|Industry||Computer and video games
|Founded||Redmond, Washington, U.S.
|Headquarters||Redmond, Washington, U.S.|
The company is no longer active.
Lobotomy Software was founded in 1993, when a group of friends working at Nintendo of America left to form their own company, becoming the Creative department of Lobotomy, with the engineering talent coming from Manley and Associates (a company later acquired by Electronic Arts in 1996, and subsequently shut down years after). They originally worked out of co-founder Paul Lange's apartment but soon set up an office in Redmond, Washington. There they began working on various demos, one of which became the first-person shooter PC game, PowerSlave.
Powerslave and ports
PowerSlave received enough success to help Lobotomy secure a contract to port the game over to the Sega Saturn and Sony PlayStation. Lobotomy originally wanted to port PowerSlave from PC to Saturn and PlayStation with no changes. However, the consoles' weaker hardware made this impossible. Instead, Lobotomy decided to recreate the game with new level designs and wrote their own engine, named SlaveDriver. The console versions of PowerSlave were a success.
Shortly after PowerSlave was released, Sega secured the rights from GT Interactive to publish Quake and Duke Nukem 3D. Sega originally handed the projects to two other developers but they were unhappy with their work. Once the media buzz around PowerSlave started to heat up, Sega saw potential in Lobotomy and let them work on the two games.
The Sega Saturn ports of Duke Nukem 3D and Quake both used the SlaveDriver engine and were well received. Lobotomy had ported Quake to the PlayStation but could not find a publisher, which exasperated their financial troubles.
Lobotomy was eventually acquired by Crave Entertainment in 1998 and renamed Lobotomy Studios. The team worked on a Caesar's Palace gambling game on the Nintendo 64, but after a year of development the game was postponed and eventually cancelled. At that point, Lobotomy Studios was closed and employees were let go or given the option to be relocated to another position at Crave. The next title the team would have worked on was a sequel to Powerslave.
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