X-COM

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X-COM/XCOM
Genres Strategy game (all games except Enforcer)
Real-time strategy (UFO:EU, TftD, Apocalypse, Genesis, XCOM:EU)
Turn-based tactics (UFO:EU, TftD, Apocalypse, Email Games, XCOM:EU)
Real-time tactics (UFO:EU, TftD, Apocalypse, Genesis)
Space flight simulator (Interceptor)
Third-person shooter (Enforcer)
First-person shooter (Alliance, XCOM)
Tactical shooter (Alliance, XCOM)
Action role-playing (Alliance, XCOM:EU)
Action-adventure (Alliance, XCOM)
Developers Mythos Games (1991-1997)
MicroProse (1992-1999)
Hasbro Interactive (1999-2001)
Infogrames (2001-2002)
2K Marin (~2010-present)
Firaxis Games (~2011-present)
Publishers MicroProse (1994-1998)
Hasbro Interactive (1998-2001)
Atari (2001-2005)
2K Games (2005-present)
Creators Julian Gollop
Platform of origin PC
First release UFO: Enemy Unknown
December 31, 1993
Latest release X-COM: Enforcer
April 18, 2001

X-COM (or X-Com) is a science fiction video game franchise that began with a classic strategy game UFO: Enemy Unknown by Mythos Games and MicroProse in 1994 and ultimately spanned six finished and two cancelled games, as well as two novels, until 2002. An X-COM reboot series, entitled XCOM, was announced by 2K Games in 2010. It also directly inspired several other video games.

Contents

[edit] X-COM games

The X-COM core series consisted of four main games published by MicroProse: UFO: Enemy Unknown (also known as X-COM: UFO Defense and originally released in 1994 for the PC, with later ports for the Amiga and Sony PlayStation), X-COM: Terror from the Deep (PC in 1995 and the PlayStation in 1996), X-COM: Apocalypse (PC, 1997) and X-COM: Interceptor (PC, 1998).

Aggregate review scores
As of November 17, 2011.
Game GameRankings Metacritic
UFO: Enemy Unknown (PC) 93.60%[1]
(PS) 92.90%[2]
-
X-COM: Terror from the Deep (PS) 100.00%[3]
(PC) 86.00%[4]
-
X-COM: Apocalypse (PC) 87.00%[5] -
X-COM: Interceptor (PC) 70.12%[6] -

The premise of the franchise is that a mysterious alien invasion has began in 1999 (a near future at the time of the first game's release). In response, a coalition of funding nations create an elite clandestine paramilitary organization codenamed X-COM (an abbreviation of "Extraterrestrial Combat Unit") as mankind's last hope. The player is charged with leading this secret force, tasked with a mission to engage and research the alien threat. At the end of the successful game, the X-COM manages to capture and reverse engineer enough of the invaders' technology to decisively turn it against them. The sequels took the fight against new alien invasions underwater (Terror from the Deep), into a futuristic megacity (Apocalypse), and eventually into space (Interceptor).

Enemy Unknown, featuring a turn-based ground combat system, remains by far the most popular and successful game in the series and has been often featured on the various lists of best video games of all time.[7] The first sequel, Terror from the Deep, was quickly created by MicroProse's internal team and based on the same game engine and used largely identical gameplay mechanics. Apocalypse took several new directions with the series, introducing an optional real-time combat system and shifting the aesthetics to a retro-futuristic style. However, despite being developed by Julian Gollop's Mythos Games, the original creators of Enemy Unknown, it failed to repeat its smash success. The last released X-COM main game, Interceptor, constitutes a hybride of a strategy game and a space combat flight simulator.

After Interceptor, Hasbro Interactive purchased MicroProse and acquired the X-COM brand. In 2001, Hasbro published X-COM: Enforcer, a poorly-received third-person shooter loosely based on the events of Enemy Unknown, marking a low point in the series. A budget range play-by-mail multiplayer turn-based tactical game Em@il Games: X-COM was also released in 1999. Two more major titles were planned for this series: X-COM: Genesis (a real-time strategy game) and X-COM: Alliance (a tactical first-person shooter with an action RPG elements). However, both of these projects were cancelled after ex-MicroProse Hasbro Interactive studios were shut down in 1999-2001 (Alliance has been later abortively reactivated until its ultimate cancelation in 2002).

The X-COM games were also released as part of four compilation releases: X-COM (Collector's Edition) (1998), X-COM Collection (1999), X-COM: Complete Pack (2008) and 2K Huge Games Pack (2009).

[edit] XCOM games

In April 2010, 2K Marin announced to be working on re-imagining of X-COM, relabeled as XCOM,[8] to be released for the PC, PlayStation 3 and Xbox 360. It is described as a tactical and strategic first-person shooter supposed to combine elements from the original X-COM alongside a new setting and viewpoint while keeping some main concepts from the original game series. The setting is getting a complete overhaul and now based in the early 1960s, with the XCOM being a U.S. federal agency.

In January 2012, Firaxis Games (led by ex-MicroProse Sid Meier) revealed to be developing a PC and console strategy game XCOM: Enemy Unknown that is going to feature real-time strategic view, turn-based combat and destructible tactical environments more in vein of the original X-COM game. Similarily, it is also set in a more contemporary setting than the XCOM game being developed by 2K Marin.[9]

[edit] Novels

There are two X-COM novels based UFO: Enemy Unknown: Diane Duane's X-COM: UFO Defense - A Novel (1995) and Vladimir Vasilyev's Enemy Unknown (1997).

[edit] Intellectual property rights

The trademark for the X-COM name was filed on May 25, 1995, by MicroProse Software. Following the acquisition and subsequent merger of MicroProse with Hasbro, the X-COM intellectual property ("IP") was also transferred to Hasbro Interactive on August 19, 1998.

Due to financial difficulties, Hasbro Interactive was sold to the French concern Infogrames Entertainment, SA on January 29, 2001. As part of this transfer, the X-COM IP was legally transferred to Infogrames on December 21, 2001 (shortly thereafter, Infogrames was renamed Atari Inc., able to do this since acquiring several Atari IPs from Hasbro Interactive).

In 2005, Atari, SA transferred several IPs to Take-Two Interactive Software, Inc.[10] and X-COM was transferred with them on June 12, 2005. The X-COM IP is currently owned by Take-Two and its subsidiaries;[11] in 2007 there were unconfirmed rumors that Irrational Games (who are owned by Take-Two) were developing a new X-COM title.[12]

In May 2007, 2K Games (a subsidiary of Take-Two) inherited the X-COM franchise. 2K Games re-released Terror from the Deep on Steam with support for Windows XP only (in October 2008, an update was released through Steam, which enabled Windows Vista support for Terror from the Deep). In September 2008, Enemy Unknown, Apocalypse, Interceptor, and Enforcer were re-released with support for Windows XP and Windows Vista as downloadable content. 2K Games subsidiaries 2K Marin and Firaxis Games are currently developing two different XCOM games.

[edit] Spiritual successors

Because of the series' popularity, various developers have created spiritual successor games similar in theme and tone of the X-COM games. The level to which they borrow from the original series varies.

  • The Dreamland Chronicles: Freedom Ridge was a canceled strategy game for the PC and PlayStation 2 by Julian Gollop's Mythos Games (the authors of Enemy Unknown and Apocalypse), claimed to having been "essentially a remake of the first X-Com with 3D graphics".[14] It was, however, canceled in 2001 and Mythos Games soon ceased to exist.
  • UFO: Aftermath is a 2003 single-player PC strategy game which was heavily influenced by the X-COM series and used elements of the Mythos Games' Freedom Ridge project. During its development, the developers, Altar Interactive solicited comments from the X-COM fan community. It has since been followed by two sequels: UFO: Aftershock in 2005 and UFO: Afterlight in 2007, both of them also for the PC.
  • UFO: Alien Invasion is a free open-source PC strategy game heavily influenced by the X-COM series.
  • Xenonauts is a PC strategy game presently in development by Goldhawk Interactive, again heavily influenced by the X-COM series. It is being marketed as a Cold War-era (1979 instead of 1999) re-imagining of the original UFO: Enemy Unknown and an answer to 2K's XCOM which has alienated much of the X-COM fanbase due to its FPS-based gameplay.[15]

[edit] See also

  • Laser Squad: a science fiction tactical game by the original creators of X-COM and an immediate predecessor of X-COM.
  • Rebelstar series: precursor games to both Laser Squad and X-COM series, also created by the same developers.

[edit] References

  1. ^ "X-COM: UFO Defense Reviews". GameRankings. http://www.gamerankings.com/pc/199362-x-com-ufo-defense/index.html. Retrieved November 17, 2011. 
  2. ^ "X-COM: UFO Defense Reviews". GameRankings. http://www.gamerankings.com/ps/572590-x-com-ufo-defense/index.html. Retrieved November 17, 2011. 
  3. ^ "X-COM: Terror from the Deep Reviews". GameRankings. http://www.gamerankings.com/ps/573917-x-com-terror-from-the-deep/index.html. Retrieved November 17, 2011. 
  4. ^ "X-COM: Terror from the Deep Reviews". GameRankings. http://www.gamerankings.com/pc/199361-x-com-terror-from-the-deep/index.html. Retrieved November 17, 2011. 
  5. ^ "X-COM: Apocalypse Reviews". GameRankings. http://www.gamerankings.com/pc/36014-x-com-apocalypse/index.html. Retrieved November 17, 2011. 
  6. ^ "X-COM: Interceptor Reviews". GameRankings. http://www.gamerankings.com/pc/53729-x-com-interceptor/index.html. Retrieved November 17, 2011. 
  7. ^ UFO: Enemy Unknown#Reception
  8. ^ "(official 2K Marin site)". "XCOM". http://www.xcom.com/. Retrieved 2012-01-01. 
  9. ^ "February Cover Revealed: XCOM: Enemy Unknown". Game Informer. January 05, 2012. http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-revealed-xcom-enemy-unknown.aspxd. 
  10. ^ Trademark Assignment Details for Atari from the United States Patent and Trademark Office
  11. ^ Trademark Assignment Abstract of Title from the United States Patent and Trademark Office
  12. ^ "Irrational Games Developing X-COM Title?" article from Shacknews
  13. ^ "Incubation Reviews". Blue Byte Software. http://www.bluebyte.net/eng/products/incubation/p_reviews.htm. Retrieved 2010-06-23. 
  14. ^ "XCom UFO creators strategy game Laser Squad Nemesis". Codo Technologies. Archived from the original on 2009-03-08. http://web.archive.org/web/20090308022717/http://www.lasersquadnemesis.com/AboutUs.htm. Retrieved 2007-11-26. 
  15. ^ Andrew Yoon. "Xenonauts capitalizes on XCOM rage". Joystiq. http://www.joystiq.com/2010/04/16/xenonauts-capitalizes-on-xcom-rage. 

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