List of games with hardware-accelerated PhysX support

From Wikipedia, the free encyclopedia
Jump to: navigation, search

This is a list of games with hardware-accelerated PhysX support via GPU and/or PPU.


Games[edit]

Title Release date Type of acceleration DirectX PhysX effects
7554 2011-12-16 GPU 9 rigid body simulation, vehicle simulation, destructible environments, cloth simulation
Alice: Madness Returns 2011-06-14 GPU 9 debris and particle simulation, destructible environments, fluid simulation, various types of dynamic particles (weapon effects, smoke, etc.)
Assassin's Creed IV: Black Flag 2013-10-29 GPU 11, 10 particle effects via APEX Particles, particle shadows
Auto Assault 2006-04-11 PPU 9 fluid simulation, improved destructibility of objects
Batman: Arkham Asylum 2009-09-15 GPU or PPU 9 dynamic fog and steam, dynamic tearable cloth and cobwebs, spark effects, dynamic paper and leaves, additional rigid bodies, destructible environments
Batman: Arkham City[1] 2011-11-08 GPU 11, 9 dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, debris and particle effects
Batman: Arkham Origins[2] 2013-10-25 GPU 11, 9 dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, spark and particle effects
Bet on Soldier: Black-Out Saigon 2007-05-29 PPU 9
Bet on Soldier: Blood of Sahara 2006-11-09 PPU 9
Bet on Soldier: Blood Sport 2005-09-26 PPU 9
Borderlands 2 2012-09-18 GPU 9 various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth
Borderlands: The Pre-Sequel! 2014-10-14 GPU 9 various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth
Call of Duty: Ghosts 2013-11-05 GPU 11 enhanced smoke particles
CellFactor: Combat Training 2006-05-09 PPU 9
CellFactor: Revolution 2007-05-08 PPU 9 fluid simulation, cloth simulation
City of Villains 2005-10-28 PPU 9 additional levels
Crazy Machines 2 2007-10-15 GPU or PPU 9 fluid simulation
Cryostasis: Sleep of Reason 2008-12-05 GPU or PPU 10, 9 fluid simulation, particle physics, spark effects
Dark Void 2010-04-21 GPU 9 dynamic smoke, particle physics
Darkest of Days 2009-09-08 GPU 9 debris simulation, dynamic fog and smoke, dynamic leaves
Daylight 2014-04-29 GPU 11
Deep Black 2012-03-01 GPU 9
Depth Hunter 2012-02-07 GPU 9
EverQuest Next TBA GPU
Gas Guzzlers: Combat Carnage 2012-05-22 GPU 9
Hawken TBA GPU 9 particle effects including impact debris, chunks from destroyed mechs, sparks, realistic smoke and steam simulation via APEX Turbulence, destructible environments via APEX Destruction (post-launch)
Hot Dance Party 2008-03-31 GPU
Hot Dance Party II 2008-08-05 GPU
Infernal 2007-05-09 PPU 9
Jianxia 3 2011-05-19 GPU
Mars: War Logs 2013-04-26 GPU
Mafia II 2010-08-24 GPU 9 additional debris (up to 10,000 pieces at a time), dynamic cloth, dynamic smoke, dynamic destruction
Metal Knight Zero TBA GPU 9
Metro 2033 2010-03-16 GPU 11, 10, 9 debris simulation, dynamic smoke
Metro: Last Light 2013-05-14 GPU 11, 10, 9 physically simulated particles, SPH based smoke and fog simulation, interactive cloth objects, dynamic forcefields
Mirror's Edge 2009-01-13 GPU or PPU 9 debris and glass shard simulation, dynamic tearable cloth, spark effects, dynamic fog and steam
MStar 2011-06-30 GPU 9
Passion Leads Army 2012 GPU 11, 9
QQ Dance 2 TBA GPU
Rise of the Triad 2013-07-31 GPU 9 particle effects (impact debris and weapon effects), destructible environments
Sacred 2: Fallen Angel 2008-11-07 GPU 10, 9 particle physics, dynamic leaves and rocks
Sacred 2: Ice & Blood 2009-10-02 GPU 10, 9 particle physics, dynamic leaves and rocks
Shadowgrounds Survivor 2007-11-14 PPU 9
Shattered Horizon 2009-11-04 GPU 10
Star Trek 2013-04-23 GPU 11, 9
Star Trek DAC 2009-11-12 GPU 9 debris simulation
Stoked Rider: Alaska Alien 2006-12-14 PPU 9 avalanche simulation
Switchball 2007-06-26 PPU 7 fluid simulation
The Bureau: XCOM Declassified[3] 2013-08-20 GPU 11, 9 particle effects based on APEX Turbulence, cloth simulation
The Secret World 2012-07-03 GPU 11, 9
The Witcher 3: Wild Hunt 2015 GPU 11 dynamic fur
Tom Clancy's Ghost Recon Advanced Warfighter 2006-05-03 PPU 9 debris simulation
Tom Clancy's Ghost Recon Advanced Warfighter 2 2007-06-28 GPU or PPU 9 debris simulation, dynamic tearable cloth, dynamic tree and plant simulation, particle effects, additional level with destructible environments
Unreal Tournament 3 2007-11-19 GPU or PPU 10, 9 additional levels
Warframe 2014 GPU 11, 9 particle effects based on APEX Turbulence
Warmonger: Operation Downtown Destruction 2007-11-29 GPU or PPU 9 destructible environments, dynamic tearable cloth, particle physics

See also[edit]

References[edit]

  1. ^ "Batman Arkham City: Technical advantages of the PC version - DX11 tessellation and more" (in German). PC Games Hardware. Retrieved 2011-11-30. 
  2. ^ "Batman: Arkham Origins – PC Features Further Explained & Demonstrated". DSOGaming. September 8, 2013. Retrieved 2013-09-08. 
  3. ^ "The Bureau: XCOM Declassified – PC Performance Analysis". August 22, 2013. Retrieved August 22, 2013. 

External links[edit]