Cell row and cell with manufacture indicates an Atari-released platform
Cell row and cell with manufacture indicates a Microsoft-released platform
Cell row and cell with manufacture indicates a Nintendo-released platform
Cell row and cell with manufacture indicates a Sega-released platform
Cell row and cell with manufacture indicates a Sony-released platform
Cell row and cell with manufacture indicates platforms released by other companies
The Nintendo DS product line are the best-selling handheld consoles, selling 153.96 million units worldwide. The original (left) sold 18.79 million units. The majority of sales came from the DS Lite (right) at 93.85 million units.
The last two members of the DS product line, the DSi (left) and DSi XL (right) helped to further drive sales, moving 41.32 million units combined.
Sony's PlayStation Portable signified the company's debut in the handheld market. Forbes editor Penelope Patsuris noted "The competition marks the first time that a company with real clout has challenged the lock that Nintendo has had on handheld gaming for 15 years."
^ abcAt least 1 million units sold-through to consumers or sold inside retail channels worldwide
^ abAs of 2012, Sony stopped divulging individual platform sales in their fiscal reports. 138.8 million units sold as of Sony's fiscal quarter ending June 2009 (Q1 FY2009). Sony sold 16.2 million units from the second 2009 fiscal quarter (Q2 FY2009) until March 31, 2012.
^ abAs of 2012, Sony stopped divulging individual platform sales in their fiscal reports. A Sony press release on November 6, 2013 reported 80 million units sold.
^ abAs of 2012, Sony stopped divulging individual platform sales in their fiscal reports. 52.9 million units sold as of Sony's fiscal quarter ending June 2009 (Q1 FY2009). Sony sold 23.4 million units from the second 2009 fiscal quarter (Q2 FY2009) until March 31, 2012. An November 27, 2013 article by Metro gives a rounded sales figure of 80 million.
^ abSega sold approximately 40 million units worldwide. According to Man!ac magazine, the Sega Genesis sold 29 million units with 14 million of those in North America by the end of 1994. The 29 million figure was later published by other sources, including IGN and Wired. However, Sega continued to sell the Genesis worldwide through 1997. Reports of the Genesis reaching 20 million units sold in the United States started as early as 1998.
^ ab30 million according to the 2004 Video Game Price Guide and IGN's Levi Buchanan. Roberto Dillon's 2011 The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry stated approximately 20 to 22 million units sold worldwide by the time it was discontinued (January 1, 1992), but exact figures are unknown since Atari never released them. Dillon suggested the 30 million figure is likely to include sales of the 5200, 7800, and XEGS.
^ ab13 million according to IGN's Levi Buchanan and Roberto Dillon's 2011 The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry. Screen Digest wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, Germany at 700 thousand, the Netherlands at 200 thousand, Spain at 550 thousand, the United Kingdom at 1.35 million, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe.
1 million were sold in Japan as of 1986. 2 million were sold in the United States as of 1993. 5 million were sold by Tectoy in Brazil as of 2012.
^ abAs of 2012, Sony stopped divulging individual platform sales in their fiscal reports. Vita sales reported in a January 4, 2013 article.
^ abAs of 2012, Sony stopped divulging individual platform sales in their fiscal reports. PlayStation 4 sales as of December 1, 2013.
^ abcTotal amount of each individual console with at least 1 million units sold.
^Retro Gamer staff (2013). "Sonic Boom: The Success Story of Sonic the Hedgehog". The Mega Drive/SNES Book (Imagine Publishing): 31. ASINB00FRKX2F8. "The game and its star became synonymous with Sega and helped propel the Mega Drive to sales of around 40 million, only 9 million short of the SNES—a minuscule gap compared to the 47 million that separated the Master System and NES."
^"Videospiel-Algebra". Man!ac Magazine (in German). May 1995.
^ abBuchanan, Levi (March 20, 2009). "Genesis vs. SNES: By the Numbers". IGN. Retrieved October 31, 2013. "Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. [...] The Master System sold an anemic 13 million to the NES count of 62 million."
^Snider, Mike (September 8, 1999). "Sega shoots to be a player again Dreamcast gets jump to regain market". USA Today. p. 4D. "Its 16-bit Genesis hit the market before the Super Nintendo; both systems eventually sold about 20 million units."
^"Sega pulls back from consoles". Electronics Times: 14. March 23, 1998. ISSN0142-3118. "The Saturn only managed to sell two million units in the US compared with 20 million units of the Genesis 16bit version in the early 1990s."
^ abSheff, David; Eddy, Andy (1999). Game Over: Press Start to Continue - The Maturing of Mario. Cyberactive Media Group/GamePress. pp. 27–28. ISBN978-0966961706. "Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."
^ ab"Coleco Industries sales report" (Press release). PR Newswire. April 17, 1984. Retrieved November 3, 2013. "'First quarter sales of ColecoVision were substantial, although much less that [sic] those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982."
^ abHerman, Leonard (1997). Phoenix: The Fall & Rise of Videogames (2nd ed.). Rolenta Press. p. 20. ISBN978-0964384828. Retrieved February 16, 2012. "Like Pong, Telstar could only play video tennis but it retailed at an inexpensive $50 that made it attractive to most families that were on a budget. Coleco managed to sell over a million units that year."