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This is a list of fictional games, that is games which were specifically created for works of fiction, or which otherwise originated in fiction.
Many fictional games have been "translated" to the real world by fans or ludophiles by creating pieces and rules to fit the descriptions given in the source work. For example, unofficial versions of Fizzbin can be found in reality, and Mornington Crescent is widely played in online forums.
Snakes and Foxes - Also from The Wheel of Time. Checkers like game with both colors having different rules. Similarly to Tic-Tac-Toe the game is impossible to win when played with two competent players, unless one of them cheats. It is revealed to be a parable for dealing with the snake-like Eelfinn and fox-like Aelfinn.
Throws - The White Rose novel by Glen Cook: Throws was essentially four-player checkers. The board was four times the usual size. Players played from each side. An element of chance was added by throwing a die before each move. If a player’s throw came up six, he could move any combination of pieces six moves. Checkers rules generally applied, except that a jump could be declined.
Thud (game) - a Chess-like game of Trolls and Dwarves appearing in Terry Pratchett's novel of the same name.
Tall Card - a card game played in the TV series Firefly.
Tegwar - Bang the Drum Slowly (the novel by Mark Harris, also a film) It is a game basically designed to separate a sucker from his cash. The letters stand for "The Exciting Game Without Any Rules." When the characters in the film play the game, they appear to be making things up as they go along.
Tetra Master - a card game in Final Fantasy IX played with cards depicting monsters and characters from the game. It was eventually produced as a real collectible card game in Europe, but made its first appearance as a fictional game.
Zanabas/Zanabatars/Zinta An unnamed poker like card game played with circular cards that feature various colored geometric shapes. Possible names for the game are from the hands called. - Power Rangers
12 Ball - a game similar to four player ping pong but plays on a table shaped like an + with a player standing at each point and wielding two double ended paddles a hand that comes out of the middle serves the ball then periodically ads more the longer there is no score until there are 12 in play. The Wizards of Waverly Place
Baskiceball - from How I Met Your Mother, a game that consist mainly of "wailing on each other" with no real rules.
Big Ball - from the Chowder episode of the same name. The full name of the sport is actually Field Tournament Style Up and Down on the Ground Manja Flanja Blanja Banja Ishka Bibble-Babble Flabble Doma Roma Floma Boma Jingle Jangle Every Angle Bricka Bracka Flacka Stacka Two Ton Re-Run Free For All Big Ball.
Farnarkeling - created by John Clarke, in the 1980s Australian TV comedy show The Gillies Report. It was played on a field called a grommet in periods called umlauts, with players 'warbling vigorously' with 'the bevelled orb'. Dave Sorensen was 'the hope of Australian farnarkeling'.
Fightball - the basketballish game played by the gangs in the Fightball card game
Goblin Football - from Goblins of the Labyrinth by Terry Jones and Brian Froud. The object is to eat the ball, which is made difficult by the fact that the ball is several feet in diameter and made of solid teak
Taking the Stone - In Farscape, a game played by the youth of an unnamed royal cemetery planet. The game consists of jumping into a deep well, and chanting while falling. A sonic net at the bottom of the well, sustained by the participants voices, cushions their fall. When the youth reach the age of 22 cycles, rather than grow old and be deformed by the planet's radiation, they stop chanting part way into the leap and die against the rocks. This death is called Taking the Stone.
Thrashball - a game that sounds similar to American Football. Gears of War
Thunderball - Full contact basketball with a hockey-like playing area, and encouragement of wrestling, fighting and general manhandling of other players.
Gobstones - Harry Potter series by J. K. Rowling, a marbles-like game where players are sprayed with foul-smelling liquid when they lose.
House Rules Parcheesi - Ozy and Millie, a game similar to Calvinball but with predefined rules (only it's never explained what they are). The Zen idea that one must learn to let go of concrete ideas and objectives is close to the dragons' hearts, so a game of House Rules Parcheesi only ends when a player accepts the current location of the roll of duct tape as being equally valid to the "goal," and serenely stops trying to move it. Whether the player then wins or is being rewarded for not-winning is ambiguous.
Quis - a building game from the Saga of the Skolian Empire novels by Catherine Asaro involving the laying down of geometric solid shapes (dice) in various combinations. The game rules contain encoded knowledge of one of the former empires in the novel series.