List of common resolutions

From Wikipedia, the free encyclopedia
Jump to: navigation, search

Contents

Computer graphics [edit]

For the table below, SAR (storage aspect ratio) is based solely on pixel count. It does not take into account PAR (pixel aspect ratio - (pixels may be non-square) and thus the DAR (display aspect ratio - the aspect ratio of the actual image that is displayed) may differ.[1]

(A list of standard designated VGA display resolutions, commonly used in computing and computer monitors, can also be found at Graphics display resolution)

Computer and handheld screens
Standard x y SAR DAR PAR Pixels
Microvision 16 × 16 1:1 1:1 1:1 7002256000000000000256
Timex Datalink USB[2][3] 42 × 11 42:11 1:1 5:9 7002462000000000000462
PocketStation 32 × 32 1:1 1:1 1:1 70031024000000000001,024
Etch A Sketch Animator 40 × 30 4:3 4:3 1:1 70031200000000000001,200
Epson RC-20[4] 42 × 32 21:16 1:1 0.762 70031344000000000001,344
GameKing I (GM-218), VMU 48 × 32 3:2 3:2 1:1 70031536000000000001,536
Etch A Sketch Animator 2000 60 × 40 3:2 3:2 1:1 70032400000000000002,400
Hartung Game Master 64 × 64 1:1 1:1 1:1 70034096000000000004,096
Field Technology CxMP Ltd. Smart Watch[3] 72 × 64 9:8 1:1 0.889 70034608000000000004,608
Epoch Game Pocket Computer 75 × 64 75:64 1:1 1:1.171875 70034800000000000004,800
Nokia 3210, and many other early Nokia Phones: List of Nokia products 84 × 48 7:4 2:1 1.143 70034032000000000004,032
Entex Adventure Vision 150 × 40 15:4 3.75 1:1 70036000000000000006,000
First Graphing calculators: Casio fx-7000G, TI-81 96 × 64 3:2 3:2 1:1 70036144000000000006,144
Pokémon mini 96 × 64 3:2 3:2 1:1 70036144000000000006,144
Nokia Series 40 phones 96 × 65 96:65 3:2 1.016 70036240000000000006,240
MetaWatch Strata & Frame watches 96 × 96 1:1 1:1 1:1 70039216000000000009,216
Ruputer 102 × 64 51:32 8:5 1.004 70036528000000000006,528
Atari Portfolio, TRS-80 Model 100 240 × 64 15:4 3.75 1:1 700415360000000000015,360
Atari Lynx 160 × 102 80:51 8:5 1.02 700416320000000000016,320
Sony SmartWatch, Sifteo cubes 128 × 128 1:1 1:1 1:1 700416384000000000016,384
(QQVGA) 160 × 120 4:3 4:3 1:1 700419200000000000019,200
Nintendo Game Boy, Game Boy Color (GB); Sega Game Gear (GG) 160 × 144 10:9 10:9 1:1 700423040000000000023,040
Pebble E-Paper Watch 144 × 168 6:7 6:7 1:1 700424192000000000024,192
Neo Geo Pocket Color 160 × 152 20:19 20:19 1:1 700424320000000000024,320
Palm LoRES 160 × 160 1:1 1:1 1:1 700425600000000000025,600
Apple II HiRes (6 color) and Apple IIe Double HiRes (16 color), grouping subpixels 140 × 192 35:48 4:3 1.828 700426880000000000026,880
VIC-II multicolor, IBM PCjr 16-color, Amstrad CPC 160 × 200 4:5 4:3 5:3 700432000000000000032,000
WonderSwan 224 × 144 14:9 14:9 1:1 700432256000000000032,256
Nokia Series 60 smartphones (Nokia 7650, plus First and Second Edition models only) 208 × 176 13:11 13:11 1:1 700436608000000000036,608
Nintendo Game Boy Advance (HQVGA) 240 × 160 3:2 3:2 1:1 700438400000000000038,400
Older Java MIDP devices like Sony Ericsson K600 220 × 176 5:4 5:4 1:1 700438720000000000038,720
Acorn BBC 20 column modes 160 × 256 5:8 4:3 2.133 700440960000000000040,960
Nokia 5500 Sport 208 × 208 1:1 1:1 1:1 700443264000000000043,264
TMS9918 Modes 1 (e.g. TI-99/4a) and 2, ZX Spectrum, MSX, Nintendo DS (each screen) 256 × 192 4:3 4:3 1:1 700449152000000000049,152
Apple II HiRes (1 bit per pixel) 280 × 192 35:24 4:3 0.914 700453760000000000053,760
Apple iPod Nano 6G 240 × 240 1:1 1:1 1:1 700457600000000000057,600
Atari 400/800 320 × 192 5:3 5:3 1:1 700461440000000000061,440
CGA 4-color, Atari ST 16 color, Commodore 64 VIC-II Hires, Amiga OCS NTSC Lowres, Apple IIGS LoRes, MCGA 320 × 200 8:5 4:3 0.833 700464000000000000064,000
Elektronika BK 256 × 256 1:1 1:1 1:1 700465536000000000065,536
UIQ 2.x based smartphones 320 × 208 20:13 3:2 0.975 700466560000000000066,560
Sega Nomad, Neo Geo AES 320 × 224 10:7 3:2 1.05 700471680000000000071,680
QVGA, Mega Drive, Nintendo 3DS (lower screen) 320 × 240 4:3 4:3 1:1 700476800000000000076,800
Acorn BBC 40 column modes, Amiga OCS PAL Lowres 320 × 256 5:4 5:4 1:1 700481920000000000081,920
WQVGA (common on Windows Mobile 6 handsets) 400 × 240 5:3 5:3 1:1 700496000000000000096,000
Palm (PDA) HiRES 320 × 320 1:1 1:1 1:1 7005102400000000000102,400
WQVGA, Apple iPod Nano 7G 432 × 240 9:5 9:5 1:1 7005103680000000000103,680
Apple IIe Double Hires (1 bit per pixel) 560 × 192 35:12 4:3 0.457 7005107520000000000107,520
TurboExpress 400 × 270 40:27 3:2 1.013 7005108000000000000108,000
A WQVGA variant, used commonly for Portable DVD Players, Digital photo frames, GPS receivers and devices such as the Kenwood DNX-5120, and Glospace SGK-70. Often falsely marketed as "16:9" 480 × 234 80:39 16:9 0.866 7005112320000000000112,320
Teletext and Viewdata 40×25 character screens (PAL non-interlaced) 480 × 250 48:25 4:3 0.694 7005120000000000000120,000
Quarter SVGA (selectable in some PC shooters) 400 × 300 4:3 4:3 1:1 7005120000000000000120,000
Apple iPod Nano 5G 376 × 240 47:30 14:9 0.993 700490240000000000090,240
Atari ST 4 color, CGA mono, Amiga OCS NTSC Hires, Apple IIGS HiRes, Nokia Series 80 smartphones 640 × 200 16:5 4:3 0.417 7005128000000000000128,000
Sony PlayStation Portable, Zune HD, Neo Geo X 480 × 272 30:17 16:9 1.007 7005130560000000000130,560
Elektronika BK, Polyplay 512 × 256 2:1 2:1 1:1 7005131072000000000131,072
Nokia Series 60 smartphones (E60, E70, N80, N90) 416 × 352 13:11 13:11 1:1 7005146432000000000146,432
HVGA, Handheld PC 640 × 240 8:3 8:3 1:1 7005153600000000000153,600
HVGA, Palm Tungsten T3 Apple iPhone, Palm (PDA) HiRES+ 480 × 320 3:2 3:2 1:1 7005153600000000000153,600
Acorn BBC 80 column modes, Amiga OCS PAL Hires 640 × 256 5:2 4:3 0.533 7005163840000000000163,840
Black & white Macintosh (9") 512 × 342 256:171 3:2 1.002 7005175104000000000175,104
Nintendo 3DS (upper screen in 3D mode) (2x 400x240, one for each eye) 800 × 240 10:3 5:3 0.5 7005192000000000000192,000
Macintosh LC (12")/Color Classic (also selectable in many PC shooters) 512 × 384 4:3 4:3 1:1 7005196608000000000196,608
Nokia Series 90 smartphones (7700, 7710) 640 × 320 2:1 2:1 1:1 7005204800000000000204,800
EGA 640 × 350 64:35 4:3 0.729 7005224000000000000224,000
nHD, used by Nokia 5800, Nokia 5530, Nokia X6, Nokia N97, Nokia N8[5] 640 × 360 16:9 16:9 1:1 7005230400000000000230,400
Teletext and Viewdata 40×25 character screens (PAL interlaced) 480 × 500 24:25 4:3 1.389 7005240000000000000240,000
HGC 720 × 348 60:29 4:3 0.644 7005250560000000000250,560
MDA 720 × 350 72:35 4:3 0.648 7005252000000000000252,000
Atari ST mono, Amiga OCS NTSC Hires interlaced 640 × 400 8:5 4:3 0.833 7005256000000000000256,000
Apple Lisa 720 × 364 180:91 4:3 0.674 7005262080000000000262,080
Nokia E90 Communicator 800 × 352 25:11 25:11 1:1 7005281600000000000281,600
600 × 480 5:4 5:4 1:1 7005288000000000000288,000
VGA, MCGA (in monochome), Sun-1 color 640 × 480 4:3 4:3 1:1 7005307200000000000307,200
Amiga OCS PAL Hires interlaced 640 × 512 5:4 4:3 1.066 7005327680000000000327,680
Wide VGA (WVGA) 768 × 480 8:5 8:5 1:1 7005368640000000000368,640
Wide VGA, List of mobile phones with WVGA display (WGA) 800 × 480 5:3 5:3 1:1 7005384000000000000384,000
List of mobile phones with FWVGA display (FWVGA) 854 × 480 427:240 16:9 0.999 7005409920000000000409,920
Super VGA (SVGA) 800 × 600 4:3 4:3 1:1 7005480000000000000480,000
Quarter FHD,[6] (AACS ICT), HRHD, Motorola Atrix 4G, Sony XEL-1 (QHD) 960 × 540 16:9 16:9 1:1 7005518400000000000518,400
Apple Macintosh Half Megapixel[7] 832 × 624 4:3 4:3 1:1 7005519168000000000519,168
PlayStation Vita 960 × 544 30:17 16:9 1.007 7005522240000000000522,240
— (PAL 16:9) 1024 × 576 16:9 16:9 1:1 7005589824000000000589,824
WSVGA 1024 × 600 128:75 16:9 1.041 7005614400000000000614,400
Apple iPhone 4S,[8][9] 4th Generation iPod Touch[10] (DVGA) 960 × 640 3:2 3:2 1:1 7005614400000000000614,400
(Normal laptops) 1024 × 640 8:5 8:5 1:1 7005655360000000000655,360
Panasonic DVCPRO100 for 50/60Hz over 720p - SMPTE Resolution 960 × 720 4:3 4:3 1:1 7005691200000000000691,200
Apple iPhone 5 Retina display 1136 × 640 71:40 16:9 1:1 7005727040000000000727,040
Common on 14″/15″ TFT's and the Apple iPad (XGA) 1024 × 768 4:3 4:3 1:1 7005786432000000000786,432
Sun-1 monochrome 1024 × 800 32:25 4:3 1.041 7005819200000000000819,200
1152 × 720 8:5 8:5 1:1 7005829440000000000829,440
Apple PowerBook G4 (original Titanium version) 1152 × 768 3:2 3:2 1:1 7005884736000000000884,736
720p (WXGA-H, min.) 1280 × 720 16:9 16:9 1:1 7005921600000000000921,600
NeXT MegaPixel Display 1120 × 832 35:26 4:3 0.99 7005931840000000000931,840
Wide XGA avg., BrightView (WXGA) 1280 × 768 5:3 5:3 1:1 7005983040000000000983,040
Apple XGA[11] (XGA+) 1152 × 864 4:3 4:3 1:1 7005995328000000000995,328
Wide XGA max. (WXGA) 1280 × 800 8:5 8:5 1:1 70061024000000000001,024,000
Sun-2 Prime Monochrome or Color Video, also common in Sun-3 and Sun-4 workstations 1152 × 900 32:25 4:3 1.041 70061036800000000001,036,800
Network Computing Devices 1024 × 1024 1:1 1:1 1:1 70061048576000000001,048,576
standardized HDTV 720p/1080i displays, “HD ready”, Used in many Windows 8 netbooks 1366 × 768 683:384 16:9 0.999 70061049088000000001,049,088
Apple PowerBook G4 1280 × 854 640:427 3:2 1.001 70061093120000000001,093,120
Sony VAIO P series 1600 × 768 25:12 25:12 1:1 70061228800000000001,228,800
(SXGA−) 1280 × 960 4:3 4:3 1:1 70061228800000000001,228,800
Wide SXGA or Wide XGA+ (WSXGA) 1440 × 900 8:5 8:5 1:1 70061296000000000001,296,000
(SXGA) 1280 × 1024 5:4 5:4 1:1 70061310720000000001,310,720
Apple PowerBook G4 1440 × 960 3:2 3:2 1:1 70061382400000000001,382,400
900p (HD+) 1600 × 900 16:9 16:9 1:1 70061440000000000001,440,000
(SXGA+) 1400 × 1050 4:3 4:3 1:1 70061470000000000001,470,000
similar to A4 paper format 1440 × 1024 45:32 7:5 0.996 70061474560000000001,474,560
HDV 1080i 1440 × 1080 4:3 4:3 1:1 70061555200000000001,555,200
SGI 1600SW 1600 × 1024 25:16 25:16 1:1 70061638400000000001,638,400
(WSXGA+) 1680 × 1050 8:5 8:5 1:1 70061764000000000001,764,000
(UXGA) 1600 × 1200 4:3 4:3 1:1 70061920000000000001,920,000
HD 1080 (1080i, 1080p), FullHD (FHD) 1920 × 1080 16:9 16:9 1:1 70062073600000000002,073,600
(WUXGA) 1920 × 1200 8:5 8:5 1:1 70062304000000000002,304,000
2K (QWXGA) 2048 × 1152 16:9 16:9 1:1 70062359296000000002,359,296
(supported by some GPUs, monitors, and games) 1792 × 1344 4:3 4:3 1:1 70062408448000000002,408,448
(supported by some GPUs, monitors, and games) 1856 × 1392 4:3 4:3 1:1 70062583552000000002,583,552
NEC CRV43,[12] Ostendo CRVD,[13] Alienware Curved Display[14][15] (CWSXGA) 2880 × 900 16:5 16:5 1:1 70062592000000000002,592,000
(supported by some GPUs, monitors, and games) 1800 × 1440 5:4 5:4 1:1 70062592000000000002,592,000
2048 × 1280 8:5 8:5 1:1 70062621440000000002,621,440
Tesselar XGA (TXGA) 1920 × 1400 48:35 7:5 1.021 70062688000000000002,688,000
Avielo Optix SuperWide 235 projector[16] 2538 × 1080 2.35:1 2.35:1 1.017 70062741040000000002,741,040
Cinema TV from Philips and Vizio, Dell UltraSharp U2913WM 2560 × 1080 21:9 21:9 1:1 70062764800000000002,764,800
(supported by some GPUs, monitors, and games) 1920 × 1440 4:3 4:3 1:1 70062764800000000002,764,800
iPad (3rd Generation) QXGA 2048 × 1536 4:3 4:3 1:1 70063145728000000003,145,728
(maximum resolution of the Sony GDM-FW900 and Hewlett Packard A7217A) 2304 × 1440 8:5 8:5 1:1 70063317760000000003,317,760
Dell UltraSharp U2711, Dell XPS One 27, Apple iMac (WQHD) 2560 × 1440 16:9 16:9 1:1 70063686400000000003,686,400
(selectable on some displays and graphics cards[17][18]) 2304 × 1728 4:3 4:3 1:1 70063981312000000003,981,312
Dell Ultrasharp U3011, Dell 3007WFP, Dell 3008WFP, Gateway XHD3000, Samsung 305T, HP LP3065, HP ZR30W, Nexus 10 (WQXGA) 2560 × 1600 8:5 8:5 1:1 70064096000000000004,096,000
Chromebook Pixel 2560 × 1700 128:85 3:2 0.996 70064352000000000004,352,000
(max. CRT resolution. Supported by the Viewsonic P225f and some graphics cards) 2560 × 1920 4:3 4:3 1:1 70064915200000000004,915,200
Apple 15"MacBook Pro's Retina Display 2880 × 1800 8:5 8:5 1:1 70065184000000000005,184,000
(QSXGA) 2560 × 2048 5:4 5:4 1:1 70065242880000000005,242,880
(QSXGA+) 2800 × 2100 4:3 4:3 1:1 70065880000000000005,880,000
(WQSXGA) 3200 × 2048 25:16 25:16 1:1 70066553600000000006,553,600
(QUXGA) 3200 × 2400 4:3 4:3 1:1 70067680000000000007,680,000
2160p (4K UHD) 3840 × 2160 16:9 16:9 1:1 70068294400000000008,294,400
(WQUXGA) 3840 × 2400 8:5 8:5 1:1 70069216000000000009,216,000
(4K) 4096 × 2304 16:9 16:9 1:1 70069437184000000009,437,184
(HXGA) 4096 × 3072 4:3 4:3 1:1 700712582912000000012,582,912
(WHXGA) 5120 × 3200 8:5 8:5 1:1 700716384000000000016,384,000
(HSXGA) 5120 × 4096 5:4 5:4 1:1 700720971520000000020,971,520
(WHSXGA) 6400 × 4096 25:16 25:16 1:1 700726214400000000026,214,400
(HUXGA) 6400 × 4800 4:3 4:3 1:1 700730720000000000030,720,000
4320p (8K UHD) 7680 × 4320 16:9 16:9 1:1 700733177600000000033,177,600
(WHUXGA) 7680 × 4800 8:5 8:5 1:1 700736864000000000036,864,000
(8K) 8192 × 4608 16:9 16:9 1:1 700737748736000000037,748,736

Television [edit]

For television, the display aspect ratio (DAR) is shown, not the storage aspect ratio (SAR); analog television does not have well-defined pixels, while several digital television standards have non-square pixels.

Analog TV standards [edit]

Analog broadcast television systems
Standard Resolution[19]
(lines × dots)
DAR
(H:V)
Pixels[citation needed]
PAL, SECAM 576 × ~520 4:3 ~299,520
PALplus 576 × ~520 16:9 ~300,000
Undecoded PALplus 432 × ~520 16:9 ~220,000
NTSC 486 × ~440 4:3 ~213,840
Laserdisc 480 × ~580 (NTSC) 4:3 ~268,800
576 × ~570 (PAL/SECAM) ~322,560
Betamax 480 × ~320 (NTSC) 4:3 ~120,000
576 × ~310 (PAL/SECAM) ~144,000
Betamax Superbeta 480 × ~380 (NTSC) 4:3 ~136,800
576 × ~370 (PAL/SECAM) ~164,160
VHS 480 × ~320 (NTSC) 4:3 ~153,600
576 × ~310 (PAL/SECAM) ~178,560
S-VHS 480 × ~530 (NTSC) 4:3 ~192,000
576 × ~520 (PAL/SECAM) ~230,400

Digital TV standards [edit]

Digital television standards
Standard Resolution
(dots × lines)
DAR
(H:V)
Pixels
PixelVision 120 × 90 4:3 10,800
Video CD 352 × 240 (NTSC) 4:3 84,480
352 × 288 (PAL) 101,376
UMD 480 × 272 ~16:9 130,560
China Video Disc 352 × 480 (NTSC) 4:3 or 16:9 168,960
352 × 576 (PAL) 202,725
SVCD 480 × 480 (NTSC) 4:3 or 16:9 230,400
480 × 576 (PAL) 276,480
SDTV 480i, EDTV 480p, SMPTE 293M 640 × 480 4:3 or 16:9 or 3:2 307,200
704 × 480 337,920
720 × 480 345,600
852 × 480 408,960
SDTV 576i, EDTV 576p 480 × 576 4:3 or 16:9 276,480
544 × 576 313,344
704 × 576 405,504
720 × 576 414,720
768 × 576 442,368
DVD 720 × 480 (NTSC) 4:3 or 16:9 345,600
720 × 576 (PAL) 414,720
720p (HDTV, Blu-ray) 1280 × 720 16:9 921,600
1080i, 1080p (HDTV, Blu-ray) 1920 × 1080 16:9 2,073,600
2160p (UHDTV) 3840 × 2160 16:9 8,294,400
4320p (UHDTV) 7680 × 4320 16:9 33,177,600

Films [edit]

Digital film standards
Standard Resolution DAR Pixels
Digital Cinema 2K 2048 × 858 2.39:1 1,757,184
Digital Cinema 2K 1998 × 1080 1.85:1 2,157,840
Academy 2K 1828 × 1332 1.37:1 2,434,896
Full Aperture Native 2K 2048 × 1556 1.32:1 3,186,688
Digital cinema 4K 4096 × 1714 2.39:1 7,020,544
Digital cinema 4K 3996 × 2160 1.85:1 8,631,360
Academy 4K 3656 × 2664 1.37:1 9,739,584
Full Aperture 4K 4096 × 3112 1.32:1 12,746,752
IMAX Digital[20] 5616 × 4096 1.37:1 23,003,136
Red Epic 617 28000 × 9334 3:1 261,352,000

The below distinguish SAR (aspect ratio of pixel dimensions), DAR (aspect ratio of displayed image dimensions), and the corresponding PAR (aspect ratio of individual pixels), though it currently contains some errors (inconsistencies), as flagged.

Post-production digital working resolutions
Standard Resolution SAR DAR PAR Pixels
DV NTSC 720 × 480 3:2 4:3 10:11[citation needed] 345,600
D1 NTSC 720 × 486 40:27 4:3 9:10 349,920
DV PAL 720 × 576 5:4 4:3 12:11[citation needed] 414,720
D1 PAL 720 × 576 5:4 4:3 16:15 414,720
Panasonic DVCPRO HD 720p 960 × 720 4:3 16:9 4:3 691,200
Panasonic DVCPRO HD 1080, 59.94i 1280 × 1080 32:27 16:9 3:2 1,382,400
Panasonic DVCPRO HD 1080, 50i 1440 × 1080[citation needed] 4:3[citation needed] 16:9[citation needed] 3:2[citation needed] 1,555,200
HDV 1080i/1080p 1440 × 1080 4:3 16:9 4:3 1,555,200
Sony HDCAM (1080) 1440 × 1080[citation needed] 4:3[citation needed] 16:9[citation needed] 3:2[citation needed] 1,555,200
Sony HDCAM SR (1080) 1920 × 1080 16:9 16:9 1:1 2,073,600
Academy 2K 1828 × 1332 1.37:1 1.37:1 1:1 2,434,896
Full Aperture Native 2K 2048 × 1556 1.316 4:3 ~1:1 3,186,688
Academy 4K 3656 × 2664 1.37:1 1.37:1 1:1 9,739,584
Full Aperture 4K 4096 × 3112 1.316 4:3 ~1:1 12,746,752

Video conferencing [edit]

Video conferencing standards
Standard Resolution SAR Pixels
SQCIF (Sub Quarter CIF) 128 × 96 1.33:1 12,288
QCIF (Quarter CIF) 176 × 144 1.22:1 25,344
CIF (or FCIF) 352 × 288 1.22:1 101,376
4CIF (4 * CIF) 704 × 576 1.22:1 405,504
16CIF (16 * CIF) 1408 × 1152 1.22:1 1,622,016

See also [edit]

Notes [edit]

  1. ^ LCD panels' resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer's specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921600 subpixels, or 307200 pixels, 800 × 600 SVGA is 1440000 subpixels, or 480000 pixels, and 1024 × 768 XGA is 2359296 subpixels, but only 786432 full-color pixels.
  2. ^ Timex Datalink USB
  3. ^ a b "Multi-Purpose Data Displays as Wrist Watch Replacement". CiteSeerX: 10.1.1.105.8049. 
  4. ^ Computer Watch Fun
  5. ^ Device Details -- Nokia 5800 XpressMusic
  6. ^ http://www.thefreelibrary.com/NEC+LCD+Technologies+Develops+3.5-Inch+New+System-on-Glass+LCD+Module+...-a0154348775
  7. ^ Apple Computer ½ Megapixel standard
  8. ^ Why 960 × 640
  9. ^ Apple iPhone Specs
  10. ^ [1]
  11. ^ Apple Computer 1 megapixel standard
  12. ^ NEC CRV43: 43-inches of curve on sale July
  13. ^ Ostendo CRVD
  14. ^ Alienware curved display rocks Crysis at 2880 x 900
  15. ^ If you're a gamer, you want this monitor
  16. ^ Avielo Optix-SuperWide235
  17. ^ Display settings differ on identical monitors
  18. ^ Multiscan G520 - feodora80 log - Netease blog
  19. ^ ~ = horizontal resolution is an approximation based on the sampling theorem
  20. ^ Digital compositing for film and video, Volume 10 By Steve Wright, page 342

References [edit]

  • Myers, Robert L. (4 October 2002). "Format and Timing Standards". Display Interfaces: Fundamentals and Standards. Chichester: John Wiley and Sons. p. 132. ISBN 0-471-49946-3. 
  • Rosch, Winn L. (21 February 2003). "Display Systems". Winn L. Rosch Hardware Bible (6th edition ed.). Que Publishing. p. 827. ISBN 0-7897-2859-1. 

External links [edit]