Lone Wolf (gamebooks)

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Lone Wolf
Lonewolflogo.jpg
Series logo from Mongoose publishing
Author Joe Dever
Illustrator Gary Chalk
Country United Kingdom
Language English
Genre Fantasy
Publisher Random House, Red Fox, Mongoose, Mantikore-Verlag
Published in English 1984
No. of books 28

Lone Wolf is a series of 28 gamebooks, created by Joe Dever and initially illustrated (books 1-8) by Gary Chalk. The series began publishing in July 1984 and sold more than 9 million[1] copies worldwide. The story focuses on the fictional world of Magnamund, where the forces of good and evil fight for control of the planet. The protagonist is Lone Wolf, last of his caste of warrior monks known as Kai Lords. The book series is written in the second person and recounts Lone Wolf's adventures as if the reader is the main character. As Lone Wolf, the reader makes choices at regular intervals throughout the story which then change the course, and the final outcome, of the book.

Although the series ceased publication and went out of print in 1998, a fan-operated organisation called Project Aon was established in 1999 which has subsequently converted many of the books to HTML format. Joe Dever gave his permission for Project Aon to distribute the books online via the internet. Subsequently, there has been a strong revival of interest in Lone Wolf, particularly in Italy, Spain, and France where the books were republished between 2002 and 2006. In 2007, Mongoose Publishing announced that all the Lone Wolf books, including books 29-32 which were never published, were going to be printed again. However, in February 2013, the publication of the rest of the series was transferred to a German publisher, Mantikore-Verlag, after Mongoose had released 17 of the 28 original books.[2] The fate of the last books (29 to 32) is unknown as of May 2013.

Several adaptations also exist of the Lone Wolf series, including a D20-style role-playing game from Mongoose Publishing Ltd UK. A second version of this role-playing game, with rules closer to those of the gamebooks, was also released by Mongoose. A third version, by Cubicle 7, is currently in preparation.[3] The series was also converted into different computer games. The newest project announced sees Lone Wolf going on tablets. Created by the Italian company Forge Reply, the new game was announced on August 18, 2011 at the Gamescom convention in Cologne and its first episode was released on November 14, 2013.[4] In July 2009, Convergence Entertainment, a company best known for the live action King of Fighters film, announced that it had secured the rights to make a live-action movie based on the Lone Wolf series.[5]

Synopsis[edit]

A map of Magnamund

Magnamund, a planet in the universe of Aon, is the focus of battle between the powers of Good, among them Kai (God of the Sun) and Ishir (Goddess of the Moon), and Naar, the evil God of Darkness.

In the north-east of Magnamund's northern continent lies the realm of Sommerlund. Its people, the Sommlending, are devoted followers of Kai. There are those among them, known as Kai Lords or simply 'the Kai', who possess extraordinary innate abilities. Trained from childhood at the Kai Monastery, the Kai Lords are Sommerlund's greatest defense against Naar's agents.

Naar's champions upon Magnamund are the Darklords, who dwell in the scorched wastes of the Darklands, west of Sommerlund. This realm, inhospitable to most life, enables the Darklords to survive on Magnamund — though powerful, they are greatly weakened by the natural atmosphere of their world. Forced to enact their will at a distance, the Darklords wage war with armies of Drakkarim (humans devoted to Naar), Giaks (goblin-like creatures spawned in vast numbers), and other creatures, and are served by agents such as Vordaks (undead with psychic powers) and Helghasts (shapechanging undead).

At the Kai Monastery is a young initiate, given the name Silent Wolf. On the feastday of Fehmarn, when all the Kai Lords gather at the monastery, Silent Wolf is sent to cut wood from the surrounding forest as a punishment for his inattention in class. While he is gone, a surprise attack is launched from the Darklands at several places across Sommerlund. The Monastery is assaulted and the gathered Kai Lords massacred. Rushing back from the woods, Silent Wolf is knocked out by a low-lying tree branch (in the Legends of Lone Wolf novelizations based on the books, it's implied that the branch was placed there by a demi-goddess called Alyss so Silent Wolf would be spared the attack). When he awakes, he finds himself the only survivor. The last of the Kai, he renames himself Lone Wolf and sets out for the capital to inform the King of the loss of the Kai.

It is worth noting that in the re-release version of Flight from the Dark in 2007 by Mongoose Publishing, the beginning of the adventure is slightly different as Silent Wolf takes part in the battle.

The Kai Series[edit]

The Kai Series (gamebooks 1 to 5) follows Lone Wolf as he rallies the armies of Sommerlund and her ally, Durenor, to repel the invasion, pursues and captures the traitor who brought about the invasion, and survives plots to complete the destruction of the Kai.

In Flight from the Dark, Lone Wolf reaches the King in Holmgard who then dispatches him to Durenor to recover the Sommerswerd in Fire on the Water returning to defeat Archlord Zagarna, the head of the Darklords. The third book, The Caverns of Kalte, finds Lone Wolf chasing the betrayer of Sommerlund, Vonotar, in the frozen northern wastes of Kalte. In The Chasm of Doom, Lone Wolf thwarts the resurrection of the first and most powerful Darklord, Vashna. At the end of the series, in Shadow on the Sand, Lone Wolf recovers the Book of the Magnakai, the ancient text which contains the higher lore of the Kai Lords through an encounter with Haakon, the new head of the Darklords. With the massacre of the Kai, and Lone Wolf only an initiate, these teachings were thought to be lost.

The Magnakai Series[edit]

The Magnakai Series (gamebooks 6 to 12) continues the tale, with Lone Wolf now a fledgling Kai Master striving to understand the Magnakai teachings. The Book of the Magnakai, however, is ancient and incomplete. To perfect his understanding and train a new order of Kai Lords, Lone Wolf must follow the path of Sun Eagle, the first Kai Lord and author of the Book of the Magnakai. Sun Eagle quested for the wisdom encapsulated in the Lorestones of Nyxator, seven orbs scattered across Northern Magnamund.

As Lone Wolf begins the same quest, however, war breaks out again. The Darklords have again rallied behind a new leader, Archlord Gnaag, and now hasten their invasion to defeat the Magnakai quest. In The Kingdoms of Terror, Lone Wolf pursues the quest through the war-torn realms to find the Lorestone of Varetta. Castle Death leads Lone Wolf to his first encounter with the Elder Magi and the capture of a second Lorestone in the fortress of Kazan-Oud. The third Lorestone is found in the Danarg swamp in The Jungle of Horrors. An old enemy from Shadow on the Sand is finally defeated in The Cauldron of Fear.

Lone Wolf then makes the perilous journey to the edge of the Darklands, deep in the territory of the Darklords. There, in The Dungeons of Torgar, he falls into a void leading beyond the plane of Magnamund. Finding the final two Lorestones and settling the score finally with Vonotar, Lone Wolf is able return to Sommerlund, chronicled in The Prisoners of Time. When Lone Wolf returns to Magnamund, he finds that 11 years have passed and most of the world is under the grip of the Darklords under the leadership of Archlord Gnaag. Ultimately, in The Masters of Darkness, Lone Wolf enters the Darkland capital of Helgedad and brings about the destruction of the Darklords after having faced and bested Archlord Gnaag himself in single combat.

The Grand Master Series[edit]

The Grand Master Series (gamebooks 13 to 20) continues the story of Grand Master Lone Wolf and introduces the restored order of Kai Lords. With the destruction of the Darklords, Naar and his agents abandon open warfare and seek new paths to dominance, often focused directly on Lone Wolf as the keystone of the forces of Light.

In The Plague Lords of Ruel, Lone Wolf meets for the first time Archdruid Cadak, leader of the Cener Druids, and destroys the deadly virus they were creating to wipe out all life on Magnamund. Following that, the closest friend of Lone Wolf, Guildmaster Banedon, is kidnapped. The Kai Grand Master makes haste to save his friend in The Captives of Kaag. Meanwhile, Warlord Magnaarn of Nyras is trying to find the Doomstone of Darke to combine it with the Nyras Sceptre. In The Darke Crusade, Lone Wolf tries to find the Doomstone before the Drakkarim. For the second time, Lone Wolf prevents the resurrection of Darklord Vashna in The Legacy of Vashna.

Shortly after, The Deathlord of Ixia comes into possession of the Deathstaff, an item to be used to resurrect Vashna. But while Lone Wolf is away from Sommerlund, Naar attempts to destroy the Kai Monastery for the second time in Dawn of the Dragons. Following his defeat, the Dark God executes a new plan for revenge on Lone Wolf by sending a doppelgänger named Wolf's Bane in the book of the same name. During the mission involving Wolf's Bane, Lone Wolf finds out that Naar had come into possession of the holy Moonstone. In his final mission, the Kai Grand Master infiltrates the Plane of Darkness to retrieve to sacred jewel in The Curse of Naar.

The New Order Series[edit]

The New Order Series (gamebooks 21 to 32) features a new protagonist, a Grand Master in the Second Order of the Kai and a student of Lone Wolf, who is now Supreme Master. This series allows the player to 'customize' his character by allowing the choice of an individual name (originally, the name was speculated to be Falco Nero, or Black Hawk[6]).

Much of the series focuses on attempts by Naar's minions to use remnants of the power of Agarash the Damned, Naar's greatest champion and predecessor to the Darklords. The series is set in Southern Magnamund, center of Agarash's empire which was not featured in the earlier series. In Voyage of the Moonstone, the new protagonist is sent to the Isle of Lorn to return the Moonstone to its creators, the Shianti. However, this book ends midway during the trip, in Elzian. The second part of this adventure plays out in The Buccaneers of Shadaki. After completing this quest, the Grand Master is sent to the Isle of Sheasu to persuade Prince Karvas, heir of the King of Siyen, to return to his homeland to claim the throne before the evil Baron Sadanzo takes it in Mydnight's Hero.

In Rune War, the Kai Order goes on a crusade to help the land of Lyris which has been invaded by the forces of Eldenora. The enemy leader, Lord Vandyan, has come into possession of the Runes of Agarash which grants him great power. At the end of the mission to destroy the runes, the Grand Master learns that Lone Wolf has been kidnapped. Similar to The Captives of Kaag, the Grand Master sets out to rescue of his leader in Trail of the Wolf. A year later, in The Fall of Blood Mountain, the Grand Master is sent to help the Kingdom of Bor. Its inhabitants, the dwarves, have freed the evil Shom'zaa who is now wreaking havoc in the caves of this subterranean land. He returns to southern Magnamund in Vampirium, to deal with Autarch Sejanoz of Bhanar, who has found the Claw of Naar, a powerful weapon.

After retrieving this artefact from Autarch, the Grand Master escorts Xo-lin, emperor of Chai, to safety as Sejanoz has invaded the neighboring land. The following adventure, The Storms of Chai, which is yet to be published, takes place 18 years later. Just like for the Nyras Sceptre from The Darke Crusade, the Claw of Naar can be coupled with a mystical evil stone to increase its power. This jewel, the Eye of Agarash, is set on the throne of the Khea-Khan (emperor) of Chai and the mission of the Grand Master will be to retrieve it.[7]

Books[edit]

Writing[edit]

Joe Dever was seven years old when he became a fan of a comic strip known as The Rise and Fall of the Trigan Empire, which appeared in a magazine called Look and Learn. He built armies of Airfix Roman soldiers and converted their spears to laser rifles, long before he was introduced to fantasy.[8] Dever was introduced to "science fantasy" by his high school English tutor.[9] He was the first and possibly only British person to compete in the Advanced Dungeons and Dragons Championship of America, which he won in 1982.[10]

Dever has stated that his earliest inspirations for Lone Wolf were medieval classical texts such as Beowulf, Gawain and the Green Knight and Le Morte d'Arthur. In his teenage years Tolkien, Moorcock and Mervyn Peake along with military history and Norse mythology all contributed to the creation of the Kai. He also used travel books to discover images of "exotic places".[11]

Dever developed the world of Magnamund from 1975 to 1983 as a setting for his Dungeons and Dragons campaigns. Originally called "Chinaraux", the world consisted of only northern Magnamund.[9] The Kai lords are like "psionic rangers with special powers bestowed upon them by their gods".[10] An individual book took 9 weeks to write, with three for mapping and plotting, and then 6 weeks of writing the story, creating an average of 12 entries per day.[11]

Original publication[edit]

Dever was originally contracted by London-based publisher Hutchinsons for four books, despite having planned out at least 13 for the series. When the first books proved to be popular, Dever was allowed an extension of contract and went on to write 20 books with Lone Wolf as the main hero, and 8 more featuring a new Kai Lord. He also developed the character Grey Star during this period, and four books were written using this character by Ian Page.[9] (According to a 2008 interview with Joe Dever, Grey Star was actually the principal character that Ian Page played in Dever's D&D campaign in the late 1970s. Since Ian Page had created a detailed backstory for Grey Star and fleshed out many aspects of southern Magnamund, Joe Dever convinced him to write a four-book story arc centered on this character, and to include his contributions in the Magnamund setting.[12])

Dever also wrote The Magnamund Companion, in which all countries of the Lone Wolf world are described in some detail; readers are also given details on the Darklords and a trainer course in the Giak language. There are two games included, a Ragadorn Tavern Board game, and a short solo adventure that takes place immediately prior to book one, putting the player in the role of Banedon, a young magician who goes on to become a recurring character in the Lone Wolf books.

With the help of Joe Dever, Paul Barnett, whose pen name is John Grant, wrote twelve novelizations of the Lone Wolf books known as the Legends of Lone Wolf, several of which were heavily edited before publication.[13] They have received mixed reviews from fans. Barnett was the creator of the characters Alyss, Qinefer, and Thog.[14] Random House stopped publishing the novelizations after the twelfth book because "the books weren't selling," though the truth of this statement is contested.[15] Barnett entered discussions with an Italian publisher about reprinting the books unedited in Italian,[16] this finally occurring with some editing of the original text. In July 2009, he announced on his blog that Dark Quest Books would republish an upgraded version of the series in English beginning in 2010.[17] So far, none of the twelve have been published by Dark Quest Books. An omnibus edition containing the first three novels, is currently listed on the publisher's website with a notation of an estimated release date of February 2011, due to a delay with an unspecified "art issue."[18]

There has long been uncertainty amongst fans as to which version of the series is canon. Joe Dever has stated that as the game books precede the novelization, they are the "authoritative" versions.[9] There is still some cross over between the novelizations and the gamebooks, however; most notably in the form of Alyss, an original character of John Grant's who plays a significant role in the final books of the Grand Master series.

Only the first four volumes of the Legends of Lone Wolf were made available in the United States (though Sword of the Sun was divided into two separate volumes, The Tides of Treachery and Sword of the Sun), and only the first 20 of the core Lone Wolf gamebook series were made available in the United States; the last 8 books were never printed in the US. It should also be noted that the American editions of books 13-20 were abridged versions and thus are shorter than the UK editions. The color maps of the UK versions are rendered in black and white in American editions.

During the latter period of writing, Joe Dever and Publisher Red Fox were at odds, and Red Fox ceased publishing the Lone Wolf series after book 28, The Hunger of Sejanoz, citing lack of interest in the interactive gaming genre, despite hundreds of requests for the reprinting of several Lone Wolf books that had gone out of print.[9] This left the series unfinished, as Dever had four other books planned. He first did plan on releasing these books in some form after completing his collaboration on the new Lone Wolf RPG.[19] Finally, Mongoose Publishing, editor of the Lone Wolf RPG, accepted to publish to last four books of the series as well as republishing the rest of the series. However, the cancellation of the Lone Wolf line at Mongoose put a hold on the publication of the last four books.

In 1999, Dever gave permission for his Lone Wolf book to be published for free on the internet by the non-profit organization Project Aon. Joe Dever later gave his permission to publish the out of print New Order series.[20] As of December 2013, 27 of his Lone Wolf books, the World of Lone Wolf series, the Magnamund Companion and several other Lone Wolf related written works are available for download.[21] Despite the online publication, the original print copies of gamebooks 21 through to 28 and the twelfth Legends novel remain both rare and sought after and, as of November 2010, copies in "good" condition sell online for between $150 and $200 US.

Republication and expansion[edit]

Mongoose Publishing planned to publish all the original 28 gamebooks of the series plus four new ones that were originally outlined by Joe Dever before the cancellation of the series by the end of 90s. Mongoose republished 17 of the gamebooks from July 2007 to February 2013. In March 2013, Joe Dever announced that his association with Mongoose Publishing was over and that he was switching a German publisher, Mantikore-Verlag, to continue the publication of the series in English.[22] Only the republication of books 18 to 28 was included in the new deal. As of September 25, 2013, it is not known if the first 17 books will become available again. Also, the publication of books 29 to 32, which were included in the original deal with Mongoose, is on hiatus.

This new edition of the gamebooks features new internal artwork by Richard Longmore (books 1 to 12 and 17), Nathan Furman (books 13 and 18), Pascal Quidault (books 14 to 16) and Hauke Kock (book 19). The first book has been partially rewritten and extended by Joe Dever, whilst the rest were extended in-house. The republished first Lone Wolf book features a retcon of the opening of the book, where instead of Lone Wolf waking to find everyone at his monastery dead, he joins the fight.[23] Dever has stated that, since he has the chance, and considers himself a better writer, that this is a good opportunity to make a better beginning.[24] Longtime fan and now assistant Jonathan Blake said of the retconning that overall, despite his love of the original, the surprises, grittier illustrations, and better writing have "won him over".[25]

Starting with book 2, a bonus mini-adventure was added at the end of each book featuring a character that is encountered during the main adventure or that lives events linked to it. These bonus adventures are written by various authors under the supervision of Dever himself. Illustrations for these bonus adventures were done by Nathan Furman (books 2 to 11 and 17), Richard Longmore (books 12 to 16), Stephanie Böhm (book 18) and Hauke Kock (book 19).

In April 2013, Joe Dever announced a partnership with Cubicle 7 to work on the series.

In september 2014, the publisher Megara Entertainment announces the publication of a spinoff, Autumn Snow, approved by Joe Dever, and calls for a crowdfunding to finance original illustrations from Gary Chalk.[26] This is the adaptation of a work from Martin "The Oiseau" Charbonneau previously published in French the webzine Draco Venturus by the non-profit publisher Scriptarium (fr).[27]

Reception[edit]

The gamebook series was published between 1984 and 1998 in over 30 countries, translated into 18 languages, and sold in excess of 10 million copies worldwide. Each of the first 20 books had average print runs of 250,000.[28]

The response to the Lone Wolf book series has been largely positive. Three books of the series won "Game Book of the Year" between 1985 and 1987. The series was also awarded the Gamemaster International "All Time Great" award in 1991.[29] The high quality of Joe Dever's descriptive prose receives especial praise, as well as the fact that the books, if played together, form a cohesive continuing story, with recurring characters (something not often seen in gamebooks).

Even so, the books are not without criticism. Wavering difficulty is a common criticism made about the series. The battles tend to be either too hard or too easy. This is mostly attributed to the attainment of the Sommerswerd (a sword forged by gods) in the second book Fire on the Water which drastically increases the wielder's combat abilities. Another reason for this would be the fact that a player can start with drastically different stats. Finally, because the books were written to be functional both as a series and as standalone adventures, whether a player would have access to certain special weapons and abilities made difficulty hard to gauge.

Adaptations[edit]

Video games[edit]

Mirror of Death

Three computer games were released during the late 1980s using the Lone Wolf license.[30][31][32] The first two, published by Hutchinson, were adapted from the first two gamebooks, while the third entitled Mirror of Death from Audiogenic Software, featured an original storyline.[33] Mirror of Death was well received by several game magazines.[34] The Legends novel Eclipse of the Kai was abridged as an audio book read by Edward da Souza on May 7, 1992.[35] Another was recorded but not released.[14] A version narrated and composed by Joe Dever was also made, but never released.[11] There was also a series of telephone adventures called "Phonequest", one of which was known as "Fortress of Doom".[36]

Three scripts were developed for a potential Lone Wolf film release but they did not proceed beyond the pre-production phase.[37] However, in July 2009, a small company, called Convergence Entertainment, who produced the King of Fighters movie, announced that it had bought the rights to make a live-action film based on Lone Wolf.[38]

An online MMORPG was in development by fans with the support of Joe Dever [23] and a playable demo had been released for beta testing, but development abruptly stopped when it was announced that a first-person computer game was being developed by Singapore-based Ksatria Gameworks Pte Ltd. Joe Dever was cited as Lead Designer on the project, for which no official release date have ever been announced.[39] The studio also had the license to produce more Lone Wolf games.[39] However, the company abruptly closed its doors in 2009 because of the worldwide financial crisis. The rights to make a video game were shortly held by Red Entertainment before the Italian company Forge Reply announced in August 2011 that it was working on a game for the next-gen consoles.[40]

In March 2013, an application for IOS was unveiled by Forge Reply at the Game Developers Conference as a story occurring between the third and fourth books, taking Lone Wolf to a mining town to unravel a mystery.[41] Publisher Forge Reply plans to make three more games that will be different "acts" of one story called Lone Wolf: Blood on the Snow. Porting of data to subsequent "acts" will be allowed.[41] The first act of the story, called "Rockstarn", was released in November 2013. The following acts, named “Forest Hunt”,[42] “Shianti Temple”, and “V’taag – The Dark Tower” respectively, will be released subsequently.[43]

An adaption of the first five books for the Nintendo DS handheld console, called LoneWolfDS,[44] is available in homebrew format. Two game modifications for the game Neverwinter Nights were named after the Lone Wolf book series.[45]

Tabletop roleplaying game[edit]

In 2004 the license was adapted as a role-playing game by Mongoose Publishing under the Open Game License using Mongoose's OGL System. This has met mostly with praise for its adaptation of the Lone Wolf world, though some believe that there are many overlooked problems with the RPG, such as balance between classes and "hard to interpret" rules. Dever is credited with helping the game's principal designer, August Hahn, incorporate information from his final four unreleased books into the game.[46] A line of miniatures was also created for the game.[47]

In March 2010, a new version of the roleplaying game called Lone Wolf Multiplayer Gamebook, with rules closer to the ones of the gamebooks, was launched by Mongoose Publishing. The French editor Scriptarium (fr) took part of the development of the background.[48] In March 2013, Cubicle 7 announced that it had obtained the rights to develop a roleplaying game based on Lone Wolf.[49]

The 30th october 2013, Cubicle 7 announces the development of a new roleplaying game, called Lone Wolf Adventure Game, as "a development of the previous Multiplayer Game".[50] A crowdfunding is launched on Kickstarter.[51] The 26th august 2014, C7 publishes the character sheet with a summary of rules.[52]

See also[edit]

References[edit]

  1. ^ Mongoose Publishing (2012-06-11). "Lone Wolf Solo Gamebooks". www.mongoosepublishing.com. Archived from the original on October 12, 2012. Retrieved 2012-06-11. 
  2. ^ Dever, Joe (2013-03-06). "New Publisher Announced for Lone Wolf Books 18-28!". Retrieved 2013-05-13. 
  3. ^ "Joe Dever and Cubicle 7 announce major Lone Wolf deal". 2013-04-26. Retrieved 2014-06-10. 
  4. ^ Blake, Jonathan (2011-08-19). "Lone Wolf Computer Game in Production". www.projectaon.org. Retrieved 2011-09-06. 
  5. ^ McNary, Dave (2009-07-21). "Convergence loads up manga-based pix". www.variety.com. Retrieved 2012-07-01. 
  6. ^ Sekhemty (2005-06-01). "The Name of the Grand Master in the "New Order" Series" (PDF). Rising Sun. Archived from the original on September 28, 2007. Retrieved 2006-07-15. 
  7. ^ Dever, Joe (2010-12-01). "The Story so Far". Signs & Portents #87. Retrieved 2011-03-15. 
  8. ^ "Dicing With Death". Warlock Magazine. 1986-07-01. Archived from the original on 2006-05-01. Retrieved 2006-07-03. 
  9. ^ a b c d e Blake, Jonathan (1998-01-01). "Joe Dever". The Kai Monastery. Retrieved 2006-07-03. 
  10. ^ a b Baylis, Chris (1993-01-01). "Interview with Joe Dever conducted by Chris Bayliss". Role-Player Independent Magazine. Retrieved 2006-07-03. 
  11. ^ a b c Denver, Joe (1993-08-28). "Lone Wolf: Joe Dever Frequently Asked Questions" (PDF). Joe Dever Letter. Retrieved 2006-07-15. 
  12. ^ "Das Spielbuchforum (Joe Dever Interview thread)". Mantikore-Verlag. Retrieved 2010-10-22. 
  13. ^ Dannenfelser, Randy M. (2006-01-01). "Under hot lights and a falling sky welcome to the life and times of paul barnett". John Grant Paul Barnett.com. Archived from the original on 2006-05-05. Retrieved 2006-07-03. 
  14. ^ a b Gallot, Gavin (1999-05-01). "Paul Barnett Interview". Rising Sun: Project Aon. Retrieved 2006-07-15. 
  15. ^ Egelstaff, Julian (1997-09-01). "Paul Barnett". Kai Monastery. Retrieved 2006-07-03. 
  16. ^ Anders, Lou (2002-01-01). "Interview With John Grant/Paul Barnett by Lou Anders". BeWrite Books.com. Archived from the original on 2006-04-26. Retrieved 2006-07-03. 
  17. ^ Barnett, Paul, aka realthog (2009-07-25). "a (shy cough) twelve-book deal". realthog.livejournal.com. Retrieved 2009-07-28. 
  18. ^ Dark Quest Books. "Dark Quest online catalog". Dark Quest Books. Retrieved 1 July 2012. 
  19. ^ Dever, Joe (2005-12-21). "Joe Dever letter". lobo-solitario.com. Heirloom Publishing. Archived from the original on September 27, 2007. Retrieved 2006-07-03. 
  20. ^ "Project Aon will publish the New Order series!". Project Aon. 2006-05-18. Archived from the original on September 28, 2007. Retrieved 2006-07-03. 
  21. ^ Dever, Joe (1999-01-01). "Joe Dever Permission Grant". Project Aon. Retrieved 2006-07-03. 
  22. ^ Dever, Joe (2013-03-06). "New Publisher Announced for Lone Wolf Books 18-28". Project Aon. projectaon.org. Retrieved 2013-06-20. 
  23. ^ a b Ryan, Leon (2007-04-01). "Lone Wolf". Game Axis. Gameaxis.com. Retrieved 2007-09-13. 
  24. ^ "What's The Story?". Game Axis. Gameaxis.com. 2007-01-01. Retrieved 2007-09-13. 
  25. ^ Blake, Jonathan (2007-07-02). "Review of Flight from the Dark". Kai Grand Sentinel. Project Aon. Retrieved 2007-09-13. 
  26. ^ Louys, Mikaël (2014-09-08). "Help Megara fund a new Lone Wolf spin-off: Autumn Snow 1 (both in English and French)". Megara Entertainment. 
  27. ^ Charbonneau, Martin (Summer 2010). "Le Puits des ténèbres. Neige d'Automne 1". Draco Venturus (Scriptarium) (1): 78–136. 
    Charbonneau, Martin (Summer 2011). "Les Esclaves de la boue. Neige d'Automne 2". Draco Venturus (Scriptarium) (2): 69–120. 
    Charbonneau, Martin (Winter 2011–2012). "Les Esclaves de la boue, 2e partie". Draco Venturus (Scriptarium) (3): 3–57. 
  28. ^ "20 years of "lone wolf": the author joe dever at lucca games". Project Aon. 2005-10-11. Archived from the original on September 28, 2007. Retrieved 2006-07-15. 
  29. ^ "Lone Wolf:Celebrate a decade of award-winning excellence" (PDF). Project Aon. 1994-01-01. Retrieved 2006-07-15. 
  30. ^ Flight from the Dark at World of Spectrum
  31. ^ Fire on the Water at World of Spectrum
  32. ^ The Mirror of Death at World of Spectrum
  33. ^ Katz, Demian (1998-01-01). "Lone Wolf Software". gamebooks.org. Retrieved 2006-07-15. 
  34. ^ Pillar, Jon (1991-05-01). "Lone Wolf - The Mirror Of Death". The "Your Sinclair" Rockin' 'Roll Years. Retrieved 2006-07-15. 
  35. ^ Gallot, Gavin (1992-01-01). "Lone Wolf/Joe Dever: 1992 Publication Date". Project Aon. Retrieved 2006-07-15. 
  36. ^ Dever, Joe (1993-01-01). "Lone Wolf: Joe Dever's Phonequest" (PDF). Joe Dever Letter. Retrieved 2006-07-15. 
  37. ^ Dever, Joe (2004-07-01). "Joe Dever Interview". lobo-solitario.com. Retrieved 2006-07-03. 
  38. ^ McNary, Dave (2009-08-21). "Convergence loads up manga-based pix". Variety. Retrieved 2010-03-03. 
  39. ^ a b Wai-len, Leung (2007-09-04). "Taking flight from the dark". The Straits Times. Retrieved 2007-09-13. 
  40. ^ "Kai Grand Sentinel". 
  41. ^ a b Corriea, Alexa Ray (March 26, 2013). "Joe Dever's Lone Wolf gamebooks reborn as a mobile e-book/RPG hybrid". Polygon. Retrieved May 11, 2013. 
  42. ^ "Joe Dever's Lone Wolf - Act 2: Forest Hunt announcement teaser". Forge Reply. 2014-03-25. Retrieved 2014-03-25. 
  43. ^ Dever, Joe (2013-08-14). "Joe Dever’s Lone Wolf – Blood on the Snow". Project Aon. Retrieved 2014-02-05. 
  44. ^ "LoneWolfDS". 
  45. ^ Watamaniuk, Jay (2007-01-01). "Developer Interview: Ben McJunkin". Bioware Corp. Archived from the original on 2007-04-18. Retrieved 2007-09-13. 
  46. ^ Vashna, Darklord (2004-12-01). "Rising Sun". Tower of the Sun. Archived from the original on September 28, 2007. Retrieved 2006-07-15. 
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