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In computing, a loader is the part of an operating system that is responsible for loading programs. It is one of the essential stages in the process of starting a program, as it places programs into memory and prepares them for execution. Loading a program involves reading the contents of executable file, the file containing the program text, into memory, and then carrying out other required preparatory tasks to prepare the executable for running. Once loading is complete, the operating system starts the program by passing control to the loaded program code.
All operating systems that support program loading have loaders, apart from systems where code executes directly from ROM or in the case of highly specialized computer systems that only have a fixed set of specialized programs.
In many operating systems the loader is permanently resident in memory, although some operating systems that support virtual memory may allow the loader to be located in a region of memory that is pageable.
In the case of operating systems that support virtual memory, the loader may not actually copy the contents of executable files into memory, but rather may simply declare to the virtual memory subsystem that there is a mapping between a region of memory allocated to contain the running program's code and the contents of the associated executable file. (See memory-mapped file.) The virtual memory subsystem is then made aware that pages with that region of memory need to be filled on demand if and when program execution actually hits those areas of unfilled memory. This may mean parts of a program's code are not actually copied into memory until they are actually used, and unused code may never be loaded into memory at all.
- validation (permissions, memory requirements etc.);
- copying the program image from the disk into main memory;
- copying the command-line arguments on the stack;
- initializing registers (e.g., the stack pointer);
- jumping to the program entry point (
Relocating loaders 
Some computers need relocating loaders, which adjust addresses (pointers) in the executable to compensate for variations in the address at which loading starts. The computers which need relocating loaders are those in which pointers are absolute addresses rather than offsets from the program's base address. One well-known example is IBM's System/360 mainframes and their descendants, including the System z9 series.
A program that is loaded may itself contain components that are not initially loaded into main storage, but can be loaded if and when their logic is needed. In a multitasking operating system, a program that is sometimes called a dispatcher juggles the computer processor's time among different tasks and calls the loader when a program associated with a task is not already in main storage. (By program here, we mean a binary file that is the result of a programming language compilation, linkage editing, or some other program preparation process.) 
See also 
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