From Wikipedia, the free encyclopedia
This article is list of
developers and publishers that produce fighting games.
Abylight developed the DSiWare title and published it in Cosmo Fighters North America and Europe.
Acclaim Entertainment published several home console fighting games, as well as porting some arcade fighting games to home consoles.
Accolade published , a 3D fighting game that only uses sprites, which was developed by Ballz PF Magic for the Sega Mega Drive/Genesis, the Super NES (SNES) and the 3DO.
Activision's (now merged with Blizzard as Activision Blizzard) first game with head-to-head fist fighting combat was the Atari 2600 game simply titled as . They later published Boxing for the X-Men: Mutant Academy Sony PlayStation (developed by Paradox Development) and Game Boy Color (developed by Crawfish Interactive). They also published , X-Men: Mutant Academy 2 and Wu-Tang: Shaolin Style (all three developed by Paradox Development). X-Men: Next Dimension
Actual Screenshots published (developed by I Ludicrus CRL Group) for the Commodore Amiga and Atari ST.
ADK is best known for creating the series for the World Heroes Neo Geo. On the same platform, they also created and finally Aggressors of Dark Kombat . Ninja Master's: Haō Ninpō Chō
Agenda reprogrammed ADK's to the World Heroes 2 PC-Engine Super CD-ROM² (published by Hudson Soft).
Agetec published (developed by Rising Zan: The Samurai Gunman UEP Systems) and the original (developed by Fighter Maker ASCII) and developed with MediaLeaves the later versions of it (all published by Enterbrain).
AKI Corporation worked with EA Canada on developing sequels to the professional wrestling game , known as Def Jam Vendetta and its spin-off Def Jam: Fight for NY PlayStation Portable port , which are fighting games instead of professional wrestling games. All were published by Def Jam Fight for NY: The Takeover Electronic Arts under different EA labels.
Allumer is one of the pioneers of the weapon-based fighting games. They first developed and Great Swordsman (both published by Taito) and one of the earliest weapon-based modern-fighting games, Gladiator . They also developed licensed fighting games like the Blandia 1991 arcade fighting game, the Ultraman 1993 arcade fighting game, and its revision Mobile Suit Gundam Mobile Suit Gundam: EX-Revue, (all three published by Banpresto). Their last fighting game was (published by Alyume System). Gokuu Densetsu: Magic Beast Warriors
Altron developed and its sequel Robo Pit . Robo Pit 2 "Angel" developed many games in the
video game series. Half of them were 2D fighting games made for the SNES and PlayStation. Sailor Moon
Alyume System published (developed by Gokuu Densetsu: Magic Beast Warriors Allumer).
Anchor Inc., a Tokyo-based studio formed by ex- and Virtua Fighter designers at Tekken Sega and Namco, respectively; with a few of the staff that also worked at Genki and DreamFactory, first developed (published exclusively in the Toy Fighter Sega Naomi arcades by Sega). Their other works include the Sega Dreamcast version of the original (UFC) (published by Ultimate Fighting Championship Crave Entertainment), and the Sony PlayStation 2 version of (published in Pride FC: Fighting Championships North America by THQ and in Japan by Capcom).
Angel published (developed by Bishoujo Senshi Sailor Moon S - Jougai Rantou!? Shuyaku Soudatsusen Monolith).
Aorn developed Rabbit ( (published by 羅媚斗) Electronic Arts) for the arcades and later ported to the Sega Saturn.
Arc System Works are best known for developing the series, renowned for its strange character designs and unique gameplay. Their games also feature 2D graphics of higher resolution than found in most fighting games. Some titles in the series were published by Guilty Gear Sammy. They also developed (published by Fist of the North Star Sega), a 2005 2D arcade fighting game based on the Fist of the North Star anime/ manga series; (their first fighting game with 3D model graphics), Battle Fantasia (published by Sengoku BASARA X Capcom), (published by Persona 4 Arena Atlus) and the BlazBlue series starting with . BlazBlue: Calamity Trigger
Arika developed Capcom's and its sequels, as well as their own Street Fighter EX arcade exclusive (distributed by Fighting Layer Namco) and the "3D Classics" version of Nintendo's . Urban Champion
ASCII developed the original (published by Fighter Maker Agetec).
ASK Kodansha published (developed by Asuka 120% Limited BURNING Fest. Fill in Cafe for the Sega Saturn), the last officially-released game in the Asuka 120% series by the original creators before they unofficially published its revision Asuka 120% LimitOver BURNING Fest. to the same platform, then moved to Treasure. They also published (developed by Slap Happy Rhythm Busters Polygon Magic).
Aspect developed (published by Virtua Fighter Animation Sega in Japan and North America for the Sega Game Gear, and in South America by Tec Toy for the Sega Master System).
Atari developed as their first game with one-on-one combat and a response to Outlaw Taito's , an arcade game critics recognize as the earliest one-on-one combat game. Atari later created their first real fighting game Gun Fight , which was notable for being the first fighting game that uses digitized live actors. Atari also developed Pit Fighter , and published Fight for Life (developed by Kasumi Ninja Hand Made Software) and (developed by Ultra Vortek Beyond Games) both for their final (short-lived) home console, the Atari Jaguar, and the arcade game . Atari also created Primal Rage and Fight for Life . Atari nearly released Tenth Degree , which was their answer to Vicious Circle Diversions Entertainment's and especially One Must Fall: 2097 Rare's series; and also nearly released Killer Instinct , but canceled both. Atari is also the Thea Realm Fighters U.S. publisher for most of the fighting game series (developed by Budokai Dimps in Japan), and the series (developed by Budokai Tenkaichi Spike in Japan).
Atlus created the series, notable for its comedic bizarre style. They also worked with Power Instinct Racjin (formerly known as Racdym) on the 3D fighting game, , and published Heaven's Gate (developed by Persona 4 Arena Arc System Works).
Autumn Games published (developed by Skullgirls Reverge Labs) in North America.
Avante Software produced Samurai Showdown for the Commodore Amiga.
Bandai started with the MSX title , which was the first licensed fighting game (which was based on the Kinnikuman Colosseum Deathmatch Kinnikuman manga and anime franchise) and noteworthy for being the first with air throws. Bandai later became better known for developing and publishing licensed fighting games based on the , most notably the Dragon Ball fighting game series, Dragon Ball Z: Super Butoden for the Dragon Ball Z: Hyper Dimension SNES, and for the Dragon Ball GT: Final Bout PS1. Bandai also developed and published the only DBZ game for the Sega Genesis, . Besides titles based on Dragon Ball Z: Buyu Retsuden Kinnikuman and Dragon Ball franchises, they also developed arcade, home and handheld fighting games based on other anime/ manga franchises, such as the series, the Sailor Moon series and the Mobile Suit Gundam . Ultra Series
Banpresto (formally known as Hoei Sangyo, Co. Ltd. in 1977 and Coreland in 1982) released several console and especially arcade fighting games. Most of them were licensed titles released in the '90s based on , Ultraman , Godzilla , Dragon Ball , and Mobile Suit Gundam (based on Gamest Magazine's successful manga strip created by Masashi Ogawa). They also developed Sokkō Seitokai: Sonic Council and published Real Robots Final Attack (known in Metamoqester Japan as Oni – The Ninja Master; developed by Pandora Box), and Genei Tougi: Shadow Struggle (both developed by Critical Blow Racjin), and the beat 'em up/fighting game hybrid (developed by Panzer Bandit Fill in Cafe).
Betop developed the Game Boy ports of , Samurai Shodown III and Battle Arena Toshiden as part of World Heroes 2 Jet Takara's Nettō 'Dead Heat Fighters' series. They also developed the Mega Drive / Genesis port of SNK's King of the Monsters 2 (also published by Takara).
Beyond Games developed (published by Ultra Vortek Atari Games).
Black Ops Entertainment, along with DreamWorks Interactive, developed (distributed by Warpath: Jurassic Park Electronic Arts).
Blizzard Entertainment (now merged with Activision as Activision Blizzard) was assisted by Sunsoft of America in developing the Super Nintendo Entertainment System version of , while their Justice League Task Force Bay Area division Blizzard North (then known as Condor, Inc.) worked with Sunsoft of America in developing the Sega Mega Drive version. Both versions were published by Acclaim Entertainment.
BrezzaSoft, a Japanese company founded by former employees of SNK (now merged with SNK Playmore) co-developed (chiefly-developed by Rage of the Dragons Noise Factory, designed by Evoga and published by Playmore).
Bug-Byte developed an early fighting game simply titled for the Kung-Fu Sinclair ZX Spectrum in 1984.
Byulbram Creature, a Korean business, created some of the very first Korean fighting games. During 1991, the year it was founded, they produced their first fighting game, (lit. Horangi-eui Bunno Rage of Tiger), which was the first Korean fighting game, and the only one developed in the country before the impact of Capcom's . Byulbram Creature later created its sequel Street Fighter II (lit. Horangi-eui Bunno 2: Pi, Don, Geurigo Nunmul Rage of Tiger 2: Blood, Money and Tears). From 2002 to 2011, their next fighting game (lit. Hyeolsipja FC Asura Cross FC) became not only its largest effort in the genre, but one of their largest efforts in their business history.
C&E created an MS-DOS fighting game . Super Fighter
Capcom's earliest attempt in the fighting game genre was the "V.S GAME" mode of the NES version of their arcade. Capcom later became best known for the Trojan series, whose largely innovative second incarnation ( Street Fighter in Street Fighter II 1991) virtually invented the modern fighting game. They have since released a plethora of sequels, spin-offs, remakes, movie tie-ins and other fighting games (often with the same six-button layout). They also created several other 2D fighting games like the series, Darkstalkers , Red Earth , the Cyberbots and JoJo's Bizarre Adventure fighting games . In the 3D fighting genre, they created Shijō Saikyō no Deshi Kenichi: Gekitō! Ragnarok Hachikengō , its revision Rival Schools and sequel Shiritsu Justice Gakuen Nekketsu Seisyun Nikki 2 ; Project Justice and its sequel Star Gladiator ; Plasma Sword: Nightmare of Bilstein , Final Fight Revenge and its sequel Power Stone ; and Power Stone 2 . Some fighting games Capcom mostly published were Tech Romancer (developed by Gekitō Power Modeler Japan System Supply and later published overseas by Sunsoft), and its sequels (all developed by Street Fighter EX Arika), (developed by Sengoku BASARA X Arc System Works), and its revisions (developed by Street Fighter IV Dimps), and and Tatsunoko vs. Capcom (both co-developed by Eighting). Capcom is also the creator of Marvel vs. Capcom 3 , building upon the Onimusha Blade Warriors series. Onimusha
Climax Group developed the PC version of (published by Robot Wars: Arenas of Destruction BBC Multimedia in Europe and by VU Games in North America).
Contrail is the developer of the hybrid fighting/ role-playing game, , for the Legend of Legaia PS1. The sequel, , was developed by Legaia 2: Duel Saga Prokion.
Crawfish Interactive developed the Game Boy Color version of and the X-Men: Mutant Academy Game Boy Advance title (published by Robot Wars: Advanced Destruction BBC Multimedia in Europe and by VU Games in North America). They also converted Capcom's to Game Boy Color and Street Fighter Alpha: Warriors' Dreams to Street Fighter Alpha 3 Game Boy Advance.
CRL Group developed and published for the Ninja Hamster and later the Amstrad CPC . They also only developed Commodore 64 for the I Ludicrus Commodore Amiga and Atari ST (both published by Actual Screenshots).
Culture Brain (formally known as Nihon Games) created the series, as well as some fighting games based on its Hiryū no Ken series starting with Super Chinese , and later, Super Chinese Fighter and Super Chinese Fighter GB . Culture Brain also created a Super Chinese Fighter EX licensed fighting game based on the manga/ anime of the same name, . Osu!! Karate Bu
CyberConnect2 developed the series, exclusive to the Naruto: Ultimate Ninja PS2 and PSP. Namco Bandai is the publisher for the series.
Danger Productions worked on the animations of the series. ClayFighter
Data East created , which was credited with establishing and popularizing the one-on-one fighting game genre, and went on to influence Karate Champ Konami's Yie Ar Kung-Fu from 1985 and Capcom's from 1987. Data East's next fighting games were Street Fighter , the only sequel to their previous fighting game; Karate Champ: Player VS. Player , which allowed players to use different multiple weapons and fight gigantic boss characters; and Hippodrome , despite the controversy surrounding the court case against Capcom USA that followed it, its release in the market was successful enough for Data East to create two sequels: Fighter's History Fighter's History Dynamite (known in Europe as Karnov's Revenge) and Fighter's History: Mizoguchi Kiki Ippatsu!!, which was released exclusively in Japan for the Super Famicom and as an extra found in the Sega Saturn port of Fighter's History Dynamite. Data East Pinball and Back to the Future screenwriter, Bob Gale, joined together and created their answer to Midway's franchise, Mortal Kombat , but it was unreleased; however, along with most other Data East stuff, G-Mode bought the rights to it after Data East's bankruptcy in 2003 and will distribute it whenever anyone pleases them. Other fighting games created by Data East before their bankruptcy were Tattoo Assassins , the first fighting game to feature double desperation moves and assistant characters often referred to either as Avengers in Galactic Storm helpers or Strikers; and the series, noted for both the juggle system and the ability to break weapons or throw them away willingly to fight unarmed, which is less powerful but faster and easier to combo from. Outlaws Of The Lost Dynasty
Datam Polystar published for the Makeruna! Makendō 2 Super Famicom and later the Sony PlayStation.
Delphine Software International (DSI), a now-defunct French video game company, developed the ill-fated, rotoscope-animated (published by Shaq Fu Electronic Arts) for the Sega Genesis, Sega Game Gear, Super Nintendo, Game Boy and Amiga platforms, which is not only considered by many to be the worst fighting game, but one of the worst video games of all time.
Dimps is the developer of the series (originally published by Rumble Fish ), noted for its distinct 2.5D graphics. Dimps is also the creator of Sammy , a 2D Fighter/ Custom Beat Battle: Draglade RPG/ rhythm based game hybrid exclusive to the Nintendo DS. Dimps also produced the Dragon Ball Z Budokai series and worked with Banpresto on The Battle of Yū Yū Hakusho: Shitou! Ankoku Bujutsu Kai 120% Full Power, and Capcom on Street Fighter IV and its revisions.
Discovery created for the Valkyrie: The Power Beauties PC-9800.
Diversions Entertainment created , One Must Fall and One Must Fall 2097 . One Must Fall: Battlegrounds
DreamFactory developed or co-developed the games, Tobal , Ehrgeiz , and UFC: Tapout . The Bouncer
DreamWorks Interactive, along with Black Ops Entertainment, developed (distributed by Warpath: Jurassic Park Electronic Arts).
Electro Brain published (developed by Best of the Best: Championship Karate French company Loriciels).
Electronic Arts (EA) first started with , which was released to several platforms. Their Budokan: The Martial Spirit Canadian division EA Canada worked with AKI Corporation on developing sequels to the professional wrestling game , known as Def Jam Vendetta and its spin-off Def Jam: Fight for NY PlayStation Portable port , which are fighting games instead of professional wrestling games. Another division of theirs, EA Chicago, also developed another fighting sequel, Def Jam Fight for NY: The Takeover . All were published by Def Jam: Icon Electronic Arts under different EA labels. One fighting game EA only published was , a fighting game featuring professional Shaq Fu basketball player Shaquille O'Neal as a playable character. It was developed by now-defunct Delphine Software for the Sega Genesis, Sega Game Gear, Super Nintendo, Game Boy and Amiga platforms, which is not only considered by many to be the worst fighting game, but one of the worst video games of all time. Another fighting game EA only published was developed by Aorn titled Rabbit ( for the arcades and later ported to the 羅媚斗) Sega Saturn. Electronic Arts also distributed (developed by Warpath: Jurassic Park DreamWorks Interactive and Black Ops Entertainment).
Enix worked with Pixel on creating . Enix also published Pop'n Tanks! (developed by Rakugaki Showtime Treasure).
Enterbrain published the updated versions of (developed by Fighter Maker Agetec and MediaLeaves).
Eolith, a South Korean company, developed and The King of Fighters 2001 (both published by The King of Fighters 2002 SNK). They also developed (published by Chaos Breaker Taito) and its PlayStation Network port (published by Dark Awake: The King Has No Name Recom).
Epic Games, formally known as Epic MegaGames, published (developed by One Must Fall: 2097 Diversions Entertainment).
ESP Software published (developed by Garōden Breakblow: Fist or Twist Opus).
Evoga, a Mexican company, designed with Rage of the Dragons Noise Factory.
Examu (formerly Yuki Enterprise) developed , Samurai Shodown V (both noted for its violence), the Samurai Shodown V Special series (noted for its all-female cast), Arcana Heart (another original fighting game) and Daemon Bride (featuring characters from AquaPlazza Aquaplus' game franchises).
Gamezlab developed the Sony PlayStation 2 version of (published by Robot Wars: Arenas of Destruction BBC Multimedia in Europe and by VU Games in North America).
GameTek created the , a fighting game series that features a full cast of Brutal series anthropomorphic animals as selectable fighters.
Ganbarion is the developer of and Jump Super Stars for the Jump Ultimate Stars Nintendo DS, as well as , One Piece Grand Battle! Rush! and One Piece Grand Adventure . One Piece: Unlimited Adventure
Genki developed the series and worked with Seifuku Densetsu Pretty Fighter Opus in developing the series (published by Fighters Destiny Imagineer in Japan). Ocean Software internationally published the first Fighters Destiny title, while SouthPeak Interactive published its sequel, (intentionally named differently). Genki's first own fighting games were the ones in the Fighter Destiny 2 series. Kengo
Genuine Games developed the Sony PlayStation 2 and Microsoft Xbox versions of the fighting game (published by Fight Club VU Games).
Giga developed and published the series to home computers, while allowing Technical Group Laboratory (TGL) to publish the home console titles of the series. Variable Geo
Ghostfire Games created a first-person viewed, WiiWare fighting game, . Rage of the Gladiator
Givro (formally known as Almanic), a company established by former employees of Technōs Japan, first developed (published by Fighting Masters Treco), then later developed and Mazin Saga: Mutant Fighter (known in Japan as Cosmic Carnage Cyber Brawl)(both published by Sega).
Gremlin Interactive published (developed by Shadow Fighter NA.P.S. Team).
Hand Made Software developed (published by Kasumi Ninja Atari Games).
HOT・B developed and published one of the first giant mech-based modern fighting game as their only fighting game, as well as one of their few arcade games. They also published the Schmeiser Robo Sega Mega Drive / Genesis port of Kaneko's in Japan. Ka Ge Ki
Hudson Soft created , the first game for the PC-Engine (known outside of Japan as the China Warrior TurboGrafx-16), which was a beat 'em up that has 2D versus fighting at the end of each stage similar to by Gladiator Taito and Allumer. They also published two fighting games based on their traditional RPG franchise , which are Tengai Makyo (developed by Kabuki Klash Racdym) for the Neo Geo, and (developed by Kabuki Ittoryoudan Red Entertainment) for the PC-Engine Super CD-ROM². They also co-developed (with 8ing/Raizing) and published the series, and co-developed Bloody Roar , a DreamMix TV World Fighters crossover fighting game starring characters from products by Hudson, Takara (now merged with Tomy as Takara Tomy), and Konami. Other than them, Hudson Soft also published several Neo-Geo fighting games to the PC-Engine Super CD-ROM².
Human Entertainment created a generically titled Super Famicom fighting game . Taekwon-Do
HuneX created a mini game titled as HuneX Fighters '98 in the PC-FX romance visual novel . First Kiss Story
Idea Factory, a company founded by former employees of Data East, assisted Taiwanese game developer International Games System (or IGS) in licensing and developing (featuring characters from two Spectral VS. Generation Idea Factory game franchises).
Imagineer published the series (developed by Seifuku Densetsu Pretty Fighter Genki). Imagineer also published the N64-exclusive 3D fighting game series, (also developed by Genki). Outside of Japan, Fighters Destiny Ocean Software published the first title, while SouthPeak Interactive published the sequel, (intentionally named differently). Fighter Destiny 2
Incredible Technologies developed and Time Killers (both published by Strata), as well as the arcade version of BloodStorm (published by Capcom). Street Fighter: The Movie
International Games System (or IGS), a Taiwan-based company, started with , then later created Alien Challenge , The Killing Blade (featuring characters from two Spectral vs. Generation Idea Factory game franchises) and . Martial Masters
Interplay Entertainment published the franchise, which featured claymation-style graphics that were created by photographing and digitizing actual clay models. Clay Fighter
IPC Software published the Sony PlayStation fighting game (developed by Kakuge-Yaro: Fighting Game Creator Outback).
Irem created (known in Superior Soldiers Japan as Perfect Soldiers) as their answer to Capcom's , which its plot takes place in the Street Fighter II universe. Several graphic designers of this and several other Irem titles later moved to and founded R-Type Nasca and supported SNK in designing the graphics of the and Metal Slug franchises. Irem of America, Irem's The King of Fighters North American division, localized NCS Corp's in North America as Ranma ½: Chounai Gekitou Hen Street Combat.
K. Amusement Leasing (KAC), a stalwart of SNK, published the Super Famicom port of in Japan (developed by Art of Fighting Monolith).
Kaneko first developed for Taito when it was one of Taito's second-party developers. When Kaneko became an independent company, they created Ka Ge Ki (known in Japan as Shogun Warriors Fujiyama Buster), which was followed by a sequel, (known in Japan as Blood Warrior Ooedo Fight), while Kaneko released a licensed fighting game, (and its updated version, The Kung-Fu Master Jackie Chan Jackie Chan in Fists of Fire: Jackie Chan Densetsu). Kaneko also published (developed by Power Athlete System Vision. Known outside of Japan for the Super NES as Power Moves and for the Sega Genesis/Mega Drive as Deadly Moves).
(now merged with Koei Tecmo as Tecmo Koei) started the series as Dynasty Warriors , but made the rest of its series change from a fighting game to a 3D weapon-based fighting game tactical action games. They also published (developed by Destrega Omega Force).
Konami started with the arcade, which was considered by many to be the basis of modern fighting games. Konami also created the innovative, but obscure Yie Ar Kung-Fu (only for the Galactic Warriors arcades), and included combat sports that are technically fighting games in . Other fighting games they created include their first modern-fighting arcade game Track & Field II (for the arcades and Martial Champion PC-Engine CD-ROM), the boss-rush fighting game , their first portable fighting game Monster Maulers (only for the Raging Fighter Game Boy) and their 2.5D fighting game (only for the Rakugakids Nintendo 64), all as answers to the series, and Street Fighter (only for the arcades) as their answer to other early weapon-based modern fighters such as Dragoon Might , Blandia , Time Killers and the Knuckle Heads series. Konami also created eight 3D fighting games: Samurai Shodown (only for the Lightning Legend: Daigo no Daibouken PS1), and its sequel Poy Poy (both only for the Poy Poy 2 PS1), (only for the arcades), Fighting Bujutsu (only for the arcades), Battle Tryst (only for the PS1), Kensei: Sacred Fist (only for the G.A.S.P!! Fighters' NEXTream N64), and (developed by Castlevania Judgment 8ing/Raizing for the Wii). They also created several licensed fighting games, from (for several platforms) to Teenage Mutant Ninja Turtles: Tournament Fighters (for several platforms), to TMNT: Mutant Melee (one for Flame of Recca Game Boy Advance and one for Sony PlayStation 2) to (one for home consoles and one for Rave Master Game Boy Advance titled ) to Rave Master: Special Attack Force! (exclusively for Sunday VS Magazine: Shuuketsu! Choujou Daikessen! PSP).
Kronos Digital Entertainment developed three 3D fighting games: and Criticom (both published by Dark Rift Vic Tokai), as well as (published by Cardinal Syn 989 Studios).
Laser Soft, a subsidiary of its co-publisher Telenet Japan, produced Taiketsu!! Brass Numbers in Japan, which was later published in North America by Renovation Products as . However, its title screen was labeled with "Telenet Japan". Doomsday Warrior
Leland Interactive Media, a subsidiary of Tradewest and Leland Corporation, developed (published by Tradewest). Double Dragon V: The Shadow Falls
LightShock Software developed and Fightin' Spirit . Pray for Death
Loriciels, a French company, developed (published by Best of the Best: Championship Karate Electro Brain).
Lost Boys developed (published by Black Belt Challenge THQ).
LucasArts, best known for their adventure game offerings and video games, developed its only 3D weapon-based fighting game, Star Wars , for the Star Wars: Masters of Teräs Käsi PS1.
Magical Company (formally known as Home Data) developed and published (known in Japan as Last Apostle Puppet Show Reikai Doushi: Chinese Exorcist), the first fighting game with digitized sprites. They also created and later ported the first three titles in the Battlecry to the Fatal Fury series Sharp X68000 home computer.
Make developed the NEC PC Engine game (published by Super Metal Crusher Pack-In-Video (also referred to as Pack-In-Soft)).
Martech (also known as Screen 7) created , which became the first fighting game to feature hidden moves that players have to find on their own, as well as the first to feature motion control scheme that allowed users to perform various fighting techniques, which both of these were later widely used in modern-fighting games. Brian Jack's Uchi Mata
Masaya developed a fighting game spin-off of their franchise titled Chō Aniki (published by Chō Aniki Bakuretsu Rantō Hen Nippon Computer Systems Corp.), one of the earliest airborne-based fighting games.
MediaLeaves developed with Agetec some of the newer versions of (published by Fighter Maker Enterbrain).
Megatech Software localized Ningyou Tsukai (developed by Forest) outside of Japan as . Metal & Lace: Battle of the Robo Babes
MentalDrink Studios, an indie game developer (formally known as Nasty Brothers Software) developed for Fight 'N' Jokes MS-DOS CD in 1997. A remake for Nintendo DS titled as is currently on hold. ToonFighterZ
Metro3D, Inc. published a Game Boy Advance exclusive, (developed by Dual Blades Sobee).
Midway sparked an incredible amount of controversy in 1992's , a 2D fighter with Mortal Kombat digitized sprites and wacky gore. Like had spawned a multitude of imitations, other companies released similarly gory offerings, though they did not do as well. The more recent games in the series ( Street Fighter II , Mortal Kombat 4 , and Mortal Kombat: Deadly Alliance ) are in 3D. Other than the Mortal Kombat franchise, they also created Mortal Kombat: Deception and War Gods , as well as publishing Mace: The Dark Age (developed by Bio F.R.E.A.K.S. Saffire) and manufacturing the arcade cabinets for the series (developed by Killer Instinct Rare Ltd.).
Mindscape (formally known as The Software Toolworks) created for Bruce Lee Lives MS-DOS-operated PCs, which stars the Jeet Kune Do founder and movie actor, Bruce Lee. The game features a special AI engine that changes the difficulty level by focusing on the player's actions.
Mirage Technologies (sometimes known either as Mirage Studios or Mirage Media) developed (published mainly by Rise of the Robots Time Warner Interactive), one of the earliest 3D-rendered 2D fighting games, as well as its sequel (published by Rise 2: Resurrection Acclaim Entertainment).
Mitchell Corporation created exclusively for the Chatan Yarakuu Shanku - The Karate Tournament arcades.
Monolith (not to be confused with Monolith Productions nor Monolith Soft) developed the Super Famicom ports of (published by Art of Fighting K. Amusement Leasing (KAC)), and Fatal Fury Special (both published by Samurai Shodown Takara) and (published by Art of Fighting 2 Saurus). They also developed (published by Bishoujo Senshi Sailor Moon S - Jougai Rantou!? Shuyaku Soudatsusen Angel) for the same platform.
Namco published a Japan-only RPG-based fighting game titled , which was developed by Tenkaichi Bushi Keru Naguru Game Studio for the Famicom; , which was developed by Weaponlord Visual Concepts for the Super NES; and , which was developed by Fighting Layer Arika exclusively as an arcade game. Namco's first modern-fighting arcade game was , which was one of the first fighting games to allow up to four players to play simultaneously, as well as one of the earliest weapon-based modern fighting games. Namco later released Knuckle Heads in the arcades as a precursor to The Outfoxies Nintendo's franchise. Namco became better known for creating the Super Smash Bros. series and the Tekken series, which are argued by many as the most popular 3D fighting franchises. They also developed two Soul Magical Girl Lyrical Nanoha A's Portable fighting game titles based on the multimedia franchise Magical Girl Lyrical Nanoha.
NA.P.S. Team's first video game (as well as first fighting game) was (published by Shadow Fighter Gremlin Interactive) for the Commodore Amiga CD32.
Natsume assisted Bandai in developing licensed fighting games such as the ones based on Mighty Morphin Power Rangers and Mobile Suit Gundam. Natsume's North American division localized two of Japanese company Culture Brain's titles outside of Japan as Hiryū no Ken and Ultimate Fighter . Flying Dragon
Naughty Dog developed for the Way of the Warrior 3DO, which was their answer to Midway's series. It was published by Mortal Kombat Universal Interactive.
Naxat Soft published a Sega Saturn exclusive titled and a Battle Monsters Sony PlayStation-exclusive titled (both developed by Killing Zone Scarab), both in Japan.
NEC Avenue published some fighting games to its TurboGrafx-16.
NetherRealm Studios was founded in 2010 after Midway has filed for bankuprtcy and has developed the reboot as well as the upcoming Mortal Kombat DC Comics fighting game . Injustice: Gods Among Us
Nintendo's first game with two-player mode and human-to-human combat was the Game & Watch title , but was an Judge LCD handheld game. Nintendo's first true fighting game was , which was the first fighting game to feature "ring-out" elements later seen in 3D fighting games like Urban Champion Sega's franchise. Then came their first modern-fighting game, Virtua Fighter , which uses limbless robot characters that make the game more efficient than most other fighting games during the time, had the smoothest animation, and has one of the largest rosters in fighting games. Nintendo later became better known for publishing games like the Joy Mech Fight series (developed by Super Smash Bros. HAL Laboratory) and the series (developed by Killer Instinct Rareware). Nintendo's most recent fighting game was , which allows users to use the Nintendo DSi's camera to convert photographs of people, drawings, figurines and other things into fighting characters in the game for use in either its 1-player mode (which is a simple beat 'em up similar to Photo Dojo Irem's ) or 2-player mode (which is a simple fighting game). Kung-Fu Master
Noise Factory is the developer of a few 2D fighting games such as (co-developed by Rage of the Dragons BrezzaSoft, designed by Evoga and published by Playmore), as well as and its revisions and successors (all part of the Power Instinct Matrimelee fighting game series originally developed by Power Instinct Atlus).
Pack-In-Video (also referred to as Pack-In-Soft) published the NEC PC Engine fighting game (developed by Super Metal Crusher Make).
Palace Software created , an early weapon-based fighting game that was one of the earliest to feature deaths, later popularized by the " Barbarian: The Ultimate Warrior Fatalities trademark of Midway Games' . Mortal Kombat
Panda Entertainment created the franchise and Sango Fighter . Tough Guy
Pandora Box developed Oni – The Ninja Master (known outside of Japan as ; published by Metamoqester Banpresto), which is a spin-off of their Oni RPG franchise released on Nintendo Game Boy.
Paradox Development first developed the Sony PlayStation version of (published by X-Men: Mutant Academy Activision), then later developed (published by Rock 'Em Sock 'Em Robots Arena Mattel Interactive), , X-Men: Mutant Academy 2 and Wu-Tang: Shaolin Style (all three published by Activision). They also nearly completed the development of X-Men: Next Dimension (with publisher being Thrill Kill Virgin Interactive), but became canceled.
Phantom Software's only video game they produced was the first side-viewed 2D fighting game for the Attack of the Phantom Karate Devils Commodore 64. It also was notable for being the first to feature small common elements such as kicking, projectile throwing (only by the enemy) and a health stamina meter.
Pipeworks Software developed (published by Deadliest Warrior: The Game Spike Games). Pixel worked with
Enix on creating . Pop'n Tanks!
Playmates Entertainment published the Game Boy port of ADK's in North America (developed by World Heroes 2 Jet Betop and published by Takara in Japan as Nettō World Heroes 2 Jet).
Polygon Magic developed and its sequel Fighter's Impact (both published by Fighter's Impact A Taito), as well as (published by Vs. THQ), (known in Japan as Shaolin Lord of Fist)(published in Japan by MediaWorks and in North America by THQ) and (published only in Japan by Slap Happy Rhythm Busters ASK Kodansha).
Pony Canyon published , a Super Famicom wrestling fighting game developed by Marionette. Onita Atsushi FMW
Psikyo created two fighting games based on reality fighting: and Battle K-Road (co-developed by Steel Heart). Daraku Tenshi - The Fallen Angels
Sai-Mate created , a 3D fighting game where players fight airborne while being mounted on dragons. Kouryuu Densetsu: Elan Doree
Sammy Corporation (now merged with Sega as Sega Sammy Holdings) started with (which contains fighting segments) and Tsuppari Wars . They later worked with another company founded by Battle Blaze UPL staff, Scarab, in creating Sammy also teamed up with Survival Arts Seta and Visco in creating another one of their fighting games, , which was originally planned for release in 1994, but was quietly canceled. They also published some titles in the Deadly Sport franchise (developed by Guilty Gear Arc System Works), and the arcade versions of franchise (developed by The Rumble Fish Dimps).
Saurus ported ADK's to the World Heroes 2 Super NES (later distributed outside of Japan by Takara), and published both (developed by Ragnagard System Vision) and the Super Famicom port of (developed by Art of Fighting 2 Monolith).
Scarab, a company founded by former UPL employees, developed (published by Sammy), Survival Arts and Battle Monsters (both published by Killing Zone Naxat Soft in Japan, and by Acclaim Entertainment in other regions).
Sega (now merged with Sammy Corporation as Sega Sammy Holdings) created , which was recognized by critics as the first game to feature fist fighting; however, some argue that boxing games don't usually count. Sega's first attempts after the success of Capcom's Heavyweight Champ Street Fighter II were , a sprite-based fighting game in a 3D environment, and Dark Edge , a Holosseum holographic fighting game that was the second and last game for Sega's hi-tech hologram theater cabinet after Time Traveler. Sega's AM2 team started with , a 2D versus fighter that uses Burning Rival cel-shaded anime-style graphics, but later became better known as the developer of their series ( Virtua Fighter , in Virtua Fighter 1993, is widely regarded as the first 3D fighting game with polygons instead of sprites). was a similar game by AM2 with a Fighting Vipers glam rock theme, but did poorly in North America and Europe. and Sonic the Fighters also did very poorly in North American sales. A Virtual On Mega-CD exclusive titled was in development for release in 1994, but later became canceled; however, a prototype of it has been dumped online. Sega-AM2 also created Burning Fists: Force Striker , one of the first motion captured, weapon-based, fighting games released in Japanese game centers (or video arcades) in 1996; and Last Bronx , a cross-over of the Fighters Megamix Virtua Fighter series and Fighting Vipers, as well as several other characters from Sega-AM2's works. Sega also published several licensed fighting games, including (developed by Mazin Saga: Mutant Fighter Almanic), a beat 'em up/fighting game hybrid based on the Mazin Saga manga by Go Nagai, which was in turn a spin-off of Nagai's original Mazinger Z; (developed by Syrox Developments) based on the VR Troopers television series; and various games based on the series for Bleach Nintendo consoles. Sega's other original fighting games were the series, which is Sega's answer to Capcom's Eternal Champions Street Fighter II with environmental finishing moves similar to the "Fatalities" from Midway's Mortal Kombat franchise; (developed by Masters of Combat SIMS Co., Ltd.), a simple Sega Master System fighting game also released in Japan for the Sega Game Gear as ; Buster Fight (developed by Cosmic Carnage Givio), a Sega 32X fighting game where players can choose different armors to assist them in battles; , a 2D versus fighting game spin-off of the Golden Axe: The Duel series; and Golden Axe , another fighting game based on the Sonic Battle franchise. Sonic the Hedgehog
Semicom, a Korean company released , designed by their team, Tirano. SD-Fighter
Shouei, published , a comical fighting game developed by Matsumura Kunihiro Den: Saikyō no Rekishi o Nurikaero! Office Koukan.
Sigma Enterprises created the earliest RPG/fighting game hybrid, . Hissatsu Doujou Yaburi
SIMS Co., Ltd. developed , a simple Masters of Combat Sega Master System fighting game also released in Japan for the Sega Game Gear as . Both were published by Buster Fight Sega.
SNK (now SNK Playmore) started with , but later became best known as the makers of the long-running Street Smart series for the King of Fighters Neo Geo consoles and arcade machines they manufactured. Their first successful fighting game franchise was the series, which features some stages that allows players to fight either in the foreground or background and its first installment was in development at the same time as Fatal Fury Capcom's by a few former Capcom employees that created the first Street Fighter II . SNK also created the Street Fighter series, which was the first to feature energy bars for desperation moves, as well as the first modern-fighting game to feature a scaling perspective often referred to as "zooming", which the view of the game changes between large character sprites or a large background. SNK was also notable for producing the Art of Fighting series, Samurai Shodown and its sequel Savage Reign , that also started in the early 1990s, while they later created the Kizuna Encounter series. Several other companies followed suit in producing fighting games for the Neo Geo. SNK also created several fighting games for their Last Blade Hyper Neo Geo 64, Neo Geo Pocket and Neo Geo Pocket Color.
Sobee developed a Game Boy Advance exclusive, (published by Dual Blades Metro3D, Inc.).
Spike Games published (developed by Deadliest Warrior: The Game Pipeworks Software).
Sony Computer Entertainment developed and/or published some fighting games for their PlayStation platforms.
Square (now merged with Enix as Square Enix) published , its Japan-exclusive sequel Tobal No. 1 , the Tobal 2 PS1 version of Ehrgeiz: God Bless the Ring (all three developed by Dream Factory), and the samurai-based series (developed by Bushido Blade Light Weight). The two games in the Bushido Blade series play much more realistically than other weapon-based fighting games, and do not feature meters of any kind.
Square Enix produced and its follow-up Dissidia Final Fantasy . Dissidia 012 Final Fantasy
Strata Technologies published and Time Killers (both developed by BloodStorm Incredible Technologies).
Subtle Style, a Japanese dōjin group created the PC fighting game , which became popular enough to earn an arcade version. Akatsuki Blitzkampf
SUCCESS developed (co-developed by Opus and published by Makeruna! Makendō 2 Datam Polystar) for the Super NES and for the Asuka 120% Burning Fest Final Sony PlayStation.
SunA Electronics, a Korean company, only created as an arcade game. Best of Best
Sunsoft started with , a brawler spinoff in the Sugoi Hebereke , but later became better known for Hebereke series and Galaxy Fight: Universal Warriors for the Waku Waku 7 Neo Geo, as well as the airborne-based fighting game for the arcades and Sega Saturn, (assisted by SantaClaus Ltd.). Sunsoft of America produced and co-developed Astra Super Stars (co-developed by Justice League Task Force Blizzard Entertainment (SNES version) and Condor, Inc. (MD / GEN version) and published by Acclaim Entertainment) and localized Capcom's RPG/fighting game hybrid for the Power Quest Game Boy Color (developed by Japan System Supply), while Sunsoft of Japan ported ADK's first game in their series to the World Heroes Super NES.
Super Fighter Team developed , and released Super Fighter Special Edition and the Super Fighter as free downloads after acquiring them from Sango Fighter series C&E and Panda Entertainment, respectively.
Superscape developed the cell phone version of the fighting game (published by Fight Club VU Games).
System 3, a British company created , one of the most successful fighting games in the 1980s outside of Japan, which caused International Karate Data East to sue the North American publisher of the first International Karate in a court case for creating what Data East considered International Karate to be a direct copy of the arcade. Karate Champ
System Vision developed the Kaneko-published (known outside of Japan for the Power Athlete Super NES as Power Moves and for the Sega Genesis/Mega Drive as Deadly Moves), (published by Battle Master Toshiba Emi) and (published by Ragnagard Saurus).
T&E Soft published Tribeca Interactive's in Shadow: War of Succession Japan.
Taito Corporation created the 1975 arcade game (known in Japan as Western Gun), which was recognized by critics as the first with one-on-one combat, but it only used guns. Taito's first real fighting game was the Gun Fight Japan-exclusive arcade game , which was also the first to have a playable female character. They later created the Onna Sansirou - Typhoon Gal series, Violence Fight featuring prehistoric animals, Dino Rex Global Champion (known in Japan either as or Kaiser Knuckle Dan-Ku-Ga) which feature power zones and destructible stages; and the Psychic Force series (including and Psychic Force ) which are considered precursors to the Psychic Force 2012 games. The only fighting games Taito only published were Dragon Ball Z Budokai (developed by Ka Ge Ki Kaneko without credit), and Great Swordsman (both developed by Gladiator Allumer without credit), and its sequel Fighter's Impact (both developed by Fighter's Impact A Polygon Magic), and (developed by Chaos Breaker Eolith. Later ported to the PlayStation Network as Dark Awake: The King Has No Name, published by Recom).
Takara (now merged with Tomy as Takara Tomy) published numerous Neo Geo fighting games to certain home consoles and handhelds, such as some games in SNK's franchise and Fatal Fury ADK's franchise. Their line of World Heroes Game Boy ports of Neo Geo fighting games are known as the Nettō 'Dead Heat Fighters' series. Takara also created a Japan-only Sony PlayStation title featuring characters from Tatsunoko's four anime franchises (plus some exclusive ones), . They also published their own Tatsunoko Fight 3-D fighting game series, , which was developed by Battle Arena Toshinden Tamsoft.
Tamsoft developed the series. Battle Arena Toshinden
Tatsumi created , an arcade game with two modes: beat 'em up and 2D versus fighting. Big Fight: Big Trouble in the Atlantic Ocean
Team17 created , Body Blows and Body Blows Galactic . Ultimate Body Blows
Technical Group Laboratory (TGL) published home console titles of Giga's franchise. Variable Geo
Technos Japan, a company founded by former Data East employees, started with its NES version of their successful beat 'em up hit, , which features a 2D fighting game mode. They later created a tournament-based fighting game Double Dragon (part of the Nekketsu Kakutō Densetsu series) and a fighting game for the Kunio-kun Neo Geo simply titled (based on the Double Dragon video game-based film of the same name). Their last fighting game before bankruptcy was for the Neo Geo. Technos also supported Data East in developing the influential Voltage Fighter Gowcaizer arcade, and licensed some of its Karate Champ Double Dragon series characters to Tradewest, Leland Interactive Media and Telegames in producing Double Dragon V: The Shadow Falls.
Technosoft created and Reverthion for the Koutetsu Reiiki: Steeldom PlayStation, and later ported them to the Sega Saturn as Hyper Reverthion and simply Steeldom.
Tecmo (formally known as Tekhan) has a division Team Ninja that developed every instance of the series. The creation of the Dead or Alive Dead or Alive franchise most likely saved Tecmo from both financial and business collapse. Around the same time of the Dead or Alive franchise's debut, Tecmo also released their only sprite-based 2D fighting game . They also distributed the original arcade versions of Tōkidenshō Angel Eyes (developed by Astra Super Stars Sunsoft and SANTACLAUS) and (developed by Kouryuu Densetsu: Elan Doree Sai-Mate).
Telegames ported (originally developed by Double Dragon V: The Shadow Falls Leland Interactive Media and published by Tradewest to the Super NES and Sega Mega Drive / Genesis) to the ill-fated Atari Jaguar.
Telenet Japan co-published Taiketsu!! Brass Numbers in Japan, which was mainly published and developed by its subsidiary Laser Soft in Japan. It was later published in North America by Renovation Products as . Doomsday Warrior
THQ published and Vs. (developed by Shaolin Polygon Magic), as well as (developed by Pride FC: Fighting Championships Anchor Inc.) and (developed by Black Belt Challenge Lost Boys).
Toei Animation released and some fighting games based on Fighting Road manga/ anime they animated, such as Fist of the North Star, including the first portable fighting game for the Fist of the North Star: 10 Big Brawls for the King of Universe Game Boy.
Tomy (now merged with Takara as Takara Tomy), created . They also worked with Kakugo no Susume 8ing/Raizing on several licensed fighting games such as (released outside of Japan as Grappler Baki: Baki Saikyou Retsuden . Based on the Fighting Fury Grappler Baki manga/anime series.), , Zoids: Full Metal Crash (both based on Tomy's Zoids Struggle Zoids franchise) and the series (based on the Naruto: Clash of Ninja Naruto manga/anime series).
Tose co-developed the 3DO Interactive Multiplayer licensed-fighting games and Bishoujo Senshi Sailor Moon S (both published by Ultraman Powered Bandai).
Toshiba Emi published (developed by Battle Master System Vision) for the . Super Family Computer
Tradewest published the Super NES and Sega Mega Drive / Genesis versions of (both developed by Double Dragon V: The Shadow Falls Leland Interactive Media).
Treasure Co. Ltd. started with the Yu Yu Hakusho-based Sega Mega Drive title (published by YuYu Hakusho: Makyo Toitsusen Sega in Japan, and published by Tec Toys as Yu Yu Hakusho: Sunset Fighters in Brazil), and later became the sole developer of two Bleach-based titles: and Bleach: The Blade of Fate both for the Bleach DS 2nd Nintendo DS. They also developed (published by Guardian Heroes Sega), which is a beat 'em up that features a versus fighting mode; and (published by Rakugaki Showtime Enix), an arena-based fighting game.
Treco, a subsidiary of Sammy Corporation, published , which was developed by Fighting Masters Almanic for the Sega Genesis/Mega Drive. Treco also ported SNK's arcade to the Sega Genesis/Mega Drive. Street Smart
Tribeca Interactive, a computer game production company owned by actor Robert De Niro, developed the 3DO title, . Shadow: War of Succession
Turtle Byte only produced the Commodore Amiga fighting game . Chinese Karate
Type-Moon created the concept of the dojin soft 2D fighter (co-developed by Melty Blood French-Bread). Its general success (including arcade and PS2 versions) made Type-Moon less of a dojin soft organization and more of a company.
Twelve Interactive is currently developing (known in Europe as The Circle: Martial Arts Fighter ). Martial Arts: Capoeira
Vectorbeam, a splinter company of Cinematronics, created what many consider to be the earliest fighting game, , released in 1979. It is also the earliest weapon-based fighting game, as well as the earliest Bird's-Eye viewed fighting game. Warrior
Vesco a Korean-based company created one of the earliest Korean 3D fighting games, . Real Fighter
Vic Tokai published and Criticom worldwide, which are 3D fighting games developed by Dark Rift Kronos Digital Entertainment.
Viccom, SNK's former Korean-based distributor, created Wang Jhung Wang (published outside of South Korea by SNK as ) for the Fight Fever Neo Geo, and Kyoku Cho Gou Ken (also known as ) for the The Eye of Typhoon 3DO and PC.
Video System created , a fighting game that has a switch that can either allow players to summon special moves by using button combinations (like in most other fighting games), or by charging up two buttons before moving the joystick in one of four directions to choose one out of four special moves. Ta•o Taido
Virgin Interactive developed for the Dragon: The Bruce Lee Story Sega Genesis/Mega Drive, Super NES and Atari Jaguar, which was based on the film of the same name.
Visco Corporation created and its enhanced version, Breakers , which became Visco's fighting game franchise for the Breakers Revenge Neo Geo MVS. Originally planned as Tenrin no Syo Chicago or Crystal Legacy.
Visual Concepts developed and ClayFighter (both published by C2 Judgement Day Interplay Entertainment), as well as (published by Weaponlord Namco).
VU Games published the fighting game (developed by Fight Club Genuine Games for Sony PlayStation 2 and Microsoft Xbox, and Superscape for cell phones).
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