiful amnesiac woman from ruthless drug dealers who are peddling the ultimate high—a magical creature that gives its victims an extraordinary feeling of euphoria before it destroys them.
38 5775 Ragnarock Kenson, StephenStephen Kenson 0-451-45774-9
0-451-45775-7
2000-02
2003-06
[Tommy Talon Series No.#2] - (2061) - Germany - Tom Talon and his shadowrunners of Boston have been called in to retrieve a rogue archaeologist who has found ancient artifacts. However, things are more than they seem.
39 5819 Tails You Lose Smedman, LisaLisa Smedman 0-451-45818-4
0-451-45819-2
2001-02
2003-06
(2062) - Framed for a crime she didn't commit, she's now trying prove her innocence before time runs out for her.
40 5839 The Burning Time Kenson, StephenStephen Kenson 0-451-45839-7 2001-08 [Tommy Talon Series No.#3] (2061) - Boston Metroplex - Low-level programmer Roy Kilaro wants nothing more but to become a Seraphim, an elite corporation operative, and experience some real live action in the shadow ops between megacorporations. He gets more than he ever wanted when a routine business trip to Boston lands him at ground zero of a running battle for survival. The combatants: a group of hardened 'runners trying to finish a job, the ruthless anti-elven terrorist group known as the Knights of the Red Branch, and a powerful sorceress who wants revenge upon them all...
41  ???? Private Agenda Mulvihill, MichaelMichael Mulvihill N/A N/A announced in Europe, never released
WizKids Novels
# Title Author ISBN Date Notes
1 Born To Run Kenson, StephenStephen Kenson 0-451-46058-8 2005-11 [Kellan Colt Trilogy #1] (2063) Seattle Metroplex - Kellan Colt goes to Seattle to learn how to be a professional shadowrunner and discover her past.
2 Poison Agendas Kenson, StephenStephen Kenson 0-451-46063-4 2006-01 [Kellan Colt Trilogy #2] (2063) Seattle Metroplex - Kellan Colt tries to do her first solo mission, but there's more to it than it seems. Can she handle it?
3 Fallen Angels Kenson, StephenStephen Kenson 0-451-46076-6 2006-03 [Kellan Colt Trilogy #3] (2063) - Kellan Colt's past returns, hidden truths are revealed. Will she survive to discover the truth?
4 Drops of Corruption Hardy, Jason M.Jason M. Hardy 0-451-46083-9 2006-05 (2063) - Burned-out shaman Bannickburn tries to return to glory by working for the Mob.
5 Aftershock Rabe, JeanJean Rabe & John Helfers 0-451-46101-0 2006-07 (2063) - A shadowrun team steal plants for a client, only to be set up for a crime by their client.
6 A Fistful of Data Dedman, StephenStephen Dedman 0-451-46116-9 2006-10 (2063) - Inhabitants of the Crypt must fight for their home as someone tries to get at a secret inside of it.
Catalyst Game Lab Novels[4][5]
# Title Author ISBN Date Notes
1 Spells & Chrome John Helfers (editor) 978-1-934857-23-6 Oct-2010 Anthology PDF Info Sheet
2 Neat Zimmerman, RussellRussell Zimmerman ASIN:B00A5GSSLC Nov 2012 e-Novella

Notes[edit]

  1. ^ Shadowrun Stock Number List
  2. ^ On 16 January 2010, the current Shadowrun Line Developer stated that Shadows of Latin America would not be published. Plans by the writers to self-publish did not succeed, and several writers made their final drafts available for non-commercial use.
  3. ^ a b These books were only available from ROC and were not sold through the FASA catalog. Their FASA SKUs were only used in pre-release announcements, and later sites often incorrectly report part of the ISBN as a FASA SKU. (See the 1996 and 1997 Release Schedules and Catalogs at the Internet Archive.)
  4. ^ "Shadowrun September Chat Transcript and Summary". September 21, 2008. 
  5. ^ Feral Cities. Catalyst Game Labs. December 2008. ISBN 978-1-934857-12-0.