List of superhuman features and abilities in fiction
From Wikipedia, the free encyclopedia
- Note: This is a list of features/abilities, not a list of characters by their feature/ability.
Fiction traditionally features characters with superhuman, supernatural, or paranormal abilities, often referred to as "superpowers" (also spelled "super powers" and "super-powers") or "powers". Below is a list of many of those that have been known to be used. Some of these categories overlap.
Means
Examples of ways in which a character has the ability to generate an effect.
Inhuman nature
These powers are native to the non-human or partially human nature of the character. This includes, but is not limited to, characters who are aliens, demons, and/or gods.
- Examples: Homo mermanus or Kryptonians[1] or Shinigami
Object-based powers
Powers derived from objects (also known as artifacts), such as armor, jewelry, weapons, and wands.
- Examples: Juggernaut's Crimson Gem of Cyttorak[2] or Green Lantern's power ring[3]
Mutation
These powers are a direct result of some form of either induced evolution or natural selection in human beings, usually manifested during adolescent puberty when other mental and bodily adaptations take place.
- Examples: X-Men[4] or Captain Comet[5] or Teenage Mutant Ninja Turtles or Dark Claw
Methods
Examples of methods by which a character generates an effect.
Energy sourcing
Ability to draw power from large or small but abundant sources of energy, such as turning kinetic energy into physical blasts or converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use.
Chi
Many characters who train in martial arts gain superhuman capabilities by learning to harness chi or some form of life energy. This type of method generally provides extraordinary strength, speed, durability and reflexes. Also often used for superhuman awareness, energy blasts, elemental powers and sometimes invulnerability.
Magical powers
Ability to use magical forces to varying degrees. Often used to simulate other powers, such as mind control and elemental attacks.
- Supernatural
- Examples: Doctor Strange[9] or Doctor Fate[10] or Ganon or Wizardmon
Not all "magical" superpowers are actually supernatural, but are based on alternate or futuristic "science" which is unexplainable.[11] For instance, Moon Knight's strength, endurance and reflexes are enhanced depending upon the phases of the moon.[12] Uncle Sam has his powers in proportion to the people's belief in the ideals of America.[13]
- Pseudo-supernatural
- Examples: Mister Mxyzptlk[14][15] or Impossible Man[16]
Technopathy
Ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a special form of ESP that allows for mental interface with computer data.
- Examples: Black Box[17] or Cyborg Superman[18] or Drummer[19] or Micah Sanders
Telekinesis
Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye.
Powers
Superpower manipulation
This section refers to the ability to manipulate superpowers themselves, not "power" such as electrical power or gravitational power.
Power bestowal
Ability to bestow powers or jump-start latent powers.
Power mimicry or absorption
Ability to copy or absorb another's powers or skills.
- Examples: Rogue[23] or Black Alice or Kakashi Hatake[24] or Peter Petrelli
Power negation
Ability to cancel the superpowers of others.
Power sensing
Ability to sense or recognize superhuman powers.
- Example: Caliban[27] or Nemesis Kid
Personal physical powers
Powers which affect an individual's body.
Accelerated healing
Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.
Acid generation
Ability to generate acid, can be manifested through touch or as a spray.
Animal mimicry
Ability to take on the abilities of certain animals.
- Examples: Animal Man[32] or Vixen[33][34]
Biological manipulation
Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions.
Body part substitution
Ability to replace one's limbs or other body parts with those of another.
Bone manipulation
Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Duplication
Ability to create physical duplicates of oneself.
- Examples: Jamie Madrox[39] or Multiplex or Naruto Uzumaki[40]
Temporal duplication
Ability to bring past and future versions of oneself back to the present.
- Examples: Flashback[41] or Damian Tryp[42]
Echolocation
Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense.
- Examples: Daredevil[43] or Man-Bat[44] or Dare the Terminator
Invisibility
Ability to render the user unseen to the naked eye.
- Examples: Invisible Woman[45] or Invisible Kid[46] or Mew[47]
Invulnerability
Ability to be immune to one or more forms of physical damage.
- Examples: Emery Schaub[48] or Supergirl[49] or Brit[50] or Doc Strange[51]
Kinetic absorption
Ability to absorb forms of kinetic energy into oneself and convert it into physical strength.
- Examples: Strong Guy[52] or Sebastian Shaw[53]
Matter ingestion
Ability to consume any sort of matter without any ill effects on the user.
- Examples: Matter-Eater Lad[54]
Merge
Ability to temporarily merge two beings into a single being, which results in a completely new and stronger being.
- Examples: Kleinstocks[55] or B'Wana Beast[56] or Trunks[57][58]
Pheromone manipulation
Ability to generate and control pheromones which may have various effects.
- Examples: Wallflower[59] or Crimson Fox[60] or Beastling
Poison generation
Ability to assault others with one or more varieties of toxins, with widely disparate effects.
- Examples: Cobra[61] or Poison Ivy[62]
Prehensile/animated hair
Ability to animate and lengthen one's hair.
- Examples: Medusa or Spider Girl[63]
Reactive adaptation/evolution
Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary.
Self-detonation or explosion
Ability to explode one's body mass and reform.
Sonic scream
Ability to generate vocal sounds of a higher amplitude than a normal human.
Superhuman breath
Ability to inhale/exhale with superhumanly powerful lungs. This can range from exhaling on par with a giant fan's wind current to inhalation on par with the power of a gravitational vortex.
Superhuman durability
Ability to have a higher resistance to one or more forms of damage before being injured.
- Examples: Luke Cage[70] or Solomon Grundy[71] or Tick[72] or Yasutora Sado
Superhuman reflexes
Ability to react faster than a normal human.
- Examples: Blade or Midnighter or Son Gohan[73]
Superhuman senses
Ability to see, smell, taste, feel and/or hear more than a normal human.
Superhuman strength
Ability to have a level of physical strength much higher than normally possible given their proportions.
- Examples: Hulk[75] or Blok[76] or Mister Majestic[77] or Sakura Haruno[78]
Superhuman vision
Ability to see better than normally possible.
Night vision
Ability to see clearly in darkness.
- Examples: Owl or Doctor Mid-Nite[79]
X-ray vision
Ability to see through solid matter.
- Examples: Peepers or Ariella Kent
Telescopic or microscopic vision
Ability to magnify vision to various levels.
Wallcrawling
Ability to crawl on vertical and horizontal surfaces.
- Examples: Spider-Man or Nightcrawler or Knuckles the Echidna[81]
Waterbreathing
Ability to respirate through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternate air supply.
Mental faculty and knowledge-based abilities
Innate capability
Ability to naturally have skills and/or knowledge typically earned through learning.
Omni-linguism
Ability to understand any form of language, a natural polyglot. This can be accomplished in various ways.
- Examples: Cypher or Wonder Woman or Shatterstarfire
Omniscience
Ability to know anything and everything.
Ecological empathy
The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature.
- Examples: Storm or Swamp Thing[84]
Superhuman intelligence
Intelligence far above that of a genius level.
Superhuman tracking
Ability to track an individual or object through supernatural means; sometimes referred to as "pathfinding."
- Examples: Dawnstar[86] or Molly Walker[87]
ESP
The abilities of extra-sensory perception (ESP) and communication.
Astral projection
Also known as astral travel, this is the ability to separate and control one's astral body.
- Examples: Rachel Summers or Rose Wilson
Mental projection
Ability to project one's consciousness/emotions into the astral plane, into another, or to make them real.
- Examples: Morpheus
Cross-dimensional awareness
Ability to detect actions and events in other dimensions. This is occasionally used in comics as an awareness of the fourth wall between the characters and the artist or audience.
- Examples: She-Hulk or Ambush Bug
Empathy
Ability to read or sense the emotions and/or control the emotions or feelings of others.
Mediumship
Ability to see and communicate with the dead (i.e., ghosts).
- Examples: Wicked
Precognition
Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.
- Examples: Blindfold or Nura Nal or Seras Victoria or Phoebe Halliwell[90]
Psychometry
Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it.
- Examples: Adrienne Frost or Jack Hawksmoor or Tuxedo Mask[91]
Telepathy
Ability to read the thoughts of, or to mentally communicate with others.
Domination and mind control
The ability to alter the perceptions of others, and general ability to control the actions of others with the mind.
- Examples: Karma or Universo[97] or Lelouch Lamperouge[98] or Matt Parkman
Astral trapping
Ability to cause an astral projection to stay on the astral plane, usually in one specific place.
- Examples: Shadow King
Memory manipulation
Ability to erase or enhance the memories of another.
- Examples: Professor X or Zatanna or Haitian
Possession
Ability to take control and inhabit the body of an individual.
Psionic blast
Ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind.
Psychic weapons
Ability to create a weapon of psychic energy that can harm mentally and not physically.
- Examples: Danielle Moonstar or Wild Thing
Manipulate fundamental forces or reality
These powers may be manifested by various methods, including: by some method of molecular control; by access to, or partially or fully shifting to another dimension; by manipulating the geometric dimensions of time or space; or by some other unnamed method.
Animation
Ability to bring inanimate objects to life or to free an individual from petrification.
- Examples: Selene or Ozymandias
Darkness or shadow manipulation
Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Darkforce dimension in Marvel Comics, and the Shadowlands in DC Comics) and manipulating it.
- Examples: Black Death or Shade[105] or Wraith or Shikamaru Nara[106]
Density control
Ability to increase or decrease the natural density of an object and/or one's self.
- Examples: Vision or Martian Manhunter
Disintegration
Ability to disintegrate matter through touch or through beams.
Elemental transmutation
The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure. May be limited to self-transmutation.
- Examples: Alchemy[108] or Metamorpho[109] or Edward Elric[110]
Gravity manipulation
Ability to manipulate or generate gravitons, or other types of gravitational interactions.
- Examples: Alex Power[111] or Geo-Force[112] or Spider-Boy
Immortality
Ability to live forever. This may be complete immortality encompassing invulnerability, partial invulnerability to all but specific events (i.e., decapitation or exposure to a specific chemical such as kryptonite), or simply an inability to age normally.
- Examples: Mephisto or Vandal Savage[113] or Adam Monroe[114][115] or Raiden
Resurrection
Ability to come back to life after being killed.
- Examples: Mr. Immortal or Resurrection Man[116] or Doctor Doomsday
Intangibility or phasing
Ability to phase through solid matter without harm.
- Examples: Kitty Pryde or Phantom Girl[117] or D. L. Hawkins
Light manipulation
Ability to control, generate or absorb light particles.
- Examples: Northstar or Doctor Light[79] or Angelus
Magnetism manipulation
Ability to control and/or generate magnetic fields.
- Examples: Magneto or Doctor Polaris[118]
Mass manipulation
Ability to increase or decrease mass in an object.
- Examples: Harry Leland or Thom Kallor
Molecular manipulation
Ability to mentally manipulate the molecules of objects and/or one's self on a molecular level.
- Examples: Apocalypse[119] or Firestorm[120] or Solar
Probability manipulation
Ability to alter probability, causing unlikely things to happen or likely things to not happen.
- Examples: Domino or Calamity King
Radiation manipulation
Ability to generate, manipulate or have immunity to toxic radiation.
- Examples: X-Ray or Captain Atom
Reality warping
Ability to change or manipulate reality itself.
- Examples: Franklin Richards or Mister Mxyzptlk
Sound manipulation
Ability to manipulate sound.
Time manipulation
Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it.
- Examples: Tempo or Zoom or Hiro Nakamura
Classical elements
Ability to control or manipulate the elements.
Air and wind manipulation
Ability to control, generate, or absorb air or wind.
- Examples: Wind Dancer or Red Tornado[122]
Cold and ice manipulation
Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
- Examples: Iceman or Killer Frost[123] or Iceberg or Tōshirō Hitsugaya[124]
Earth manipulation
Ability to control earth; sand, stone, rock, lava, dirt, or other minerals.
Plant manipulation
Ability to control, manipulate or animate all forms of plant life.
- Examples: Klara Prast[127][128] or Floronic Man[129]
Electric manipulation
Ability to control, generate or absorb electric fields.
- Examples: Surge or Black Lightning or Sailor Jupiter[130] or Elle Bishop
Fire and heat manipulation
Ability to control the kinetic energy of atoms to generate, control or absorb fire.
Water and moisture manipulation
Ability to control, generate or absorb water.
Weather manipulation
Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.
- Examples: Monsoon or Typhoon or Sarah Rainmaker or Trisana Chandler
Energy manipulation
These powers deal with energy generation, conversion and manipulation. In addition to generic energy, versions of these powers exist that deal with such things as light, sound, electricity, nuclear energy, and the Darkforce dimension.
- Examples: Nukla
Concussion beams
Ability to generate or transform various forms of energy into a "solid" or concussive beam of energy.
Energy blasts
Ability to expel various forms of energy from the body.
Energy constructs
Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy.
- Examples: Cerise or Jade or Uryū Ishida
Energy conversion
Ability to absorb one form of energy and convert it into another form of energy.
Force field generation
Ability to project powerful fields of manipulated energy.
- Examples: Captain Britain or Argent[138] or Orihime Inoue[139]
Transportation or travel
Dimensional transportation
Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations
Electrical transportation
Ability to travel through electrical conduits (such as power lines or telephone lines). Can enter through devices such as televisions, electrical poles or computers.
Omnipresence
Ability to be present anywhere and everywhere always.
- Examples: Eternity
Summoning
Ability to summon objects for assistance. This may range from invoking simple implements to mighty familiar spirits.
- Examples: Magik or Kid Eternity[143]
Superhuman speed
Ability to move at speeds much faster than a normal human.
- Examples: Quicksilver[144] or Flash[145] or Seta Sōjirō[146] or Sonic the Hedgehog[147][148][149]
Teleportation
Ability to move from one place to another without occupying the space in between.
Time travel
Ability to travel back or forth through time.
- Examples: Kang the Conqueror or Time Trapper[153]
Miscellaneous
The following powers could be manifested in any number of ways.
Flight
Ability to lift off the ground, to ride air currents or to fly self-propelled through the air.
- Examples: List of fictional characters who can fly
Different forms of flight include:
Energy propulsion methods
- Cosmic energy control
- Examples: Ikaris
- Energy aura projection
- Gravitational manipulation
- Examples: Gravity
- Magnetic levitation
- Molecular manipulation
- Examples: Dead Girl
- Sonic repulsion field
- Telekinetic power
- Examples: Vance Astrovik or Sapphire
- Thermo-chemical energy
- Examples: Cannonball or Jetstream
Physical propulsion methods
- Insectoid form
- Examples: Wasp or Insect Queen[154]
- Wind current control
- Examples: Cyclone
- Wings
- Examples: Warren Worthington III or Northwind[155] or Rouge the Bat
Illusion
Ability to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions.
- Examples: Mastermind or Manchester Black[156] or Runaway or Sasuke Uchiha[157]
Shapeshifting
Ability to change appearance or body structure.
- Examples: Mystique or Reep Daggle[158] or Frieza[159] or Count Dracula
Types of shapeshifting include:
- Animal morphing: Ability to take on animal forms. May be able to take on the abilities of the altered form.
- Elasticity: Ability to stretch, deform, expand or contract one's body into any form they can imagine.
- Examples: Mister Fantastic[45] or Plastic Man[161] or Monkey D. Luffy[162]
- Inorganic: Ability to transform completely into an inorganic substance while retaining organic properties.
- Size shifting: Ability to increase or decrease one's size.
- Sublimation: Ability to transform into a gaseous, mist, or fog-like form.
- Examples: Amelia Voght or Mist[165] or Johann Kraus
- Transformation: Ability to transform into substance touched.
- Examples: Absorbing Man or Amazing-Man[166]
Notes and references
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- ^ All-American Comics #16.
- ^ "X-Men - Marvel Universe: The definitive online source for super hero bios.". http://www.marvel.com/universe/X-Men. Retrieved on 2009-01-27.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 60. ISBN 0-7566-0592-X.
- ^ Nexus #1.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 254. ISBN 0-7566-0592-X.
- ^ The Authority vol. 5 #1.
- ^ Strange Tales #110.
- ^ More Fun Comics #55.
- ^ http://www.quotationspage.com/quote/776.html
- ^ Marvel Spotlight #28.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 319. ISBN 0-7566-0592-X.
- ^ Superman #30.
- ^ The Origin of Mister Mxyzptlk
- ^ Fantastic Four #11.
- ^ Deadpool: The Circle Chase #2.
- ^ Adventures of Superman #500.
- ^ The Drummer #3.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 199. ISBN 0-7566-0592-X.
- ^ X-Treme X-Men #14.
- ^ Stormwatch #1.
- ^ Marvel Super Heroes (2nd series) #11.
- ^ Kishimoto, Masashi (2008). Naruto Character Official Data Book Hiden Sha no Sho. Shueisha. p. 133. ISBN 978-4-08-874247-2.
- ^ X-Men: The 198 #5.
- ^ New X-Men #46.
- ^ Uncanny X-Men #148.
- ^ Wolverine (3rd series) #43.
- ^ Omega Men #3.
- ^ X-Statix #2.
- ^ Savage Tales #1.
- ^ Strange Adventures #180.
- ^ Action Comics #521.
- ^ Animal Man #48-50.
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- ^ X-Men Prime.
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- ^ a b Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 94. ISBN 0-7566-0592-X.
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- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 191. ISBN 0-7566-0592-X.
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- ^ As in Sailor Moon manga, act 14.
- ^ X-Men: Legacy #210.
- ^ Dragon Ball manga, vol. 16, chapter 181, page 9. ISBN 1-59116-457-5.
- ^ Dragon Ball Z manga, vol. 13, chapter 152, page 126. ISBN 1-56931-986-3.
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- ^ Legion/Titans: Universe Ablaze #1-4.
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- ^ The Brave and the Bold #57.
- ^ Arakawa, Hiromu (2005). "Chapter 29". Fullmetal Alchemist, Volume 7. Viz Media. p. 166. ISBN 978-1-4215-0458-2.
- ^ Power Pack #1.
- ^ a b Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 125. ISBN 0-7566-0592-X.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 322. ISBN 0-7566-0592-X.
- ^ "Exclusive: Tim Kring Explains Heroes' "Generations" Finale". TV Guide. http://www.tvguide.com/news/heroes-generations-finale/071204-01. Retrieved on 2007-12-04.
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- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 257. ISBN 0-7566-0592-X.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 17. ISBN 0-7566-0592-X.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 95. ISBN 0-7566-0592-X.
- ^ X-Factor #6 (vol. 1, July 1986).
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 113. ISBN 0-7566-0592-X.
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- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 256. ISBN 0-7566-0592-X.
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- ^ Kishimoto, Masashi (2006). "Chapter 97". Naruto, Volume 11. Viz Media. ISBN 1-4215-0241-0.
- ^ Kishimoto, Masashi (2007). "Chapter 128". Naruto, Volume 15. Viz Media. ISBN 1-4215-0240-2.
- ^ Runaways, vol. 2, #28.
- ^ Runaways, vol. 2, #29.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 116. ISBN 0-7566-0592-X.
- ^ Takeuchi, Naoko (September 22, 2003). "Act 5". Bishoujo Senshi Sailor Moon Shinsouban Volume 1. Kodansha. ISBN 4-06-334776-1.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 111. ISBN 0-7566-0592-X.
- ^ Takeuchi, Naoko (September 22, 2003). "Act 3". Bishoujo Senshi Sailor Moon Shinsouban Volume 1. Kodansha. ISBN 4-06-334776-1.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 305. ISBN 0-7566-0592-X.
- ^ Takeuchi, Naoko (September 22, 2003). "Act 2". Bishoujo Senshi Sailor Moon Shinsouban Volume 1. Kodansha. ISBN 4-06-334776-1.
- ^ Pittarese, Frank (2006). "Nation Exploration". Nickelodeon Magazine (Winter 2006): 2.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 137. ISBN 0-7566-0592-X.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 286. ISBN 0-7566-0592-X.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 21. ISBN 0-7566-0592-X.
- ^ Bleach manga, chapter 43, page 175.
- ^ Legion of Super-Heroes volume 4 #66
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 28. ISBN 0-7566-0592-X.
- ^ "Livewire". Superman: The Animated Series. http://en.wikipedia.org/wiki/List+of+Superman%3A+The+Animated+Series+episodes. No. 18, season 2.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 169. ISBN 0-7566-0592-X.
- ^ X-Factor: The Quick and The Dead #1 (July 2008).
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 114. ISBN 0-7566-0592-X.
- ^ Watsuki, Nobuhiro (2005). "Chapter 133". Rurouni Kenshin, Volume 16. Viz Media. ISBN 1-59116-854-6.
- ^ Sonic Team. "Sonic's official character profile". Sega of Japan. http://sonic.sega.jp/chara/sonic/. Retrieved on 2006-04-12.
- ^ Sega (1997). Sonic Jam, Sega Saturn. Sonic World's Character Profiles (in English)
- ^ Matte, Jared. "Sonic Encyclopaedia: Sonic the Hedgehog". The GHZ. http://www.theghz.com/sonic/encyclopedia/s/sonic.html. Retrieved on 2006-02-17.
- ^ Power Pack (vol. 2) #1-4
- ^ Birds of Prey #1003.
- ^ Dragon Ball Z manga, vol. 12, chapter 142. ISBN 1-56931-985-5.
- ^ Adventure Comics #318 (March 1964)
- ^ Adventure Comics #355 (April 1967)
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 223. ISBN 0-7566-0592-X.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 194. ISBN 0-7566-0592-X.
- ^ Kishimoto, Masashi (2007). "Chapter 360". Naruto, Volume 40. Shueisha. ISBN 978-4-08-874432-2.
- ^ Action Comics #267 (August 1960)
- ^ While other beings in Dragon Ball Z transform to increase their power, Frieza transforms to control and contain it. His true form is his fourth form (Dragon Ball Z manga, vol. 10, chapter 109, ISBN 1-56931-939-1), with each of his other transformations meant to restrict his power and conceal it from his enemies. Frieza even says upon transforming to his second state that he has a harder time controlling himself and his power due to the immensity of his current strength (Dragon Ball Z manga, vol. 9, chapter 102, ISBN 1-56931-938-3).
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 37. ISBN 0-7566-0592-X.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 242. ISBN 0-7566-0592-X.
- ^ "Anime Review: One Piece Season 1 Part 2". Firefox News. http://firefox.org/news/articles/2178/1/Anime-Review-One-Piece-Season-1-Part-2/Page1.html. Retrieved on 2008-11-10.
- ^ Adventure Comics #346 (July 1966)
- ^ Tenjho Tenge manga, vol. 1, chapter 1, page 15. ISBN 14-01205607.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 205. ISBN 0-7566-0592-X.
- ^ Jimenez, Phil (2004). The DC Comics Encyclopedia. DK Pub. p. 12. ISBN 0-7566-0592-X.
See also
External links
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