List of stereoscopic video games
From Wikipedia, the free encyclopedia
A stereoscopic video game, is a game which uses technology to create the illusion of depth in an image, often by using special glasses worn by the viewer. Not to be confused with video games that use 3D computer graphics, which are featured only on a screen, and do not actually give the illusion of depth beyond the screen.
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Stereoscopic games [edit]
The following is the list of notable 3D games and related productions and the platforms they can run on. Additionally, many PC games support 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, and more.[1]
Historical timeline [edit]
Timeline
- 1983
- Release of TomyTronic a series gaming laptop LCD Game & Watch-type stereoscopic 3D (Takara Tomy - Japan)
- 1984
- Release of 3D Imager for the console Vectrex vector, a pair of 3D glasses using a rotating color wheel synchronized with the display (Smith Engineering - USA)
- 1987
- Launch of the Famicom 3D System for NES LC shutter which met with limited success and only released in Japan (Nintendo - Japan)
- 1988
- Release the shutter SegaScope 3D Glasses to LC for the Master System (Sega - Japan)
- Release of X-Specs 3D glasses including 3D game Space Spuds Amiga (Haitex - USA)
- 1991
- Announcement and demonstration of the Sega VR, a virtual reality helmet that will never be distributed (Sega - Japan)
- 1995
- Launch of the Virtual Boy, a console equipped with a virtual reality helmet that provided a stereoscopic rendering of 384x224 pixels per eye in monochrome (black and red) and for which 12 games were available in late 1995. Marketing was a dismal failure and production was halted in late 1996 (Nintendo - Japan)
- Release of VR goggles SimulEyes PC (consumer version of CrystalEyes) with a game Descent: Destination Saturn MS-DOS (StereoGraphics - USA)
- 1998
- Wicked Vision output, producing the first driver made a half-resolution stereo (sync doubling) of more than fifty gaming PC (Glide, Direct3D and miniOpenGL) 3Dfx Voodoo2 graphics card with infrared glasses H3D (Metabyte - United States)
- 1999
- Elsa Revelator driver output to Direct3D operating in a manner similar to Wicked Vision and provides full resolution (page flipping) for stereo 3D on different graphics cards (Elsa - Germany)
- 2001
- NVIDIA stereo driver output based on the technology Elsa supporting different types of glasses and screens, but only with their own graphics cards (Nvidia - USA)
- 2002
- Release of PUD-J5A for the PlayStation 2, which incorporated the technology of virtual helmet Glasstron and was sold exclusively on the internet in Japan. It weighed 320 grams, using two screens 108 000 pixels each (probably 450x240 pixels) and had a single game (Energy Air Force Combat Fighters). Marketing was also a failure (Sony - Japan)
- 2005
- Release of the game Metal Gear Acid 2 on the PlayStation Portable from Sony with a stereoscopic rendering with the accessory "Solid Eye" included a stereoscope lens cardboard that will never be reused (Konami - Japan)
- 2006
- Release of 3D shutter glasses EyeFX for the PlayStation 2 that plugs into a joystick port of the console and adds support stereoscopic 3D ten existing games (SplitFish Gameware - USA)
- 2008
- Release of 3D Vision kit for the latest generation of NVIDIA graphics cards combine a pair of LC shutter glasses wireless infrared transmitter connected to a USB driver for Windows Vista (Nvidia - USA)
- 2010
- Added support HDMI 1.4 on the PlayStation 3-D via an automatic update of firmware and output of the first games in stereoscopic 3D with Wipeout HD and Super Stardust HD, coinciding with the release of 3D TV Bravia brand (Sony - Japan )
- Release of 3D Surround kit works with the 3D Vision and at least two NVIDIA graphics cards and allows you to play stereoscopic 3D on three screens (Nvidia - USA)
- Release of the AMD HD3D adding support HDMI 1.4 on ATI graphics cards for the game in stereoscopic 3D using the drivers provided by iZ3D 3D stereo and DDD (AMD - USA)
- 2011
- Release of the Nintendo 3DS, the first handheld with an autostereoscopic display using a parallax barrier and a resolution of 400x240 pixels per eye for stereoscopic 3D (Nintendo - Japan)
See also [edit]
- Vectrex
- List of 3D PlayStation 3 games
- List of Nvidia 3D Vision Ready games
- 3D film
- Disney Digital 3-D
- Dolby 3D
- Nintendo 3DS
- RealD Cinema
- Stereoscopy
- TDVision
- Virtual Boy
- Jaguar VR
References [edit]
- ^ http://www.gamegrade3D.com
- ^ SubRoc-3D at the Killer List of Videogames
- ^ a b c Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 158, Taylor & Francis, ISBN 0-415-96282-X
- ^ "Diorama".
- ^ a b "Invincible Tiger: The Legend of Han Tao - 3D Information". Namco Bandai Games America.
- ^ James Cameron's Avatar : the game official stereoscopic FAQ, at Ubisoft forums
- ^ Trine developer, at iZ3D forums
- ^ TriOviz INFICOLOR 3D process and glasses
- ^ www.spong.com: Reviews of Batman Arkham Asylum Game of the Year Edition in 3D
- ^ www.batmanarkhamasylum.com: How do you add another dimension to one of the best games of 2009?
- ^ enslaved.namco.com: Pigsy DLC info
- ^ "Gears of War 3 adds 3D support, we await Gears of War 3-D re-titling". Joystiq.com. Retrieved 2011-08-15.
- ^ "Batman: Arkham City supports 3D whether you have a 3DTV or not". Joystiq.com. Retrieved 2011-08-16.
- ^ "Assassin's Creed: Revelations goes Three ways". kotaku.com. Retrieved 2011-10-14.
- ^ Extract of Crysis 2 console commands at iZ3D forums
- ^ Dice (2011-11-26). "How to enable Stereoscopic 3D in Battlefield 3". Electronic Arts. Retrieved 2011-11-26.
- ^ Purchese, Robert (2011-02-11). "Assassin's Creed: Brotherhood PC details". Eurogamer. Retrieved 2011-02-12.
- ^ YTS Games (2011-03-05). "Minesweeper 3D: The New Generation". YTS Games. Retrieved 2011-03-05.
- ^ "3D-struction". theunallied.com.
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External links [edit]
- Latest news on 3D video games and gear
- The S-3D Gaming Alliance
- Anaglyph Games - Free and Published stereoscopic video games for PC
Historical timeline [edit]
Timeline
- 1983
- Release of Tomytronic a series gaming laptop LCD Game & Watch-type stereoscopic 3D (Takara Tomy - Japan)
- 1984
- Release of 3D Imager for the console Vectrex vector, a pair of 3D glasses using a rotating color wheel synchronized with the display (Smith Engineering - USA)
- 1987
- Launch of the Famicom 3D System for NES LC shutter which met with limited success and only released in Japan (Nintendo - Japan)
- 1988
- Release the shutter SegaScope 3D Glasses to LC for the Master System (Sega - Japan)
- Release of X-Specs 3D glasses including 3D game Space Spuds Amiga (Haitex - USA)
- 1991
- Announcement and demonstration of the Sega VR, a virtual reality helmet that will never be distributed (Sega - Japan)
- 1995
- Launch of the Virtual Boy, a console equipped with a virtual reality helmet that provided a stereoscopic rendering of 384x224 pixels per eye in monochrome (black and red) and for which 12 games were available in late 1995. Marketing was a dismal failure and production was halted in late 1996 (Nintendo - Japan)
- Release of VR goggles SimulEyes PC (consumer version of CrystalEyes) with a game Descent: Destination Saturn MS-DOS (StereoGraphics - USA)
- 1998
- Wicked Vision output, producing the first driver made a half-resolution stereo (sync doubling) of more than fifty gaming PC (Glide, Direct3D and miniOpenGL) 3Dfx Voodoo2 graphics card with infrared glasses H3D (Metabyte - United States)
- 1999
- Elsa Revelator driver output to Direct3D operating in a manner similar to Wicked Vision and provides full resolution (page flipping) for stereo 3D on different graphics cards (Elsa - Germany)
- 2001
- NVIDIA stereo driver output based on the technology Elsa supporting different types of glasses and screens, but only with their own graphics cards (Nvidia - USA)
- 2002
- Release of PUD-J5A for the PlayStation 2, which incorporated the technology of virtual helmet Glasstron and was sold exclusively on the internet in Japan. It weighed 320 grams, using two screens 108 000 pixels each (probably 450x240 pixels) and had a single game (Energy Air Force Combat Fighters). Marketing was also a failure (Sony - Japan)
- 2005
- Release of the game Metal Gear Acid 2 on the PlayStation Portable from Sony with a stereoscopic rendering with the accessory "Solid Eye" included a stereoscope lens cardboard that will never be reused (Konami - Japan)
- 2006
- Release of 3D shutter glasses EyeFX for the PlayStation 2 that plugs into a joystick port of the console and adds support stereoscopic 3D ten existing games (SplitFish Gameware - USA)
- 2008
- Release of 3D Vision kit for the latest generation of NVIDIA graphics cards combine a pair of LC shutter glasses wireless infrared transmitter connected to a USB driver for Windows Vista (Nvidia - USA)
- 2010
- Added support HDMI 1.4 on the PlayStation 3-D via an automatic update of firmware and output of the first games in stereoscopic 3D with WipEout HD and Super Stardust HD, coinciding with the release of 3D TV BRAVIA brand (Sony - Japan )
- Release of 3D Surround kit works with the 3D Vision and at least two NVIDIA graphics cards and allows you to play stereoscopic 3D on three screens (Nvidia - USA)
- Release of the AMD HD3D adding support HDMI 1.4 on ATI graphics cards for the game in stereoscopic 3D using the drivers provided by iZ3D 3D stereo and DDD (AMD - USA)
- 2011
- Release of the Nintendo 3DS, the first handheld with an autostereoscopic display using a parallax barrier and a resolution of 400x240 pixels per eye for stereoscopic 3D (Nintendo - Japan)
See also [edit]
- Vectrex
- List of 3D PlayStation 3 games
- List of Nvidia 3D Vision Ready games
- 3D film
- Disney Digital 3-D
- Dolby 3D
- Nintendo 3DS
- RealD Cinema
- Stereoscopy
- TDVision
- Virtual Boy
- Jaguar VR
External links [edit]
References [edit]
- ^ http://www.gamegrade3D.com
- ^ SubRoc-3D at the Killer List of Videogames
- ^ a b c Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 158, Taylor & Francis, ISBN 0-415-96282-X
- ^ "Diorama".
- ^ a b "Invincible Tiger: The Legend of Han Tao - 3D Information". Namco Bandai Games America.
- ^ James Cameron's Avatar : the game official stereoscopic FAQ, at Ubisoft forums
- ^ Trine developer, at iZ3D forums
- ^ TriOviz INFICOLOR 3D process and glasses
- ^ www.spong.com: Reviews of Batman Arkham Asylum Game of the Year Edition in 3D
- ^ www.batmanarkhamasylum.com: How do you add another dimension to one of the best games of 2009?
- ^ enslaved.namco.com: Pigsy DLC info
- ^ "Gears of War 3 adds 3D support, we await Gears of War 3-D re-titling". Joystiq.com. Retrieved 2011-08-15.
- ^ "Batman: Arkham City supports 3D whether you have a 3DTV or not". Joystiq.com. Retrieved 2011-08-16.
- ^ "Assassin's Creed: Revelations goes Three ways". kotaku.com. Retrieved 2011-10-14.
- ^ Extract of Crysis 2 console commands at iZ3D forums
- ^ Dice (2011-11-26). "How to enable Stereoscopic 3D in Battlefield 3". Electronic Arts. Retrieved 2011-11-26.
- ^ Purchese, Robert (2011-02-11). "Assassin's Creed: Brotherhood PC details". Eurogamer. Retrieved 2011-02-12.
- ^ YTS Games (2011-03-05). "Minesweeper 3D: The New Generation". YTS Games. Retrieved 2011-03-05.
- ^ "3D-struction". theunallied.com.
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